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1996-09-28
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------------------------------------------------------------------------------
-- --
-- GNAT COMPILER COMPONENTS --
-- --
-- S Y S T E M . A R I T H _ 6 4 --
-- --
-- B o d y --
-- --
-- $Revision: 1.2 $ --
-- --
-- The GNAT library is free software; you can redistribute it and/or modify --
-- it under terms of the GNU Library General Public License as published by --
-- the Free Software Foundation; either version 2, or (at your option) any --
-- later version. The GNAT library is distributed in the hope that it will --
-- be useful, but WITHOUT ANY WARRANTY; without even the implied warranty --
-- of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- Library General Public License for more details. You should have --
-- received a copy of the GNU Library General Public License along with --
-- the GNAT library; see the file COPYING.LIB. If not, write to the Free --
-- Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. --
-- --
------------------------------------------------------------------------------
with Text_IO; use Text_IO;
with Interfaces; use Interfaces;
with Unchecked_Conversion;
package body System.Arith_64 is
pragma Suppress (Overflow_Check);
pragma Suppress (Range_Check);
subtype Uns64 is Unsigned_64;
function To_Uns is new Unchecked_Conversion (Int64, Uns64);
function To_Int is new Unchecked_Conversion (Uns64, Int64);
subtype Uns32 is Unsigned_32;
-----------------------
-- Local Subprograms --
-----------------------
function "+" (A, B : Uns32) return Uns64;
function "+" (A : Uns64; B : Uns32) return Uns64;
pragma Inline ("+");
-- Length doubling additions
function "-" (A : Uns64; B : Uns32) return Uns64;
pragma Inline ("-");
-- Length doubling subtraction
function "*" (A, B : Uns32) return Uns64;
function "*" (A : Uns64; B : Uns32) return Uns64;
pragma Inline ("*");
-- Length doubling multiplications
function "/" (A : Uns64; B : Uns32) return Uns64;
pragma Inline ("/");
-- Length doubling division
function "rem" (A : Uns64; B : Uns32) return Uns64;
pragma Inline ("rem");
-- Length doubling remainder
function "&" (Hi, Lo : Uns32) return Uns64;
pragma Inline ("&");
-- Concatenate hi, lo values to form 64-bit result
function Lo (A : Uns64) return Uns32;
pragma Inline (Lo);
-- Low order half of 64-bit value
function Hi (A : Uns64) return Uns32;
pragma Inline (Hi);
-- High order half of 64 bit value
---------
-- "+" --
---------
function "+" (A, B : Uns32) return Uns64 is
begin
return Uns64 (A) + Uns64 (B);
end "+";
function "+" (A : Uns64; B : Uns32) return Uns64 is
begin
return A + Uns64 (B);
end "+";
---------
-- "-" --
---------
function "-" (A : Uns64; B : Uns32) return Uns64 is
begin
return A - Uns64 (B);
end "-";
---------
-- "*" --
---------
function "*" (A, B : Uns32) return Uns64 is
begin
return Uns64 (A) * Uns64 (B);
end "*";
function "*" (A : Uns64; B : Uns32) return Uns64 is
begin
return A * Uns64 (B);
end "*";
---------
-- "/" --
---------
function "/" (A : Uns64; B : Uns32) return Uns64 is
begin
return A / Uns64 (B);
end "/";
-----------
-- "rem" --
-----------
function "rem" (A : Uns64; B : Uns32) return Uns64 is
begin
return A rem Uns64 (B);
end "rem";
---------
-- "&" --
---------
function "&" (Hi, Lo : Uns32) return Uns64 is
begin
return Shift_Left (Uns64 (Hi), 32) or Uns64 (Lo);
end "&";
--------
-- Hi --
--------
function Hi (A : Uns64) return Uns32 is
begin
return Uns32 (Shift_Right (A, 32));
end Hi;
--------
-- Lo --
--------
function Lo (A : Uns64) return Uns32 is
begin
return Uns32 (A and 16#FFFF_FFFF#);
end Lo;
--------------------------
-- Add_With_Ovflo_Check --
--------------------------
function Add_With_Ovflo_Check (X, Y : Int64) return Int64 is
R : constant Int64 := To_Int (To_Uns (X) + To_Uns (Y));
begin
if X >= 0 then
if Y < 0 or else R >= 0 then
return R;
end if;
else -- X < 0
if Y > 0 or else R < 0 then
return R;
end if;
end if;
raise Constraint_Error;
end Add_With_Ovflo_Check;
-----------------------------
-- Divide_With_Ovflo_Check --
-----------------------------
function Divide_With_Ovflo_Check (X, Y : Int64) return Int64 is
begin
if Y = 0
or else (Y = (-1) and then X = (-(2 ** 63)))
then
raise Constraint_Error;
else
return X / Y;
end if;
end Divide_With_Ovflo_Check;
-------------------
-- Double_Divide --
-------------------
procedure Double_Divide
(X, Y, Z : Int64;
Q, R : out Int64;
Round : Boolean)
is
Xu : constant Uns64 := To_Uns (abs X);
Xhi : constant Uns32 := Hi (Xu);
Xlo : constant Uns32 := Lo (Xu);
Yu : constant Uns64 := To_Uns (abs Y);
Yhi : constant Uns32 := Hi (Yu);
Ylo : constant Uns32 := Lo (Yu);
Zu : constant Uns64 := To_Uns (abs Z);
Zhi : constant Uns32 := Hi (Zu);
Zlo : constant Uns32 := Lo (Zu);
T1, T2 : Uns64;
Du, Qu, Ru : Uns64;
Den_Pos : Boolean;
begin
if Yu = 0 or else Zu = 0 then
raise Constraint_Error;
end if;
-- Compute Y * Z. Note that if the result overflows 64 bits unsigned,
-- then the rounded result is clearly zero (since the dividend is at
-- most 2**63 - 1, the extra bit of precision is nice here!)
if Yhi /= 0 then
if Zhi /= 0 then
Q := 0;
R := X;
return;
else
T2 := Yhi * Zlo;
end if;
else
if Zhi /= 0 then
T2 := Ylo * Zhi;
else
T2 := 0;
end if;
end if;
T1 := Xlo * Ylo;
T2 := T2 + Hi (T1);
if Hi (T2) /= 0 then
Q := 0;
R := X;
return;
end if;
Du := Lo (T2) & Lo (T1);
Qu := Xu / Du;
Ru := Xu rem Du;
-- Deal with rounding case
if Round and then Ru > (Du - 1) / 2 then
Qu := Qu + 1;
end if;
-- Set final signs (RM 4.5.5(27-30))
Den_Pos := (Y < 0) = (Z < 0);
-- Case of dividend (X) sign positive
if X >= 0 then
R := To_Int (Ru);
if Den_Pos then
Q := To_Int (Qu);
else
Q := -To_Int (Qu);
end if;
-- Case of dividend (X) sign negative
else
R := -To_Int (Ru);
if Den_Pos then
Q := -To_Int (Qu);
else
Q := To_Int (Qu);
end if;
end if;
end Double_Divide;
-------------------------------
-- Multiply_With_Ovflo_Check --
-------------------------------
function Multiply_With_Ovflo_Check (X, Y : Int64) return Int64 is
Xu : constant Uns64 := To_Uns (abs X);
Xhi : constant Uns32 := Hi (Xu);
Xlo : constant Uns32 := Lo (Xu);
Yu : constant Uns64 := To_Uns (abs Y);
Yhi : constant Uns32 := Hi (Yu);
Ylo : constant Uns32 := Lo (Yu);
T1, T2 : Uns64;
begin
if Xhi /= 0 then
if Yhi /= 0 then
raise Constraint_Error;
else
T2 := Xhi * Ylo;
end if;
else
if Yhi /= 0 then
T2 := Xlo * Yhi;
else
return X * Y;
end if;
end if;
T1 := Xlo * Ylo;
T2 := T2 + Hi (T1);
if Hi (T2) /= 0 then
raise Constraint_Error;
end if;
T2 := Lo (T2) & Lo (T1);
if X >= 0 then
if Y >= 0 then
return To_Int (T2);
else
return -To_Int (T2);
end if;
else -- X < 0
if Y < 0 then
return To_Int (T2);
else
return -To_Int (T2);
end if;
end if;
end Multiply_With_Ovflo_Check;
-------------------
-- Scaled_Divide --
-------------------
procedure Scaled_Divide
(X, Y, Z : Int64;
Q, R : out Int64;
Round : Boolean)
is
Xu : constant Uns64 := To_Uns (abs X);
Xhi : constant Uns32 := Hi (Xu);
Xlo : constant Uns32 := Lo (Xu);
Yu : constant Uns64 := To_Uns (abs Y);
Yhi : constant Uns32 := Hi (Yu);
Ylo : constant Uns32 := Lo (Yu);
Zu : Uns64 := To_Uns (abs Z);
Zhi : Uns32 := Hi (Zu);
Zlo : Uns32 := Lo (Zu);
D1, D2, D3, D4 : Uns32;
-- The dividend, four digits (D1 is high order)
Q1, Q2 : Uns32;
-- The quotient, two digits (Q1 is high order)
S1, S2, S3 : Uns32;
-- Value to subtract, three digits (S1 is high order)
Qu : Uns64;
Ru : Uns64;
-- Unsigned quotient and remainder
Scale : Natural;
-- Scaling factor used for multiple-precision divide. Dividend and
-- Divisor are multiplied by 2 ** Scale, and the final remainder
-- is divided by the scaling factor. The reason for this scaling
-- is to allow more accurate estimation of quotient digits.
T1, T2, T3 : Uns64;
-- Temporary values
begin
-- First do the multiplication, giving the four digit dividend
T1 := Xlo * Ylo;
D4 := Lo (T1);
D3 := Hi (T1);
if Yhi /= 0 then
T1 := Xlo * Yhi;
T2 := D3 + Lo (T1);
D3 := Lo (T2);
D2 := Hi (T1) + Hi (T2);
if Xhi /= 0 then
T1 := Xhi * Ylo;
T2 := D3 + Lo (T1);
D3 := Lo (T2);
T3 := D2 + Hi (T1);
T3 := T3 + Hi (T2);
D2 := Lo (T3);
D1 := Hi (T3);
T1 := (D1 & D2) + (Xhi * Yhi);
D1 := Hi (T1);
D2 := Lo (T1);
else
D1 := 0;
end if;
else
if Xhi /= 0 then
T1 := Xhi * Ylo;
T2 := D3 + Lo (T1);
D3 := Lo (T2);
D2 := Hi (T1) + Hi (T2);
else
D2 := 0;
end if;
D1 := 0;
end if;
-- Now it is time for the dreaded multiple precision division. First
-- an easy case, check for the simple case of a one digit divisor.
if Zhi = 0 then
if D1 /= 0 or else D2 >= Zlo then
raise Constraint_Error;
-- Here we are dividing at most three digits by one digit
else
T1 := D2 & D3;
T2 := Lo (T1 rem Zlo) & D4;
Qu := Lo (T1 / Zlo) & Lo (T2 / Zlo);
Ru := T2 rem Zlo;
end if;
-- If divisor is double digit and too large, raise error
elsif (D1 & D2) >= Zu then
raise Constraint_Error;
-- This is the complex case where we definitely have a double digit
-- divisor and a dividend of at least three digits. We use the classical
-- multiple division algorithm (see section (4.3.1) of Knuth's "The Art
-- of Computer Programming", Vol. 2 for a description (algorithm D).
else
-- First normalize the divisor so that it has the leading bit on.
-- We do this by finding the appropriate left shift amount.
Scale := 0;
if (Zhi and 16#FFFF0000#) = 0 then
Scale := 16;
Zu := Shift_Left (Zu, 16);
end if;
if (Hi (Zu) and 16#FF00_0000#) = 0 then
Scale := Scale + 8;
Zu := Shift_Left (Zu, 8);
end if;
if (Hi (Zu) and 16#F000_0000#) = 0 then
Scale := Scale + 4;
Zu := Shift_Left (Zu, 4);
end if;
if (Hi (Zu) and 16#C000_0000#) = 0 then
Scale := Scale + 2;
Zu := Shift_Left (Zu, 2);
end if;
if (Hi (Zu) and 16#8000_0000#) = 0 then
Scale := Scale + 1;
Zu := Shift_Left (Zu, 1);
end if;
Zhi := Hi (Zu);
Zlo := Lo (Zu);
-- Note that when we scale up the dividend, it still fits in four
-- digits, since we already tested for overflow, and scaling does
-- not change the invariant that (D1 & D2) >= Zu.
T1 := Shift_Left (D1 & D2, Scale);
D1 := Hi (T1);
T2 := Shift_Left (0 & D3, Scale);
D2 := Lo (T1) or Hi (T2);
T3 := Shift_Left (0 & D4, Scale);
D3 := Lo (T2) or Hi (T3);
D4 := Lo (T3);
-- Compute first quotient digit. We have to divide three digits by
-- two digits, and we estimate the quotient by dividing the leading
-- two digits by the leading digit. Given the scaling we did above
-- which ensured the first bit of the divisor is set, this gives an
-- estimate of the quotient that is at most two too high.
if D1 = Zhi then
Q1 := 2 ** 32 - 1;
else
Q1 := Lo ((D1 & D2) / Zhi);
end if;
-- Compute amount to subtract
T1 := Q1 * Zlo;
T2 := Q1 * Zhi;
S3 := Lo (T1);
T1 := Hi (T1) + Lo (T2);
S2 := Lo (T1);
S1 := Hi (T1) + Hi (T2);
-- Adjust quotient digit if it was too high
loop
exit when S1 < D1;
if S1 = D1 then
exit when S2 < D2;
if S2 = D2 then
exit when S3 <= D3;
end if;
end if;
Q1 := Q1 - 1;
T1 := (S2 & S3) - Zlo;
S3 := Lo (T1);
T1 := (S1 & S2) - Zhi;
S2 := Lo (T1);
S1 := Hi (T1);
end loop;
-- Subtract from dividend (note: do not bother to set D1 to
-- zero, since it is no longer needed in the calculation).
T1 := (D2 & D3) - S3;
D3 := Lo (T1);
T1 := (D1 & Hi (T1)) - S2;
D2 := Lo (T1);
-- Compute second quotient digit in same manner
if D2 = Zhi then
Q2 := 2 ** 32 - 1;
else
Q2 := Lo ((D2 & D3) / Zhi);
end if;
T1 := Q2 * Zlo;
T2 := Q2 * Zhi;
S3 := Lo (T1);
T1 := Hi (T1) + Lo (T2);
S2 := Lo (T1);
S1 := Hi (T1) + Hi (T2);
loop
exit when S1 < D2;
if S1 = D2 then
exit when S2 < D3;
if S2 = D3 then
exit when S3 <= D4;
end if;
end if;
Q2 := Q2 - 1;
T1 := (S2 & S3) - Zlo;
S3 := Lo (T1);
T1 := (S1 & S2) - Zhi;
S2 := Lo (T1);
S1 := Hi (T1);
end loop;
T1 := (D3 & D4) - S3;
D4 := Lo (T1);
T1 := (D2 & Hi (T1)) - S2;
D3 := Lo (T1);
-- The two quotient digits are now set, and the remainder of the
-- scaled division is in (D3 & D4). To get the remainder for the
-- original unscaled division, we rescale this dividend.
Qu := Q1 & Q2;
Ru := Shift_Right (D3 & D4, Scale);
end if;
-- Deal with rounding case
if Round and then Ru > (Zu - 1) / 2 then
Qu := Qu + 1;
end if;
-- Set final signs (RM 4.5.5(27-30))
-- Case of dividend (X * Y) sign positive
if (X >= 0 and then Y >= 0)
or else (X < 0 and then Y < 0)
then
R := To_Int (Ru);
if Z > 0 then
Q := To_Int (Qu);
else
Q := -To_Int (Qu);
end if;
-- Case of dividend (X * Y) sign negative
else
R := -To_Int (Ru);
if Z > 0 then
Q := -To_Int (Qu);
else
Q := To_Int (Qu);
end if;
end if;
end Scaled_Divide;
-------------------------------
-- Subtract_With_Ovflo_Check --
-------------------------------
function Subtract_With_Ovflo_Check (X, Y : Int64) return Int64 is
R : constant Int64 := To_Int (To_Uns (X) - To_Uns (Y));
begin
if X >= 0 then
if Y > 0 or else R >= 0 then
return R;
end if;
else -- X < 0
if Y <= 0 or else R < 0 then
return R;
end if;
end if;
raise Constraint_Error;
end Subtract_With_Ovflo_Check;
end System.Arith_64;