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dbleGEPBAL.h
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C/C++ Source or Header
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1996-10-12
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3KB
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117 lines
// -*- C++ -*-
/*
Copyright (C) 1992, 1993, 1994, 1995 John W. Eaton
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, write to the Free
Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#if !defined (octave_GEPBALANCE_h)
#define octave_GEPBALANCE_h 1
class ostream;
#include "dMatrix.h"
extern "C++" {
class GEPBALANCE
{
friend class Matrix;
public:
GEPBALANCE (void) {}
GEPBALANCE (const Matrix& a, const Matrix &, const char *balance_job);
GEPBALANCE (const GEPBALANCE& a);
GEPBALANCE& operator = (const GEPBALANCE& a);
Matrix balanced_a_matrix (void) const;
Matrix balanced_b_matrix (void) const;
Matrix left_balancing_matrix (void) const;
Matrix right_balancing_matrix (void) const;
friend ostream& operator << (ostream& os, const GEPBALANCE& a);
private:
int init (const Matrix& a, const Matrix& b, const char * balance_job);
Matrix balanced_a_mat;
Matrix balanced_b_mat;
Matrix left_balancing_mat;
Matrix right_balancing_mat;
};
inline GEPBALANCE::GEPBALANCE (const Matrix& a, const Matrix& b,
const char * balance_job)
{
init (a, b, balance_job);
}
inline GEPBALANCE::GEPBALANCE (const GEPBALANCE& a)
{
balanced_a_mat = a.balanced_a_mat;
balanced_b_mat = a.balanced_b_mat;
left_balancing_mat = a.left_balancing_mat;
right_balancing_mat = a.right_balancing_mat;
}
inline GEPBALANCE&
GEPBALANCE::operator = (const GEPBALANCE& a)
{
balanced_a_mat = a.balanced_a_mat;
balanced_b_mat = a.balanced_b_mat;
left_balancing_mat = a.left_balancing_mat;
right_balancing_mat = a.right_balancing_mat;
return *this;
}
inline Matrix GEPBALANCE::balanced_a_matrix (void) const
{
return balanced_a_mat;
}
inline Matrix GEPBALANCE::balanced_b_matrix (void) const
{
return balanced_b_mat;
}
inline Matrix GEPBALANCE::left_balancing_matrix (void) const
{
return left_balancing_mat;
}
inline Matrix GEPBALANCE::right_balancing_matrix (void) const
{
return right_balancing_mat;
}
} // extern "C++"
#endif
/*
;;; Local Variables: ***
;;; mode: C++ ***
;;; page-delimiter: "^/\\*" ***
;;; End: ***
*/