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2012-03-11
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Micro's Dilemma II v1.00
by Adrian B. Danieli
1992 Acumen Software
March 1992
<VGA/MCGA & 256K required>
<<< THE GAME >>>
The object of this game is to remove all spheres from the play field.
You control Micro. You must have Micro strategically move mirrors around the
play field so that the beam (fired from an immovable laser) comes in contact
with all the spheres. Of course, there are various objects on the play field
which may inhibit your ablitity to do this easily. Also, the beam can only
destroy purple spheres. On levels where there are both purple and green
spheres, you must find a small switch box which will change all the spheres
to purple. If you successfully eliminate all the spheres, you move on to the
next level.
<<< INFO ON THE LEVELS >>>
(unregistered & registered versions)
Levels 1-8: Fairly easy
Levels 9-15: Challenging
Levels 16-25: Brain-teasers
(registered version only)
Levels 26-33: Fairly easy
Levels 34-40: Challenging
Levels 41-50: More brain-teasers
After the successful completion of every 5 levels, you will be given a level
code which will allow you to skip these levels the next time you play.
<<< DIFFICULTY LEVELS >>>
There are 3 difficulty levels: EASY, NORMAL, and HARD. The difficulty
level does not affect the difficulty of the level itself, just the amount of
time you have available in which to complete the level. On EASY, you have
approximately 6 minutes to complete each level; NORMAL, 4.5 minutes; and HARD,
3 minutes.
<<< OBJECTS FOUND ON THE PLAY FIELD >>>
(1) MICRO - That's you.
(2) EMPTY SPACE - (take a wild guess at this one)
(3) SHADED SLANT - Only Micro and the beam can pass over these
(4) BEAM CROSSROADS - Immovable, only the beam can pass through
(5) PURPLE SPHERE - Immovable, must be destroyed by beam
(6) GREEN SPHERE - Immovable, must be changed to purple
(7) SWITCH - Immovable, changes all green spheres to purple
(8) LASER - Immovable, source of the beam
(9) ABSORBER - Absorbs beam if they meet
MIRRORS
(10) _____ Allows beam to pass through horizontally
_____
(11) | | Allows beam to pass through vertically
| |
| |
(12) |\ When hit from right, deflects up
| \ When hit from top, deflects right
|__\
(13) /| When hit from left, deflects up
/ | When hit from top, deflects left
/__|
(14) |--/ When hit from right, deflects down
| / When hit from bottom, deflects right
|/
(15) \--| When hit from left, deflects down
\ | When hit from bottom, deflects left
\|
<<< CONTROLS >>>
On the play field, use the ARROW KEYS to move Micro up, down, left, and
right. DO NOT HOLD DOWN THE KEYS, instead, tap them. This way, you will not
overshoot your destination. If you own DOS 4 or 5, see the next section.
Press the SPACEBAR to fire the laser (from anywhere).
To use the switch, simply run into it.
Pressing ESC will return you to the main menu. If you become
trapped or find you've made a mistake, don't press ESC (which would quit the
game entirely), press the SPACEBAR so that the beam fires. When the beam
becomes obstructed, you will start the level over again.
If Micro moves a little sluggish, or if he is too quick, press the
plus (+) key to increase his speed, or the minus (-) key to decrease it. This
option is only available on the play field.
<<< FOR DOS 4 & 5 USERS >>>
The batch file, GO.BAT, changes the typematic rate of the keyboard.
This decreases the risk of you overshooting your destination. The batch file
contains these lines:
@echo off
mode con rate=1 delay=4
micro2
mode con rate=32 delay=1
The second line slows the typematic interval time and increases the
auto-repeat start delay time. The game is then run. Finally, the batch
file changes the typematic interval and start delay time back. I use rate=32
and delay=1 which make the keyboard repeat very quickly. You can change
these to any value you wish.
<<< HOW TO GET THE FULL, REGISTERED VERSION >>>
If you enjoy this game, please register it by sending $5 to:
Acumen Software
c/o Adrian B. Danieli
404 Stone Church Road
Tiverton, RI 02878
Please specify disk size (5-1/4" or 3-1/2" low-density).
Registered users will receive the registered version of Micro's Dilemma II
which includes an additional 25 levels for a total of 50.
<<< ... >>>
All ideas, programming, graphics, etc. were created exclusively by moi.
This program was written in Microsoft Quick C v2.5 using some in-line
assembly for sound. It is my first real program written in Quick C (or any
C for that matter) and is the result of my four month "learning period".
More to come...