home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Games Tips & Tricks
/
GAMESTIPSUNDTRICKS.mdf
/
hilfen
/
lolhints
/
lol.txt
Wrap
Text File
|
1995-11-18
|
15KB
|
490 lines
LANDS OF LORE HINTS
ITEMS:
RED BOTTLE: USED FOR HEALING
ALOE: HEALING
GINSENG: CURE POISON
SWARMS: RIGHT CLICK ON CHARACTER FOR SENDING OUT A SWARM
EBONY STAFF: USED SAME AS SWARM
BEZEL CUP: RIGHT CLICK ON CHARACTER TO RESTORE HEALTH
GREEN SKULL: USED ON LAHRKON--MONSTER AT URBISH MINES
(FOUND IN TREE IN OPINWOOD AND IN UPPER OPINWOOD)
EMERALD SWORDS: USED IN WHITE TOWER AND CIMMERIA TO FIGHT GHOSTS
(FOUND IN UPPER OPINWOOD AND MINES ?)
PICK AXE: USED ON ROCK SLIDES AND TO GATHER COAL IN URBISH MINES
(FOUND IN LEVEL 1 IN SECRET DOOR)
ACES: CAST DIFFERENT MAGIC SPELLS
FIREBALL STICKS: CAST FIREBALL SPELLS (INCREASE MAGE SKILLS)
SLEDGEHAMMER: TO BREAK WALLS IN DRARCLE'S MINE (AND OPEN CHESTS)
RED HEART OR BLOODSTONE: NEED 1 FOR ELIXIR (LEVEL 4 OF URBISH
MINES)
VAELAN CUBE: USED TO OPEN SCOTIA'S GATE AND FIGHT GHOSTS AND
RESTORES MAGIC. FOUND SEVERAL: PAULSON, UPPER OPINWOOD,
IN DUNGEON OF CASTLE CIMMERIA, ETC.
DIAMOND: USED TO FREE DAWN LEVEL 1 CIMMERIA
JADE NECKLACE: ROGUE SKILLS +1
GRAND AXE "MASTER": ROGUE SKILLS +1
2 BOTTLES NEEDED: 1 FOR BUBBLING SWAMP WATER
1 FOR HONEY--CLICK ON HIVE IN UPPER OPINWOOD
BLUE OR GREEN EYE: DRARCLE'S CAVE USE 1 TO OPEN SECRET PART
BLUE GETS SILVER CUP
GREEN GETS DAGGER (?) ............ FOR OFFERING
SHOOT BOWS TO INCREASE YOUR ROGUE SKILLS
VALKIRIE--FIREBALLS GEMINI--2 ARROWS
PAGE 2:
HINTS AND GENERAL NOTES:
RUBY AND SHARD ARE THE ONLY WAY OF OPPOSING THE NETHER MASK.
SCOTIA HAS THE NETHER MASK.
WHEN YOU RETURN TO GLADSTONE TIMOTHY WILL STAY AND YOU WILL GET
BACCATA SO TAKE HIS ARMOR BEFORE VISITING THE KING!!
ELIXIR OF TYBAL CAN ONLY BE CREATED IN WHITE TOWER.
YOU WILL NEED FOUR SPECIAL TROPHIES:
1. HUMANOID LEVEL 3 SUM MUST BE CORRECT
2. UNICORN LEVEL 2 MIDDLE EAST WALL LOCKED DOOR
3. COBRA LEVEL 1 N.W. CORNER
4. DRAGON LEVEL 1 IN MAP-LESS ROOM IN S.E. WALL
ELIXIR INGREDIENTS:
1. CREATURES WHOSE FLESH HAS NEVER LIVED
LEGENDS OF CREATURES MADE OF STONE YET HAVE BLOOD
BLOODSTONE--RED HEART LEVEL 4 OF URBISH MINES
2. SWEETNESS OF YOUR ENEMY
HORNETS NEST---HONEY
3. MUST BE COLLECTED FROM DEADLY DEPTHS
SWAMP WATER FROM PITS
BEGGAR WILL GIVE THIS CLUE FOR 5 S.C.
4. YOU NEED POWDER TAKEN FROM THE HEART OF YOUR MOTHER
MYSTIC REAGENT CALLED MOTHER EARTH.
OBTAINED IN THE CITY OF YVEL FROM SADIE--IT IS FREE.
DAWN WILL GIVE YOU THIS CLUE AND BOTTLES AND KEY.
WITCH DOCTOR: WILL CHARGE 100 S.C. FOR EACH ITEM IF YOU DO NOT
BECOME THE HEROES AND ONLY 50 S.C. IF YOU HAVE RETURNED THE BRASS
HELMET FIRST. HE ALSO SELLS FIREBALL STICKS FOR 300 S.C.
MAKING SOME EXTRA MONEY: THERE IS A HEAD IN THE SWAMP IN THE
SOUTH END THAT YOU CAN FEED VARIOUS ITEMS AND IT WILL GIVE YOU
CROWNS. IT WILL NOT TAKE KEYS AND LOCKPICKS BUT IT DOES ACCEPT
ROCKS, STICKS, SWARMS, AND OTHER VARIOUS ITEMS THAT ARE NOT
NECESSARY LATER IN THE GAME. SO PICK UP THOSE ROCKS AND JUNK!!
YOU WILL GET MORE MONEY FOR MOST OF YOUR ITEMS HERE THAN TRADING
THEM IN WITH FLETCHER, VICTOR OR OTHERS. YOU WILL THEN BE ABLE
TO BUY UP FIREBALL STICKS FROM THE WITCH DOCTOR WHICH YOU WILL
NEED IN THE URBISH MINES!!!
PAGE 3:
THE SWAMP:
YOU REALLY WANT TO BE ON GOOD TERMS WITH THESE GUYS!
YOU NEED THE RUBY FOR DROEK TO ALLOW YOU TO SEE DAWN!!
USE FREEZE SPELL TO CROSS OVER PITS.
WITCH DOCTOR: WILL HELP WITH THE RIDDLE SCROLL.
IF YOU KILL THE CHIEF NO ONE WILL TRADE WITH YOU SO IT IS BEST IF
YOU GO GET THE BRASS HELMET AND RETURN IT. ALSO THE PRICES GO
DOWN IF YOU DO THIS FIRST!!
DESTROY THE LIVING STICKS FOR THE BRASS HELMET:
YOU WILL FIND HIM IN THE AREA WITH ALL THE PITS
CAST FREEZE SPELL AND GO GET HIM
WHEN HE IS DEAD YOU WILL GET THE HELMET.
THERE IS ALSO A TRADER OF GOODS BACK THERE.
DON'T FORGET THE SWAMP WATER!
THERE ARE 2 LARGE HEADS IN THE SWAMP:
1. GIVES CROWNS FOR SOMETHING YOU FEED IT
2. RESTORES HEALTH AND MAGE POINTS TO CHARACTERS
NOTE: IF YOU MOVE TO QUICKLY YOU WILL BECOME POISONED!!
MAKE SURE YOU HAVE GINSENG!
DRARACLE'S CAVE:
BACCATA WILL OPEN WITH A CHANT AFTER RICHARD IS POISONED.
MAKE SURE YOU HAVE SOME GINSENG!
FIND LORA IF YOU GO DOWN A PIT.
TAKE HER ARMOR AND WEAPONS BEFORE YOU GO INSIDE TO DRARACLE'S
ROOM BECAUSE SHE WILL STAY WITH HIM.
BLUE, RED AND GREEN BUTTONS WILL ALLOW YOU TO GO TO THE OTHER
SIDE OF THE PITS.
USE SLEDGEHAMMER ON CRACKED WALLS.
BLUE EYE OR GREEN EYE? IT IS YOUR CHOICE.
BLUE EYE WILL GET YOU A SILVER CUP
GREEN EYE WILL GET YOU A DAGGER.......TO OFFER TO DRARACLE.
YOU WILL NEED TO THROW A ROCK AT A BUTTON TO GET A KEY.
WHEN YOU FINISH THE CAVE YOU CAN HEAD FOR LAKE DREAD AND YOU WILL
FIND PASSAGE TO OPINWOOD.
PAGE 4:
OPINWOOD AND UPPER OPINWOOD:
SEARCH THE TREES AND OPEN CHESTS. IF YOU ARE UNABLE TO OPEN A
CHEST YOU CAN ALWAYS USE THE SLEDGEHAMMER!
SCOTIA'S BARRIER: CAN BE BROKEN WITH VAELAN CUBE.
VALKIRIE CROSSBOW (FOUND IN SWAMP ? ) WORKS WELL ON HORNETS! IT
IS A GOOD ITEM TO KEEP AND USE. IT WILL INCREASE YOUR ROGUE
SKILLS AS YOU USE IT. USING BOWS OF ALL KIND WILL HELP INCREASE
THE ROGUE SKILLS AND YOU WILL NEED IT LATER IN THE GAME SO START
SHOOTING THOSE CREATURES!
YOU WILL NEED TO GET HONEY FROM ONE OF THE HIVES. RIGHT CLICK THE
BOTTLE ON THE HIVE TO FILL THE BOTTLE.
URBISH MINES:
LAHRKON: IS AT PASSAGE TO MINE BEHIND THE DOOR.
YOU NEED MAGIC AND THE GREEN SKULL(S) TO DEFEAT HIM. IT WILL TAKE
ABOUT FIVE HITS FULL OF MAGIC. YOU CAN RUN INTO THE FOREST AND
REST TO RESTORE YOUR MAGIC. MAKE SURE YOU HAVE THE SKULL -- HE
CAN KNOCK IT OUT OF YOUR HAND!!
THERE IS A DOOR THAT WILL NOT OPEN. YOU NEED TO CLOSE THE DOOR
BEHIND YOU FIRST AND THEN IT WILL OPEN AND YOU WILL FIND A CHEST.
THERE IS A PICK AXE YOU NEED TO FIND BEFORE YOU GO DOWNSTAIRS AND
YOU WILL FIND A LIGHTNING (?) SCROLL---RIGHT CLICK ON CHARACTER
AND IT WILL GO INTO YOUR SPELLS. YOU WILL ALSO FIND OIL FOR YOUR
LANTERN, ETC. YOU NEED THE KEY BEFORE YOU GO DOWNSTAIRS!
LEVEL 1:
USE KEY FROM TOP FLOOR TO OPEN LOCK. BE CAREFUL OF THOSE LITTLE
GUYS BECAUSE THEY CAN POISON YOU.
IF YOU FALL THROUGH THE HOLE IT TAKES YOU TO ANOTHER PIT ON LEVEL
2 AND THAT DROPS TO LEVEL 3.IF YOU TURN RIGHT WHEEL UP AND LEFT
WHEEL DOWN AND PUSH THE BUTTON IT WILL GIVE YOU THE TELEPORTER
AND IT SPINS YOU AROUND AND PUT YOU ON LEVEL 2 WITH SECRET WALLS.
THOSE FIREBALL STICKS COME IN HANDY ON LEVELS 2 AND 3!
FOUND EMERALD BLADE AND KEY 2.
TO OPERATE THE PUMP:
NEED GEAR FROM LEVEL 4
NEED COAL FROM LEVEL 3.
PAGE 5:
LEVEL 2:
LEFT RIGHT RETNEC.
THERE IS A PASSAGE TO LEVEL 1.
MINE KEY 4 IS IN SOUTH END.
MINE KEY 5 IN EAST END.
GO WEST AND TO THE LEFT TO FIND STAIRCASE BUT YOU WILL NEED TO
HAVE THE MACHINE GOING ON TOP FLOOR FIRST. THE PUMP REMOVES THE
WATER FROM THE STAIRCASE. YOU NEED THAT KEY ON LEVEL 4!!!!
LIGHTNING SCROLL.
CORNER WITH 3 LEVERS: PUT THE SIDE LEVERS DOWN FIRST AND THEN
THE CENTER AND YOU CAN GET IN THE ROOM BEHIND THERE.
YOU WILL FIND ANOTHER ROOM WITH BUTTONS AND LEVERS BEHIND IT.
LEFT UP AND RIGHT DOWN PUSH BUTTON ---HOLD DOWN PLATE
LEFT DOWN AND RIGHT UP THROW SOMETHING AT BUTTON TO GET OUT.
LEVEL 3:
ROCK MONSTERS---USE FREEZE SPELL!!
AVIAN WORMS-----USE FIREBALL SPELL OR FIREBALL STICKS!!
THE TELEPORTER WILL TAKE YOU BACK TO THE ENTRANCE TO THE MINE.
MINE CARS: NEED JEWEL TO OPERATE--IN CHEST
LEVERS DOWN: NADA, NOTHING----NOVA--NO GO
LEVERS UP: TO COAL--USE PICK AXE
LEFT UP AND RIGHT DOWN: NADA
LEFT DOWN AND RIGHT UP: STAIRWAY DOWN---ROCK MONSTERS.
LEVEL 4:
PUSH BUTTON BEHIND YOU TO STOP BLASTERS.
GEAR FOR PUMP IS BEHIND ROCK PILE---USE PICK AXE--ROCK MONSTER.
RUSTY KEY
NEED KEY FROM LEVEL 2 STAIRCASE TO OPEN ONE OF THE DOORS.
TO GET THE KEY YOU WILL NEED TO GET THE PUMP OPERATING FIRST!!
PAULSON IS HERE AND HE HAS ARMOR, CUBE, ETC. IN A SECRET WALL.
TELEPORTS: THE FIRST TWO TAKE YOU BACK AND FORTH IN LEVEL 4.
THE TELEPORT ROOM:
NORTH ---TO FIRST LEVEL
SOUTH ---TO 2ND LEVEL
EAST ---NADA
PAGE 6:
WHITE TOWER:
LEVEL 1:
AMAZONS AND LITTLE ROVING BLASTERS.
CLOSE 2 DOORS TO KEEP OUT BLASTERS.
JANA: PUT RING FROM THIEF IN NICHE TO GET TO HER.
AMBER RING: GIVES +5 PROTECTION.
IVORY KEY: ON LEVEL 3 (TO BASEMENT DOOR).
BLUE MYSTIC KEY: OPENS ALTER ON LEVEL 1.
ELIXIR: TAKE CRUCIBLE AND PLACE ON ALTER DE BLANCA TO RECEIVE
THE INGREDIENTS FOR THE ELIXIR. THEN PLACE EACH ITEM IN ONE AT A
TIME.....YOU HAVE IT!! YOU CAN GET RID OF SCROLL.
BASEMENT:
FACE YOUR GREED:
PICK UP ITEMS AND PUT IN FOUR NICHES AND THAT WILL OPEN WALL TO
GET CRUCIBLE.
LEVEL 2:
GOONS THAT SHOOT FIREBALLS.
PLATE ROOM:
COVER PLATES TO GET KEY AND FIREBALL SPELL
IF YOU TURN IT WILL BLAST YOU.
PIT ROOM:
NOT ALL ARE PITS! YOU WILL NEED TO PUSH SOME BUTTONS.
S S= SECRET WALL
-XXX* X= NO PIT
OOXO O= PIT
*XXO *= CHANGES FROM PIT TO FLOOR
X*X L= LOCK
L*
LEVEL 3:
WRAITHS: USE EMERALD BLADES OR CLICK CUBE TO KILL.
CUBE WILL ALSO RESTORE MAGIC---VERY HELPFUL IN THIS AREA!
IVORY KEY: IS HERE.
BLUE MYSTIC: KEY IS HERE.
FAITH DOOR: NEED STATUE HEAD AND ELIXIR TO ENTER. ONLY ONE
CHEST--WHEN YOU OPEN ONE THE OTHER WILL DISAPPEAR.
PAGE 7:
YVEL:
BOARDED DOORS: SOME OF THEM---BOARDS CAN BE REMOVED.
SADIE: WILL GIVE YOU MOTHER EARTH FOR ELIXIR...FREE.
FLETCHER AND VICTOR ARE HERE.
CATWALKS: ARE BEHIND BRUNO'S TAVERN BUT YOU WILL HAVE TO BATTLE
THE ORCS AND WAIT FOR HORN OF RETREAT BEFORE YOU GET INSIDE.
OTHER THINGS WILL HAVE TO BE COMPLETED BEFORE THIS.
CATWALK CAVERNS:
PUT STATUE ON STAND.
FIND LEADER AND KILL.
PUT GLOVE ON HAND PRINT ON WALL TO PASS.
THERE ARE 2 WAYS TO GO NEAR THE BEGINNING.
FIND 2 KEYS TO OPEN LOCKS NEAR ENTRANCE INSIDE CAVERNS.
USE LIGHTNING ON THOSE BUGS.
TIME OF CHOICE:
YOU WILL BE ASKED TO CHOOSE BETWEEN THE TWO.
THE HEADS GIVES: INCREASED MAGIC SKILLS AT THE END.
THE OTHER GIVES: INCREASED FIGHTING SKILLS AT THE END.
THE DUNGEON:
HAVE FUN!!
THE KEYS IS TO THE TELEPORT ROOM TO TAKE YOU BACK TO THE LEADER.
NOT ALL CHESTS ARE REALLY CHESTS---CHECK OUT YOUR MAP FIRST--
SOME WILL TELEPORT YOU TO A DIFFERENT PLACE.
YOU NEED TO KEEP THE DIAMOND.
YOU MUST KILL ALL OR YOU WILL BE SENT BACK.
GIVEN CUBE AND OTHER ITEMS WHEN COMPLETED AND SENT BACK. THIS IS
THE BASEMENT OF CIMMERIA CASTLE.
PAGE 8:
CIMMERIA CASTLE:
LEVEL 1:
COBRA STATUE IS IN S.E. CORNER.
USE DIAMOND TO FREE DAWN.
USE CUBE OR EMERALD SWORDS ON GHOSTS.
THE TELEPORT WILL SEND YOU TO THE OTHER SIDE OF THE FIRST FLOOR.
THE ROOM THAT TAKES YOUR MAP:
THIS ONE IS MORE FUN!!
PULL THE FIRST 3 LEVERS ON YOUR WAY INSIDE.
YOU WILL BE TELEPORTED TO THE CENTER OF THE ROOM.
YOUR COMPASS DOES WORK---AFTER IT SETTLES DOWN!!
YOU NEED TO COVER 4 PLATES THAT ARE IN THE 4 CORNERS.
IT IS BEST TO LEAVE THE S.E. CORNER FOR LAST.
THE DRAGON STATUE AND THE STAIRS ARE IN THE S.E. CORNER.
BE READY FOR THE GHOSTS.
LEVEL 2:
NOIR KEY: IS TO THE TELEPORT ROOM. IT TAKES YOU TO A PASSAGE
THAT WILL TAKE YOU TO LEVEL 3.
ADDER KEY: IS TO THE ROOM IN N.E. CORNER. THERE IS A CHEST IN
THERE AND A MONSTER. YOU WILL NEED HIGH ROGUE SKILLS TO OPEN THE
CHEST INSIDE.
RICHARD'S KEY: IT IS BY HIS DOOR. YOU CAN SHOOT (OR THROW
SOMETHING) THE LEVER OVER THE PIT AND GO THROUGH TELEPORTER TO
GET THE KEY. YOU WILL NEED TO LEAVE SOMETHING IN THE NICHE OR YOU
WILL FALL.
UNICORN STATUE: BEHIND LOCKED DOOR ON EAST SIDE OF LEVEL.
YOU WILL NEED GOOD ROGUE SKILLS. REMEMBER THE JADE NECKLACE AND
THE "MASTER" GRAND AXE WILL INCREASE YOUR SKILLS +1 EACH.
RICHARD'S ROOM:
PLACE KEYS ON CORNERS.
PLACE STATUES AND WATCH THE WAY THE BEAMS OF LIGHT ARE GOING.
NOW THE ELIXIR.
YOU MUST FREE RICHARD BEFORE YOU GO AFTER SCOTIA. YOU NEED HIS
RING TO DEFEAT HER.
PAGE 9:
CASTLE CIMMERIA:
LEVEL 3:
THE SUM MUST BE CORRECT: YOU WILL NEED TO PUSH SOME BUTTONS TO
THE WEST BEFORE YOU ARE ALLOWED INSIDE. ONCE INSIDE YOU PUSH A
BUTTON TO EXPOSE THE HUMANOID FIGURINE IN NICHE. PLACE SOMETHING
IN THE NICHE AND PUSH OTHER BUTTON TO GET OUT AGAIN.
IF YOU GAVE DAWN'S KEY TO SCOTIA IN THE FOREST YOU WILL NEED TO
CLOSE THE DOOR BEHIND YOU TO GET IT OFF OF THE FLOOR.
LEAVE ITEMS HERE: LEAVE A COUPLE OF EACH UNDER THE SIGN AND YOU
CAN GET THE KEY. YOU CAN PICK THEM BACK UP ON THE WAY OUT.
YOU WILL HAVE THE DULL KEY.
DULL KEY: OPENS CHEST WITH SILVER KEY INSIDE.
GOLD KEY: IS FOUND IN SOUTH SIDE OF LEVEL. INSIDE = SIGN IS A
BUTTON AND A NICHE.
DEATH KEY: OPENS CHEST.
OILY KEY: OPENS CHEST.
GOLD AND SILVER KEYS: THE KEYS YOU NEED FOR SCOTIA.
MAKE SURE YOU HAVE FREED RICHARD FIRST OR YOU WILL NOT BE ABLE TO
DEFEAT HER!!
SCOTIA: THE BATTLE. YOU MUST CLICK THE RING AND NECKLACE
TOGETHER TO HAVE THE WHOLE TRUTH. WHEN SCOTIA IS CHANGING YOU CAN
KEEP HER FROM CHANGING FORMS AND THEN USE THE ACES ON HER TO KILL
HER WHEN SHE IS IN HER NATURAL FORM. THE END........
THE LIST:
THIS IS NOT A COMPLETE LIST OF THINGS TO DO OR ITEMS USED BUT IT
WILL GET YOU THROUGH THE GAME. I HAVE TRIED TO ANSWER MOST OF
THE QUESTIONS THAT I KNOW PEOPLE HAVE ABOUT THE GAME OR ITEMS. I
LOOK FORWARD TO ANY MORE INFORMATION TO UPDATE THIS LIST AS
NEEDED. FEEL FREE TO CONTACT ME.
ABADOO.