home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Games Tips & Tricks
/
GAMESTIPSUNDTRICKS.mdf
/
utility
/
magic2
/
arabian.lst
< prev
next >
Wrap
File List
|
1995-11-18
|
10KB
|
155 lines
Wizards of the Coast requires the following information to be attatched to this list because it
is placed on an approved FTP site. It is a statement of the policy of Wizards of the Coast,
Inc. in regards to the copyrights on their cards. This file contains information published by,
or derived from material published by and copyrighted by Wizards of the Coast, Inc.
Permission is granted to distribute this information in electronic or printed form only as it
appears here: a single list of information. Use of this information in a program, database, as
cards, or in other derived forms is prohibited. In addition, the author of this work gives
permission to distribute this work in electronic or printed form as long as the credits and
copyrights on each page are not removed.
Arabian Nights Expansion set for Magic: The Gathering
Key: Uncommon cards are shown in bold text. Common cards are shown in normal text.
Desert Land cards are shown in normal text. There are 3 common cards for each uncommon
card. The numbers next to the name indicate the relative frequency of a card within its group
(common/uncommon). The Mountain is actually from the common group but occurs with the
same frequency as an uncommon, so it is listed as one. Slashed values indicate Dark/Light
versions of cards. Dark versions have dark-gray behind colorless mana numbers or an
orangish tint to the black mana symbol. Light versions have light-gray behind colorless mana
numbers or a light-gray tint to the black mana symbol.
Land: Card Name Spell Type Ability
Desert 11 Land Tap for 1 colorless mana -or- to do 1 point of damage to any attacking
creature after it deals damage
Bazaar of Bagdad 3 Land Tap to take 2 cards from your library but discard 3 cards from
your hand
City of Brass 3 Land Tap for 1 mana of any color; Take 1 dmg when City is tapped
Diamond Valley 2 Land Tap to sacrifice a creature and gain life equal to its toughness
Elephant Graveyard 2 Land Tap for 1 colorless mana -or- to regenerate an Elephant or
Mammoth
Island of Wak-Wak 2 Land Tap to change power of one flying creature to 0
Library of Alexandria 3 Land Tap for 1 colorless mana -or- to draw one card from library
(must already have exactly 7 cards)
Mountain 3 Land Tap for 1 Red mana
Oasis 4 Land Tap to prevent one damage to any creature
Artifacts: Card Name Spell Type Cost Ability
Aladdin's Lamp 2 Mono Artifact 10 Instead of drawing in draw phase, draw X cards and
keep only one(X)
Aladdin's Ring 2 Mono Artifact 8 4 dmg to any target(8)
Bottle of Suleiman 2 Mono Artifact 4 Flip coin and take 5 dmg or get 5/5 Flying Djinn token
creature[1]; Bottle destroyed when used
Brass Man 3 Artifact Creature 1 1/3, Pay 1 to untap
City in a Bottle 2 Continuous Artifact 2 Removes all Arabian Nights cards from play and
prevents any new ones from being put into play
Dancing Scimitar 2 Artifact Creature 4 1/5, Flying
Ebony Horse 2 Mono Artifact 3 Attacking creature escapes after defense is chosen[2]
Flying Carpet 3 Mono Artifact 4 Gives Flying for 1 turn[2]; Discarded if creature destroyed
when using it
Jandor's Ring 2 Mono Artifact 6 Discard the card just drawn and replace it[2]
Jandor's Saddlebags 2 Mono Artifact 2 Untap a creature[3]
Jeweled Bird 3 Mono Artifact 1 Exchange for your Ante and draw a new card
Pyramids 2 Poly Artifact 6 Prevent a land from being destroyed or remove an enchantment
from a land[2]
Ring of Ma'ruf 2 Mono Artifact 5 Select one card from outside the game instead of
drawing[5]
Sandals of Abdallah 3 Mono Artifact 4 Gives IslandWalk for one turn[2]; Discarded if
creature destroyed when using it
Black Spells: Card Name Spell Type Cost Ability
El-Hajjaj 2 Summon El-Hajjaj BB1 1/1; +1 life for each dmg he does to any target
Guardian Beast 2 Summon Guardian B3 2/4; If untapped prevents stealing, destroying or
enchanting of non-creature artifacts
Junun Efreet 2 Summon Efreet BB1 3/3, Flying; Pay BB during upkeep or destroyed
Juzam Djinn 2 Summon Djinn BB2 5/5; Take 1 dmg during upkeep
Khabal Ghoul 3 Summon Ghoul B2 1/1, +1/+1 token at end of turn for each creature that
was destroyed
Sorceress Queen 3 Summon Sorceress BB1 1/1; Tap to make a creature 0/2 until end of turn
Cuombajj Witches 4 Summon Witches BB 1/3; Tap for each player to do 1 dmg to any
target
Erg Raiders 3/2 Summon Raiders B1 2/3; Take 2 dmg if do not attack with them
Hasran Ogress 3/2 Summon Ogre BB 3/2; Pay 2 when attacking or take 3 dmg
Oubliette 2/2 Enchantment BB1 Holds creature out of play until dispelled
Stone-Throwing Devils 3/1 Summon Devils B 1/1, First Strike
Blue Spells: Card Name Spell Type Cost Ability
Island Fish Jasconius 2 Summon Island Fish UUU4 6/8; Pay UUU to untap; Cannot attack if
opponent does not have Islands, Destroyed if you have no Islands.
Merchant Ship 3 Summon Ship U 0/2; +2 life if attacks and is not blocked; Cannot attack if
opponent does not have Islands, Destroyed if you have no Islands.
Old Man of the Sea 2 Summon Marid UU1 2/3; Tap to control creature of power less than
or equal to the Old Man's; May choose not to untap; Lose control if becomes
untapped or
power becomes greater than Old Man's
Serendib Djinn 2 Summon Djinn UU2 5/6, Flying; Destroys a land during upkeep, take 3
dmg if the destroyed land is an Island
Serendib Efreet 2 Summon Efreet U2 3/4, Flying; Take 1 dmg during upkeep
Sindbad 3 Summon Sindbad U1 1/1; Tap to draw a new card but can only keep it if it is a
land
Dandan 4 Summon Dandan UU 4/1; Cannot attack if opponent does not have Islands,
Destroyed if you have no Islands.
Fishliver Oil 3/1 Enchant Creature U1 Gives IslandWalk
Flying Men 5 Summon Flying Men U 1/1, Flying
Giant Tortoise 3/1 Summon Tortoise U1 1/1, +0+3 while untapped
Unstable Mutation 5 Enchant Creature U +3/+3, Gets -1/-1 token each upkeep; Tokens
remain even if enchantment removed.
Green Spells: Card Name Spell Type Cost Ability
Cyclone 3 Enchantment GG2 Gets 1 token each upkeep, must pay G for each token or it is
discarded; Does 1 dmg per token to all players and creatures
Desert Twister 3 Sorcery GG4 Destroy any 1 card in play
Drop of Honey 2 Enchantment G During upkeep, lowest power creature is destroyed and
cannot regenerate; Discarded when there are no more creatures
Erhnam Djinn 2 Summon Djinn G3 4/5; Each upkeep gives ForestWalk to one of opponent's
creatures until next upkeep.
Ifh-Biff Efreet 2 Summon Efreet GG2 3/3, Flying; Any player can pay G for 1 dmg to all
players and flying creatures
Singing Tree 2 Summon Singing Tree G3 0/3; Tap to reduce attacking creature's power to 0
Ghazban Ogre 4 Summon Ogre G 2/2; During upkeep moves to player with most life
Metamorphosis 4 Sorcery G Sacrifice creature for casting cost+1 mana of any color which
can only be used for summonings
Nafs Asp 2/2 Summon Asp G 1/1, +1 dmg during opponent's upkeep [if Asp is not blocked]
unless 1 spent
Sandstorm 5 Instant G All attacking creatures take 1 dmg
Wyluli Wolf 4/1 Summon Wolf G1 1/1; Tap to give +1/+1 for one turn to any creature
Red Spells: Card Name Spell Type Cost Ability
Aladdin 2 Summon Aladdin RR2 1/1; Steal artifact[RR1]
Ali Baba 3 Summon Ali Baba R 1/1; Tap a wall[R]
Ali from Cairo 2 Summon Ali from Cairo RR2 0/1; You cannot be reduced below 1 life due
to damage while Ali is in play
Magnetic Mountain 3 Enchantment RR1 Blue creatures cost 4 to untap
Mijae Djinn 2 Summon Djinn RRR 6/3; Flip coin when attacking...it may decide not to
attack
Ydwen Efreet 2 Summon Efreet RRR 3/6; Flip coin when defending...it may decide not to
block
Bird Maiden 2/2 Summon Bird Maiden R2 1/2, Flying
Desert Nomads 5 Summon Nomads R2 2/2, DesertWalk; Immune to dmg from Deserts
Hurr Jackal 4 Summon Jackal R 1/1; Tap to prevent creature from regenerating this turn
Kird Ape 5 Summon Ape R 1/1, +1/+2 if you have Forests
Rukh Egg 3/1 Summon Egg R3 0/3; If destroyed, a 4/4 Flying creature is put into play at
end of turn
White Spells: Card Name Spell Type Cost Ability
Abu Ja Far 3 Summon Leper W 0/1; If destroyed in combat, all creatures blocked or
blocking are destroyed and cannot regenerate.
Eye for an Eye 3 Instant WW Opponent takes dmg equal to that inflicted on you by your
opponent's spells or creatures
Jihad 2 Enchantment WWW +2/+1 to white creatures while chosen color of opponent's is
in play; Discarded if no cards of that color
King Suleiman 2 Summon King W1 1/1; Tap to destroy Efreet or Djinn
Repentant Blacksmith 2 Summon Smith W1 1/2, Protection from Red
Shahrazad 2 Sorcery WW Forces sub-game of magic...loser of that game loses 1/2 of life in
this game
Army of Allah 3/1 Instant WW1 +2/+0 to all attacking creatures until end of turn
Camel 5 Summon Camel W 0/1, Bands; Gives immunity to Desert dmg to all those banded
with it
Moorish Cavalry 4/1 Summon Cavalry WW2 3/3, Trample
Piety 3/1 Instant W2 +0/+3 to all defending creature until end of turn
War Elephant 3/1 Summon Elephant W3 2/2, Trample, Bands
Magic: The Gathering and Arabian Nights and all of its cards are copyrighted by Wizards of
the Coast. This paraphrased list was compiled by S. D'Angelo in March 1994 to
assist players and collectors of this game.