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1995-11-18
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This file contains information published by, or derived from material
published and copyrighted by, Wizards of the Coast, Inc. Permission is
granted to distribute this information in electronic or printed form only
as it appears here: a single list of information. Use of this information
in a program, database, as cards, or in other derived forms is prohibited.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: cgi@aplcomm.jhuapl.edu (Chris Innanen)
Subject: MtG Card Listing w/ Spoilers
Date: Thu, 24 MAr 1994 02:12:54
Okay, this is a list of all the cards, their type, casting cost, and
a short paraphrased description of what they do. Someone made a
Postscript version of this that is available through anonymous FTP on
marvin.macc.wisc.edu in the directory /deckmaster. There is also a file
I wrote on the FTP site that gives the probabilities of getting any
specific AN card in an AN booster pack. It is called 'AN.probabilities'.
There may be mistakes in here... I ran the Postscript file through
several filters I wrote (Macintosh) to strip out all of the text and
format it properly. Hopefully all of the information made it through
okay. If you catch a mistake, let me know through e-mail and I'll
re-post the file with the corrections.
Thanks to Mike Shapiro for his corrections. [3/23/94]
Name Description of Card Type of Spell Cost Rarity
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ankh of Mishra Continuous Artifact 2 R
2 dmg when play a Land
Black Lotus Mono Artifact 0 R
3 mana of one color[one use]
Chaos Orb Mono Artifact 2 R
Flip onto table to destroy cards[1]
Clockwork Beast Artifact Creature 6 R
0/4, 7 tokens of +1/+0; Uses token when attacking or defending;
Do not untap to pay 1 mana per token restored [tap if not
tapped].
Cyclopean Tomb Mono Artifact 4 R
Change land to Swamp during Upkeep[2]; Land reverts 1 per turn
when Tomb is destroyed
Dingus Egg Continuous Artifact 4 R
2 dmg to owner of land which is destroyed
Disrupting Scepter Mono Artifact 3 R
Opponent discards one card[3]
Forcefield Poly Artifact 3 R
Lost only 1 life to unblocked creature[1]
Gauntlet of Might Continuous Artifact 4 R
+1/+1 to all Red creature; Mountains produce 1 extra Red mana
Helm of Chatzuk Mono Artifact 1 R
Give creature banding[1]
The Hive Mono Artifact 5 R
Make 1/1 Flying wasp[5]
Howling Mine Continuous Artifact 2 R
All draw 1 extra card during Draw phase
Illusionary Mask Poly Artifact 2 R
Can summon creatures face down[X], creature becomes face up
once it is used
Jade Monolith Poly Artifact 4 R
Take dmg to self from creature[1]
Jayemdae Tome Mono Artifact 4 R
Draw a card[4]
Kormus Bell Continuous Artifact 4 R
All Swamps become 1/1 creatures
Mana Vault Mono Artifact 1 R
Tap for 3 colorless mana; Untap for 4 mana during upkeep or
take 1 dmg
Meekstone Continuous Artifact 1 R
Creatures with power>2 do not untap
Mox Emerald Mono Artifact 0 R
Provides 1 Green mana
Mox Jet Mono Artifact 0 R
Provides 1 Black mana
Mox Pearl Mono Artifact 0 R
Provides 1 White mana
Mox Ruby Mono Artifact 0 R
Provides 1 Red mana
Mox Sapphire Mono Artifact 0 R
Provides 1 Blue mana
Nevinyrral's Disk Mono Artifact 4 R
Destroy all creatures, enchantments and artifacts[1];
Begins tapped
Sunglasses of Urza Continuous Artifact 3 R
Can use White mana as Red mana
Time Vault Mono Artifact 2 R
Skip turn to untap; Tap for extra turn
Winter Orb Continuous Artifact 2 R
All players untap only one land per turn
Basalt Monolith Mono Artifact 3 U
Tap to get 3 mana; Untap by spending 3 mana
Black Vise Continuous Artifact 1 U
1 dmg during upkeep to opponent for each card over 4 in hand
Celestial Prism Mono Artifact 3 U
1 mana of any color[2]
Conservator Mono Artifact 4 U
Prevent loss of up to 2 life[3]
Copper Tablet Continuous Artifact 2 U
1 dmg to each player in Upkeep
Crystal Rod Poly Artifact 1 U
+1 life when Blue spell cast[1]
Glasses of Urza Mono Artifact 1 U
Look at one opponent's hand
Icy Manipulator Mono Artifact 4 U
Tap one creature, artifact or land[1]
Iron Star Poly Artifact 1 U
+1 life when Red spell cast[1]
Ivory Cup Poly Artifact 1 U
+1 life when White spell cast[1]
Jade Statue Artifact 4 U
3/6 for attack or block[2]
Juggernaut Artifact Creature 4 U
5/3, must attack, Cannot be blocked by Walls
Library of Leng Continuous Artifact 1 U
No limit to size of hand; Can discard to top of library
Living Wall Artifact Creature 4 U
0/6, Regenerates[1]
Obsianus Golem Artifact Creature 6 U
4/6
Rod of Ruin Mono Artifact 4 U
1 dmg to any target[3]
Sol Ring Mono Artifact 1 U
Tap for 2 mana
Soul Net Poly Artifact 1 U
+1 life when creature destroyed[1]
Throne of Bone Poly Artifact 1 U
+1 life when Black spell cast[1]
Wooden Sphere Poly Artifact 1 U
+1 life when Green spell cast[1]
Bad Moon Enchantment B1 R
+1/+1 to all Black creatures
Contract from Below Sorcery B R
Get new hand but add one card to ante
Darkpact Sorcery BBB R
Swap top card of library with either ante
Deathlace Interrupt B R
Change one card color to Black
Demonic Attorney Sorcery BB1 R
All players Ante another card or forfiet
Demonic Hordes Summon BBB3 R
5/5, Tap to destroy a land, BBB upkeep or lose a land and it
stays tapped
Lich Enchantment BBBB R
Lose cards in play instead of life lost; Gain cards in hand
instead of life gain; Die if cannot sacrifice card or Lich
destroyed
Lord of the Pit Summon BBB4 R
7/7, Trample, Flying, Sacrifice one creature during upkeep or
take 7 dmg
Mind Twist Sorcery BX R
Opponent discards X cards
Nether Shadow Summon BB R
1/1, Can attack on turn it is brought into play; If in graveyard
with 3 creatures on top, can be brought into play for original
casting cost
Nightmare Summon B5 R
*/* where *=number of swamps, Flying
Royal Assassin Summon BB1 R
1/1, Tap to kill one tapped creature
Warp Artifact Enchant Artifact BB R
1 dmg during upkeep to artifact's controller
Will-O-The-Wisp Summon B R
0/1, Flying, Regenerates[B]
Word of Command Instant BB R
Cast one of opponent's spells using their mana
Zombie Master Summon BB1 R
2/3, Zombies gain SwampWalk®eneration [1]
Animate Dead Enchant Dead Creature B1 U
Pull creature from any graveyard at -1 power
Black Knight Summon BB U
2/2, First Strike, Protection from White
Bog Wraith Summon B3 U
3/3, SwampWalk
Cursed Land Enchant Land BB2 U
1 dmg during upkeep to land's controller
Deathgrip Enchantment BB U
Destroy Green spell as it is cast[BB]
Demonic Tutor Sorcery B1 U
Take any one card from library into hand
Evil Presence Enchant Land B U
Change Land to Swamp
Gloom Enchantment B2 U
White spells & Circles cost 3 more
Hypnotic Spectre Summon BB1 U
2/2, Flying, Player discards if hit
Nettling Imp Summon B2 U
1/1, Tap to force a non-Wall to attack or die
Sacrifice Interrupt B U
Destroy creature and add casting cost as Black mana to pool
Scavenging Ghoul Summon B3 U
2/2, +1 token of regeneration at end of turn for each creature
that dies
Sengir Vampire Summon BB3 U
4/4, Flying, gets +1/+1 token when damaged creature dies
Simulacrum Instant B1 U
Apply all dmg from self to a creature
Wall of Bone Summon B2 U
1/4, Wall, Regenerates[B]
Dark Ritual Interrupt B U
Gain 3 Black mana
Drain Life Sorcery B1 C
X dmg to target, +X life to caster [X is Black]
Drudge Skeletons Summon B1 C
1/1, Regenerates[B]
Fear Enchant Creature BB C
Only blockable by Black or Artifact creatures
Frozen Shade Summon B2 C
0/1, +1/+1 [B]
Howl from Beyond Instant BX C
+X/+0 for 1 turn
Paralyze Enchant Creature B C
Requires 4 to untap creature
Pestilence Enchantment BB2 C
1 dmg to creatures & players[1]; Discard if no creatures in play
Plague Rats Summon B2 C
*/* where *=number of rats in play
Raise Dead Sorcery B C
Return creature from graveyard to hand
Scathe Zombies Summon B2 C
2/2
Sinkhole Sorcery BB C
Destroy Land
Terror Instant B1 C
Destroy non-Black/Artifact creature; cannot regenerate
Unholy Strength Enchant Creature B C
+2/+1
Weakness Enchant Creature B C
-2/-1 on creature
Ancestral Recall Instant U R
Draw [or force opponent to draw] 3 cards
Braingeyser Sorcery UUX R
Draw [or force opponent to draw] X cards
Copy Artifact Enchantment U1 R
Card acts as a copy of an artifact in play
Drain Power Sorcery UU R
Tap all of opponents lands into your pool
Lord of Atlantis Summon UU R
2/2, Give Merfolk +1/+1 and IslandWalk
Mahamoti Djinn Summon UU4 R
5/6, Flying
Magical Hack Interrupt U R
Change land type reference on one card
Mana Short Instant U2 R
All opponent's mana is tapped
Pirate Ship Summon U4 R
4/3, Tap to do 1 dmg to target, Opponent must have islands to
attack with this card, Destroyed if you have no islands
Slight of Mind Interrupt U R
Change color type reference on one card
Stasis Enchantment U1 R
No untap phase, Costs U in upkeep
Thoughtlace Interrupt U R
Change card color to blue
Timetwister Sorcery U2 R
Everyone shuffles decks and draws 7 cards
Time Walk Sorcery U1 R
Take an extra turn after current one
Vesuvan Doppleganger Summon UU3 R
*/* where * = copies creature but not color; Can change creature
imitated during upkeep
Volcanic Erruption Sorcery UUUX R
Destroys X Mountains in play doing X dmg to all players and
creatures
Air Elemental Summon UU3 U
4/4, Flying Animate Artifact
Enchant Non-Creature Artifact U3 U
Makes it */* where *=casting cost
Clone Summon U3 U
*/* where *=copies creature and color
Control Magic Enchant Creature UU2 U
Takes control of creature
Counterspell Interrupt UU U
Counters spell as being cast
Feedback Enchant Enchantment U2 U
1 dmg to controller during upkeep
Lifetap Enchantment UU U
+1 life when opponents Tap forest
Phantasmal Forces Summon U3 U
4/1, Flying, Costs U during Upkeep
Phantom Monster Summon U3 U
3/3, Flying
Psionic Blast Instant U2 U
4 dmg to target, 2 dmg to self
Siren's Call Instant U U
All non-walls of opponent attack or die
Steal Artifact Enchant Artifact UU2 U
Takes control of artifact
Wall of Air Summon UU1 U
1/5, Flying, Wall
Wall of Water Summon UU1 U
0/5, +1/+0[U], Wall
Water Elemental Summon UU3 U
5/4
Blue Elemental Blast Interrupt U C
Destroys red card or spell
Creature Bond Enchant Creature U1 C
Toughness dmg to opponent on death of creature
Flight Enchant Creature U C
Creature gains Flying
Invisibility Enchant Creature UU C
Target blocked only by Walls
Jump Instant U C
Creature is Flying for 1 turn
Merfolk of the Pearl Trident Summon U C
1/1
Phantasmal Terrain Enchant Land UU C
Change Land color
Power Leak Enchant Enchantment U1 C
Enchantment costs 2 during upkeep or take 1 dmg for each upaid
mana
Power Sink Interrupt UX C
Opponent uses X or spell fails [must try]
Prodigal Sorcerer Summon U2 C
1/1, Tap for 1 dmg to target
Psychic Venom Enchant Land U1 C
2 dmg when land is Tapped
Sea Serpent Summon U5 C
5/5, Opponent must have islands to attack with this card,
destroyed if you have no Islands
Spell Blast Interrupt UX C
Counters target spell of cost X
Twiddle Instant U C
Tap or Untap one creature, land or artifact
Unsummon Instant U C
Return creature to owner's hand
Aspect of Wolf Enchant Creature G1 R
+*/+* where *=1/2 number of forests [round down power and up
toughness]
Birds of Paradise Summon G R
0/1, Flying, Tap for one mana of any color
Cockatrice Summon GG3 R
2/4, Flying, Any non-Wall is destroyed
Elvish Archers Summon G1 R
2/1, First Strike
Fastbond Enchantment G R
Play extra land for 1 dmg
Force of Nature Summon GGGG2 R
8/8, Trample, Costs GGGG during upkeep or take 8 dmg
Fungusaur Summon G3 R
2/2, +1/+1 when damaged and not killed
Gaea's Liege Summon GGG3 R
*/* where *=num of forests[of opponent when attacking, self
otherwise]; Tap to turn one land into Forest
Kudzu Enchant Land GG1 R
Destroys land when it is tapped then moves to another land
Lifelace Interrupt G R
Changes card color to Green
Living Artifact Enchant Artifact G R
Put one token on this card each time a life is lost; Can convert
one token to +1 life each upkeep
Living Lands Enchantment G3 R
Treat all Forests in play as 1/1 creatures
Natural Selection Instant G R
Look at top 3 cards of any library, rearrange them or shuffle
the library
Timber Wolves Summon G R
1/1, Bands
Venduran Enchantress Summon GG1 R
0/2, Can draw a card whenever you cast an enchantment
Web Enchant Creature G R
+0/+2, Can block Flying
Berzerk Instant G U
x2 power and Trample for one turn; Creature dies if it attacks
Camouflage Instant G U
Opponent blocks blindly
Channel Sorcery GG U
Turn life into colorless mana for rest of turn
Hurricane Sorcery GX U
All players and flying creatures take X dmg
Ice Storm Sorcery G2 U
Destroy one land
Instill Energy Enchant Creature G U
May untap once during turn in addition to the untap phase
Ley Druid Summon G2 U
1/1, Tap to untap land of choice
Lifeforce Enchantment GG U
Destroy Black spell as cast[GG]
Lure Enchant Creature GG1 U
All creatures able to block must
Regrowth Sorcery G1 U
Return any card from graveyard
Thicket Basilisk Summon GG3 U
2/4, Any non-Wall is destroyed
Tsunami Sorcery G3 U
Destroys all Islands
Wall of Brambles Summon G2 U
2/3, Wall, Regenerates[G]
Wall of Ice Summon G2 U
0/7, Wall
Wanderlust Enchant Creature G2 U
1 dmg to creatures controller during upkeep
Craw Wurm Summon GG4 C
6/4
Fog Instant G C
No damage from this attack
Giant Growth Instant G C
+3/+3 to creature for 1 turn
Giant Spider Summon G3 C
2/4, blocks Flying
Grizzly Bears Summon G1 C
2/2
Ironroot Treefolk Summon G4 C
3/5
Llanowar Elves Summon G C
1/1, Tap for 1 Green mana
Regeneration Enchant Creature G1 C
Creature regenerates[G]
Scryb Sprites Summon G C
1/1, Flying
Shanodin Dryads Summon G C
1/1, ForestWalk
Stream of Life Sorcery GX C
+X life
Tranquility Sorcery G2 C
Destroys all enchantments
Wall of Wood Summon G C
0/3, Wall
War Mammoth Summon G3 C
3/3, Trample
Wild Growth Enchant Land G C
+1 Green mana to any Land
Chaoslace Interrupt R R
Change one card color to Red
Earthquake Sorcery RX R
All players and non-Flying take X dmg
Fork Interrupt RR R
Copy spell and control the duplicate
Goblin King Summon RR1 R
2/2, Goblins get +1/+1 and MountainWalk
Granite Gargoyle Summon R2 R
2/2, Flying, +0/+1[R]
Manabarbs Enchantment R3 R
1 dmg to anyone who taps a Land
Mana Flare Enchantment R2 R
Doubles all mana production
Power Surge Enchantment RR R
All players take 1 dmg per untapped land during untap phase
Raging River Enchantment RR R
Opponents must split ground defenses
Rock Hydra Summon RRX R
0/0, starts with X +1/+1 tokens; Loses one token for each point
of dmg unless R spent; Pay RRR during upkeep to grow new head
Roc of Kher Ridges Summon R3 R
3/3, Flying
Sedge Troll Summon R2 R
2/2 [3/3 if have swamps], Regenerate[B]
Shivan Dragon Summon RR4 R
5/5, +1/+0[R], Flying
Smoke Enchantment RR R
Players may only untap one creature
Two-Headed Giant of Foriys Summon R4 R
4/4, Trample, May block 2 attackers
Wheel of Fortune Sorcery R2 R
All discard and draw a new hand
Burrowing Enchant Creature R U
Target gets MountainWalk
Dragon Whelp Summon RR2 U
2/3, +1/+0[R], Flying
Dwarven Demolition Team Summon R2 U
1/1, Tap to destroy Wall
Earth Elemental Summon RR3 U
4/5
Fire Elemental Summon RR3 U
5/4
Flashfires Sorcery R3 U
Destroys all Plains
Goblin Balloon Brigade Summon R U
1/1, Flying[R]
Keldon Warlord Summon RR2 U
*/* where *=num of non-Wall creatures
Orcish Artillery Summon R1/RR1 U
1/3, Tap for 2 dmg to target, 3 dmg to controller
Orcish Oriflamme Enchantment R1/R3 U
+1/+0 to all your attacking creatures
Stone Giant Summon RR2 U
3/4, Tap to fly other creature[kills it]
Tunnel Instant R U
Destroy one Wall which cannot regenerate
Uthden Troll Summon R2 U
2/2, Regenerates[R]
Wall of Fire Summon RR1 U
0/5, Wall, +1/+0[R]
Wall of Stone Summon RR1 U
0/8, Wall
Disintegrate Sorcery RX C
X dmg to target, cannot regenerate, leaves game if it dies
Dwarven Warriors Summon R2 C
1/1, Tap to make power <3 creature unblockable
Earthbind Enchant Flying Creature R C
2 dmg to creature, loses Flying
False Orders Instant R C
Choose how/if one creature blocks
Fireball Sorcery RX C
X dmg to target, extra target[1], split evenly
Firebreathing Enchant Creature R C
+1/+0[R]
Gray Ogre Summon R2 C
2/2
Hill Giant Summon R3 C
3/3
Hurloon Minotaur Summon RR1 C
2/3
Ironclaw Orcs Summon R1 C
2/2, Cannot block power greater than 1
Lightning Bolt Instant R C
3 dmg to one target
Mons's Goblin Raiders Summon R C
1/1
Red Elemental Blast Interrupt R C
Destroys Blue spell or card
Shatter Instant R1 C
Destroy one artifact
Stone Rain Sorcery R2 C
Destroy one Land
Animate Wall Enchant Wall W R
Wall can attack
Armageddon Sorcery W3 R
Destroys all land in play
Balance Sorcery W1 R
Balance number of creatures, cards & land
Blaze of Glory Instant W R
Defending creature blocks all attackers
Blessing Enchant Creature WW R
+1/+1[W]
Crusade Enchantment WW R
+1/+1 to all White creatures
Farmstead Enchant Land WWW R
+1 life during upkeep[WW]
Island Sanctuary Enchantment W1 R
Skip draw to avoid non-Flying and non-IslandWalk attacks
Northern Paladin Summon WW2 R
3/3, Tap to destroy Black card[WW]
Personal Incarnation Summon WWW3 R
6/6, controller may take damage for Personal Incarnation; If
Personal Incarnation dies, controller loses half of life
Purelace Interrupt B R
Change one card color to White
Reverse Damage Instant WW1 R
Cause damage dealt from one source to reverse onto the caster
Rightousness Instant W R
Target defending creature gains +7/+7 until end of turn
Savannah Lions Summon W R
2/1
Veteran Bodyguard Summon WW3 R
2/5, All damage to controller is given to Bodyguard
Wrath of God Sorcery WW2 R
Destroys all creatures without regenerating
Black Ward Enchant Creature W U
Protection from Black
Blue Ward Enchant Creature W U
Protection from Blue
Castle Enchantment W3 U
All defending creatures gain +0/+2
Consecrate Land Enchant Land W U
Destroys all enchantments on one land and prevents any more
spells from being cast on it
Conversion Enchantment WW2 U
All Mountains in play are considered plains while Conversion is
in play. Pay WW during upkeep or Conversion is discarded.
Green Ward Enchant Creature W U
Protection from Green
Karma Enchantment WW2 U
1 damage per swamp to controllers during upkeep
Lance Enchant Creature W U
Gains First Strike
Red Ward Enchant Creature W U
Protection from Red
Resurrection Sorcery WW2 U
Take creature from discard into play
Serra Angel Summon WW3 U
4/4, Flying, Does not tap when attacking
Swords to Plowshares Instant W U
+power in life to owner of creature which leaves the game
Wall of Swords Summon W3 U
3/5, Flying, Wall
White Knight Summon WW U
2/2, First Strike, Protection from Black
White Ward Enchant Creature W U
Protection from White
Benalish Hero Summon W C
1/1, Bands
Circle of Protection: Black Enchantment W1 C
Prevent dmg from Black source[1]
Circle of Protection: Blue Enchantment W1 C
Prevent dmg from Blue source[1]
Circle of Protection: Green Enchantment W1 C
Prevent dmg from Green source[1]
Circle of Protection: Red Enchantment W1 C
Prevent dmg from Red source[1]
Circle of Protection: White Enchantment W1 C
Prevent dmg from White source[1]
Death Ward Instant W C
Regenerates creature
Disenchant Instant W1 C
Destroy enchantment or artifact
Guardian Angel Instant WX C
Prevents X dmg to target; Can pay for rest of turn to prevent
further dmg to the target
Healing Salve Instant W C
+3 Life or prevent 3 dmg
Holy Armor Enchant Creature W C
+0/+2, +0/+1[W]
Holy Strength Enchant Creature W C
+1/+2
Mesa Pegasus Summon W1 C
1/1, Flying, Bands
Pearled Unicorn Summon W2 C
2/2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This file contains information published by, or derived from material
published and copyrighted by, Wizards of the Coast, Inc. Permission is
granted to distribute this information in electronic or printed form only
as it appears here: a single list of information. Use of this information
in a program, database, as cards, or in other derived forms is prohibited.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chris Innanen cgi@aplcomm.jhuapl.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-