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1995-11-18
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THE DARK CARD LIST WITH DESCRIPTIONS
------------------------------------
Cost: B= Black, U= Blue, G= Green, R= Red, W= White, #= Colorless
Rarity: C3 = Common, appeared on Common sheet 3 times
C1 = Less-common common, appeared on Common sheet only once
U2 = Uncommon, appeared on Uncommon sheet twice
U1 = Rare, appeared on Uncommon sheet once
The common sheet is printed 3X more than the uncommon sheet.
40 commons x 3 per sheet + 1 C1 common = 121 cards = 1 sheet
35 rares + 43 uncommons x 2 per sheet = 121 cards = 1 sheet
Beige
-----
City of Shadows: Land Rarity: U1 Cost: 0
Tap: Sacrifice one of your creatures, but remove it from the game
instead of placing it in your graveyard. Put a counter on City of
Shadows.
Tap: Add X colorless mana to your mana pool, where X is the number
of counters on City of Shadows.
Safe Haven: Land Rarity: U1 Cost: 0
2+Tap: Remove target creature you control from game. This ability
is played as an interrupt. During your upkeep, sacrifice Safe Haven
to return all creatures it has removed from game directly into play.
Treat this as if they were just summoned.
Sorrow's Path: Land Rarity: U1 Cost: 0
Tap: Exchange two of opponent's blocking creatures. This exchange may
not cause an illegal block. Sorrow's Path does 2 damage to you and 2
damage to each creature you control whenever it is tapped.
Maze of Ith: Land Rarity: C1 Cost: 0
Tap: Target attacking creature becomes untapped. This creature
neither deals nor receives damage as a result of combat.
Brown
-----
Barl's Cage: Artifact Rarity: U1 Cost: 4
3: Target creature does not untap as normal during its controller's
next untap phase.
Bone Flute: Artifact Rarity: U2 Cost: 3
2+Tap: All creatures get -1/-0 until end of turn.
Book of Rass: Artifact Rarity: U2 Cost: 6
2: Pay 2 life to draw one card. Effects that prevent or redirect
damage may not be used to counter this loss of life.
Coal Golem: Artifact Creature(3/3) Rarity: U2 Cost: 5
3: Sacrifice Coal Golem to add RRR to your mana pool. This ability
is played as an interrupt.
Dark Sphere: Artifact Rarity: U2 Cost: 0
Tap: Sacrifice Dark Sphere to prevent half of the damage done to
you by a single source, rounded down.
Diabolic Machine: Artifact Creature(4/4) Rarity: U2 Cost: 7
3: Regenerates
Fellwar Stone: Artifact Rarity: U2 Cost: 2
Tap: Add 1 mana to your mana pool. This mana may be of any color
that any of opponent's lands can produce. This ability is played as
an interrupt.
Fountain of Youth: Artifact Rarity: U2 Cost: 0
2+Tap: Gain 1 life.
Living Armor: Artifact Rarity: U2 Cost: 4
Tap: Sacrifice Living Armor to put a +0/+X counter on target creature,
where X is the target creature's casting cost.
Necropolis: Artifact Creature(0/1) Rarity: U2 Cost: 5
Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put
X +0/+1 counters on Necropolis, where X is the removed creature's
casting cost.
Reflecting Mirror: Artifact Rarity: U2 Cost: 4
X+Tap: Target spell, which targets you, targets the player of your
choice instead. X is twice the casting cost of target spell. This
ability is played as an interrupt.
Runesword: Artifact Rarity: U2 Cost: 6
3+Tap: Target attacking creature gains +2/+0 until end of turn. Any
creature damaged by target creature may not be regenerated this turn;
if such a creature is placed in the graveyard this turn, remove it
from the game. If target creature leaves play before end of turn,
Runesword is buried.
Scarecrow: Artifact Creature(2/2) Rarity: U2 Cost: 5
6+Tap: Until end of turn, all damage done to you by flying creatures
is reduced to 0.
Skull of Orm: Artifact Rarity: U2 Cost: 3
5+Tap: Bring one enchantment card from your graveyard to your hand.
Standing Stones: Artifact Rarity: U2 Cost: 3
1+Tap: Pay 1 life and add 1 mana of any color to your mana pool. This
ability is played as an interrupt. Effects that prevent or redirect
damage may not be used to counter this loss of life.
Stone Calendar: Artifact Rarity: U1 Cost: 5
Your spells cost up to 1 less to cast; casting cost of spells cannot
go below 0.
Tormod's Crypt: Artifact Rarity: U2 Cost: 0
Tap: Sacrifice Tormod's Crypt to remove all cards in target player's
graveyard from the game.
Tower of Coireall: Artifact Rarity: U2 Cost: 2
Tap: Target creature cannot be blocked by walls until end of turn.
Wand of Ith: Artifact Rarity: U2 Cost: 4
3+Tap: Look at one card at random from target player's hand. If the
card is not a land, target player must choose either to discard it
or pay an amount of life equal to its casting cost. If the card is a
land, target player much choose either to discard it or pay 1 life.
Effects that prevent or redirect damage may not be used to counter
this loss of life. Can only be used during controller's turn.
War Barge: Artifact Rarity: U2 Cost: 4
3: Target creature gains islandwalk until end of turn. If War Barge
leaves play this turn, target creature is buried.
Black
-----
Banshee: Summon Banshee(0/1) Rarity: U2 Cost: 2BB
X+Tap: Banshee does X damage--half (rounded up) to you and half
(rounded down) to any one target.
Curse Artifact: Enchant Artifact Rarity: U2 Cost: 2BB
During his or her upkeep, controller of target artifact may choose to
bury target artifact. If controller chooses not to bury target artifact,
Curse Artifact does 2 damage to him or her.
Eater of the Dead: Summon Eater(3/4) Rarity: U2 Cost: 4B
0: Take one creature from any graveyard and remove if from the game.
Untap Eater of the Dead.
Frankenstein's Monster: Summon Monster(0/1) Rarity: U1 Cost: XBB
When Frankenstein's Monster is brought into play, if you do not take
X creatures from your graveyard and remove them from the game,
Frankenstein's Monster is countered. For each creature removed from
your graveyard in this way, you may choose to give Frankenstein's
Monster a permanent +2/+0, +1/+1, or +0/+2.
Grave Robbers: Summon Robbers(1/1) Rarity: U1 Cost: 1BB
B+Tap: Take one artifact from any graveyard and remove it from the
game. Gain 2 life.
Nameless Race: Summon Nameless Race(*/*) Rarity: U1 Cost: 3B
Trample
Pay * life when bringing Nameless Race into play. Effects that prevent
or redirect damage may not be used to counter this loss of life. When
Nameless Race is brought into play, * may not be greater than the total
number of white cards all opponents have in play and in their graveyards.
Rag Man: Summon Rag Man(2/1) Rarity: U1 Cost: 2BB
BBB+Tap: Look at opponent's hand. If opponent has any creature cards in
hand, he or she discards one of them at random. This ability can only
be used during controller's turn.
Season of the Witch: Enchantment Rarity: U1 Cost: BBB
At the end of each player's turn, all of his or her untapped creatures
that could have attacked but did not are destroyed. If you do not pay
2 life during your upkeep, Season of the Witch is destroyed. Effects
that prevent or redirect damage may not be used to counter this loss
of life.
The Fallen: Summon Fallen(2/3) Rarity: U2 Cost: 1BBB
During its controller's upkeep, The Fallen does 1 damage to each
opponent it has previously damaged.
Uncle Istvan: Summon Uncle Istvan(1/3) Rarity: U2 Cost: 1BBB
All damage done to Uncle Istvan by creatures is reduced to 0.
Worms of the Earth: Enchantment Rarity: U1 Cost: 2BBB
No new land may be brought into play. During any player's upkeep, any
player may destroy Worms of the Earth by sacrificing two lands or
taking 5 damage from Worms of the Earth.
Ashes to Ashes: Sorcery Rarity: C3 Cost: 1BB
Ashes to Ashes removes two target non-artifact creatures from the game
and does 5 damage to you.
Bog Imp: Summon Imp(1/1) Rarity: C3 Cost: 1B
Flying
Bog Rats: Summon Rats(1/1) Rarity: C Cost: B
Cannot be blocked by walls.
Inquisition: Sorcery Rarity: C3 Cost: 2B
Look at target player's hand. Inquisition does 1 damage to target
player for each white card in his or her hand.
Marsh Gas: Instant Rarity: C3 Cost: B
All creatures get -2/-0 until end of turn.
Murk Dwellers: Summon Murk Dwellers(2/2) Rarity: C3 Cost: 3B
When attacking, Murk Dwellers gain +2/+0 if not blocked.
Word of Binding: Sorcery Rarity: C3 Cost: XBB
X target creatures become tapped.
Blue
----
Amnesia: Sorcery Rarity: U2 Cost: 3UUU
Look at target player's hand. Target player discards all non-land
cards in his or her hand.
Apprentice Wizard: Summon Wizard(0/1) Rarity: U1 Cost: 1UU
U+Tap: Add 3 to your mana pool. This ability is played as an interrupt.
Dance of Many: Enchantment Rarity: U1 Cost: UU
When Dance of Many is brought into play, choose a target summon card
in play. Then put a token creature into play and treat it as if you
have just brought an exact copy of target summon card into play. If
Dance of Many leaves play, remove token creature from game. If token
creature leaves play, destroy Dance of Many. If you do not pay UU
during your upkeep, Dance of Many is destroyed.
Electric Eel: Summon Eel(1/1) Rarity: U2 Cost: U
RR: +2/+0; Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
Flood: Enchantment Rarity: U2 Cost: U
UU: Target non-flying creature becomes tapped.
Leviathan: Summon Leviathan(10/10) Rarity: U1 Cost: 5UUUU
Trample
Leviathan comes into play tapped, and does not untap as normal during
your untap phase. Sacrifice two islands during your upkeep phase to
untap Leviathan. Leviathan may not attack unless you sacrifice two
islands during your attack.
Mana Vortex: Enchantment Rarity: U1 Cost: 1UU
Each player who controls land sacrifices one land during his or her
upkeep. If at any time there are no lands in play, Mana Vortex is
destroyed. If you do not sacrifice a land when Mana Vortex is cast,
Mana Vortex is countered.
Merfolk Assassin: Summon Merfolk(1/2) Rarity: U2 Cost: UU
Tap: Destroy target creature that has islandwalk.
Mind Bomb: Sorcery Rarity: U1 Cost: U
Mind Bomb does 3 damage to each player. All players may discard up to
three cards of their choice from their hands. Each card a player
discards in this manner prevents 1 damage to that player from Mind
Bomb.
Psychic Allergy: Enchantment Rarity: U1 Cost: 3UU
Choose a color when casting Psychic Allergy. During opponent's upkeep,
Psychic Allergy does 1 damage to opponent for each card of this color
that he or she controls. Sacrifice two islands during your upkeep or
Psychic Allergy is destroyed.
Tangle Kelp: Enchant Creature Rarity: U2 Cost: U
Target creature does not untap during its controller's untap phase if
it attacked during its controller's last turn. Target creature becomes
tapped when Tangle Kelp is cast.
Deep Water: Enchantment Rarity: C3 Cost: UU
U: All mana-producing lands you control provide U instead of their
normal mana until end of turn.
Drowned: Summon Zombies(1/1) Rarity: C3 Cost: 1U
B: Regenerates
Erosion: Enchant Land Rarity: C3 Cost: UUU
Target land is destroyed unless its controller pays 1 or pays 1 life
during his or her upkeep. Effects that prevent or redirect damage may
not be used to counter this loss of life.
Ghost Ship: Summon Ship(2/4) Rarity: C3 Cost: 2UU
Flying
UUU: Regenerates
Giant Shark: Summon Shark(4/4) Rarity: C3 Cost: 5U
If Giant Shark blocks of is blocked by a creature that has taken damage
this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant
Shark cannot attack unless opponent controls at least one island. Giant
Shark is buried immediately if at any time controller controls no
islands.
Riptide: Instant Rarity: C3 Cost: U
All blue creatures become tapped.
Sunken City: Enchantment Rarity: C3 Cost: UU
All blue creatures gain +1/+1. If you do not pay UU during your upkeep,
Sunken City is destroyed.
Water Wurm: Summon Wurm(1/1) Rarity: C3 Cost: U
Water Wurm gains +0/+1 if opponent controls at least one island.
Green
-----
Elves of Deep Shadow: Summon Elves(1/1) Rarity: U2 Cost: G
Tap: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to
you. This ability is played as an interrupt.
Hidden Path: Enchantment Rarity: U1 Cost: 2GGGG
All green creatures gain forestwalk.
Lurker: Summon Lurker(2/3) Rarity: U1 Cost: 2G
Lurker may not be the target of any spell unless Lurker was declared
as an attacker or blocker this turn.
Niall Silvain: Summon Niall Silvain(2/2) Rarity: U1 Cost: GGG
GGGG+Tap: Target creature is regenerated.
People of the Woods: Summon People of the Woods(1/*) Rarity: U2 Cost: GG
The * represents the number of forests controlled by People of the
Woods' controller.
Scarwood Bandits: Summon Bandits(2/2) Rarity: U1 Cost: 2GG
2G+Tap: Take control of target artifact. Opponent may counter this
action by paying 2. You lose control of target artifact if Scarwood
Bandits leave play or at end of game.
Scarwood Hag: Summon Hag(1/1) Rarity: U2 Cost: 1G
GGGG+Tap: Target creature gains forestwalk until end of turn.
Tap: Target creature loses forestwalk until end of turn.
Spitting Slug: Summon Slug(2/4) Rarity: U2 Cost: 1GG
1G: Spitting Slug gains first strike until end of turn. If this ability
is not activated, all creatures blocking or blocked by Spitting Slug
gain first strike until end of turn.
Tracker: Summon Tracker(2/2) Rarity: U1 Cost: 2G
GG+Tap: Tracker does an amount of damage equal to its power to target
creature. Target creature does an amount of damage equal to its power
to Tracker.
Whippoorwill: Summon Whippoorwill(1/1) Rarity: U2 Cost: G
GG+Tap: Until end of turn, target creature may not regenerate and
damage done to target creature may not be prevented or redirected.
If target creature goes to the graveyard, remove it from the game.
Wormwood Treefolk: Summon Treefolk(4/4) Rarity: U1 Cost: 3GG
GG: Wormwood Treefolk gains forestwalk until end of turn and does 2
damage to you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2
damage to you.
Carnivorous Plant: Summon Wall(4/5) Rarity: C3 Cost: 3G
Gaea's Touch: Enchantment Rarity: C3 Cost: GG
You may put one additional land in play during each of your turns, but
that land must be a basic forest. You may sacrifice Gaea's Touch to
add GG to your mana pool. This ability is played as an interrupt.
Land Leeches: Summon Leeches(2/2) Rarity: C3 Cost: 1GG
First strike
Marsh Viper: Summon Viper(1/2) Rarity: C3 Cost: 3G
If Marsh Viper damages opponent, opponent gets two poison counters. If
opponent ever has ten or more poison counters, opponent loses game.
Savaen Elves: Summon Elves(1/1) Rarity: C3 Cost: G
GG+Tap: Target enchant land is destroyed.
Scavenger Folk: Summon Scavenger Folk(1/1) Rarity: C3 Cost: G
G+Tap: Sacrifice Scavenger Folk to destroy target artifact.
Venom: Enchant Creature Rarity: C3 Cost: 1GG
All non-wall creatures target creature blocks or is blocked by are
destroyed at the end of combat.
Red
---
Ball Lightning: Summon Ball Lightning(6/1) Rarity: U1 Cost: RRR
Trample
Ball Lightning may attack on the turn during which it is summoned. Ball
Lightning is buried at the end of the turn during which it is summoned.
Blood Moon: Enchantment Rarity: U1 Cost: 2R
All non-basic lands are now basic mountains.
Brothers of Fire: Summon Brothers(2/2) Rarity: U2 Cost: 1RR
1RR: Brothers of Fire do 1 damage to any target and 1 damage to you.
Cave People: Summon Cave People(1/4) Rarity: U2 Cost: 1RR
If declared as an attacker, Cave People get +1/-2 until end of turn.
1RR+Tap: Target creature gains mountainwalk until end of turn.
Eternal Flame: Sorcery Rarity: U1 Cost: 2RR
Eternal Flame does an amount of damage to your opponent equal to the
number of mountains you control, but it also does half that amount of
damage to you, rounding up.
Fire Drake: Summon Drake(1/2) Rarity: U2 Cost: 1RR
Flying
R: +1/+0 until end of turn. No more than R may be spent in this way
each turn.
Goblin Wizard: Summon Goblin(1/1) Rarity: U1 Cost: 2RR
Tap: Take a Goblin from your hand and put it directly into play. Treat
this goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of turn.
Inferno: Instant Rarity: U1 Cost: 5RR
Inferno does 6 damage to all players and all creatures.
Mana Clash: Sorcery Rarity: U1 Cost: R
You and target player each flip a coin. Mana Clash does 1 damage to
any player whose coin comes up tails. Repeat this process until both
players' coins come up heads at the same time.
Orc General: Summon General(2/2) Rarity: U2 Cost: 2R
Tap: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of
turn.
Sisters of the Flame: Summon Sisters(2/2) Rarity: U2 Cost: 1RR
Tap: Add R to your mana pool. This ability is played as an interrupt.
Fissure: Instant Rarity: C3 Cost: 3RR
Target land or creature is buried.
Goblin Caves: Enchant Land Rarity: C3 Cost: 1RR
If target land is a basic mountain, all Goblins gain +0/+2.
Goblin Digging Team: Summon Goblins(1/1) Rarity: C3 Cost: R
Tap: Sacrifice Goblin Digging Team to destroy target wall.
Goblin Hero: Summon Goblin(2/2) Rarity: C3 Cost: 2R
Goblins of the Flarg: Summon Goblins(1/1) Rarity: C3 Cost: R
Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.
Goblin Rock Sled: Summon Rock Sled(3/1) Rarity: C3 Cost: 1R
Trample
Rock Sled may not attack unless opponent controls at least one mountain.
Rock Sled does not untap as normal during your untap phase if it attacked
during your last turn.
Goblin Shrine: Enchant Land Rarity: C3 Cost: 1RR
If target land is a basic mountain, all Goblins gain +1/0. Goblin
Shrine does 1 damage to all Goblins if it leaves play.
White
-----
Angry Mob: Summon Mob(2+*/2+*) Rarity: U2 Cost: 2WW
Trample
During your turn, the *'s are both equal to the total number of swamps
all opponents control. During any other player's turn, * equals 0.
Blood of the Martyr: Instant Rarity: U2 Cost: WWW
For the remainder of the turn, you may redirect damage done to any
number of creatures to yourself instead.
Cleansing: Sorcery Rarity: U1 Cost: WWW
All land is destroyed. Players may prevent Cleansing from destroying
specific lands by paying 1 life for each land they wish to protect.
Effects that prevent or redirect damage may not be used to counter
this loss of life.
Exorcist: Summon Exorcist(1/1) Rarity: U1 Cost: WW
1W+Tap: Target black creature is destroyed.
Fasting: Enchantment Rarity: U2 Cost: W
You may choose to skip your draw phase; if you do so, you gain 2 life.
If you draw a card for any reason, Fasting is destroyed. During your
upkeep, put a hunger counter on Fasting. When Fasting has five hunger
counters on it, it is destroyed.
Fire and Brimstone: Instant Rarity: U2 Cost: 3WW
Fire and Brimstone does 4 damage to target player and 4 damage to you.
Can only be used during a turn in which target player has declared an
attack.
Knights of Thorn: Summon Knights(2/2) Rarity: U1 Cost: 3W
Protection from red, banding.
Martyr's Cry: Sorcery Rarity: U1 Cost: WW
All white creatures are removed from the game. Players must draw one
card for each white creature they control that is lost in this manner.
Preacher: Summon Preacher(1/1) Rarity: U1 Cost: 1WW
Tap: Gain control of one of opponent's creatures. Opponent chooses
which target creature you control. If Preacher becomes untapped, you
lose control of this creature; you may choose not to untap Preacher as
normal during your untap phase. You also lose control of the creature
if Preacher leaves play or at end of game.
Tivadar's Crusade: Sorcery Rarity: U2 Cost: 1WW
All Goblins are destroyed.
Witch Hunter: Summon Hunter(1/1) Rarity: U1 Cost: 2WW
Tap: Witch Hunter does 1 damage to target player.
1WW+Tap: Return target creature opponent controls from play to owner's
hand. Enchantments on target creature are destroyed.
Brainwash: Enchant Creature Rarity: C3 Cost: W
Target creature may not attack unless its controller pays 3 in addition
to any other costs required for the creature to attack.
Dust to Dust: Sorcery Rarity: C3 Cost: 1WW
Removes two target artifacts from the game.
Festival: Instant Rarity: C3 Cost: W
Opponent may not declare an attack this turn. Play during opponent's
upkeep phase.
Holy Light: Instant Rarity: C3 Cost: 2W
All non-white creatures get -1/-1 until end of turn.
Miracle Worker: Summon Miracle Worker(1/1) Rarity: C3 Cost: W
Tap: Destroy target enchantment card on a creature you control.
Morale: Instant Rarity: C3 Cost: 1WW
All attacking creatures gain +1/+1 until end of turn.
Pikemen: Summon Pikemen(1/1) Rarity: C3 Cost: 1W
Banding, first strike
Squire: Summon Squire(1/2) Rarity: C3 Cost: 1W
Gold
----
Dark Heart of the Wood: Enchantment Rarity: C3 Cost: BG
You may sacrifice a forest to gain 3 life. Counts as both a black card
and a green card.
Marsh Goblins: Summon Goblins(1/1) Rarity: C3 Cost: BR
Swampwalk
Counts as both a black card and a red card.
Scarwood Goblins: Summon Goblins(2/2) Rarity: C3 Cost: GR
Counts as both a green card and a red card.