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1994-01-29
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Street Fighter 2 (Version 1.96) Documentation File
--------------------------------------------------
This game requires a 286 or better CPU, 960K of free base plus Extended
memory for sound support or 620K of free base memory for no sound
support, and a VGA adapter with at least 256K RAM. A 386DX or better is
recommended.
Three of these configurations (SFWARM1.BAT, SFWARM2.BAT, and SFWARM3.BAT)
make it easier to control your fighter by reducing the number of keys
required to execute a special move (Dragon Punch, Fireball, etc.).
The other three configurations (SFWARMA1.BAT, SFWARMA2.BAT, and SFWARMA3.BAT)
try to remain consistent with the arcade versions of the keys to control the
fighters.
All of the configurations are an attempt to enable as many of the
special fighter moves of the "super" version of the original uploaded
SF2 V1.90, add some brand new moves, and fix some bugs.
SFWARM.BAT will run any of the 6 playing configs of SFWARM13 or SF2CFG.EXE.
SFWARM1.BAT runs the "easy" version with Balrog and Andy.
SFWARMA1.BAT runs the "arcade" version with Balrog and Andy.
SFWARM2.BAT runs the "easy" version with Balrog and Terry.
SFWARMA2.BAT runs the "arcade" version with Balrog and Terry.
SFWARM3.BAT runs the "easy" version with Andy and Terry.
SFWARMA3.BAT runs the "arcade" version with Andy and Terry.
Note: All of the SFWARM configs will also run properly if installed
into a directory containing only the SFLIU20 collection of 1.96 files.
ESC key = Exits Game.
On the selection and configuration screens, a "kick" or "punch" key
works like the ENTER key normally does. Run SF2CFG.EXE to see which
keys are kicks and punches.
While playing the match, F9 pauses/unpauses the game, F1 starts/exits
a "debugging" mode where information is superimposed on the screen,
and F10 returns to the Street Fighter 2 Logo Screen.
If you play a match against the computer and lose it, then
let the clock run down to zero without hitting a key, the computer
will choose another fighter and start playing matches against itself.
In One Player mode, if a kick or punch key for either computer-
controlled fighter is pressed, the game is interrupted and a human-
controlled fighter may be substituted.
Changing the "Computer Clock Speed (LandMark Mhz)" in SF2CFG.EXE
under the "Checking Video Speed (Manual)" option will slow down/speed up
the game movement. A value of 1 makes the game run as fast as is possible.
3750 is the highest possible value that can be input. On a very fast
computer, turning the computers turbo off will result in the "Checking
Video Speed (Manual)" option having more of an effect.
Bugs!
-----
1) Occasionally, if the 2 fighters jump toward each other at the same
time, a ground throw can be done in the air. Then, at the normal end
of the throw, both fighters are still up in the air and can then begin
another move or series of moves there.
2) Occasionally, a computer fighter may start another move while still
in the air or a move may suddenly not work properly. This is possibly
due to the "interruptability" of moves/attacks.
3) After a number of matches have been played without exiting, the game
may suddenly exit out to DOS with an "insufficient memory" error. This
is probably a bug in the xsf196.exe file.
Selection Screen
----------------
This is the screen with all the fighters pictured and three options
at the bottom.
Move between the option with the left and right arrow keys.
The left option is "One Player" (you against the computer).
The middle option is "Two Players" (you against another human).
Note: You can also use this mode to practice fighter moves on a
non-fighting opponent.
The right option is "Options" (see below).
Options Screen
--------------
Up and down arrows move between options.
The section with the horizontal bars is the player power section.
The top bars are offensive power for left and right players.
The bottom bars are for defensive power.
Use the left and right arrow keys to increase/decrease power.
The more yellow on the bars means that player will be stronger.
When "One Player" is chosen on the selection screen, the left player is
the computer and the right player is the human.
The section just under the power bars is the number of total matches to
be played. Right arrow increases, left arrow decreases. For example, if
the number is 3, then the first player to win 2 matches is the winner.
The section under the number of matches is the number of seconds that
each match lasts.
The next two selections are for testing sound effects and music.
The last section is:
Left = Save and exit Right = Don't save and exit.
Select Fighter Screen
---------------------
Cursor keys change fighter pictures.
Hit "kick" or "punch" key to choose your fighter.
SF2 Moves
---------
Many multiple-key combinations have an effect, such as:
Forward or Backward, then Up = Jump/Flip in that direction.
Forward = f Jab Punch (Punch 1) = p1 |
Down = d Strong Punch (Punch 2) = p2 |
Backward = b Fierce Punch (Punch 3) = p3 | Move
Up = u Short Kick (Kick 1) = k1 |---Component
Forward Kick (Kick 2) = k2 | Descriptions
And = + Roundhouse Kick (Kick 3) = k3 |
Or = / |
Then = , |
REMEMBER! Forward (f) and Backward (b) are RELATIVE to your position
regarding your opponent. So, if you are to the right of your opponent,
if the left arrow key means move left, if the right arrow key means
move right, and the Insert Key means Jab Punch (p1), then Ryu's
Dragon Punch would be Left Arrow Key PLUS Insert Key. If you are to the
LEFT of your opponent, then it would be RIGHT Arrow Key PLUS Insert Key.
SFWARM1,2,3 SFWARMA1,2,3
----------- ------------
Ryu Jab Fireball p1 [Tap 4 times] d, f + p1
Strong Fireball p2 [Tap 4 times] d, f + p2
Fierce Fireball p3 [Tap 4 times] d, f + p3
Dragon Punch f + p1/p2/p3 f, d, f + p1/p2/p3
Hurricane Kick f + k1/k2/k3 d, b + k1/k2/k3
E. Honda Jab Hundred Hand Slap p1 [Tap 3 times] p1 [Tap 3 times]
Strong Hundred Hand Slap p2 [Tap 4 times] p2 [Tap 4 times]
Fierce Hundred Hand Slap p3 [Tap 5 times] p3 [Tap 5 times]
Sumo Torpedo f + k1/k2/k3 b, f + k1/k2/k3
Dive Attack f + p1 b, f + p1
Jump Hundred Hand Slap f + p2 b, f + p2
Blanka Electric Hedgehog p1 [Tap 3 times] p1 [Tap 3 times]
Electric Tongue p2 [Tap 4 times] p2 [Tap 4 times]
Electric Triple Fireball p3 [Tap 5 times] p3 [Tap 5 times]
Short Cannonball k1 [Tap 4 times] b, f + p1
Vertical Cannonball k2 [Tap 4 times] b, f + p2
Long Cannonball k3 [Tap 4 times] b, f + p3
Dragon Punch f + p1/p2/p3 f, d + p1/p2/p3
Swipe Attack f + k1 b, f + k1
Backward Slide f + k2 b, f + k2
Dive Attack f + k3 b, f + k3
Guile Straight Sonic Boom p1 [Tap 4 times] b, f + p1
Rising Sonic Boom p2 [Tap 4 times] b, f + p2
Boomerang Sonic Boom p3 [Tap 4 times] b, f + p3
Jab Flash Kick k1 [Tap 4 times] d, u + k1
Strong Flash Kick k2 [Tap 4 times] d, u + k2
Fierce Flash Kick k3 [Tap 4 times] d, u + k3
Double Kick f + p1 f + p1
Charging Sonic Boom f + p2/p3 b, f + k2/k3
Roundhouse f + k1/k2 f + k1
b, f + k1
Speed Kick f + k3 k1 [Tap 4 times]
Ken Low Fireball p1 [Tap 4 times] d, f + p1
High Fireball p2 [Tap 4 times] d, f + p2
Fierce Fireball p3 [Tap 4 times] d, f + p3
Speed Kick k1 [Tap 3 times] k1 [Tap 3 times]
Dragon Punch f + p1/p2/p3 f, d, f + p1/p2/p3
Hurricane Kick f + k1/k2/k3 d, b + k1/k2/k3
Chun Li Slow Fireball p1 [Tap 4 times] b, f + p1
Rising Fireball p2 [Tap 4 times] b, f + p2
Fast Fireball p3 [Tap 4 times] b, f + p3
Strong Lightning Leg Kick k2 [Tap 4 times] k2 [Tap 4 times]
Fierce Lightning Leg Kick k3 [Tap 4 times] d, f + k3
Spinning Bird Kick f + p1/p2/p3 d, u + k1/k2/k3
Flying Kick f + k1/k2/k3 b, f + k3
d, f + k1
b, f + k1
Flying Head Stomp b + k2 b, f + k2
Zangief Long Punch p1 [Tap 4 times] b, f + p2
Spinning Lariat p2 [Tap 4 times] p1, p2, p3/p3, p2, p1
Super Spinning Lariat p3 [Tap 4 times] b, f + p3
Jump Kick f + k2 b, f + k2
Flying Punch f + p1 b, f + p1
Flying Foot Spear f + k3 b, f + k3
Dhalsim Jab Yoga Fireball p1 [Tap 4 times] b, f + p1
Strong Yoga Fireball p2 [Tap 4 times] b, f + p2
Fierce Yoga Fireball p3 [Tap 4 times] b, f + p3
Yoga Flame f + p2/p3 b, f + k2/k3
Drill Attack f + k1/k2/k3 d, u + k1/k2/k3
Teleport In Place d, b, f d, b, f
Teleport Forward f, d, f f, d, f
Teleport Backward b, d, b b, d, b
Invisible Fire f, d, b f, d, b
Sagat Jab Tiger Shot (High) p1 [Tap 4 times] d, f + p1
Strong Tiger Shot (High) p2 [Tap 4 times] d, f + p2
Fierce Tiger Shot (High) p3 [Tap 4 times] d, f + p3
Jab Tiger Shot (Low) k1 [Tap 4 times] d, f + k1
Strong Tiger Shot (Low) k2 [Tap 4 times] d, f + k2
Fierce Tiger Shot (Low) k3 [Tap 4 times] d, f + k3
Tiger Uppercut f + p1/p2/p3 f, d + p1/p2/p3
Tiger Knee f + k1/k2/k3 f, d + k1/k2/k3
M. Bison Flaming Torpedo f + p1/p2/p3 b, f + p1/p2/p3
Scissors Kick f + k1/k2/k3 b, f + k1/k2/k3
Head Stomp k1/2/3[Tap 4 times] d, u + k1/k2/k3
Magic Cape In Place d, b, f d, b, f
Magic Cape Forward f, d, f f, d, f
Magic Cape Backward b, d, b b, d, b
Balrog Charging Straight f + p1/p2/p3 b, f + p1/p2/p3
Charging Upper f + k1/k2/k3 b, f + k1/k2/k3
Jab Turn Around Punch p1[Tap 4 times] p3, k3/k3, p3
Strong Turn Around Punch p2[Tap 4 times] p1, p2, p3/p3, p2, p1
Fierce Turn Around Punch p3[Tap 4 times] d, b, f + p3
Terry Burning Knuckle p2/p3[Tap 4 times] d, b + p2/p3
(Bogard: Power Wave f + p1/p2/p3 d, f + p1/p2/p3
"Fatal Rising Tackle k2/k3[Tap 4 times] d, u + k2/k3
Fury") Crack Shot f + k2/k3 d, f + k2/k3
Quick Backward Jump b, b, b, b b, b, b, b
Andy Double Hand Air Slice b + p2/p3 d, b + p2/p3
(Bogard: Sonic Air Crunch f + p2/p3 d, f + p2/p3
"Fatal Aerial Foot Dive f + k1/k2/k3 d, f + k1/k2/k3
Fury") Charging Elbow Slice k2/k3[Tap 4 times] b, f + p2/p3
Quick Backward Slice b, b, b, b b, b, b, b
Computer "pattern" moves
------------------------
Ryu Fierce Fireball, Fierce Hurricane Kick
Honda Jab Sumo Torpedo, Fierce Hundred Hand Slap
Blanka Electric Star, Long Cannonball
Guile Roundhouse Kick, Speed Kick
Ken Fierce Fireball, Jab Dragon Punch, Fierce Dragon Punch
Chun Li Jab Lightning Leg Kick, Standing Roundhouse Kick
Zangief Spinning Lariat, Super Spinning Lariat
Dhalsim Fierce Head Drill, Standing Roundhouse Kick
Sagat Fierce Tiger Shot(High), Tiger Knee
M. Bison Roundhouse Scissors Kick, Fierce Flaming Torpedo
Balrog Forward Jumping Punch, Two Standing Punches, Charging Straight
Walk Forward, Crouching Punch, Standing Punch, Two Charging Uppers,
Walk Forward, Two Standing Elbows, Standing Punch
Forward Jumping Punch, Standing Punch, Two Charging Uppers,
Forward Jump
Three Crouching Punches, Walk Backward, Forward Jumping Punch,
Standing Punch, Two Charging Uppers, Forward Jump
Two Charging Uppers, Standing Punch, Walk Forward,
Two Crouching Punches, Walk Backward, Turn Around Punch
Two Standing Elbows, Standing Punch, Walk Forward, Standing Punch,
Walk Backward, Forward Jumping Punch, Two Standing Punches,
Charging Straight
Terry Strong Power Wave, Fierce Crack Shot
Andy Fierce Sonic Air Crunch, Fierce Charging Elbow Slice
Normally, if one fighter is not being attacked by the other fighter,
the backward key moves the fighter backward and the down and backward
keys together simply put the fighter into a crouch. However, if the
fighter is being attacked, the backward key executes the Block High move
and the down and backward keys together execute the Block Low move.
All fighters have built-in special moves for [d/u + p1/p2/p3]
or [d/u + k1/k2/k3] (Foot Sweeps, Air Kicks, etc...)
and possibly [f/b, u + p1/p2/p3] or [f/b, u + k1/k2/k3]
Or throws (ground or air) for [f/b + p1/p2/p3] or [f/b + k1/k2/k3]
or [d, f/b + p1/p2/p3] or [d, f/b + k1/k2/k3]
Note: If keys not already assigned to a special move.
Of special note are:
E. Honda Sumo Butt Crush f/b, u + k1
Sumo Swan Dive f/b, u + k2
Sumo Shake (close in) f/b + p3
Zangief Flying Knee Slam f/b, u + k1
Bear Hug (close in) d, f/b + k3
Bite (close in) d, f/b + k2
Spinning Piledriver (close in) f/b, u + p3
Rag Doll (close in) d, f/b + k1
Blanka Flying Foot Spear f/b, u + k3
Bite (close in) f/b + p3
Dhalsim Noogie (close in) f/b + p2
---------------------------------------------------------------------
Feel free to send me your comments.
Hope you have fun with it!
Happy Mayhem!
Stan Warman, Microcomputer Specialist
Sangamon State University
Internet: warman@eagle.sangamon.edu