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Text File  |  2004-12-01  |  4KB  |  228 lines

  1. //*********************************************************
  2. // HL2 Item sounds
  3.  
  4. "ItemBattery.Touch"
  5. {
  6.     "channel"    "CHAN_ITEM"
  7.     "volume"    "1"
  8.     "soundlevel"  "SNDLVL_75dB"
  9.  
  10.     "wave"    "items/battery_pickup.wav"
  11. }
  12.  
  13. "HealthKit.Touch"
  14. {
  15.     "channel"    "CHAN_ITEM"
  16.     "volume"    "1"
  17.     "soundlevel"  "SNDLVL_75dB"
  18.  
  19.     "wave"    "items/smallmedkit1.wav"
  20. }
  21.  
  22. "HealthVial.Touch"
  23. {
  24.     "channel"    "CHAN_ITEM"
  25.     "volume"    "1"
  26.     "soundlevel"  "SNDLVL_75dB"
  27.  
  28.     "wave"    "items/smallmedkit1.wav"
  29. }
  30.  
  31. "WallHealth.Deny"
  32. {
  33.     "channel"    "CHAN_ITEM"
  34.     "volume"    "0.7"
  35.     "soundlevel"  "SNDLVL_75dB"
  36.  
  37.     "wave"    "items/medshotno1.wav"
  38. }
  39.  
  40. "WallHealth.Start"
  41. {
  42.     "channel"    "CHAN_ITEM"
  43.     "volume"    "0.7"
  44.     "soundlevel"  "SNDLVL_75dB"
  45.  
  46.     "wave"    "items/medshot4.wav"
  47. }
  48.  
  49. "WallHealth.LoopingContinueCharge"
  50. {
  51.     "channel"    "CHAN_STATIC"
  52.     "volume"    "0.7"
  53.     "soundlevel"  "SNDLVL_75dB"
  54.  
  55.     "wave"    "items/medcharge4.wav"
  56. }
  57.  
  58. "WallHealth.Recharge"
  59. {
  60.     "channel"    "CHAN_ITEM"
  61.     "volume"    "0.7"
  62.     "soundlevel"  "SNDLVL_75dB"
  63.  
  64.     "wave"    "items/medshot4.wav"
  65. }
  66.  
  67. "SuitRecharge.Deny"
  68. {
  69.     "channel"    "CHAN_ITEM"
  70.     "volume"    "0.75"
  71.     "soundlevel"  "SNDLVL_75dB"
  72.  
  73.     "wave"    "items/suitchargeno1.wav"
  74. }
  75.  
  76. "SuitRecharge.Start"
  77. {
  78.     "channel"    "CHAN_ITEM"
  79.     "volume"    "0.75"
  80.     "soundlevel"  "SNDLVL_75dB"
  81.  
  82.     "wave"    "items/suitchargeok1.wav"
  83. }
  84.  
  85. "SuitRecharge.ChargingLoop"
  86. {
  87.     "channel"    "CHAN_STATIC"
  88.     "volume"    "0.75"
  89.     "soundlevel"  "SNDLVL_75dB"
  90.  
  91.     "wave"    "items/suitcharge1.wav"
  92. }
  93.  
  94. "AmmoCrate.Open"
  95. {
  96.     "channel"    "CHAN_STATIC"
  97.     "volume"    "0.45"
  98.     "soundlevel"  "SNDLVL_75dB"
  99.  
  100.     "wave"    "items/ammocrate_open.wav"
  101. }
  102.  
  103. "AmmoCrate.Close"
  104. {
  105.     "channel"    "CHAN_STATIC"
  106.     "volume"    "0.45"
  107.     "soundlevel"  "SNDLVL_75dB"
  108.  
  109.     "wave"    "items/ammocrate_close.wav"
  110. }
  111.  
  112. "ExtinguisherCharger.Use"
  113. {
  114.     "channel"        "CHAN_ITEM"
  115.     "volume"        "VOL_NORM"
  116.     "pitch"            "PITCH_NORM"
  117.  
  118.     "soundlevel"    "SNDLVL_NORM"
  119.  
  120.     "wave"            "items/medshot4.wav"
  121. }
  122.  
  123.  
  124. "SprayCan.Paint"
  125. {
  126.     "channel"    "CHAN_VOICE"
  127.     "volume"    "1"
  128.     "soundlevel"  "SNDLVL_75dB"
  129.  
  130.     "wave"    "player/sprayer.wav"
  131. }
  132.  
  133. "Flare.Touch"
  134. {
  135.     "channel"        "CHAN_VOICE"
  136.     "volume"        "VOL_NORM"
  137.     "pitch"            "PITCH_NORM"
  138.  
  139.     "soundlevel"    "SNDLVL_NORM"
  140.  
  141.     "wave"            "weapons/flaregun/impact.wav"
  142. }
  143.  
  144. "Item.Materialize"
  145. {
  146.     "channel"    "CHAN_WEAPON"
  147.     "volume"    "1"
  148.     "soundlevel"  "SNDLVL_75dB"
  149.     "pitch"    "150"
  150.  
  151.     "wave"    "items/suitchargeok1.wav"
  152. }
  153.  
  154. "Doll.Squeak"
  155. {
  156.     "channel"    "CHAN_STATIC"
  157.     "volume"    ".5"
  158.     "soundlevel"  "SNDLVL_75dB"
  159.     "pitch"    "PITCH_NORM"
  160.  
  161.     "wave"    "ambient/creatures/teddy.wav"
  162. }
  163. // **********************************
  164. // OBSOLETE: player viewpoint missile
  165.  
  166. "Missile.Accelerate"
  167. {
  168.     "channel"        "CHAN_WEAPON"
  169.     "volume"        "VOL_NORM"
  170.     "pitch"            "PITCH_NORM"
  171.  
  172.     "soundlevel"    "SNDLVL_NORM"
  173.  
  174.     "wave"            "weapons/rpg/rocket1.wav"
  175. }
  176.  
  177. "Missile.Ignite"
  178. {
  179.     "channel"        "CHAN_WEAPON"
  180.     "volume"        "VOL_NORM"
  181.     "pitch"            "PITCH_NORM"
  182.  
  183.     "soundlevel"    "SNDLVL_90dB"
  184.  
  185.     "wave"            "weapons/rpg/rocket1.wav"
  186. }
  187.  
  188. "Missile.ShotDown"
  189. {
  190.     "channel"        "CHAN_VOICE"
  191.     "volume"        "VOL_NORM"
  192.     "pitch"            "PITCH_NORM"
  193.  
  194.     "soundlevel"    "SNDLVL_90dB"
  195.  
  196.     "wave"            "weapons/rpg/shotdown.wav"    
  197. }
  198.  
  199. // **************************
  200. // OBSOLETE: portable thumper
  201.  
  202. "PortableThumper.ThumpSound"
  203. {
  204.     "channel"        "CHAN_WEAPON"
  205.     "volume"        "VOL_NORM"
  206.     "pitch"            "PITCH_NORM"
  207.  
  208.     "soundlevel"    "SNDLVL_NORM"
  209.  
  210.     "wave"            "ambient/machines/thumper_dust.wav"
  211. }
  212.  
  213. "Combine_Console.Detach"
  214. {
  215.     "channel"        "CHAN_STATIC"
  216.     "volume"        "VOL_NORM"
  217.     "pitch"            "95, 105"
  218.  
  219.     "soundlevel"    "SNDLVL_105dB"
  220.  
  221.     "rndwave"
  222.     {
  223.         "wave"    "physics/metal/metal_box_break1.wav"
  224.         "wave"    "physics/metal/metal_box_break2.wav"
  225.     }
  226. }
  227.  
  228.