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Text File  |  2004-12-01  |  78KB  |  3,839 lines

  1. // Physics Sounds
  2. //
  3. //    NOTE:  CHAN_BODY is used by sounds in many cases, but the code
  4. //   uses CHAN_STATIC in others, so I didn't specify a channel here
  5. //  Volume is determined procedurally by the physics code
  6. //
  7.  
  8. // *****************
  9. // SURFACE MATERIALS
  10.  
  11. "Default.StepLeft"
  12. {
  13.     "soundlevel"        "SNDLVL_75dB"
  14.     "pitch"            "PITCH_NORM"
  15.     "volume"            "1.0"
  16.     "rndwave"
  17.     {
  18.         "wave"        "player/footsteps/concrete1.wav"
  19.         "wave"        "player/footsteps/concrete3.wav"
  20.     }
  21. }
  22.  
  23. "Default.StepRight"
  24. {
  25.     "soundlevel"        "SNDLVL_75dB"
  26.     "pitch"            "PITCH_NORM"
  27.     "volume"            "1.0"
  28.     "rndwave"
  29.     {
  30.         "wave"        "player/footsteps/concrete2.wav"
  31.         "wave"        "player/footsteps/concrete4.wav"
  32.     }
  33. }
  34.  
  35. "Default.BulletImpact"
  36. {
  37.     "soundlevel"        "SNDLVL_75dB"
  38.     "pitch"            "PITCH_NORM"
  39.     "volume"            "0.7"
  40.     "rndwave"
  41.     {
  42.         "wave"        "physics/plastic/plastic_box_impact_hard1.wav"
  43.         "wave"        "physics/plastic/plastic_box_impact_hard2.wav"
  44.         "wave"        "physics/plastic/plastic_box_impact_hard3.wav"
  45.     }
  46. }
  47.  
  48. "Default.ScrapeSmooth"
  49. {
  50.     "soundlevel"        "SNDLVL_70dB"
  51.     "volume"        "0.4"
  52.     "pitch"        "96,104"
  53.     "wave"        "physics/plastic/plastic_box_scrape_smooth_loop2.wav"
  54. }
  55.  
  56. "Default.ScrapeRough"
  57. {
  58.     "soundlevel"        "SNDLVL_70dB"
  59.     "volume"        "0.5"
  60.     "pitch"        "96,104"
  61.     "wave"        "physics/plastic/plastic_box_scrape_smooth_loop1.wav"
  62. }
  63.  
  64. "Default.ImpactSoft"
  65. {
  66.     "soundlevel"        "SNDLVL_75dB"
  67.     "pitch"        "95,100"
  68.     "volume"        "0.6"
  69.     "rndwave"
  70.     {
  71.         "wave"        "physics/plastic/plastic_box_impact_soft2.wav"
  72.         "wave"        "physics/plastic/plastic_box_impact_soft3.wav"
  73.         "wave"        "physics/plastic/plastic_box_impact_soft4.wav"
  74.     }
  75. }
  76.  
  77. "Default.ImpactHard"
  78. {
  79.     "soundlevel"        "SNDLVL_75dB"
  80.     "pitch"        "95,100"
  81.     "volume"        "0.6"
  82.     "rndwave"
  83.     {
  84.         "wave"        "physics/plastic/plastic_box_impact_hard1.wav"
  85.         "wave"        "physics/plastic/plastic_box_impact_hard2.wav"
  86.         "wave"        "physics/plastic/plastic_box_impact_hard3.wav"
  87.     }
  88. }
  89.  
  90. "SolidMetal.StepLeft"
  91. {
  92.     "soundlevel"        "SNDLVL_75dB"
  93.     "pitch"            "PITCH_NORM"
  94.     "volume"        "1.0"
  95.     "rndwave"
  96.     {
  97.         "wave"        "player/footsteps/metal1.wav"
  98.         "wave"        "player/footsteps/metal3.wav"
  99.     }
  100. }
  101.  
  102. "SolidMetal.StepRight"
  103. {
  104.     "soundlevel"        "SNDLVL_75dB"
  105.     "pitch"            "PITCH_NORM"
  106.     "volume"        "1.0"
  107.     "rndwave"
  108.     {
  109.         "wave"        "player/footsteps/metal2.wav"
  110.         "wave"        "player/footsteps/metal4.wav"
  111.     }
  112. }
  113.  
  114. "SolidMetal.ImpactHard"
  115. {
  116.     "soundlevel"        "SNDLVL_70dB"
  117.     "pitch"        "95,100"
  118.     "volume"        "0.4"
  119.     "rndwave"
  120.     {
  121.         "wave"        "physics/metal/metal_solid_impact_hard1.wav"
  122.         "wave"        "physics/metal/metal_solid_impact_hard4.wav"
  123.         "wave"        "physics/metal/metal_solid_impact_hard5.wav"
  124.     }
  125. }
  126.  
  127.  
  128. "SolidMetal.ImpactSoft"
  129. {
  130.     "soundlevel"        "SNDLVL_75dB"
  131.     "pitch"        "95,100"
  132.     "volume"        "0.6"
  133.     "rndwave"
  134.     {
  135.         "wave"        "physics/metal/metal_solid_impact_soft1.wav"
  136.         "wave"        "physics/metal/metal_solid_impact_soft2.wav"
  137.         "wave"        "physics/metal/metal_solid_impact_soft3.wav"
  138.     }
  139. }
  140.  
  141. "SolidMetal.ScrapeRough"
  142. {
  143.     "soundlevel"        "SNDLVL_70dB"
  144.     "pitch"        "95,105"
  145.     "volume"        "0.5"
  146.     "wave"        "physics/metal/metal_box_scrape_rough_loop1.wav"
  147. }
  148.  
  149. "SolidMetal.ScrapeSmooth"
  150. {
  151.     "soundlevel"        "SNDLVL_70dB"
  152.     "pitch"        "95,105"
  153.     "volume"        "0.5"
  154.     "wave"        "physics/metal/metal_box_scrape_smooth_loop1.wav"
  155. }
  156.  
  157. "SolidMetal.BulletImpact"
  158. {
  159.     "soundlevel"        "SNDLVL_75dB"
  160.     "pitch"            "PITCH_NORM"
  161.     "volume"        "0.7"
  162.     "rndwave"
  163.     {
  164.         "wave"        "physics/metal/metal_solid_impact_bullet1.wav"
  165.         "wave"        "physics/metal/metal_solid_impact_bullet2.wav"
  166.         "wave"        "physics/metal/metal_solid_impact_bullet3.wav"
  167.         "wave"        "physics/metal/metal_solid_impact_bullet4.wav"
  168.     }
  169. }
  170.  
  171. "SolidMetal.Strain"
  172. {
  173.     "soundlevel"        "SNDLVL_75dB"
  174.     "pitch"            "PITCH_NORM"
  175.     "volume"        "0.7"
  176.     "rndwave"
  177.     {
  178.         "wave"        "physics/metal/metal_solid_strain1.wav"
  179.         "wave"        "physics/metal/metal_solid_strain4.wav"
  180.         "wave"        "physics/metal/metal_solid_strain5.wav"
  181.     }
  182. }
  183.  
  184. "Dirt.StepLeft"
  185. {
  186.     "soundlevel"        "SNDLVL_75dB"
  187.     "pitch"            "PITCH_NORM"
  188.     "volume"        "1.0"
  189.     "rndwave"
  190.     {
  191.         "wave"        "player/footsteps/dirt1.wav"
  192.         "wave"        "player/footsteps/dirt3.wav"
  193.     }
  194. }
  195.  
  196. "Dirt.StepRight"
  197. {
  198.     "soundlevel"        "SNDLVL_75dB"
  199.     "pitch"            "PITCH_NORM"
  200.     "volume"        "1.0"
  201.     "rndwave"
  202.     {
  203.         "wave"        "player/footsteps/dirt2.wav"
  204.         "wave"        "player/footsteps/dirt4.wav"
  205.     }
  206. }
  207.  
  208. "Dirt.Impact"
  209. {
  210.     "soundlevel"        "SNDLVL_75dB"
  211.     "volume"        "0.6"
  212.     "pitch"        "98,100"
  213.     "wave"        "physics/surfaces/sand_impact_bullet2.wav"
  214. }
  215.  
  216. "Dirt.Scrape"
  217. {
  218.     "soundlevel"        "SNDLVL_70dB"
  219.     "volume"        "0.5"
  220.     "pitch"        "95,100"
  221.     "wave"        "physics/cardboard/cardboard_box_scrape_rough_loop1.wav"
  222. }
  223.  
  224. "Dirt.BulletImpact"
  225. {
  226.     "soundlevel"        "SNDLVL_75dB"
  227.     "volume"        "0.7"
  228.     "pitch"            "PITCH_NORM"
  229.     "rndwave"
  230.     {
  231.         "wave"        "physics/surfaces/sand_impact_bullet1.wav"
  232.         "wave"        "physics/surfaces/sand_impact_bullet2.wav"
  233.         "wave"        "physics/surfaces/sand_impact_bullet3.wav"
  234.         "wave"        "physics/surfaces/sand_impact_bullet4.wav"
  235.     }
  236. }
  237.  
  238. "Mud.StepLeft"
  239. {
  240.     "soundlevel"        "SNDLVL_75dB"
  241.     "volume"        "0.6"
  242.     "pitch"            "90,105"
  243.     "rndwave"
  244.     {
  245.         "wave"        "player/footsteps/mud1.wav"
  246.         "wave"        "player/footsteps/mud3.wav"
  247.     }
  248. }
  249.  
  250. "Mud.StepRight"
  251. {
  252.     "soundlevel"        "SNDLVL_75dB"
  253.     "volume"        "0.6"
  254.     "pitch"            "90,105"
  255.     "rndwave"
  256.     {
  257.         "wave"        "player/footsteps/mud2.wav"
  258.         "wave"        "player/footsteps/mud4.wav"
  259.     }
  260. }
  261.  
  262. "SlipperySlime.StepLeft"
  263. {
  264.     "soundlevel"    "SNDLVL_75dB"
  265.     "volume"        "0.6"
  266.     "pitch"            "90,105"
  267.     "rndwave"
  268.     {
  269.         "wave"        "player/footsteps/mud1.wav"
  270.         "wave"        "player/footsteps/mud3.wav"
  271.     }
  272. }
  273.  
  274. "SlipperySlime.StepRight"
  275. {
  276.     "soundlevel"    "SNDLVL_75dB"
  277.     "volume"        "0.6"
  278.     "pitch"            "90,105"
  279.     "rndwave"
  280.     {
  281.         "wave"        "player/footsteps/mud2.wav"
  282.         "wave"        "player/footsteps/mud4.wav"
  283.     }
  284. }
  285.  
  286. "Grass.StepLeft"
  287. {
  288.     "soundlevel"        "SNDLVL_75dB"
  289.     "volume"        "1.0"
  290.     "pitch"            "PITCH_NORM"
  291.     "rndwave"
  292.     {
  293.         "wave"        "player/footsteps/grass1.wav"
  294.         "wave"        "player/footsteps/grass3.wav"
  295.     }
  296. }
  297.  
  298. "Grass.StepRight"
  299. {
  300.     "soundlevel"        "SNDLVL_75dB"
  301.     "volume"        "1.0"
  302.     "pitch"            "PITCH_NORM"
  303.     "rndwave"
  304.     {
  305.         "wave"        "player/footsteps/grass2.wav"
  306.         "wave"        "player/footsteps/grass4.wav"
  307.     }
  308. }
  309.  
  310. "MetalGrate.StepLeft"
  311. {
  312.     "soundlevel"        "SNDLVL_75dB"
  313.     "volume"        "1.0"
  314.     "pitch"            "PITCH_NORM"
  315.     "rndwave"
  316.     {
  317.         "wave"        "player/footsteps/metalgrate1.wav"
  318.         "wave"        "player/footsteps/metalgrate3.wav"
  319.     }
  320. }
  321.  
  322. "MetalGrate.StepRight"
  323. {
  324.     "soundlevel"        "SNDLVL_75dB"
  325.     "volume"        "1.0"
  326.     "pitch"            "PITCH_NORM"
  327.     "rndwave"
  328.     {
  329.         "wave"        "player/footsteps/metalgrate2.wav"
  330.         "wave"        "player/footsteps/metalgrate4.wav"
  331.     }
  332. }
  333.  
  334. "MetalGrate.ImpactHard"
  335. {
  336.     "soundlevel"        "SNDLVL_75dB"
  337.     "volume"        "0.6"
  338.     "pitch"        "95,100"
  339.     "rndwave"
  340.     {
  341.         "wave"        "physics/metal/metal_grate_impact_hard1.wav"
  342.         "wave"        "physics/metal/metal_grate_impact_hard2.wav"
  343.         "wave"        "physics/metal/metal_grate_impact_hard3.wav"
  344.     }
  345. }
  346.  
  347. "MetalGrate.ImpactSoft"
  348. {
  349.     "soundlevel"        "SNDLVL_75dB"
  350.     "volume"        "0.5"
  351.     "pitch"        "95,100"
  352.     "rndwave"
  353.     {
  354.         "wave"        "physics/metal/metal_grate_impact_soft1.wav"
  355.         "wave"        "physics/metal/metal_grate_impact_soft2.wav"
  356.         "wave"        "physics/metal/metal_grate_impact_soft3.wav"
  357.     }
  358. }
  359.  
  360. "MetalGrate.ScrapeRough"
  361. {
  362.     "soundlevel"        "SNDLVL_70dB"
  363.     "volume"        "0.5"
  364.     "pitch"        "95,100"
  365.     "wave"        "physics/metal/metal_box_scrape_rough_loop1.wav"
  366. }
  367.  
  368. "MetalGrate.ScrapeSmooth"
  369. {
  370.     "soundlevel"        "SNDLVL_70dB"
  371.     "volume"        "0.5"
  372.     "pitch"        "95,100"
  373.     "wave"        "physics/metal/metal_box_scrape_smooth_loop1.wav"
  374. }
  375.  
  376. "MetalGrate.BulletImpact"
  377. {
  378.     "soundlevel"        "SNDLVL_75dB"
  379.     "volume"        "0.5"
  380.     "pitch"            "PITCH_NORM"
  381.     "rndwave"
  382.     {
  383.         "wave"        "physics/metal/metal_sheet_impact_bullet1.wav"
  384.         "wave"        "physics/metal/metal_sheet_impact_bullet2.wav"
  385.         "wave"        "physics/metal/metal_solid_impact_bullet2.wav"
  386.     }
  387. }
  388.  
  389. "MetalVent.StepLeft"
  390. {
  391.     "soundlevel"        "SNDLVL_75dB"
  392.     "volume"        "1.0"
  393.     "pitch"            "PITCH_NORM"
  394.     "rndwave"
  395.     {
  396.         "wave"        "player/footsteps/duct2.wav"
  397.         "wave"        "player/footsteps/duct4.wav"
  398.     }
  399. }
  400.  
  401. "MetalVent.StepRight"
  402. {
  403.     "soundlevel"        "SNDLVL_75dB"
  404.     "volume"        "1.0"
  405.     "rndwave"
  406.     {
  407.         "wave"        "player/footsteps/duct1.wav"
  408.         "wave"        "player/footsteps/duct3.wav"
  409.     }
  410. }
  411.  
  412. "MetalVent.ImpactHard"
  413. {
  414.     "soundlevel"        "SNDLVL_75dB"
  415.     "volume"        "0.6"
  416.     "pitch"        "98,100"
  417.     "rndwave"
  418.     {
  419.         "wave"        "physics/metal/metal_sheet_impact_hard6.wav"
  420.         "wave"        "physics/metal/metal_sheet_impact_hard7.wav"
  421.         "wave"        "physics/metal/metal_sheet_impact_hard8.wav"
  422.     }
  423. }
  424.  
  425.  
  426. "Tile.StepLeft"
  427. {
  428.     "soundlevel"        "SNDLVL_75dB"
  429.     "volume"        "1.0"
  430.     "pitch"            "PITCH_NORM"
  431.     "rndwave"
  432.     {
  433.         "wave"        "player/footsteps/tile1.wav"
  434.         "wave"        "player/footsteps/tile3.wav"
  435.     }
  436. }
  437.  
  438. "Tile.StepRight"
  439. {
  440.     "soundlevel"        "SNDLVL_75dB"
  441.     "volume"        "1.0"
  442.     "pitch"            "PITCH_NORM"
  443.     "rndwave"
  444.     {
  445.         "wave"        "player/footsteps/tile2.wav"
  446.         "wave"        "player/footsteps/tile4.wav"
  447.     }
  448. }
  449.  
  450. "Tile.BulletImpact"
  451. {
  452.     "soundlevel"        "SNDLVL_75dB"
  453.     "volume"        "0.7"
  454.     "pitch"            "PITCH_NORM"
  455.     "rndwave"
  456.     {
  457.         "wave"    "physics/surfaces/tile_impact_bullet1.wav"
  458.         "wave"    "physics/surfaces/tile_impact_bullet2.wav"
  459.         "wave"    "physics/surfaces/tile_impact_bullet3.wav"
  460.         "wave"    "physics/surfaces/tile_impact_bullet4.wav"    
  461.     }    
  462. }
  463.  
  464.  
  465.  
  466. "Water.StepLeft"
  467. {
  468.     "soundlevel"        "SNDLVL_75dB"
  469.     "volume"        "1.0"
  470.     "pitch"            "PITCH_NORM"
  471.     "rndwave"
  472.     {
  473.         "wave"        "player/footsteps/slosh2.wav"
  474.         "wave"        "player/footsteps/slosh4.wav"
  475.     }
  476. }
  477.  
  478. "Water.StepRight"
  479. {
  480.     "soundlevel"        "SNDLVL_75dB"
  481.     "volume"        "1.0"
  482.     "pitch"            "PITCH_NORM"
  483.     "rndwave"
  484.     {
  485.         "wave"        "player/footsteps/slosh1.wav"
  486.         "wave"        "player/footsteps/slosh3.wav"
  487.     }
  488. }
  489.  
  490. "Water.BulletImpact"
  491. {
  492.     "soundlevel"        "SNDLVL_75dB"
  493.     "volume"        "0.7"
  494.     "pitch"            "PITCH_NORM"
  495.     "rndwave"
  496.     {
  497.         "wave"    "player/footsteps/slosh1.wav"
  498.         "wave"    "player/footsteps/slosh3.wav"
  499.         "wave"    "player/footsteps/slosh2.wav"
  500.         "wave"    "player/footsteps/slosh4.wav"
  501.     }
  502. }
  503.  
  504. "Underwater.BulletImpact"
  505. {
  506.     "soundlevel"    "SNDLVL_95dB"
  507.     "volume"        "0.9"
  508.     "pitch"            "95,105"
  509.     "rndwave"
  510.     {
  511.         "wave"    "#physics/surfaces/underwater_impact_bullet1.wav"
  512.         "wave"    "#physics/surfaces/underwater_impact_bullet2.wav"
  513.         "wave"    "#physics/surfaces/underwater_impact_bullet3.wav"
  514.     }
  515. }
  516.  
  517.  
  518. // generic water splash, used for water explosions, water impacts
  519.  
  520. "Physics.WaterSplash"
  521. {
  522.     "channel"        "CHAN_VOICE"
  523.     "volume"        "0.800, 1.000"
  524.     "pitch"            "85, 115"
  525.  
  526.     "soundlevel"    "SNDLVL_NORM"
  527.  
  528.     "rndwave"
  529.     {
  530.         "wave"    "ambient/water/water_splash1.wav"
  531.         "wave"    "ambient/water/water_splash2.wav"
  532.         "wave"    "ambient/water/water_splash3.wav"
  533.     }
  534. }
  535.  
  536. "BaseEntity.EnterWater"
  537. {
  538.     "channel"    "CHAN_AUTO"
  539.     "volume"    "0.35"
  540.     "soundlevel"    "SNDLVL_70dB"
  541.     "pitch"    "90,120"
  542.  
  543.     "wave"    "player/footsteps/wade5.wav"
  544. }
  545.  
  546. "BaseEntity.ExitWater"
  547. {
  548.     "channel"    "CHAN_AUTO"
  549.     "volume"    "0.3"
  550.     "soundlevel"    "SNDLVL_70dB"
  551.     "pitch"    "90,120"
  552.  
  553.     "wave"    "player/footsteps/wade2.wav"
  554. }
  555.  
  556. "Wade.StepLeft"
  557. {
  558.     "soundlevel"        "SNDLVL_75dB"
  559.     "volume"        "0.25"
  560.     "pitch"            "90,110"
  561.     "rndwave"
  562.     {
  563.         "wave"        "player/footsteps/wade1.wav"
  564.         "wave"        "player/footsteps/wade3.wav"
  565.     }
  566. }
  567.  
  568. "Wade.StepRight"
  569. {
  570.     "soundlevel"        "SNDLVL_75dB"
  571.     "volume"        "0.25"
  572.     "pitch"            "90,110"
  573.     "rndwave"
  574.     {
  575.         "wave"        "player/footsteps/wade2.wav"
  576.         "wave"        "player/footsteps/wade4.wav"
  577.     }
  578. }
  579.  
  580. "Ladder.StepLeft"
  581. {
  582.     "soundlevel"        "SNDLVL_75dB"
  583.     "volume"        "1.0"
  584.     "pitch"            "PITCH_NORM"
  585.     "rndwave"
  586.     {
  587.         "wave"        "player/footsteps/ladder1.wav"
  588.         "wave"        "player/footsteps/ladder3.wav"
  589.     }
  590. }
  591.  
  592. "Ladder.StepRight"
  593. {
  594.     "soundlevel"        "SNDLVL_75dB"
  595.     "volume"        "1.0"
  596.     "pitch"            "PITCH_NORM"
  597.     "rndwave"
  598.     {
  599.         "wave"        "player/footsteps/ladder2.wav"
  600.         "wave"        "player/footsteps/ladder4.wav"
  601.     }
  602. }
  603.  
  604. "Glass.StepLeft"
  605. {
  606.     "soundlevel"        "SNDLVL_75dB"
  607.     "volume"        "1.0"
  608.     "pitch"            "PITCH_NORM"
  609.     "rndwave"
  610.     {
  611.         "wave"        "physics/glass/glass_sheet_step1.wav"
  612.         "wave"        "physics/glass/glass_sheet_step2.wav"
  613.     }
  614. }
  615.  
  616. "Glass.StepRight"
  617. {
  618.     "soundlevel"        "SNDLVL_75dB"
  619.     "volume"        "1.0"
  620.     "pitch"            "PITCH_NORM"
  621.     "rndwave"
  622.     {
  623.         "wave"        "physics/glass/glass_sheet_step3.wav"
  624.         "wave"        "physics/glass/glass_sheet_step4.wav"
  625.     }
  626. }
  627.  
  628.  
  629. "Glass.ImpactHard"
  630. {
  631.     "soundlevel"        "SNDLVL_75dB"
  632.     "volume"        "0.5"
  633.     "pitch"            "PITCH_NORM"
  634.     "rndwave"
  635.     {
  636.         "wave"    "physics/glass/glass_sheet_impact_hard1.wav"
  637.         "wave"    "physics/glass/glass_sheet_impact_hard2.wav"
  638.         "wave"    "physics/glass/glass_sheet_impact_hard3.wav"
  639.     }
  640. }
  641.  
  642. "Glass.ImpactSoft"
  643. {
  644.     "soundlevel"        "SNDLVL_75dB"
  645.     "volume"        "0.4"
  646.     "pitch"            "PITCH_NORM"
  647.     "rndwave"
  648.     {
  649.         "wave"    "physics/glass/glass_sheet_impact_soft1.wav"
  650.         "wave"    "physics/glass/glass_sheet_impact_soft2.wav"
  651.         "wave"    "physics/glass/glass_sheet_impact_soft3.wav"
  652.     }
  653. }
  654.  
  655. "Glass.BulletImpact"
  656. {
  657.     "soundlevel"        "SNDLVL_75dB"
  658.     "volume"        "0.7"
  659.     "pitch"            "PITCH_NORM"
  660.     "rndwave"
  661.     {
  662.         "wave"    "physics/glass/glass_impact_bullet1.wav"
  663.         "wave"    "physics/glass/glass_impact_bullet2.wav"
  664.         "wave"    "physics/glass/glass_impact_bullet3.wav"    
  665.         "wave"    "physics/glass/glass_impact_bullet4.wav"
  666.     }
  667. }
  668.  
  669.  
  670. "Glass.ScrapeRough"
  671. {
  672.     "soundlevel"        "SNDLVL_70dB"
  673.     "volume"        "0.3"
  674.     "pitch"            "PITCH_NORM"
  675.     "rndwave"
  676.     {
  677.         "wave"    "physics/glass/glass_sheet_impact_hard1.wav"
  678.         "wave"    "physics/glass/glass_sheet_impact_hard2.wav"
  679.         "wave"    "physics/glass/glass_sheet_impact_hard3.wav"
  680.     }
  681. }
  682.  
  683. "Glass.ScrapeSmooth"
  684. {
  685.     "soundlevel"        "SNDLVL_70dB"
  686.     "volume"        "0.2"
  687.     "pitch"            "PITCH_NORM"
  688.     "rndwave"
  689.     {
  690.         "wave"    "physics/glass/glass_sheet_impact_soft1.wav"
  691.         "wave"    "physics/glass/glass_sheet_impact_soft2.wav"
  692.         "wave"    "physics/glass/glass_sheet_impact_soft3.wav"
  693.     }
  694. }
  695.  
  696. "Glass.Strain"
  697. {
  698.     "soundlevel"        "SNDLVL_75dB"
  699.     "volume"        "0.4"
  700.     "pitch"            "PITCH_NORM"
  701.     "rndwave"
  702.     {
  703.         "wave"    "physics/glass/glass_strain1.wav"
  704.         "wave"    "physics/glass/glass_strain2.wav"
  705.         "wave"    "physics/glass/glass_strain3.wav"
  706.         "wave"    "physics/glass/glass_strain4.wav"
  707.     }
  708. }
  709.  
  710. "Glass.Break"
  711. {
  712.     "soundlevel"        "SNDLVL_75dB"
  713.     "volume"        "0.7"
  714.     "pitch"            "PITCH_NORM"
  715.     "rndwave"
  716.     {
  717.         "wave"    "physics/glass/glass_sheet_break1.wav"
  718.         "wave"    "physics/glass/glass_sheet_break2.wav"
  719.         "wave"    "physics/glass/glass_sheet_break3.wav"
  720.     }
  721. }
  722.  
  723.  
  724. "Pottery.Break"
  725. {
  726.     "soundlevel"        "SNDLVL_75dB"
  727.     "volume"        "0.7"
  728.     "pitch"            "PITCH_NORM"
  729.     "rndwave"
  730.     {
  731.         "wave"    "physics/glass/glass_pottery_break1.wav"
  732.         "wave"    "physics/glass/glass_pottery_break2.wav"
  733.         "wave"    "physics/glass/glass_pottery_break3.wav"
  734.     }
  735. }
  736.  
  737. "Pottery.ImpactHard"
  738. {
  739.     "soundlevel"        "SNDLVL_75dB"
  740.     "volume"        "0.5"
  741.     "pitch"            "PITCH_NORM"
  742.     "rndwave"
  743.     {
  744.         "wave"    "physics/glass/glass_impact_hard1.wav"
  745.         "wave"    "physics/glass/glass_impact_hard2.wav"
  746.         "wave"    "physics/glass/glass_impact_hard3.wav"
  747.     }
  748. }
  749.  
  750. "Pottery.ImpactSoft"
  751. {
  752.     "soundlevel"        "SNDLVL_75dB"
  753.     "volume"        "0.4"
  754.     "pitch"            "PITCH_NORM"
  755.     "rndwave"
  756.     {
  757.         "wave"    "physics/glass/glass_impact_soft1.wav"
  758.         "wave"    "physics/glass/glass_impact_soft2.wav"
  759.         "wave"    "physics/glass/glass_impact_soft3.wav"
  760.     }
  761. }
  762.  
  763. "Pottery.BulletImpact"
  764. {
  765.     "soundlevel"        "SNDLVL_75dB"
  766.     "volume"        "0.7"
  767.     "pitch"            "PITCH_NORM"
  768.     "rndwave"
  769.     {
  770.         "wave"    "physics/glass/glass_pottery_break1.wav"
  771.         "wave"    "physics/glass/glass_pottery_break2.wav"
  772.         "wave"    "physics/glass/glass_pottery_break3.wav"
  773.     }
  774. }
  775.  
  776.  
  777.  
  778. "Computer.BulletImpact"
  779. {
  780.     "soundlevel"        "SNDLVL_75dB"
  781.     "volume"        "0.7"
  782.     "pitch"            "PITCH_NORM"
  783.     "rndwave"
  784.     {
  785.         "wave"    "physics/glass/glass_impact_bullet1.wav"
  786.         "wave"    "physics/glass/glass_impact_bullet2.wav"
  787.         "wave"    "physics/metal/metal_computer_impact_bullet1.wav"
  788.         "wave"    "physics/metal/metal_computer_impact_bullet2.wav"
  789.         "wave"    "physics/metal/metal_computer_impact_bullet3.wav"
  790.         "wave"    "physics/plastic/plastic_box_impact_bullet1.wav"
  791.         "wave"    "physics/plastic/plastic_box_impact_bullet2.wav"
  792.         "wave"    "physics/plastic/plastic_box_impact_bullet3.wav"
  793.     }
  794. }
  795.  
  796. "Computer.ImpactHard"
  797. {
  798.     "soundlevel"        "SNDLVL_75dB"
  799.     "volume"        "0.5"
  800.     "pitch"            "PITCH_NORM"
  801.     "rndwave"
  802.     {
  803.         "wave"    "physics/metal/metal_computer_impact_hard1.wav"
  804.         "wave"    "physics/metal/metal_computer_impact_hard2.wav"
  805.         "wave"    "physics/metal/metal_computer_impact_hard3.wav"
  806.     }
  807. }
  808.  
  809. "Computer.ImpactSoft"
  810. {
  811.     "soundlevel"        "SNDLVL_75dB"
  812.     "volume"        "0.4"
  813.     "pitch"            "PITCH_NORM"
  814.     "rndwave"
  815.     {
  816.         "wave"    "physics/metal/metal_computer_impact_soft1.wav"
  817.         "wave"    "physics/metal/metal_computer_impact_soft2.wav"
  818.         "wave"    "physics/metal/metal_computer_impact_soft3.wav"
  819.     }
  820. }
  821.  
  822.  
  823. "Concrete.StepLeft"
  824. {
  825.     "soundlevel"        "SNDLVL_75dB"
  826.     "volume"        "1.0"
  827.     "pitch"            "PITCH_NORM"
  828.     "rndwave"
  829.     {
  830.         "wave"        "player/footsteps/concrete1.wav"
  831.         "wave"        "player/footsteps/concrete3.wav"
  832.     }
  833. }
  834.  
  835. "Concrete.StepRight"
  836. {
  837.     "soundlevel"        "SNDLVL_75dB"
  838.     "volume"        "1.0"
  839.     "pitch"            "PITCH_NORM"
  840.     "rndwave"
  841.     {
  842.         "wave"        "player/footsteps/concrete2.wav"
  843.         "wave"        "player/footsteps/concrete4.wav"
  844.     }
  845. }
  846.  
  847. "Concrete.BulletImpact"
  848. {
  849.     "soundlevel"        "SNDLVL_75dB"
  850.     "volume"        "0.7"
  851.     "pitch"            "PITCH_NORM"
  852.     "rndwave"
  853.     {
  854.         "wave"        "physics/concrete/concrete_impact_bullet1.wav"
  855.         "wave"        "physics/concrete/concrete_impact_bullet2.wav"
  856.         "wave"        "physics/concrete/concrete_impact_bullet3.wav"
  857.         "wave"        "physics/concrete/concrete_impact_bullet4.wav"
  858.     }
  859. }
  860.  
  861. "Concrete.ImpactHard"
  862. {
  863.     "soundlevel"        "SNDLVL_75dB"
  864.     "volume"        "0.6"
  865.     "pitch"            "PITCH_NORM"
  866.     "rndwave"
  867.     {
  868.         "wave"        "physics/concrete/concrete_impact_hard1.wav"
  869.         "wave"        "physics/concrete/concrete_impact_hard2.wav"
  870.         "wave"        "physics/concrete/concrete_impact_hard3.wav"
  871.     }
  872. }
  873.  
  874. "Concrete.ImpactSoft"
  875. {
  876.     "soundlevel"        "SNDLVL_75dB"
  877.     "volume"        "0.5"
  878.     "pitch"            "PITCH_NORM"
  879.     "rndwave"
  880.     {
  881.         "wave"        "physics/concrete/concrete_impact_soft1.wav"
  882.         "wave"        "physics/concrete/concrete_impact_soft2.wav"
  883.         "wave"        "physics/concrete/concrete_impact_soft3.wav"
  884.     }
  885. }
  886.  
  887. "Concrete.ScrapeSmooth"
  888. {
  889.     "soundlevel"        "SNDLVL_70dB"
  890.     "volume"        "0.5"
  891.     "pitch"            "PITCH_NORM"
  892.     
  893.     "wave"        "physics/concrete/concrete_scrape_smooth_loop1.wav"
  894. }
  895.  
  896. "Concrete.ScrapeRough"
  897. {
  898.     "soundlevel"        "SNDLVL_70dB"
  899.     "volume"        "0.5"
  900.     "pitch"            "PITCH_NORM"
  901.     
  902.     "wave"        "physics/concrete/rock_scrape_rough_loop1.wav"
  903. }
  904.  
  905. "Rock.ImpactHard"
  906. {
  907.     "soundlevel"        "SNDLVL_75dB"
  908.     "volume"        "0.6"
  909.     "pitch"            "PITCH_NORM"
  910.     "rndwave"
  911.     {
  912.         "wave"        "physics/concrete/rock_impact_hard4.wav"
  913.         "wave"        "physics/concrete/rock_impact_hard5.wav"
  914.         "wave"        "physics/concrete/rock_impact_hard6.wav"
  915.     }
  916. }
  917.  
  918. "Rock.ImpactSoft"
  919. {
  920.     "soundlevel"        "SNDLVL_75dB"
  921.     "volume"        "0.5"
  922.     "pitch"            "PITCH_NORM"
  923.     "rndwave"
  924.     {
  925.         "wave"        "physics/concrete/rock_impact_soft1.wav"
  926.         "wave"        "physics/concrete/rock_impact_soft2.wav"
  927.         "wave"        "physics/concrete/rock_impact_soft3.wav"
  928.     }
  929. }
  930.  
  931.  
  932. "Boulder.ScrapeSmooth"
  933. {
  934.     "soundlevel"        "SNDLVL_70dB"
  935.     "volume"        "0.4"
  936.     "pitch"            "80"
  937.     
  938.     "wave"        "physics/concrete/rock_scrape_rough_loop1.wav"
  939. }
  940.  
  941. "Boulder.ScrapeRough"
  942. {
  943.     "soundlevel"        "SNDLVL_70dB"
  944.     "volume"        "0.6"
  945.     "pitch"            "95"
  946.     
  947.     "wave"        "physics/concrete/concrete_block_scrape_rough_loop1.wav"
  948. }
  949.  
  950. "Boulder.ImpactSoft"
  951. {
  952.     "soundlevel"        "SNDLVL_75dB"
  953.     "volume"        "0.3"
  954.     "pitch"            "90"
  955.     "rndwave"
  956.     {
  957.         "wave"        "physics/concrete/rock_impact_hard1.wav"
  958.         "wave"        "physics/concrete/rock_impact_hard2.wav"
  959.         "wave"        "physics/concrete/rock_impact_hard3.wav"
  960.     }
  961. }
  962.  
  963. "Boulder.ImpactHard"
  964. {
  965.     "soundlevel"        "SNDLVL_75dB"
  966.     "volume"        "0.85"
  967.     "pitch"            "PITCH_NORM"
  968.     "rndwave"
  969.     {
  970.         "wave"        "physics/concrete/boulder_impact_hard1.wav"
  971.         "wave"        "physics/concrete/boulder_impact_hard2.wav"
  972.         "wave"        "physics/concrete/boulder_impact_hard3.wav"
  973.         "wave"        "physics/concrete/boulder_impact_hard4.wav"
  974.     }
  975. }
  976.  
  977. "Concrete_Block.ImpactHard"
  978. {
  979.     "soundlevel"        "SNDLVL_75dB"
  980.     "volume"        "0.6"
  981.     "pitch"            "PITCH_NORM"
  982.     "rndwave"
  983.     {
  984.         "wave"        "physics/concrete/concrete_block_impact_hard1.wav"
  985.         "wave"        "physics/concrete/concrete_block_impact_hard2.wav"
  986.         "wave"        "physics/concrete/concrete_block_impact_hard3.wav"
  987.     }
  988. }
  989.  
  990.  
  991. "Gravel.StepLeft"
  992. {
  993.     "soundlevel"        "SNDLVL_75dB"
  994.     "volume"        "1.0"
  995.     "pitch"            "PITCH_NORM"
  996.     "rndwave"
  997.     {
  998.         "wave"        "player/footsteps/gravel1.wav"
  999.         "wave"        "player/footsteps/gravel3.wav"
  1000.     }
  1001. }
  1002.  
  1003. "Gravel.StepRight"
  1004. {
  1005.     "soundlevel"        "SNDLVL_75dB"
  1006.     "volume"        "1.0"
  1007.     "pitch"            "PITCH_NORM"
  1008.     "rndwave"
  1009.     {
  1010.         "wave"        "player/footsteps/gravel2.wav"
  1011.         "wave"        "player/footsteps/gravel4.wav"
  1012.     }
  1013. }
  1014.  
  1015. "ChainLink.StepLeft"
  1016. {
  1017.     "soundlevel"        "SNDLVL_75dB"
  1018.     "volume"        "1.0"
  1019.     "pitch"            "PITCH_NORM"
  1020.     "rndwave"
  1021.     {
  1022.         "wave"        "player/footsteps/chainlink1.wav"
  1023.         "wave"        "player/footsteps/chainlink3.wav"
  1024.     }
  1025. }
  1026.  
  1027. "ChainLink.StepRight"
  1028. {
  1029.     "soundlevel"        "SNDLVL_75dB"
  1030.     "volume"        "1.0"
  1031.     "pitch"            "PITCH_NORM"
  1032.     "rndwave"
  1033.     {
  1034.         "wave"        "player/footsteps/chainlink2.wav"
  1035.         "wave"        "player/footsteps/chainlink4.wav"
  1036.     }
  1037. }
  1038.  
  1039. "ChainLink.ScrapeRough"
  1040. {
  1041.     "soundlevel"        "SNDLVL_70dB"
  1042.     "volume"        "0.5"
  1043.     "pitch"        "95,100"
  1044.     "wave"        "physics/metal/metal_chainlink_scrape_rough_loop1.wav"
  1045. }
  1046.  
  1047. "ChainLink.ScrapeSmooth"
  1048. {
  1049.     "soundlevel"        "SNDLVL_70dB"
  1050.     "volume"        "0.2"
  1051.     "pitch"        "95,100"
  1052.     "wave"        "physics/metal/metal_chainlink_scrape_rough_loop1.wav"
  1053. }
  1054.  
  1055. "ChainLink.ImpactHard"
  1056. {
  1057.     "soundlevel"        "SNDLVL_75dB"
  1058.     "volume"        "0.6"
  1059.     "pitch"        "95,100"
  1060.     "rndwave"
  1061.     {
  1062.         "wave"        "physics/metal/metal_chainlink_impact_hard1.wav"
  1063.         "wave"        "physics/metal/metal_chainlink_impact_hard2.wav"
  1064.         "wave"        "physics/metal/metal_chainlink_impact_hard3.wav"
  1065.     }
  1066. }
  1067.  
  1068. "ChainLink.ImpactSoft"
  1069. {
  1070.     "soundlevel"        "SNDLVL_75dB"
  1071.     "volume"        "0.6"
  1072.     "pitch"        "95,100"
  1073.     "rndwave"
  1074.     {
  1075.         "wave"        "physics/metal/metal_chainlink_impact_soft1.wav"
  1076.         "wave"        "physics/metal/metal_chainlink_impact_soft2.wav"
  1077.         "wave"        "physics/metal/metal_chainlink_impact_soft3.wav"
  1078.     }
  1079. }
  1080.  
  1081. "ChainLink.BulletImpact"
  1082. {
  1083.     "soundlevel"        "SNDLVL_75dB"
  1084.     "volume"        "0.7"
  1085.     "pitch"            "PITCH_NORM"
  1086.     "rndwave"
  1087.     {
  1088.         "wave"        "player/footsteps/chainlink1.wav"
  1089.         "wave"        "physics/metal/metal_chainlink_impact_hard2.wav"
  1090.         "wave"        "player/footsteps/chainlink3.wav"
  1091.         "wave"        "physics/metal/metal_chainlink_impact_hard3.wav"
  1092.     }
  1093. }
  1094.  
  1095. "Chain.ScrapeRough"
  1096. {
  1097.     "soundlevel"        "SNDLVL_70dB"
  1098.     "volume"        "0.5"
  1099.     "pitch"        "95,100"
  1100.     "wave"        "physics/metal/chain_scrape_rough_loop1.wav"
  1101. }
  1102.  
  1103. "Chain.ScrapeSmooth"
  1104. {
  1105.     "soundlevel"        "SNDLVL_70dB"
  1106.     "volume"        "0.2"
  1107.     "pitch"        "95,100"
  1108.     "wave"        "physics/metal/chain_scrape_rough_loop1.wav"
  1109. }
  1110.  
  1111. "Chain.ImpactHard"
  1112. {
  1113.     "soundlevel"        "SNDLVL_75dB"
  1114.     "volume"        "0.6"
  1115.     "pitch"        "95,100"
  1116.     "rndwave"
  1117.     {
  1118.         "wave"        "physics/metal/chain_impact_hard1.wav"
  1119.         "wave"        "physics/metal/chain_impact_hard2.wav"
  1120.     }
  1121. }
  1122.  
  1123. "Chain.ImpactSoft"
  1124. {
  1125.     "soundlevel"        "SNDLVL_75dB"
  1126.     "volume"        "0.6"
  1127.     "pitch"        "95,100"
  1128.     "rndwave"
  1129.     {
  1130.         "wave"        "physics/metal/chain_impact_soft1.wav"
  1131.         "wave"        "physics/metal/chain_impact_soft2.wav"
  1132.         "wave"        "physics/metal/chain_impact_soft3.wav"
  1133.     }
  1134. }
  1135.  
  1136. "Chain.BulletImpact"
  1137. {
  1138.     "soundlevel"        "SNDLVL_75dB"
  1139.     "volume"        "0.7"
  1140.     "pitch"            "PITCH_NORM"
  1141.     "rndwave"
  1142.     {
  1143.         "wave"        "physics/metal/chain_impact_hard1.wav"
  1144.         "wave"        "physics/metal/chain_impact_hard2.wav"
  1145.     }
  1146. }
  1147.  
  1148. "Flesh.StepLeft"
  1149. {
  1150.     "soundlevel"        "SNDLVL_75dB"
  1151.     "volume"        "0.3"
  1152.     "pitch"            "PITCH_NORM"
  1153.     "rndwave"
  1154.     {
  1155.         "wave"    "physics/flesh/flesh_impact_hard1.wav"
  1156.         "wave"    "physics/body/body_medium_impact_soft3.wav"
  1157.     }
  1158. }
  1159.  
  1160. "Flesh.StepRight"
  1161. {
  1162.     "soundlevel"        "SNDLVL_75dB"
  1163.     "volume"        "0.3"
  1164.     "pitch"            "PITCH_NORM"
  1165.     "rndwave"
  1166.     {
  1167.         "wave"    "physics/flesh/flesh_impact_hard2.wav"
  1168.         "wave"    "physics/body/body_medium_impact_soft4.wav"
  1169.     }
  1170. }
  1171.  
  1172. "Flesh.ImpactSoft"
  1173. {
  1174.     "soundlevel"        "SNDLVL_75dB"
  1175.     "volume"        "0.6"
  1176.     "pitch"            "PITCH_NORM"
  1177.     "rndwave"
  1178.     {
  1179.         "wave"    "physics/body/body_medium_impact_soft1.wav"
  1180.         "wave"    "physics/body/body_medium_impact_soft2.wav"
  1181.         "wave"    "physics/body/body_medium_impact_soft5.wav"
  1182.         "wave"    "physics/body/body_medium_impact_soft6.wav"
  1183.         "wave"    "physics/body/body_medium_impact_soft7.wav"
  1184.     }
  1185. }
  1186.  
  1187.  
  1188.  
  1189. "Flesh.ImpactHard"
  1190. {
  1191.     "soundlevel"        "SNDLVL_75dB"
  1192.     "volume"        "0.8"
  1193.     "pitch"            "PITCH_NORM"
  1194.     "rndwave"
  1195.     {
  1196.         "wave"    "physics/body/body_medium_impact_hard1.wav"
  1197.         "wave"    "physics/body/body_medium_impact_hard2.wav"
  1198.         "wave"    "physics/body/body_medium_impact_hard3.wav"
  1199.         "wave"    "physics/body/body_medium_impact_hard4.wav"
  1200.         "wave"    "physics/body/body_medium_impact_hard5.wav"
  1201.         "wave"    "physics/body/body_medium_impact_hard6.wav"
  1202.     }
  1203. }
  1204.  
  1205. "Flesh.BulletImpact"
  1206. {
  1207.     "soundlevel"        "SNDLVL_75dB"
  1208.     "volume"        "0.7"
  1209.     "pitch"            "PITCH_NORM"
  1210.     "rndwave"
  1211.     {
  1212.         "wave"    "physics/flesh/flesh_impact_bullet1.wav"
  1213.         "wave"    "physics/flesh/flesh_impact_bullet2.wav"
  1214.         "wave"    "physics/flesh/flesh_impact_bullet3.wav"
  1215.         "wave"    "physics/flesh/flesh_impact_bullet4.wav"
  1216.         "wave"    "physics/flesh/flesh_impact_bullet5.wav"
  1217.     }
  1218. }
  1219.  
  1220. "Flesh.ScrapeRough"
  1221. {
  1222.     "soundlevel"        "SNDLVL_70dB"
  1223.     "volume"        "0.5"
  1224.     "pitch"            "PITCH_NORM"
  1225.     "wave"        "physics/body/body_medium_scrape_rough_loop1.wav"
  1226. }
  1227.  
  1228.  
  1229. "Flesh.ScrapeSmooth"
  1230. {
  1231.     "soundlevel"        "SNDLVL_70dB"
  1232.     "volume"        "0.35"
  1233.     "pitch"            "PITCH_NORM"
  1234.     "wave"        "physics/body/body_medium_scrape_smooth_loop1.wav"
  1235. }
  1236.  
  1237.  
  1238. "Flesh.Strain"
  1239. {
  1240.     "soundlevel"        "SNDLVL_75dB"
  1241.     "volume"        "0.3"
  1242.     "pitch"            "100"
  1243.     "rndwave"
  1244.     {
  1245.         "wave"    "physics/body/body_medium_strain1.wav"
  1246.         "wave"    "physics/body/body_medium_strain2.wav"
  1247.         "wave"    "physics/body/body_medium_strain3.wav"
  1248.     }
  1249. }
  1250.  
  1251.  
  1252. "Flesh.Break"
  1253. {
  1254.     "soundlevel"        "SNDLVL_75dB"
  1255.     "volume"        "0.4"
  1256.     "pitch"            "100"
  1257.     "rndwave"
  1258.     {
  1259.         "wave"    "physics/body/body_medium_break2.wav"
  1260.         "wave"    "physics/body/body_medium_break3.wav"
  1261.         "wave"    "physics/body/body_medium_break4.wav"
  1262.     }
  1263. }
  1264.  
  1265. "Flesh_Bloody.ImpactHard"
  1266. {
  1267.     "soundlevel"        "SNDLVL_75dB"
  1268.     "volume"        "0.5"
  1269.     "pitch"            "100"
  1270.     "rndwave"
  1271.     {
  1272.         "wave"    "physics/flesh/flesh_squishy_impact_hard1.wav"
  1273.         "wave"    "physics/flesh/flesh_squishy_impact_hard2.wav"
  1274.         "wave"    "physics/flesh/flesh_squishy_impact_hard3.wav"
  1275.         "wave"    "physics/flesh/flesh_squishy_impact_hard4.wav"
  1276.     }
  1277. }
  1278.  
  1279. "Carpet.Impact"
  1280. {
  1281.     "soundlevel"        "SNDLVL_75dB"
  1282.     "volume"        "0.6"
  1283.     "pitch"            "PITCH_NORM"
  1284.     "rndwave"
  1285.     {
  1286.         "wave"    "player/footsteps/sand1.wav"
  1287.         "wave"    "player/footsteps/sand2.wav"
  1288.         "wave"    "player/footsteps/sand3.wav"
  1289.         "wave"    "player/footsteps/sand4.wav"
  1290.     }
  1291. }
  1292.  
  1293. "Carpet.BulletImpact"
  1294. {
  1295.     "soundlevel"        "SNDLVL_75dB"
  1296.     "volume"        "0.7"
  1297.     "pitch"            "PITCH_NORM"
  1298.     "rndwave"
  1299.     {
  1300.         "wave"    "physics/surfaces/sand_impact_bullet1.wav"
  1301.         "wave"    "physics/surfaces/sand_impact_bullet2.wav"
  1302.         "wave"    "physics/surfaces/sand_impact_bullet3.wav"
  1303.         "wave"    "physics/surfaces/sand_impact_bullet4.wav"
  1304.     }
  1305. }
  1306.  
  1307. "Carpet.Scrape"
  1308. {
  1309.     "pitch"            "PITCH_NORM"
  1310.     "volume"        "0.5"
  1311.     "soundlevel"        "SNDLVL_70dB"
  1312.     "wave"        "physics/flesh/flesh_scrape_rough_loop.wav"
  1313. }
  1314.  
  1315.  
  1316.  
  1317. "Sand.StepLeft"
  1318. {
  1319.     "soundlevel"        "SNDLVL_75dB"
  1320.     "volume"        "1.0"
  1321.     "pitch"            "PITCH_NORM"
  1322.     "rndwave"
  1323.     {
  1324.         "wave"        "player/footsteps/sand1.wav"
  1325.         "wave"        "player/footsteps/sand3.wav"
  1326.     }
  1327. }
  1328.  
  1329. "Sand.StepRight"
  1330. {
  1331.     "soundlevel"        "SNDLVL_75dB"
  1332.     "volume"        "1.0"
  1333.     "pitch"            "PITCH_NORM"
  1334.     "rndwave"
  1335.     {
  1336.         "wave"        "player/footsteps/sand2.wav"
  1337.         "wave"        "player/footsteps/sand4.wav"
  1338.     }
  1339. }
  1340.  
  1341.  
  1342. "Sand.BulletImpact"
  1343. {
  1344.     "soundlevel"        "SNDLVL_75dB"
  1345.     "volume"        "0.7"
  1346.     "pitch"            "PITCH_NORM"
  1347.     "rndwave"
  1348.     {
  1349.         "wave"    "physics/surfaces/sand_impact_bullet1.wav"
  1350.         "wave"    "physics/surfaces/sand_impact_bullet2.wav"
  1351.         "wave"    "physics/surfaces/sand_impact_bullet3.wav"
  1352.         "wave"    "physics/surfaces/sand_impact_bullet4.wav"
  1353.     }
  1354. }
  1355.  
  1356. // *****************
  1357. // PROP MATERIALS
  1358.  
  1359. "Watermelon.Impact"
  1360. {
  1361.     "soundlevel"        "SNDLVL_75dB"
  1362.     "volume"        "0.6"
  1363.     "pitch"            "PITCH_NORM"
  1364.     "rndwave"
  1365.     {
  1366.         "wave"    "physics/flesh/flesh_squishy_impact_hard1.wav"
  1367.         "wave"    "physics/flesh/flesh_squishy_impact_hard2.wav"
  1368.         "wave"    "physics/flesh/flesh_squishy_impact_hard3.wav"
  1369.         "wave"    "physics/flesh/flesh_squishy_impact_hard4.wav"
  1370.     }
  1371. }
  1372.  
  1373. "Watermelon.BulletImpact"
  1374. {
  1375.     "soundlevel"        "SNDLVL_75dB"
  1376.     "volume"        "0.7"
  1377.     "pitch"            "PITCH_NORM"
  1378.     "rndwave"
  1379.     {
  1380.         "wave"    "physics/flesh/flesh_squishy_impact_hard1.wav"
  1381.         "wave"    "physics/flesh/flesh_squishy_impact_hard2.wav"
  1382.         "wave"    "physics/flesh/flesh_squishy_impact_hard3.wav"
  1383.         "wave"    "physics/flesh/flesh_squishy_impact_hard4.wav"
  1384.     }
  1385. }
  1386.  
  1387. "Watermelon.Scrape"
  1388. {
  1389.     "soundlevel"        "SNDLVL_70dB"
  1390.     "volume"        "0.5"
  1391.     "pitch"            "PITCH_NORM"
  1392.     "wave"    "physics/flesh/flesh_squishy_impact_hard4.wav"
  1393. }
  1394.  
  1395.  
  1396. "ArmorFlesh.BulletImpact"
  1397. {
  1398.     "soundlevel"        "SNDLVL_75dB"
  1399.     "volume"        "0.7"
  1400.     "pitch"            "PITCH_NORM"
  1401.     "rndwave"
  1402.     {
  1403.         "wave"        "physics/metal/metal_sheet_impact_bullet1.wav"
  1404.         "wave"        "physics/metal/metal_sheet_impact_bullet2.wav"
  1405.     }
  1406. }
  1407.  
  1408. "Metal_SeafloorCar.BulletImpact"
  1409. {
  1410.     "soundlevel"        "SNDLVL_75dB"
  1411.     "volume"        "0.7"
  1412.     "pitch"            "PITCH_NORM"
  1413.     "wave"        "doors/heavy_metal_stop1.wav"
  1414. }
  1415.  
  1416. "MetalVehicle.ImpactHard"
  1417. {
  1418.     "soundlevel"        "SNDLVL_110dB"
  1419.     "volume"        "0.9"
  1420.     "pitch"            "80,110"
  1421.     "rndwave"
  1422.     {
  1423.         "wave"        "vehicles/v8/vehicle_impact_heavy1.wav"
  1424.         "wave"        "vehicles/v8/vehicle_impact_heavy2.wav"
  1425.         "wave"        "vehicles/v8/vehicle_impact_heavy3.wav"
  1426.         "wave"        "vehicles/v8/vehicle_impact_heavy4.wav"
  1427.     }
  1428. }
  1429.  
  1430. "MetalVehicle.ImpactSoft"
  1431. {
  1432.     "soundlevel"        "SNDLVL_90dB"
  1433.     "volume"        "0.5"
  1434.     "pitch"            "80,110"
  1435.     "rndwave"
  1436.     {
  1437.         "wave"        "vehicles/v8/vehicle_impact_medium1.wav"
  1438.         "wave"        "vehicles/v8/vehicle_impact_medium2.wav"
  1439.         "wave"        "vehicles/v8/vehicle_impact_medium3.wav"
  1440.         "wave"        "vehicles/v8/vehicle_impact_medium4.wav"
  1441.     }
  1442. }
  1443.  
  1444. "MetalVehicle.ScrapeRough"
  1445. {
  1446.     "soundlevel"        "SNDLVL_90dB"
  1447.     "volume"        "0.5"
  1448.     "pitch"            "110,130"
  1449.     "rndwave"
  1450.     {
  1451.         "wave"        "vehicles/v8/vehicle_rollover1.wav"
  1452.         "wave"        "vehicles/v8/vehicle_rollover2.wav"
  1453.     }
  1454. }
  1455.  
  1456.  
  1457. "MetalVehicle.ScrapeSmooth"
  1458. {
  1459.     "soundlevel"        "SNDLVL_90dB"
  1460.     "volume"        "0.3"
  1461.     "pitch"            "110,130"
  1462.     "rndwave"
  1463.     {
  1464.         "wave"        "vehicles/v8/vehicle_rollover1.wav"
  1465.         "wave"        "vehicles/v8/vehicle_rollover2.wav"
  1466.     }
  1467. }
  1468.  
  1469.  
  1470. "GlassBottle.StepLeft"
  1471. {
  1472.     "soundlevel"        "SNDLVL_70dB"
  1473.     "volume"        "0.2"
  1474.     "pitch"            "PITCH_NORM"
  1475.     "rndwave"
  1476.     {
  1477.         "wave"        "physics/glass/glass_impact_soft1.wav"
  1478.         "wave"        "physics/glass/glass_impact_soft2.wav"
  1479.     }
  1480. }
  1481.  
  1482. "GlassBottle.StepRight"
  1483. {
  1484.     "soundlevel"        "SNDLVL_70dB"
  1485.     "volume"        "0.2"
  1486.     "pitch"            "PITCH_NORM"
  1487.     "rndwave"
  1488.     {
  1489.         "wave"        "physics/glass/glass_impact_soft2.wav"
  1490.         "wave"        "physics/glass/glass_impact_soft3.wav"
  1491.     }
  1492. }
  1493.  
  1494. "GlassBottle.ImpactHard"
  1495. {
  1496.     "soundlevel"        "SNDLVL_75dB"
  1497.     "volume"        "0.6"
  1498.     "pitch"    "95,100"
  1499.     "rndwave"
  1500.     {
  1501.         "wave"    "physics/glass/glass_bottle_impact_hard1.wav"
  1502.         "wave"    "physics/glass/glass_bottle_impact_hard2.wav"
  1503.         "wave"    "physics/glass/glass_bottle_impact_hard3.wav"
  1504.     }
  1505. }
  1506.  
  1507. "GlassBottle.ImpactSoft"
  1508. {
  1509.     "soundlevel"        "SNDLVL_75dB"
  1510.     "volume"        "0.5"
  1511.     "pitch"    "95,100"
  1512.     "rndwave"
  1513.     {
  1514.         "wave"    "physics/glass/glass_impact_soft1.wav"
  1515.         "wave"    "physics/glass/glass_impact_soft2.wav"
  1516.         "wave"    "physics/glass/glass_impact_soft3.wav"
  1517.     }
  1518. }
  1519.  
  1520. "GlassBottle.BulletImpact"
  1521. {
  1522.     "soundlevel"        "SNDLVL_75dB"
  1523.     "volume"        "0.7"
  1524.     "pitch"            "PITCH_NORM"
  1525.     "rndwave"
  1526.     {
  1527.         "wave"    "physics/glass/glass_bottle_break1.wav"
  1528.         "wave"    "physics/glass/glass_bottle_break2.wav"
  1529.     }
  1530. }
  1531.  
  1532. "GlassBottle.ScrapeRough"
  1533. {
  1534.     "soundlevel"        "SNDLVL_70dB"
  1535.     "volume"        "0.3"
  1536.     "pitch"        "98,100"
  1537.     "rndwave"
  1538.     {
  1539.         "wave"    "physics/glass/glass_bottle_impact_hard1.wav"
  1540.         "wave"    "physics/glass/glass_bottle_impact_hard2.wav"
  1541.         "wave"    "physics/glass/glass_bottle_impact_hard3.wav"
  1542.     }
  1543. }
  1544.  
  1545. "GlassBottle.ScrapeSmooth"
  1546. {
  1547.     "soundlevel"        "SNDLVL_70dB"
  1548.     "volume"        "0.3"
  1549.     "pitch"        "98,100"
  1550.     "rndwave"
  1551.     {
  1552.         "wave"    "physics/glass/glass_impact_soft1.wav"
  1553.         "wave"    "physics/glass/glass_impact_soft2.wav"
  1554.         "wave"    "physics/glass/glass_impact_soft3.wav"
  1555.     }
  1556. }
  1557.  
  1558. "GlassBottle.Break"
  1559. {
  1560.     "soundlevel"        "SNDLVL_75dB"
  1561.     "volume"        "0.7"
  1562.     "pitch"            "PITCH_NORM"
  1563.     "rndwave"
  1564.     {
  1565.         "wave"    "physics/glass/glass_bottle_break1.wav"
  1566.         "wave"    "physics/glass/glass_bottle_break2.wav"
  1567.     }
  1568. }
  1569.  
  1570.  
  1571.  
  1572.  
  1573. "Canister.ImpactHard"
  1574. {
  1575.     "soundlevel"        "SNDLVL_75dB"
  1576.     "volume"        "0.6"
  1577.     "pitch"        "98,100"
  1578.     "rndwave"
  1579.     {
  1580.         "wave"    "physics/metal/metal_canister_impact_hard1.wav"
  1581.         "wave"    "physics/metal/metal_canister_impact_hard2.wav"
  1582.         "wave"    "physics/metal/metal_canister_impact_hard3.wav"
  1583.     }
  1584. }
  1585.  
  1586. "Canister.ImpactSoft"
  1587. {
  1588.     "soundlevel"        "SNDLVL_75dB"
  1589.     "volume"        "0.45"
  1590.     "pitch"        "98,100"
  1591.     "rndwave"
  1592.     {
  1593.         "wave"    "physics/metal/metal_canister_impact_soft1.wav"
  1594.         "wave"    "physics/metal/metal_canister_impact_soft2.wav"
  1595.         "wave"    "physics/metal/metal_canister_impact_soft3.wav"
  1596.     }
  1597. }
  1598.  
  1599. "Canister.ScrapeRough"
  1600. {
  1601.     "soundlevel"        "SNDLVL_75dB"
  1602.     "volume"        "0.5"
  1603.     "pitch"            "PITCH_NORM"
  1604.     "wave"    "physics/metal/canister_scrape_rough_loop1.wav"
  1605. }
  1606.  
  1607. "Canister.ScrapeSmooth"
  1608. {
  1609.     "soundlevel"        "SNDLVL_75dB"
  1610.     "volume"        "0.45"
  1611.     "pitch"            "PITCH_NORM"
  1612.     "wave"    "physics/metal/canister_scrape_smooth_loop1.wav"
  1613. }
  1614.  
  1615. "Canister.Roll"
  1616. {
  1617.     "soundlevel"        "SNDLVL_75dB"
  1618.     "volume"        "0.5"
  1619.     "pitch"            "PITCH_NORM"
  1620.     "wave"    "physics/metal/canister_roll_loop1.wav"
  1621. }
  1622.  
  1623. "Metal_Barrel.ImpactHard"
  1624. {
  1625.     "soundlevel"        "SNDLVL_75dB"
  1626.     "volume"        "0.6"
  1627.     "pitch"        "98,100"
  1628.     "rndwave"
  1629.     {
  1630.         "wave"    "physics/metal/metal_barrel_impact_hard1.wav"
  1631.         "wave"    "physics/metal/metal_barrel_impact_hard2.wav"
  1632.         "wave"    "physics/metal/metal_barrel_impact_hard3.wav"
  1633.     }
  1634. }
  1635.  
  1636. "Metal_Barrel.ImpactSoft"
  1637. {
  1638.     "soundlevel"        "SNDLVL_75dB"
  1639.     "volume"        "0.5"
  1640.     "pitch"        "98,100"
  1641.     "rndwave"
  1642.     {
  1643.         "wave"    "physics/metal/metal_barrel_impact_soft1.wav"
  1644.         "wave"    "physics/metal/metal_barrel_impact_soft2.wav"
  1645.         "wave"    "physics/metal/metal_barrel_impact_soft3.wav"
  1646.         "wave"    "physics/metal/metal_barrel_impact_hard7.wav"
  1647.     }
  1648. }
  1649.  
  1650.  
  1651. "Metal_Barrel.BulletImpact"
  1652. {
  1653.     "soundlevel"        "SNDLVL_75dB"
  1654.     "volume"        "0.7"
  1655.     "pitch"            "PITCH_NORM"
  1656.     "rndwave"
  1657.     {
  1658.         "wave"    "physics/metal/metal_sheet_impact_bullet1.wav"
  1659.         "wave"    "physics/metal/metal_sheet_impact_bullet2.wav"
  1660.         "wave"    "physics/metal/metal_solid_impact_bullet2.wav"
  1661.         "wave"    "physics/metal/metal_solid_impact_bullet3.wav"
  1662.     }
  1663. }
  1664.  
  1665.  
  1666. "Metal_Barrel.Roll"
  1667. {
  1668.     "soundlevel"        "SNDLVL_75dB"
  1669.     "volume"        "0.2"
  1670.     "pitch"            "PITCH_NORM"
  1671.     "wave"    "physics/metal/canister_roll_loop1.wav"
  1672. }
  1673.  
  1674.  
  1675. "Roller.Impact"
  1676. {
  1677.     "soundlevel"        "SNDLVL_75dB"
  1678.     "volume"        "0.6"
  1679.     "pitch"        "98,100"
  1680.     "rndwave"
  1681.     {
  1682.         "wave"    "physics/metal/metal_solid_impact_bullet1.wav"
  1683.         "wave"    "physics/metal/metal_solid_impact_bullet2.wav"
  1684.         "wave"    "physics/metal/metal_solid_impact_bullet3.wav"
  1685.         "wave"    "physics/metal/metal_solid_impact_bullet4.wav"
  1686.     }
  1687. }
  1688.  
  1689. "Popcan.ImpactHard"
  1690. {
  1691.     "soundlevel"        "SNDLVL_75dB"
  1692.     "volume"        "0.6"
  1693.     "pitch"        "98,100"
  1694.     "rndwave"
  1695.     {
  1696.         "wave"    "physics/metal/soda_can_impact_hard1.wav"
  1697.         "wave"    "physics/metal/soda_can_impact_hard2.wav"
  1698.         "wave"    "physics/metal/soda_can_impact_hard3.wav"
  1699.     }
  1700. }
  1701.  
  1702. "Popcan.ImpactSoft"
  1703. {
  1704.     "soundlevel"        "SNDLVL_75dB"
  1705.     "volume"        "0.4"
  1706.     "pitch"        "98,100"
  1707.     "rndwave"
  1708.     {
  1709.         "wave"    "physics/metal/soda_can_impact_soft1.wav"
  1710.         "wave"    "physics/metal/soda_can_impact_soft2.wav"
  1711.         "wave"    "physics/metal/soda_can_impact_soft3.wav"
  1712.     }
  1713. }
  1714.  
  1715. "Popcan.BulletImpact"
  1716. {
  1717.     "soundlevel"        "SNDLVL_75dB"
  1718.     "volume"        "0.7"
  1719.     "pitch"            "PITCH_NORM"
  1720.     "rndwave"
  1721.     {
  1722.         "wave"    "physics/metal/soda_can_impact_hard1.wav"
  1723.         "wave"    "physics/metal/soda_can_impact_hard2.wav"
  1724.         "wave"    "physics/metal/soda_can_impact_hard3.wav"
  1725.     }
  1726. }
  1727.  
  1728. "Popcan.ScrapeRough"
  1729. {
  1730.     "soundlevel"    "SNDLVL_75dB"
  1731.     "volume"        "0.4"
  1732.     "pitch"        "98,100"
  1733.     "wave"    "physics/metal/soda_can_scrape_rough_loop1.wav"
  1734. }
  1735.  
  1736. "Popcan.ScrapeSmooth"
  1737. {
  1738.     "soundlevel"    "SNDLVL_75dB"
  1739.     "volume"        "0.3"
  1740.     "pitch"        "130,140"
  1741.     "wave"    "physics/plastic/plastic_box_scrape_smooth_loop2.wav"
  1742. }
  1743.  
  1744. "Paintcan.ImpactHard"
  1745. {
  1746.     "soundlevel"        "SNDLVL_75dB"
  1747.     "volume"        "0.6"
  1748.     "pitch"        "98,100"
  1749.     "rndwave"
  1750.     {
  1751.         "wave"    "physics/metal/paintcan_impact_hard1.wav"
  1752.         "wave"    "physics/metal/paintcan_impact_hard2.wav"
  1753.         "wave"    "physics/metal/paintcan_impact_hard3.wav"
  1754.     }
  1755. }
  1756.  
  1757. "Paintcan.ImpactSoft"
  1758. {
  1759.     "soundlevel"        "SNDLVL_75dB"
  1760.     "volume"        "0.4"
  1761.     "pitch"        "98,100"
  1762.     "rndwave"
  1763.     {
  1764.         "wave"    "physics/metal/paintcan_impact_soft1.wav"
  1765.         "wave"    "physics/metal/paintcan_impact_soft2.wav"
  1766.         "wave"    "physics/metal/paintcan_impact_soft3.wav"
  1767.     }
  1768. }
  1769.  
  1770. "Paintcan.Roll"
  1771. {
  1772.     "soundlevel"        "SNDLVL_75dB"
  1773.     "volume"        "0.4"
  1774.     "pitch"        "98,100"
  1775.     "wave"    "physics/metal/paintcan_roll_loop1.wav"
  1776. }
  1777.  
  1778. "Papercup.Impact"
  1779. {
  1780.     "soundlevel"        "SNDLVL_75dB"
  1781.     "volume"        "0.6"
  1782.     "pitch"        "98,100"
  1783.     "rndwave"
  1784.     {
  1785.         "wave"    "physics/cardboard/cardboard_cup_impact_hard1.wav"
  1786.         "wave"    "physics/cardboard/cardboard_cup_impact_hard2.wav"
  1787.         "wave"    "physics/cardboard/cardboard_cup_impact_hard3.wav"
  1788.     }
  1789. }
  1790.  
  1791. "Papercup.Scrape"
  1792. {
  1793.     "soundlevel"        "SNDLVL_70dB"
  1794.     "volume"        "0.5"
  1795.     "pitch"            "PITCH_NORM"
  1796.     "rndwave"
  1797.     {
  1798.         "wave"    "physics/cardboard/cardboard_cup_impact_hard1.wav"
  1799.         "wave"    "physics/cardboard/cardboard_cup_impact_hard2.wav"
  1800.         "wave"    "physics/cardboard/cardboard_cup_impact_hard3.wav"
  1801.     }
  1802. }
  1803.  
  1804. "ceiling_tile.StepLeft"
  1805. {
  1806.     "soundlevel"        "SNDLVL_75dB"
  1807.     "volume"        "1.0"
  1808.     "pitch"            "PITCH_NORM"
  1809.     "rndwave"
  1810.     {
  1811.         "wave"        "physics/plaster/ceiling_tile_step1.wav"
  1812.         "wave"        "physics/plaster/ceiling_tile_step3.wav"
  1813.     }
  1814. }
  1815.  
  1816. "ceiling_tile.StepRight"
  1817. {
  1818.     "soundlevel"        "SNDLVL_75dB"
  1819.     "volume"        "1.0"
  1820.     "pitch"            "PITCH_NORM"
  1821.     "rndwave"
  1822.     {
  1823.         "wave"        "physics/plaster/ceiling_tile_step2.wav"
  1824.         "wave"        "physics/plaster/ceiling_tile_step4.wav"
  1825.     }
  1826. }
  1827.  
  1828. "ceiling_tile.BulletImpact"
  1829. {
  1830.     "soundlevel"        "SNDLVL_75dB"
  1831.     "volume"        "1.0"
  1832.     "pitch"            "PITCH_NORM"
  1833.     "rndwave"
  1834.     {
  1835.         "wave"    "physics/plaster/ceiling_tile_impact_bullet1.wav"
  1836.         "wave"    "physics/plaster/ceiling_tile_impact_bullet2.wav"
  1837.         "wave"    "physics/plaster/ceiling_tile_impact_bullet3.wav"
  1838.     }
  1839. }
  1840.  
  1841. "ceiling_tile.ImpactSoft"
  1842. {
  1843.     "soundlevel"        "SNDLVL_75dB"
  1844.     "volume"        "0.6"
  1845.     "pitch"        "98,100"
  1846.     "rndwave"
  1847.     {
  1848.         "wave"    "physics/plaster/ceiling_tile_impact_soft1.wav"
  1849.         "wave"    "physics/plaster/ceiling_tile_impact_soft2.wav"
  1850.         "wave"    "physics/plaster/ceiling_tile_impact_soft3.wav"
  1851.     }
  1852. }
  1853.  
  1854.  
  1855. "ceiling_tile.ImpactHard"
  1856. {
  1857.     "soundlevel"        "SNDLVL_75dB"
  1858.     "volume"        "0.7"
  1859.     "pitch"        "98,100"
  1860.     "rndwave"
  1861.     {
  1862.         "wave"    "physics/plaster/ceiling_tile_impact_hard1.wav"
  1863.         "wave"    "physics/plaster/ceiling_tile_impact_hard2.wav"
  1864.         "wave"    "physics/plaster/ceiling_tile_impact_hard3.wav"
  1865.     }
  1866. }
  1867.  
  1868. "ceiling_tile.ScrapeRough"
  1869. {
  1870.     "soundlevel"    "SNDLVL_70dB"
  1871.     "volume"        "0.5"
  1872.     "pitch"        "96,104"
  1873.     "wave"        "physics/plaster/ceiling_tile_scrape_smooth_loop1.wav"
  1874. }
  1875.  
  1876. "ceiling_tile.ScrapeSmooth"
  1877. {
  1878.     "soundlevel"        "SNDLVL_70dB"
  1879.     "volume"        "0.5"
  1880.     "pitch"        "96,104"
  1881.     "wave"        "physics/plaster/ceiling_tile_scrape_smooth_loop1.wav"
  1882. }
  1883.  
  1884. "ceiling_tile.Break"
  1885. {
  1886.     "soundlevel"        "SNDLVL_85dB"
  1887.     "volume"        "0.8"
  1888.     "pitch"        "98,100"
  1889.     "rndwave"
  1890.     {
  1891.         "wave"    "physics/plaster/ceilingtile_break1.wav"
  1892.         "wave"    "physics/plaster/ceilingtile_break2.wav"
  1893.     }
  1894. }
  1895.  
  1896.  
  1897. "drywall.StepLeft"
  1898. {
  1899.     "soundlevel"        "SNDLVL_75dB"
  1900.     "volume"        "1.0"
  1901.     "pitch"            "PITCH_NORM"
  1902.     "rndwave"
  1903.     {
  1904.         "wave"        "physics/plaster/drywall_footstep1.wav"
  1905.         "wave"        "physics/plaster/drywall_footstep3.wav"
  1906.     }
  1907. }
  1908.  
  1909. "drywall.StepRight"
  1910. {
  1911.     "soundlevel"        "SNDLVL_75dB"
  1912.     "volume"        "1.0"
  1913.     "pitch"            "PITCH_NORM"
  1914.     "rndwave"
  1915.     {
  1916.         "wave"        "physics/plaster/drywall_footstep2.wav"
  1917.         "wave"        "physics/plaster/drywall_footstep4.wav"
  1918.     }
  1919. }
  1920.  
  1921.  
  1922. "drywall.ImpactSoft"
  1923. {
  1924.     "soundlevel"        "SNDLVL_75dB"
  1925.     "volume"        "0.6"
  1926.     "pitch"        "98,100"
  1927.     "rndwave"
  1928.     {
  1929.         "wave"    "physics/plaster/drywall_impact_soft1.wav"
  1930.         "wave"    "physics/plaster/drywall_impact_soft2.wav"
  1931.         "wave"    "physics/plaster/drywall_impact_soft3.wav"
  1932.     }
  1933. }
  1934.  
  1935.  
  1936. "drywall.ImpactHard"
  1937. {
  1938.     "soundlevel"        "SNDLVL_75dB"
  1939.     "volume"        "0.7"
  1940.     "pitch"        "98,100"
  1941.     "rndwave"
  1942.     {
  1943.         "wave"    "physics/plaster/drywall_impact_hard1.wav"
  1944.         "wave"    "physics/plaster/drywall_impact_hard2.wav"
  1945.         "wave"    "physics/plaster/drywall_impact_hard3.wav"
  1946.     }
  1947. }
  1948.  
  1949.  
  1950. "Gunship.Impact"
  1951. {
  1952.     "soundlevel"        "SNDLVL_75dB"
  1953.     "volume"        "1.0"
  1954.     "pitch"            "PITCH_NORM"
  1955.     "rndwave"
  1956.     {
  1957.         "wave"    "physics/metal/metal_solid_impact_hard1.wav"
  1958.     }
  1959. }
  1960.  
  1961. "Gunship.Scrape"
  1962. {
  1963.     "soundlevel"        "SNDLVL_70dB"
  1964.     "volume"        "1.0"
  1965.     "pitch"            "PITCH_NORM"
  1966.     "rndwave"
  1967.     {
  1968.         "wave"    "physics/metal/metal_solid_impact_hard1.wav"
  1969.     }
  1970. }
  1971.  
  1972. "Strider.Impact"
  1973. {
  1974.     "soundlevel"        "SNDLVL_75dB"
  1975.     "volume"        "1.0"
  1976.     "pitch"            "PITCH_NORM"
  1977.     "rndwave"
  1978.     {
  1979.         "wave"    "physics/flesh/flesh_strider_impact_bullet1.wav"
  1980.         "wave"    "physics/flesh/flesh_strider_impact_bullet2.wav"
  1981.         "wave"    "physics/flesh/flesh_strider_impact_bullet3.wav"
  1982.     }
  1983. }
  1984.  
  1985. "Strider.Scrape"
  1986. {
  1987.     "soundlevel"        "SNDLVL_70dB"
  1988.     "volume"        "1.0"
  1989.     "pitch"            "PITCH_NORM"
  1990.     "rndwave"
  1991.     {
  1992.         "wave"    "physics/flesh/flesh_strider_impact_bullet1.wav"
  1993.         "wave"    "physics/flesh/flesh_strider_impact_bullet2.wav"
  1994.         "wave"    "physics/flesh/flesh_strider_impact_bullet3.wav"
  1995.     }
  1996. }
  1997.  
  1998. // **********************
  1999. // legacy Func_breakables
  2000.  
  2001. "Breakable.Crate"
  2002. {
  2003.     "channel"    "CHAN_VOICE"
  2004.     "soundlevel"        "SNDLVL_NORM"
  2005.     "volume"        "0.7"
  2006.  
  2007.     "rndwave"
  2008.     {
  2009.         "wave"    "physics/wood/wood_crate_break1.wav"
  2010.         "wave"    "physics/wood/wood_crate_break2.wav"
  2011.         "wave"    "physics/wood/wood_crate_break3.wav"
  2012.         "wave"    "physics/wood/wood_crate_break4.wav"
  2013.     }
  2014. }
  2015.  
  2016. "Breakable.Flesh"
  2017. {
  2018.     "channel"    "CHAN_VOICE"
  2019.     "soundlevel"        "SNDLVL_NORM"
  2020.     "volume"        "0.7"
  2021.  
  2022.     "rndwave"
  2023.     {
  2024.         "wave"    "physics/flesh/flesh_bloody_break.wav"
  2025.     }
  2026. }
  2027.  
  2028. "Breakable.Spark"
  2029. {
  2030.     "channel"    "CHAN_VOICE"
  2031.     "soundlevel"        "SNDLVL_NORM"
  2032.     "volume"        "0.7"
  2033.  
  2034.     "rndwave"
  2035.     {
  2036.         "wave"    "ambient/energy/spark5.wav"
  2037.         "wave"    "ambient/energy/spark6.wav"
  2038.     }
  2039. }
  2040.  
  2041. "Breakable.Metal"
  2042. {
  2043.     "channel"    "CHAN_VOICE"
  2044.     "soundlevel"        "SNDLVL_NORM"
  2045.     "volume"        "0.7"
  2046.  
  2047.     "rndwave"
  2048.     {
  2049.         "wave"    "physics/metal/metal_box_break1.wav"
  2050.         "wave"    "physics/metal/metal_box_break2.wav"
  2051.     }
  2052. }
  2053.  
  2054. "Breakable.Glass"
  2055. {
  2056.     "channel"    "CHAN_VOICE"
  2057.     "soundlevel"        "SNDLVL_NORM"
  2058.     "volume"        "0.7"
  2059.  
  2060.     "rndwave"
  2061.     {
  2062.         "wave"    "physics/glass/glass_largesheet_break1.wav"
  2063.         "wave"    "physics/glass/glass_largesheet_break2.wav"
  2064.         "wave"    "physics/glass/glass_largesheet_break3.wav"
  2065.     }
  2066. }
  2067.  
  2068. "Breakable.Concrete"
  2069. {
  2070.     "channel"    "CHAN_VOICE"
  2071.     "soundlevel"        "SNDLVL_NORM"
  2072.     "volume"        "0.7"
  2073.  
  2074.     "rndwave"
  2075.     {
  2076.         "wave"    "physics/concrete/concrete_break2.wav"
  2077.         "wave"    "physics/concrete/concrete_break3.wav"
  2078.     }
  2079. }
  2080.  
  2081. "Breakable.Ceiling"
  2082. {
  2083.     "channel"    "CHAN_VOICE"
  2084.     "soundlevel"        "SNDLVL_NORM"
  2085.     "volume"        "0.7"
  2086.  
  2087.     "rndwave"
  2088.     {
  2089.         "wave"    "physics/plaster/ceilingtile_break1.wav"
  2090.         "wave"    "physics/plaster/ceilingtile_break2.wav"
  2091.     }
  2092. }
  2093.  
  2094. "Breakable.MatWood"
  2095. {
  2096.     "channel"    "CHAN_BODY"
  2097.     "soundlevel"        "SNDLVL_NORM"
  2098.     "volume"        "0.7"
  2099.     "rndwave"
  2100.     {
  2101.         "wave"    "physics/wood/wood_plank_break1.wav"
  2102.         "wave"    "physics/wood/wood_plank_break2.wav"
  2103.         "wave"    "physics/wood/wood_plank_break3.wav"
  2104.         "wave"    "physics/wood/wood_plank_break4.wav"
  2105.     }
  2106. }
  2107.  
  2108. "Breakable.MatFlesh"
  2109. {
  2110.     "channel"    "CHAN_BODY"
  2111.     "soundlevel"        "SNDLVL_NORM"
  2112.     "volume"        "0.4"
  2113.     "rndwave"
  2114.     {
  2115.         "wave"    "physics/body/body_medium_break2.wav"
  2116.         "wave"    "physics/body/body_medium_break3.wav"
  2117.         "wave"    "physics/body/body_medium_break4.wav"
  2118.     }
  2119. }
  2120.  
  2121. "Breakable.MatMetal"
  2122. {
  2123.     "channel"    "CHAN_BODY"
  2124.     "soundlevel"        "SNDLVL_NORM"
  2125.     "volume"        "0.7"
  2126.     "rndwave"
  2127.     {
  2128.         "wave"    "physics/metal/metal_box_break1.wav"
  2129.         "wave"    "physics/metal/metal_box_break2.wav"
  2130.     }
  2131. }
  2132.  
  2133. "Breakable.MatConcrete"
  2134. {
  2135.     "channel"    "CHAN_BODY"
  2136.     "soundlevel"        "SNDLVL_NORM"
  2137.     "volume"        "0.7"
  2138.     "rndwave"
  2139.     {
  2140.         "wave"    "physics/concrete/concrete_break2.wav"
  2141.  
  2142.     }
  2143. }
  2144.  
  2145. "Breakable.MatGlass"
  2146. {
  2147.     "channel"    "CHAN_BODY"
  2148.     "soundlevel"        "SNDLVL_NORM"
  2149.     "volume"        "0.7"
  2150.     "rndwave"
  2151.     {
  2152.         "wave"    "physics/glass/glass_cup_break1.wav"
  2153.         "wave"    "physics/glass/glass_cup_break2.wav"
  2154.         "wave"    "physics/glass/glass_bottle_break2.wav"
  2155.     }
  2156. }
  2157.  
  2158.  
  2159. "Breakable.Computer"
  2160. {
  2161.     "channel"    "CHAN_VOICE"
  2162.     "volume"    "0.7,1.0"
  2163.     "soundlevel"  "SNDLVL_75dB"
  2164.  
  2165.     "rndwave"
  2166.     {
  2167.         "wave"    "ambient/energy/spark5.wav"
  2168.         "wave"    "ambient/energy/spark6.wav"
  2169.     }
  2170. }
  2171.  
  2172. // *************************
  2173. // Legacy Temp Entity Sounds
  2174.  
  2175. "Bounce.Glass"
  2176. {
  2177.     "pitch"        "90,124"
  2178.     "volume"    "0.7"
  2179.     "soundlevel"        "SNDLVL_NORM"
  2180.     "channel"    "CHAN_STATIC"
  2181.     "rndwave"
  2182.     {
  2183.         "wave"    "physics/glass/glass_impact_hard1.wav"
  2184.         "wave"    "physics/glass/glass_impact_hard2.wav"
  2185.         "wave"    "physics/glass/glass_impact_hard3.wav"
  2186.     }
  2187. }
  2188.  
  2189. "Bounce.Metal"
  2190. {
  2191.     "pitch"        "90,124"
  2192.     "volume"    "0.7"
  2193.     "soundlevel"        "SNDLVL_NORM"
  2194.     "channel"    "CHAN_STATIC"
  2195.     "rndwave"
  2196.     {
  2197.         "wave" "physics/metal/metal_box_impact_hard1.wav"
  2198.         "wave" "physics/metal/metal_box_impact_hard2.wav"
  2199.         "wave" "physics/metal/metal_box_impact_hard3.wav"
  2200.     }
  2201. }
  2202.  
  2203. "Bounce.Flesh"
  2204. {
  2205.     "pitch"        "90,124"
  2206.     "volume"    "0.6"
  2207.     "soundlevel"        "SNDLVL_NORM"
  2208.     "channel"    "CHAN_STATIC"
  2209.     "rndwave"
  2210.     {
  2211.         "wave"    "physics/flesh/flesh_squishy_impact_hard1.wav"
  2212.         "wave"    "physics/flesh/flesh_squishy_impact_hard2.wav"
  2213.         "wave"    "physics/flesh/flesh_squishy_impact_hard3.wav"
  2214.         "wave"    "physics/flesh/flesh_squishy_impact_hard4.wav"    
  2215.     }
  2216. }
  2217.  
  2218. "Bounce.Wood"
  2219. {
  2220.     "pitch"        "90,124"
  2221.     "volume"    "0.7"
  2222.     "soundlevel"        "SNDLVL_NORM"
  2223.     "channel"    "CHAN_STATIC"
  2224.     "rndwave"
  2225.     {
  2226.         "wave" "physics/wood/wood_plank_impact_hard1.wav"
  2227.         "wave" "physics/wood/wood_plank_impact_hard2.wav"
  2228.         "wave" "physics/wood/wood_plank_impact_hard3.wav"
  2229.     }
  2230. }
  2231.  
  2232. "Bounce.Shrapnel"
  2233. {
  2234.     "pitch"        "90,124"
  2235.     "volume"    "0.7"
  2236.     "soundlevel"        "SNDLVL_NORM"
  2237.     "channel"    "CHAN_STATIC"
  2238.     "rndwave"
  2239.     {
  2240.         "wave" "weapons/fx/rics/ric1.wav"
  2241.         "wave" "weapons/fx/rics/ric2.wav"
  2242.         "wave" "weapons/fx/rics/ric3.wav"
  2243.         "wave" "weapons/fx/rics/ric4.wav"
  2244.         "wave" "weapons/fx/rics/ric5.wav"
  2245.     }
  2246. }
  2247.  
  2248. "Bounce.ShotgunShell"
  2249. {
  2250.     "pitch"        "PITCH_NORM"
  2251.     "volume"    "0.5"
  2252.     "soundlevel"        "SNDLVL_NORM"
  2253.     "channel"    "CHAN_STATIC"
  2254.     "rndwave"
  2255.     {
  2256.         "wave" "weapons/fx/tink/shotgun_shell1.wav"
  2257.         "wave" "weapons/fx/tink/shotgun_shell2.wav"
  2258.         "wave" "weapons/fx/tink/shotgun_shell3.wav"
  2259.     }
  2260. }
  2261.  
  2262. "Bounce.Shell"
  2263. {
  2264.     "pitch"        "PITCH_NORM"
  2265.     "volume"    "0.5"
  2266.     "soundlevel"        "SNDLVL_NORM"
  2267.     "channel"    "CHAN_STATIC"
  2268.     "rndwave"
  2269.     {
  2270.         "wave" "player/pl_shell1.wav"
  2271.         "wave" "player/pl_shell2.wav"
  2272.         "wave" "player/pl_shell3.wav"
  2273.     }
  2274. }
  2275.  
  2276. "Bounce.Concrete"
  2277. {
  2278.     "pitch"        "90,124"
  2279.     "volume"    "0.7"
  2280.     "soundlevel"        "SNDLVL_NORM"
  2281.     "channel"    "CHAN_STATIC"
  2282.     "rndwave"
  2283.     {
  2284.         "wave"    "physics/concrete/concrete_break2.wav"    
  2285.     }
  2286. }
  2287.  
  2288. "ItemSoda.Bounce"
  2289. {
  2290.     "channel"    "CHAN_WEAPON"
  2291.     "volume"    "0.5"
  2292.     "soundlevel"  "SNDLVL_75dB"
  2293.  
  2294.     "wave"    "physics/metal/metal_popcan_impact_hard1.wav"
  2295.     "wave"    "physics/metal/metal_popcan_impact_hard2.wav"
  2296.     "wave"    "physics/metal/metal_popcan_impact_hard3.wav"
  2297. }
  2298.  
  2299. // cardboard material - full physics implementation
  2300.  
  2301. "Cardboard.StepLeft"
  2302. {
  2303.     "soundlevel"        "SNDLVL_75dB"
  2304.     "pitch"            "PITCH_NORM"
  2305.     "volume"            "0.5"
  2306.     "rndwave"
  2307.     {
  2308.         "wave"        "physics/cardboard/cardboard_box_impact_soft1.wav"
  2309.         "wave"        "physics/cardboard/cardboard_box_impact_soft2.wav"
  2310.     }
  2311. }
  2312.  
  2313. "Cardboard.StepRight"
  2314. {
  2315.     "soundlevel"        "SNDLVL_75dB"
  2316.     "pitch"            "PITCH_NORM"
  2317.     "volume"            "0.5"
  2318.     "rndwave"
  2319.     {
  2320.         "wave"        "physics/cardboard/cardboard_box_impact_soft3.wav"
  2321.         "wave"        "physics/cardboard/cardboard_box_impact_soft4.wav"
  2322.     }
  2323. }
  2324.  
  2325. "Cardboard.ImpactSoft"
  2326. {
  2327.     "channel"        "CHAN_BODY"
  2328.     "soundlevel"    "SNDLVL_75dB"
  2329.     "pitch"        "PITCH_NORM"
  2330.     "volume"    "0.6"
  2331.     "rndwave"
  2332.     {
  2333.         "wave" "physics/cardboard/cardboard_box_impact_soft1.wav"
  2334.         "wave" "physics/cardboard/cardboard_box_impact_soft2.wav"
  2335.         "wave" "physics/cardboard/cardboard_box_impact_soft3.wav"
  2336.         "wave" "physics/cardboard/cardboard_box_impact_soft4.wav"
  2337.         "wave" "physics/cardboard/cardboard_box_impact_soft5.wav"
  2338.         "wave" "physics/cardboard/cardboard_box_impact_soft6.wav"
  2339.         "wave" "physics/cardboard/cardboard_box_impact_soft7.wav"
  2340.     }
  2341. }
  2342.  
  2343. "Cardboard.ImpactHard"
  2344. {
  2345.     "channel"        "CHAN_BODY"
  2346.     "soundlevel"    "SNDLVL_75dB"
  2347.     "pitch"        "PITCH_NORM"
  2348.     "volume"    "0.8"
  2349.     "rndwave"
  2350.     {
  2351.         "wave" "physics/cardboard/cardboard_box_impact_hard1.wav"
  2352.         "wave" "physics/cardboard/cardboard_box_impact_hard2.wav"
  2353.         "wave" "physics/cardboard/cardboard_box_impact_hard3.wav"
  2354.         "wave" "physics/cardboard/cardboard_box_impact_hard4.wav"
  2355.         "wave" "physics/cardboard/cardboard_box_impact_hard5.wav"
  2356.         "wave" "physics/cardboard/cardboard_box_impact_hard6.wav"
  2357.         "wave" "physics/cardboard/cardboard_box_impact_hard7.wav"
  2358.     }
  2359. }
  2360.  
  2361. "Cardboard.BulletImpact"
  2362. {
  2363.     "channel"        "CHAN_BODY"
  2364.     "soundlevel"    "SNDLVL_90dB"
  2365.     "pitch"        "PITCH_NORM"
  2366.     "volume"    "1.0"
  2367.     "rndwave"
  2368.     {
  2369.         "wave" "physics/cardboard/cardboard_box_impact_bullet1.wav"
  2370.         "wave" "physics/cardboard/cardboard_box_impact_bullet2.wav"
  2371.         "wave" "physics/cardboard/cardboard_box_impact_bullet3.wav"
  2372.         "wave" "physics/cardboard/cardboard_box_impact_bullet4.wav"
  2373.         "wave" "physics/cardboard/cardboard_box_impact_bullet5.wav"
  2374.         
  2375.     }
  2376. }
  2377.  
  2378. "Cardboard.Strain"
  2379. {
  2380.     "channel"        "CHAN_BODY"
  2381.     "soundlevel"    "SNDLVL_75dB"
  2382.     "pitch"        "PITCH_NORM"
  2383.     "volume"    "0.8"
  2384.     "rndwave"
  2385.     {
  2386.         "wave" "physics/cardboard/cardboard_box_strain1.wav"
  2387.         "wave" "physics/cardboard/cardboard_box_strain2.wav"
  2388.         "wave" "physics/cardboard/cardboard_box_strain3.wav"
  2389.     }
  2390. }
  2391.  
  2392. "Cardboard.Break"
  2393. {
  2394.     "channel"        "CHAN_BODY"
  2395.     "soundlevel"    "SNDLVL_75dB"
  2396.     "pitch"        "PITCH_NORM"
  2397.     "volume"    "0.8"
  2398.     "rndwave"
  2399.     {
  2400.         "wave" "physics/cardboard/cardboard_box_break1.wav"
  2401.         "wave" "physics/cardboard/cardboard_box_break2.wav"
  2402.         "wave" "physics/cardboard/cardboard_box_break3.wav"
  2403.     }
  2404. }
  2405.  
  2406. "Cardboard.Shake"
  2407. {
  2408.     "channel"        "CHAN_BODY"
  2409.     "soundlevel"    "SNDLVL_75dB"
  2410.     "pitch"        "PITCH_NORM"
  2411.     "volume"    "0.6"
  2412.     "rndwave"
  2413.     {
  2414.         "wave" "physics/cardboard/cardboard_box_shake1.wav"
  2415.         "wave" "physics/cardboard/cardboard_box_shake2.wav"
  2416.         "wave" "physics/cardboard/cardboard_box_shake3.wav"
  2417.     }
  2418. }
  2419.  
  2420. "Cardboard.ScrapeSmooth"
  2421. {
  2422.     "channel"        "CHAN_BODY"
  2423.     "soundlevel"    "SNDLVL_75dB"
  2424.     "pitch"        "96,104"
  2425.     "volume"    "0.55"
  2426.  
  2427.     "wave" "physics/cardboard/cardboard_box_scrape_smooth_loop1.wav"
  2428. }
  2429.  
  2430. "Cardboard.ScrapeRough"
  2431. {
  2432.     "channel"        "CHAN_BODY"
  2433.     "soundlevel"    "SNDLVL_75dB"
  2434.     "pitch"        "96,104"
  2435.     "volume"    "0.35"
  2436.  
  2437.     "wave" "physics/cardboard/cardboard_box_scrape_rough_loop1.wav"
  2438. }
  2439.  
  2440. // plastic barrel material - full physics implementation
  2441.  
  2442. "Plastic_Barrel.StepLeft"
  2443. {
  2444.     "soundlevel"        "SNDLVL_75dB"
  2445.     "pitch"            "PITCH_NORM"
  2446.     "volume"            "0.5"
  2447.     "rndwave"
  2448.     {
  2449.         "wave"        "physics/plastic/plastic_barrel_impact_soft1.wav"
  2450.         "wave"        "physics/plastic/plastic_barrel_impact_soft2.wav"
  2451.     }
  2452. }
  2453.  
  2454. "Plastic_Barrel.StepRight"
  2455. {
  2456.     "soundlevel"        "SNDLVL_75dB"
  2457.     "pitch"            "PITCH_NORM"
  2458.     "volume"            "0.5"
  2459.     "rndwave"
  2460.     {
  2461.         "wave"        "physics/plastic/plastic_barrel_impact_soft3.wav"
  2462.         "wave"        "physics/plastic/plastic_barrel_impact_soft4.wav"
  2463.     }
  2464. }
  2465.  
  2466. "Plastic_Barrel.ImpactSoft"
  2467. {
  2468.     "channel"        "CHAN_BODY"
  2469.     "soundlevel"    "SNDLVL_75dB"
  2470.     "pitch"        "96,104"
  2471.     "volume"    "0.6"
  2472.     "rndwave"
  2473.     {
  2474.         "wave" "physics/plastic/plastic_barrel_impact_soft1.wav"
  2475.         "wave" "physics/plastic/plastic_barrel_impact_soft2.wav"
  2476.         "wave" "physics/plastic/plastic_barrel_impact_soft3.wav"
  2477.         "wave" "physics/plastic/plastic_barrel_impact_soft4.wav"
  2478.         "wave" "physics/plastic/plastic_barrel_impact_soft5.wav"
  2479.         "wave" "physics/plastic/plastic_barrel_impact_soft6.wav"
  2480.     }
  2481. }
  2482.  
  2483. "Plastic_Barrel.ImpactHard"
  2484. {
  2485.     "channel"        "CHAN_BODY"
  2486.     "soundlevel"    "SNDLVL_75dB"
  2487.     "pitch"        "96,104"
  2488.     "volume"    "0.8"
  2489.     "rndwave"
  2490.     {
  2491.         "wave" "physics/plastic/plastic_barrel_impact_hard1.wav"
  2492.         "wave" "physics/plastic/plastic_barrel_impact_hard2.wav"
  2493.         "wave" "physics/plastic/plastic_barrel_impact_hard3.wav"
  2494.         "wave" "physics/plastic/plastic_barrel_impact_hard4.wav"
  2495.     }
  2496. }
  2497.  
  2498. "Plastic_Barrel.BulletImpact"
  2499. {
  2500.     "channel"        "CHAN_BODY"
  2501.     "soundlevel"    "SNDLVL_90dB"
  2502.     "pitch"        "96,104"
  2503.     "volume"    "1.0"
  2504.     "rndwave"
  2505.     {
  2506.         "wave" "physics/plastic/plastic_barrel_impact_bullet1.wav"
  2507.         "wave" "physics/plastic/plastic_barrel_impact_bullet2.wav"
  2508.         "wave" "physics/plastic/plastic_barrel_impact_bullet3.wav"
  2509.         
  2510.     }
  2511. }
  2512.  
  2513. "Plastic_Barrel.Strain"
  2514. {
  2515.     "channel"        "CHAN_BODY"
  2516.     "soundlevel"    "SNDLVL_75dB"
  2517.     "pitch"        "PITCH_NORM"
  2518.     "volume"    "0.8"
  2519.     "rndwave"
  2520.     {
  2521.         "wave" "physics/plastic/plastic_barrel_strain1.wav"
  2522.         "wave" "physics/plastic/plastic_barrel_strain2.wav"
  2523.         "wave" "physics/plastic/plastic_barrel_strain3.wav"
  2524.     }
  2525. }
  2526.  
  2527. "Plastic_Barrel.Break"
  2528. {
  2529.     "channel"        "CHAN_BODY"
  2530.     "soundlevel"    "SNDLVL_75dB"
  2531.     "pitch"        "96,104"
  2532.     "volume"    "1.0"
  2533.     "rndwave"
  2534.     {
  2535.         "wave" "physics/plastic/plastic_barrel_break1.wav"
  2536.         "wave" "physics/plastic/plastic_barrel_break2.wav"
  2537.     }
  2538. }
  2539.  
  2540.  
  2541. "Plastic_Barrel.ScrapeSmooth"
  2542. {
  2543.     "channel"        "CHAN_BODY"
  2544.     "soundlevel"    "SNDLVL_75dB"
  2545.     "pitch"        "96,104"
  2546.     "volume"    "0.55"
  2547.  
  2548.     "wave" "physics/plastic/plastic_barrel_scrape_smooth_loop1.wav"
  2549. }
  2550.  
  2551. "Plastic_Barrel.ScrapeRough"
  2552. {
  2553.     "channel"        "CHAN_BODY"
  2554.     "soundlevel"    "SNDLVL_75dB"
  2555.     "pitch"        "96,104"
  2556.     "volume"    "0.35"
  2557.  
  2558.     "wave" "physics/plastic/plastic_barrel_scrape_rough_loop1.wav"
  2559. }
  2560.  
  2561. "Plastic_Barrel.Roll"
  2562. {
  2563.     "channel"        "CHAN_BODY"
  2564.     "soundlevel"    "SNDLVL_75dB"
  2565.     "pitch"        "PITCH_NORM"
  2566.     "volume"    "0.4"
  2567.  
  2568.     "wave" "physics/plastic/plastic_barrel_roll_loop1.wav"
  2569. }
  2570.  
  2571.  
  2572. // plastic box material - full physics implementation
  2573.  
  2574. "Plastic_Box.StepLeft"
  2575. {
  2576.     "soundlevel"        "SNDLVL_75dB"
  2577.     "pitch"            "PITCH_NORM"
  2578.     "volume"            "0.3"
  2579.     "rndwave"
  2580.     {
  2581.         "wave"        "physics/plastic/plastic_box_impact_soft1.wav"
  2582.         "wave"        "physics/plastic/plastic_box_impact_soft2.wav"
  2583.     }
  2584. }
  2585.  
  2586. "Plastic_Box.StepRight"
  2587. {
  2588.     "soundlevel"        "SNDLVL_75dB"
  2589.     "pitch"            "PITCH_NORM"
  2590.     "volume"            "0.3"
  2591.     "rndwave"
  2592.     {
  2593.         "wave"        "physics/plastic/plastic_box_impact_soft3.wav"
  2594.         "wave"        "physics/plastic/plastic_box_impact_soft4.wav"
  2595.     }
  2596. }
  2597.  
  2598. "Plastic_Box.ImpactSoft"
  2599. {
  2600.     "channel"        "CHAN_BODY"
  2601.     "soundlevel"    "SNDLVL_75dB"
  2602.     "pitch"        "96,104"
  2603.     "volume"    "0.6"
  2604.     "rndwave"
  2605.     {
  2606.         "wave" "physics/plastic/plastic_box_impact_soft1.wav"
  2607.         "wave" "physics/plastic/plastic_box_impact_soft2.wav"
  2608.         "wave" "physics/plastic/plastic_box_impact_soft3.wav"
  2609.         "wave" "physics/plastic/plastic_box_impact_soft4.wav"
  2610.     }
  2611. }
  2612.  
  2613. "Plastic_Box.ImpactHard"
  2614. {
  2615.     "channel"        "CHAN_BODY"
  2616.     "soundlevel"    "SNDLVL_75dB"
  2617.     "pitch"        "96,104"
  2618.     "volume"    "0.8"
  2619.     "rndwave"
  2620.     {
  2621.         "wave" "physics/plastic/plastic_box_impact_hard1.wav"
  2622.         "wave" "physics/plastic/plastic_box_impact_hard2.wav"
  2623.         "wave" "physics/plastic/plastic_box_impact_hard3.wav"
  2624.         "wave" "physics/plastic/plastic_box_impact_hard4.wav"
  2625.     }
  2626. }
  2627.  
  2628. "Plastic_Box.BulletImpact"
  2629. {
  2630.     "channel"        "CHAN_BODY"
  2631.     "soundlevel"    "SNDLVL_90dB"
  2632.     "pitch"        "96,104"
  2633.     "volume"    "1.0"
  2634.     "rndwave"
  2635.     {
  2636.         "wave" "physics/plastic/plastic_box_impact_bullet1.wav"
  2637.         "wave" "physics/plastic/plastic_box_impact_bullet2.wav"
  2638.         "wave" "physics/plastic/plastic_box_impact_bullet3.wav"
  2639.         "wave" "physics/plastic/plastic_box_impact_bullet4.wav"
  2640.         "wave" "physics/plastic/plastic_box_impact_bullet5.wav"    
  2641.     }
  2642. }
  2643.  
  2644. "Plastic_Box.Strain"
  2645. {
  2646.     "channel"        "CHAN_BODY"
  2647.     "soundlevel"    "SNDLVL_75dB"
  2648.     "pitch"        "PITCH_NORM"
  2649.     "volume"    "0.8"
  2650.     "rndwave"
  2651.     {
  2652.         "wave" "physics/plastic/plastic_box_strain1.wav"
  2653.         "wave" "physics/plastic/plastic_box_strain2.wav"
  2654.         "wave" "physics/plastic/plastic_box_strain3.wav"
  2655.     }
  2656. }
  2657.  
  2658. "Plastic_Box.Break"
  2659. {
  2660.     "channel"        "CHAN_BODY"
  2661.     "soundlevel"    "SNDLVL_75dB"
  2662.     "pitch"        "96,104"
  2663.     "volume"    "1.0"
  2664.     "rndwave"
  2665.     {
  2666.         "wave" "physics/plastic/plastic_box_break1.wav"
  2667.         "wave" "physics/plastic/plastic_box_break2.wav"
  2668.     }
  2669. }
  2670.  
  2671.  
  2672. "Plastic_Box.ScrapeSmooth"
  2673. {
  2674.     "channel"        "CHAN_BODY"
  2675.     "soundlevel"    "SNDLVL_75dB"
  2676.     "pitch"        "96,104"
  2677.     "volume"    "0.55"
  2678.  
  2679.     "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav"
  2680. }
  2681.  
  2682. "Plastic_Box.ScrapeRough"
  2683. {
  2684.     "channel"        "CHAN_BODY"
  2685.     "soundlevel"    "SNDLVL_75dB"
  2686.     "pitch"        "96,104"
  2687.     "volume"    "0.35"
  2688.  
  2689.     "wave" "physics/plastic/plastic_box_scrape_rough_loop1.wav"
  2690. }
  2691.  
  2692.  
  2693.  
  2694. // rubber matt & rubber tire material 
  2695.  
  2696. "Rubber.StepLeft"
  2697. {
  2698.     "soundlevel"        "SNDLVL_75dB"
  2699.     "pitch"            "98,102"
  2700.     "volume"            "0.2"
  2701.     "wave"        "physics/rubber/rubber_tire_impact_soft1.wav"
  2702. }
  2703.  
  2704. "Rubber.StepRight"
  2705. {
  2706.     "soundlevel"        "SNDLVL_75dB"
  2707.     "pitch"            "98,102"
  2708.     "volume"        "0.2"
  2709.     "wave"        "physics/rubber/rubber_tire_impact_soft1.wav"
  2710. }
  2711.  
  2712. "Rubber.BulletImpact"
  2713. {
  2714.     "channel"        "CHAN_BODY"
  2715.     "soundlevel"    "SNDLVL_90dB"
  2716.     "pitch"        "90,96"
  2717.     "volume"    "0.7"
  2718.     "wave" "physics/rubber/rubber_tire_impact_bullet1.wav"
  2719. }
  2720.  
  2721. "Rubber.ImpactSoft"
  2722. {
  2723.     "channel"        "CHAN_BODY"
  2724.     "soundlevel"    "SNDLVL_75dB"
  2725.     "pitch"        "PITCH_NORM"
  2726.     "volume"    "0.4"
  2727.     "wave" "physics/rubber/rubber_tire_impact_soft1.wav"
  2728. }
  2729.  
  2730. "Rubber.ImpactHard"
  2731. {
  2732.     "channel"        "CHAN_BODY"
  2733.     "soundlevel"    "SNDLVL_75dB"
  2734.     "pitch"        "PITCH_NORM"
  2735.     "volume"    "0.5"
  2736.  
  2737.     "wave" "physics/rubber/rubber_tire_impact_hard3.wav"
  2738. }
  2739.  
  2740. "Rubber_Tire.ImpactSoft"
  2741. {
  2742.     "channel"        "CHAN_BODY"
  2743.     "soundlevel"    "SNDLVL_75dB"
  2744.     "pitch"        "PITCH_NORM"
  2745.     "volume"    "0.6"
  2746.     "rndwave"
  2747.     {
  2748.         "wave" "physics/rubber/rubber_tire_impact_soft1.wav"
  2749.         "wave" "physics/rubber/rubber_tire_impact_soft2.wav"
  2750.         "wave" "physics/rubber/rubber_tire_impact_soft3.wav"
  2751.     }
  2752. }
  2753.  
  2754. "Rubber_Tire.ImpactHard"
  2755. {
  2756.     "channel"        "CHAN_BODY"
  2757.     "soundlevel"    "SNDLVL_75dB"
  2758.     "pitch"        "PITCH_NORM"
  2759.     "volume"    "0.8"
  2760.     "rndwave"
  2761.     {
  2762.         "wave" "physics/rubber/rubber_tire_impact_hard1.wav"
  2763.         "wave" "physics/rubber/rubber_tire_impact_hard2.wav"
  2764.         "wave" "physics/rubber/rubber_tire_impact_hard3.wav"
  2765.     }
  2766. }
  2767.  
  2768. "Rubber_Tire.BulletImpact"
  2769. {
  2770.     "channel"        "CHAN_BODY"
  2771.     "soundlevel"    "SNDLVL_90dB"
  2772.     "pitch"        "96,104"
  2773.     "volume"    "1.0"
  2774.     "rndwave"
  2775.     {
  2776.         "wave" "physics/rubber/rubber_tire_impact_bullet1.wav"
  2777.         "wave" "physics/rubber/rubber_tire_impact_bullet2.wav"
  2778.         "wave" "physics/rubber/rubber_tire_impact_bullet3.wav"
  2779.         
  2780.     }
  2781. }
  2782.  
  2783. "Rubber_Tire.Strain"
  2784. {
  2785.     "channel"        "CHAN_BODY"
  2786.     "soundlevel"    "SNDLVL_75dB"
  2787.     "pitch"        "PITCH_NORM"
  2788.     "volume"    "0.8"
  2789.     "rndwave"
  2790.     {
  2791.         "wave" "physics/rubber/rubber_tire_strain1.wav"
  2792.         "wave" "physics/rubber/rubber_tire_strain2.wav"
  2793.         "wave" "physics/rubber/rubber_tire_strain3.wav"
  2794.     }
  2795. }
  2796.  
  2797. // hard metal grenade
  2798.  
  2799. "Grenade.StepLeft"
  2800. {
  2801.     "soundlevel"        "SNDLVL_75dB"
  2802.     "pitch"            "PITCH_NORM"
  2803.     "volume"            "0.3"
  2804.     "rndwave"
  2805.     {
  2806.         "wave"    "physics/metal/metal_grenade_impact_soft2.wav"
  2807.         "wave"    "physics/metal/metal_grenade_impact_soft3.wav"
  2808.     }
  2809. }
  2810.  
  2811. "Grenade.StepRight"
  2812. {
  2813.     "soundlevel"        "SNDLVL_75dB"
  2814.     "pitch"            "PITCH_NORM"
  2815.     "volume"            "0.3"
  2816.     "rndwave"
  2817.     {
  2818.         "wave"    "physics/metal/metal_grenade_impact_soft1.wav"
  2819.         "wave"    "physics/metal/metal_grenade_impact_soft2.wav"
  2820.     }
  2821. }
  2822.  
  2823. "Grenade.ImpactHard"
  2824. {
  2825.     "soundlevel"        "SNDLVL_75dB"
  2826.     "volume"        "0.6"
  2827.     "pitch"        "98,100"
  2828.     "rndwave"
  2829.     {
  2830.         "wave"    "physics/metal/metal_grenade_impact_hard1.wav"
  2831.         "wave"    "physics/metal/metal_grenade_impact_hard2.wav"
  2832.         "wave"    "physics/metal/metal_grenade_impact_hard3.wav"
  2833.     }
  2834. }
  2835.  
  2836. "Grenade.ImpactSoft"
  2837. {
  2838.     "soundlevel"        "SNDLVL_75dB"
  2839.     "volume"        "0.6"
  2840.     "pitch"        "98,100"
  2841.     "rndwave"
  2842.     {
  2843.         "wave"    "physics/metal/metal_grenade_impact_soft1.wav"
  2844.         "wave"    "physics/metal/metal_grenade_impact_soft2.wav"
  2845.         "wave"    "physics/metal/metal_grenade_impact_soft3.wav"
  2846.     }
  2847. }
  2848.  
  2849. "Grenade.ScrapeRough"
  2850. {
  2851.     "soundlevel"    "SNDLVL_70dB"
  2852.     "volume"        "0.4"
  2853.     "pitch"            "96,104"
  2854.     "wave"            "physics/metal/metal_grenade_scrape_rough_loop1.wav"
  2855. }
  2856.  
  2857. "Grenade.ScrapeSmooth"
  2858. {
  2859.     "soundlevel"    "SNDLVL_70dB"
  2860.     "volume"        "0.3"
  2861.     "pitch"            "96,104"
  2862.     "wave"            "physics/metal/metal_grenade_scrape_smooth_loop1.wav"
  2863. }
  2864.  
  2865. "Grenade.Roll"
  2866. {
  2867.     "soundlevel"    "SNDLVL_75dB"
  2868.     "volume"        "0.4"
  2869.     "pitch"            "PITCH_NORM"
  2870.     "wave"            "physics/metal/metal_grenade_roll_loop1.wav"
  2871. }
  2872.  
  2873. // generic wood
  2874.  
  2875. "Wood.StepLeft"
  2876. {
  2877.     "soundlevel"        "SNDLVL_75dB"
  2878.     "volume"        "1.0"
  2879.     "pitch"            "PITCH_NORM"
  2880.     "rndwave"
  2881.     {
  2882.         "wave"        "player/footsteps/wood1.wav"
  2883.         "wave"        "player/footsteps/wood3.wav"
  2884.     }
  2885. }
  2886.  
  2887. "Wood.StepRight"
  2888. {
  2889.     "soundlevel"        "SNDLVL_75dB"
  2890.     "volume"        "1.0"
  2891.     "pitch"            "PITCH_NORM"
  2892.     "rndwave"
  2893.     {
  2894.         "wave"        "player/footsteps/wood2.wav"
  2895.         "wave"        "player/footsteps/wood4.wav"
  2896.     }
  2897. }
  2898.  
  2899. "Wood.BulletImpact"
  2900. {
  2901.     "soundlevel"        "SNDLVL_75dB"
  2902.     "volume"        "0.7"
  2903.     "pitch"            "PITCH_NORM"
  2904.     "rndwave"
  2905.     {
  2906.         "wave"    "physics/wood/wood_solid_impact_bullet1.wav"
  2907.         "wave"    "physics/wood/wood_solid_impact_bullet2.wav"
  2908.         "wave"    "physics/wood/wood_solid_impact_bullet3.wav"
  2909.         "wave"    "physics/wood/wood_solid_impact_bullet4.wav"
  2910.         "wave"    "physics/wood/wood_solid_impact_bullet5.wav"
  2911.     }
  2912. }
  2913.  
  2914. "Wood.ImpactSoft"
  2915. {
  2916.     "soundlevel"        "SNDLVL_75dB"
  2917.     "volume"        "0.6"
  2918.     "pitch"        "PITCH_NORM"
  2919.     "rndwave"
  2920.     {
  2921.         "wave"    "physics/wood/wood_plank_impact_soft1.wav"
  2922.         "wave"    "physics/wood/wood_box_impact_soft1.wav"
  2923.         "wave"    "physics/wood/wood_solid_impact_soft2.wav"
  2924.     }
  2925. }
  2926.  
  2927.  
  2928. "Wood.ImpactHard"
  2929. {
  2930.     "soundlevel"        "SNDLVL_75dB"
  2931.     "volume"        "0.6"
  2932.     "pitch"        "96,104"
  2933.  
  2934.     "rndwave"
  2935.     {
  2936.         "wave"    "physics/wood/wood_box_impact_hard1.wav"
  2937.         "wave"    "physics/wood/wood_box_impact_hard2.wav"
  2938.         "wave"    "physics/wood/wood_box_impact_hard3.wav"
  2939.     }
  2940. }
  2941.  
  2942. "Wood.ScrapeRough"
  2943. {
  2944.     "soundlevel"    "SNDLVL_70dB"
  2945.     "volume"        "0.5"
  2946.     "pitch"        "96,104"
  2947.     "wave"        "physics/wood/wood_solid_scrape_rough_loop1.wav"
  2948. }
  2949.  
  2950. "Wood.ScrapeSmooth"
  2951. {
  2952.     "soundlevel"        "SNDLVL_70dB"
  2953.     "volume"        "0.5"
  2954.     "pitch"        "96,104"
  2955.     "wave"        "physics/wood/wood_plank_scrape_smooth_loop1.wav"
  2956. }
  2957.  
  2958. "Wood.Break"
  2959. {
  2960.     "soundlevel"        "SNDLVL_85dB"
  2961.     "volume"        "0.8"
  2962.     "pitch"        "98,100"
  2963.     "rndwave"
  2964.     {
  2965.         "wave"    "physics/wood/wood_plank_break2.wav"
  2966.         "wave"    "physics/wood/wood_plank_break3.wav"
  2967.         "wave"    "physics/wood/wood_plank_break4.wav"
  2968.     }
  2969. }
  2970.  
  2971. "Wood.Strain"
  2972. {
  2973.     "soundlevel"        "SNDLVL_85dB"
  2974.     "volume"        "0.6"
  2975.     "pitch"        "98,100"
  2976.     "rndwave"
  2977.     {
  2978.         "wave"    "physics/wood/wood_strain5.wav"
  2979.         "wave"    "physics/wood/wood_strain6.wav"
  2980.         "wave"    "physics/wood/wood_strain7.wav"
  2981.         "wave"    "physics/wood/wood_strain8.wav"
  2982.     }
  2983. }
  2984.  
  2985.  
  2986. // wood box - small crate
  2987.  
  2988. "Wood_Box.StepLeft"
  2989. {
  2990.     "soundlevel"        "SNDLVL_75dB"
  2991.     "volume"        "1.0"
  2992.     "pitch"            "PITCH_NORM"
  2993.     "rndwave"
  2994.     {
  2995.         "wave"        "physics/wood/wood_box_footstep1.wav"
  2996.         "wave"        "physics/wood/wood_box_footstep2.wav"
  2997.     }
  2998. }
  2999.  
  3000. "Wood_Box.StepRight"
  3001. {
  3002.     "soundlevel"        "SNDLVL_75dB"
  3003.     "volume"        "1.0"
  3004.     "pitch"            "PITCH_NORM"
  3005.     "rndwave"
  3006.     {
  3007.         "wave"        "physics/wood/wood_box_footstep3.wav"
  3008.         "wave"        "physics/wood/wood_box_footstep4.wav"
  3009.     }
  3010. }
  3011.  
  3012. "Wood_Box.BulletImpact"
  3013. {
  3014.     "soundlevel"        "SNDLVL_75dB"
  3015.     "volume"        "0.7"
  3016.     "pitch"            "PITCH_NORM"
  3017.     "rndwave"
  3018.     {
  3019.         "wave"    "physics/wood/wood_box_impact_bullet1.wav"
  3020.         "wave"    "physics/wood/wood_box_impact_bullet2.wav"
  3021.         "wave"    "physics/wood/wood_box_impact_bullet3.wav"
  3022.         "wave"    "physics/wood/wood_box_impact_bullet4.wav"
  3023.     }
  3024. }
  3025.  
  3026. "Wood_Box.ImpactSoft"
  3027. {
  3028.     "soundlevel"        "SNDLVL_75dB"
  3029.     "volume"        "0.6"
  3030.     "pitch"        "98,100"
  3031.     "rndwave"
  3032.     {
  3033.         "wave"    "physics/wood/wood_box_impact_soft1.wav"
  3034.         "wave"    "physics/wood/wood_box_impact_soft2.wav"
  3035.         "wave"    "physics/wood/wood_box_impact_soft3.wav"
  3036.     }
  3037. }
  3038.  
  3039.  
  3040. "Wood_Box.ImpactHard"
  3041. {
  3042.     "soundlevel"        "SNDLVL_75dB"
  3043.     "volume"        "0.6"
  3044.     "pitch"        "98,100"
  3045.     "rndwave"
  3046.     {
  3047.         "wave"    "physics/wood/wood_box_impact_hard4.wav"
  3048.         "wave"    "physics/wood/wood_box_impact_hard5.wav"
  3049.         "wave"    "physics/wood/wood_box_impact_hard6.wav"
  3050.     }
  3051. }
  3052.  
  3053. "Wood_Box.ScrapeRough"
  3054. {
  3055.     "soundlevel"    "SNDLVL_70dB"
  3056.     "volume"        "0.5"
  3057.     "pitch"        "96,104"
  3058.     "wave"        "physics/wood/wood_box_scrape_rough_loop1.wav"
  3059. }
  3060.  
  3061. "Wood_Box.ScrapeSmooth"
  3062. {
  3063.     "soundlevel"        "SNDLVL_70dB"
  3064.     "volume"        "0.5"
  3065.     "pitch"        "96,104"
  3066.     "wave"        "physics/wood/wood_box_scrape_smooth_loop1.wav"
  3067. }
  3068.  
  3069. "Wood_Box.Break"
  3070. {
  3071.     "soundlevel"        "SNDLVL_85dB"
  3072.     "volume"        "0.8"
  3073.     "pitch"        "98,100"
  3074.     "rndwave"
  3075.     {
  3076.         "wave"    "physics/wood/wood_box_break1.wav"
  3077.         "wave"    "physics/wood/wood_box_break2.wav"
  3078.     }
  3079. }
  3080.  
  3081. "Wood_Box.Strain"
  3082. {
  3083.     "soundlevel"        "SNDLVL_85dB"
  3084.     "volume"        "0.6"
  3085.     "pitch"        "98,100"
  3086.     "rndwave"
  3087.     {
  3088.         "wave"    "physics/wood/wood_strain1.wav"
  3089.         "wave"    "physics/wood/wood_strain6.wav"
  3090.         "wave"    "physics/wood/wood_strain7.wav"
  3091.     }
  3092. }
  3093.  
  3094. // wood crate - large crate
  3095.  
  3096. "Wood_Crate.StepLeft"
  3097. {
  3098.     "soundlevel"        "SNDLVL_75dB"
  3099.     "volume"        "1.0"
  3100.     "pitch"            "PITCH_NORM"
  3101.     "rndwave"
  3102.     {
  3103.         "wave"        "physics/wood/wood_box_footstep1.wav"
  3104.         "wave"        "physics/wood/wood_box_footstep2.wav"
  3105.     }
  3106. }
  3107.  
  3108. "Wood_Crate.StepRight"
  3109. {
  3110.     "soundlevel"        "SNDLVL_75dB"
  3111.     "volume"        "1.0"
  3112.     "pitch"            "PITCH_NORM"
  3113.     "rndwave"
  3114.     {
  3115.         "wave"        "physics/wood/wood_box_footstep3.wav"
  3116.         "wave"        "physics/wood/wood_box_footstep4.wav"
  3117.     }
  3118. }
  3119.  
  3120.  
  3121. "Wood_Crate.ImpactSoft"
  3122. {
  3123.     "soundlevel"        "SNDLVL_75dB"
  3124.     "volume"        "0.6"
  3125.     "pitch"        "98,100"
  3126.     "rndwave"
  3127.     {
  3128.         "wave"    "physics/wood/wood_crate_impact_soft1.wav"
  3129.         "wave"    "physics/wood/wood_crate_impact_soft2.wav"
  3130.         "wave"    "physics/wood/wood_crate_impact_soft3.wav"
  3131.     }
  3132. }
  3133.  
  3134. "Wood_Crate.ImpactHard"
  3135. {
  3136.     "soundlevel"        "SNDLVL_75dB"
  3137.     "volume"        "0.6"
  3138.     "pitch"        "98,100"
  3139.     "rndwave"
  3140.     {
  3141.         "wave"    "physics/wood/wood_crate_impact_hard4.wav"
  3142.         "wave"    "physics/wood/wood_crate_impact_hard5.wav"
  3143.         "wave"    "physics/wood/wood_panel_impact_hard1.wav"
  3144.     }
  3145. }
  3146.  
  3147. "Wood_Crate.ScrapeRough"
  3148. {
  3149.     "soundlevel"    "SNDLVL_70dB"
  3150.     "volume"        "0.5"
  3151.     "pitch"        "96,104"
  3152.     "wave"        "physics/wood/wood_crate_scrape_rough_loop1.wav"
  3153. }
  3154.  
  3155. "Wood_Crate.ScrapeSmooth"
  3156. {
  3157.     "soundlevel"        "SNDLVL_70dB"
  3158.     "volume"        "0.5"
  3159.     "pitch"        "96,104"
  3160.     "wave"        "physics/wood/wood_box_scrape_smooth_loop1.wav"
  3161. }
  3162.  
  3163. "Wood_Crate.Break"
  3164. {
  3165.     "soundlevel"        "SNDLVL_85dB"
  3166.     "volume"        "0.8"
  3167.     "pitch"        "98,100"
  3168.     "rndwave"
  3169.     {
  3170.         "wave"    "physics/wood/wood_crate_break1.wav"
  3171.         "wave"    "physics/wood/wood_crate_break2.wav"
  3172.         "wave"    "physics/wood/wood_crate_break3.wav"
  3173.         "wave"    "physics/wood/wood_crate_break4.wav"
  3174.         "wave"    "physics/wood/wood_crate_break5.wav"
  3175.     }
  3176. }
  3177.  
  3178. "Wood_Crate.Strain"
  3179. {
  3180.     "soundlevel"        "SNDLVL_85dB"
  3181.     "volume"        "0.6"
  3182.     "pitch"        "94,98"
  3183.     "rndwave"
  3184.     {
  3185.         "wave"    "physics/wood/wood_strain3.wav"
  3186.         "wave"    "physics/wood/wood_strain6.wav"
  3187.         "wave"    "physics/wood/wood_strain8.wav"
  3188.     }
  3189. }
  3190.  
  3191. // wood plank
  3192.  
  3193.  
  3194. "Wood_Plank.BulletImpact"
  3195. {
  3196.     "soundlevel"        "SNDLVL_75dB"
  3197.     "volume"        "0.7"
  3198.     "pitch"            "PITCH_NORM"
  3199.     "rndwave"
  3200.     {
  3201.         "wave"    "physics/wood/wood_box_impact_bullet1.wav"
  3202.         "wave"    "physics/wood/wood_box_impact_bullet2.wav"
  3203.         "wave"    "physics/wood/wood_box_impact_bullet3.wav"
  3204.         "wave"    "physics/wood/wood_box_impact_bullet4.wav"
  3205.     }
  3206. }
  3207.  
  3208. "Wood_Plank.ImpactSoft"
  3209. {
  3210.     "soundlevel"        "SNDLVL_75dB"
  3211.     "volume"        "0.6"
  3212.     "pitch"        "98,100"
  3213.     "rndwave"
  3214.     {
  3215.         "wave"    "physics/wood/wood_plank_impact_soft1.wav"
  3216.         "wave"    "physics/wood/wood_plank_impact_soft2.wav"
  3217.         "wave"    "physics/wood/wood_plank_impact_soft3.wav"
  3218.     }
  3219. }
  3220.  
  3221.  
  3222. "Wood_Plank.ImpactHard"
  3223. {
  3224.     "soundlevel"        "SNDLVL_75dB"
  3225.     "volume"        "0.6"
  3226.     "pitch"        "98,100"
  3227.     "rndwave"
  3228.     {
  3229.         "wave"    "physics/wood/wood_plank_impact_hard1.wav"
  3230.         "wave"    "physics/wood/wood_plank_impact_hard2.wav"
  3231.         "wave"    "physics/wood/wood_plank_impact_hard3.wav"
  3232.         "wave"    "physics/wood/wood_plank_impact_hard4.wav"
  3233.         "wave"    "physics/wood/wood_plank_impact_hard5.wav"
  3234.     }
  3235. }
  3236.  
  3237. "Wood_Plank.ScrapeRough"
  3238. {
  3239.     "soundlevel"    "SNDLVL_70dB"
  3240.     "volume"        "0.5"
  3241.     "pitch"        "96,104"
  3242.     "wave"        "physics/wood/wood_plank_scrape_rough_loop1.wav"
  3243. }
  3244.  
  3245. "Wood_Plank.ScrapeSmooth"
  3246. {
  3247.     "soundlevel"        "SNDLVL_70dB"
  3248.     "volume"        "0.5"
  3249.     "pitch"        "96,104"
  3250.     "wave"        "physics/wood/wood_plank_scrape_smooth_loop1.wav"
  3251. }
  3252.  
  3253. "Wood_Plank.Break"
  3254. {
  3255.     "soundlevel"        "SNDLVL_85dB"
  3256.     "volume"        "0.8"
  3257.     "pitch"        "98,100"
  3258.     "rndwave"
  3259.     {
  3260.         "wave"    "physics/wood/wood_plank_break1.wav"
  3261.         "wave"    "physics/wood/wood_plank_break2.wav"
  3262.         "wave"    "physics/wood/wood_plank_break3.wav"
  3263.         "wave"    "physics/wood/wood_plank_break4.wav"
  3264.     }
  3265. }
  3266.  
  3267. "Wood_Plank.Strain"
  3268. {
  3269.     "soundlevel"        "SNDLVL_85dB"
  3270.     "volume"        "0.6"
  3271.     "pitch"        "98,100"
  3272.     "rndwave"
  3273.     {
  3274.         "wave"    "physics/wood/wood_strain1.wav"
  3275.         "wave"    "physics/wood/wood_strain2.wav"
  3276.         "wave"    "physics/wood/wood_strain4.wav"
  3277.         "wave"    "physics/wood/wood_strain7.wav"
  3278.     }
  3279. }
  3280.  
  3281. // wood solid - small 6x6 or larger post
  3282.  
  3283.  
  3284. "Wood_Solid.BulletImpact"
  3285. {
  3286.     "soundlevel"        "SNDLVL_75dB"
  3287.     "volume"        "0.7"
  3288.     "pitch"            "PITCH_NORM"
  3289.     "rndwave"
  3290.     {
  3291.         "wave"    "physics/wood/wood_solid_impact_bullet1.wav"
  3292.         "wave"    "physics/wood/wood_solid_impact_bullet2.wav"
  3293.         "wave"    "physics/wood/wood_solid_impact_bullet3.wav"
  3294.         "wave"    "physics/wood/wood_solid_impact_bullet4.wav"
  3295.         "wave"    "physics/wood/wood_solid_impact_bullet5.wav"
  3296.     }
  3297. }
  3298.  
  3299. "Wood_Solid.ImpactSoft"
  3300. {
  3301.     "soundlevel"        "SNDLVL_75dB"
  3302.     "volume"        "0.6"
  3303.     "pitch"        "98,100"
  3304.     "rndwave"
  3305.     {
  3306.         "wave"    "physics/wood/wood_solid_impact_soft1.wav"
  3307.         "wave"    "physics/wood/wood_solid_impact_soft2.wav"
  3308.         "wave"    "physics/wood/wood_solid_impact_soft3.wav"
  3309.     }
  3310. }
  3311.  
  3312.  
  3313. "Wood_Solid.ImpactHard"
  3314. {
  3315.     "soundlevel"        "SNDLVL_75dB"
  3316.     "volume"        "0.6"
  3317.     "pitch"        "98,100"
  3318.     "rndwave"
  3319.     {
  3320.         "wave"    "physics/wood/wood_solid_impact_hard1.wav"
  3321.         "wave"    "physics/wood/wood_solid_impact_hard2.wav"
  3322.         "wave"    "physics/wood/wood_solid_impact_hard3.wav"
  3323.     }
  3324. }
  3325.  
  3326. "Wood_Solid.ScrapeRough"
  3327. {
  3328.     "soundlevel"    "SNDLVL_70dB"
  3329.     "volume"        "0.5"
  3330.     "pitch"        "96,104"
  3331.     "wave"        "physics/wood/wood_solid_scrape_rough_loop1.wav"
  3332. }
  3333.  
  3334. "Wood_Solid.ScrapeSmooth"
  3335. {
  3336.     "soundlevel"        "SNDLVL_70dB"
  3337.     "volume"        "0.5"
  3338.     "pitch"        "96,104"
  3339.     "wave"        "physics/wood/wood_plank_scrape_smooth_loop1.wav"
  3340. }
  3341.  
  3342. "Wood_Solid.Break"
  3343. {
  3344.     "soundlevel"        "SNDLVL_85dB"
  3345.     "volume"        "0.8"
  3346.     "pitch"        "90,98"
  3347.     "rndwave"
  3348.     {
  3349.         "wave"    "physics/wood/wood_plank_break1.wav"
  3350.         "wave"    "physics/wood/wood_plank_break3.wav"
  3351.     }
  3352. }
  3353.  
  3354. "Wood_Solid.Strain"
  3355. {
  3356.     "soundlevel"        "SNDLVL_85dB"
  3357.     "volume"        "0.6"
  3358.     "pitch"        "90,98"
  3359.     "rndwave"
  3360.     {
  3361.         "wave"    "physics/wood/wood_strain1.wav"
  3362.         "wave"    "physics/wood/wood_strain5.wav"
  3363.         "wave"    "physics/wood/wood_strain8.wav"
  3364.     }
  3365. }
  3366.  
  3367. // wood furniture - chairs, small tables
  3368.  
  3369.  
  3370. "Wood_Furniture.ImpactSoft"
  3371. {
  3372.     "soundlevel"        "SNDLVL_75dB"
  3373.     "volume"        "0.6"
  3374.     "pitch"        "98,100"
  3375.     "rndwave"
  3376.     {
  3377.         "wave"    "physics/wood/wood_furniture_impact_soft1.wav"
  3378.         "wave"    "physics/wood/wood_furniture_impact_soft2.wav"
  3379.         "wave"    "physics/wood/wood_furniture_impact_soft3.wav"
  3380.     }
  3381. }
  3382.  
  3383. "Wood_Furniture.Break"
  3384. {
  3385.     "soundlevel"        "SNDLVL_85dB"
  3386.     "volume"        "0.8"
  3387.     "pitch"        "98,100"
  3388.     "rndwave"
  3389.     {
  3390.         "wave"    "physics/wood/wood_furniture_break1.wav"
  3391.         "wave"    "physics/wood/wood_furniture_break2.wav"
  3392.     }
  3393. }
  3394.  
  3395. "Wood_Furniture.Strain"
  3396. {
  3397.     "soundlevel"        "SNDLVL_85dB"
  3398.     "volume"        "0.6"
  3399.     "pitch"        "100,104"
  3400.     "rndwave"
  3401.     {
  3402.         "wave"    "physics/wood/wood_strain4.wav"
  3403.         "wave"    "physics/wood/wood_strain5.wav"
  3404.         "wave"    "physics/wood/wood_strain6.wav"
  3405.         "wave"    "physics/wood/wood_strain7.wav"
  3406.     }
  3407. }
  3408.  
  3409. // wood panel - plywood panel sheet
  3410.  
  3411. "Wood_Panel.StepLeft"
  3412. {
  3413.     "soundlevel"        "SNDLVL_75dB"
  3414.     "volume"        "1.0"
  3415.     "pitch"            "PITCH_NORM"
  3416.     "rndwave"
  3417.     {
  3418.         "wave"        "player/footsteps/woodpanel1.wav"
  3419.         "wave"        "player/footsteps/woodpanel3.wav"
  3420.     }
  3421. }
  3422.  
  3423. "Wood_Panel.StepRight"
  3424. {
  3425.     "soundlevel"        "SNDLVL_75dB"
  3426.     "volume"        "1.0"
  3427.     "pitch"            "PITCH_NORM"
  3428.     "rndwave"
  3429.     {
  3430.         "wave"        "player/footsteps/woodpanel2.wav"
  3431.         "wave"        "player/footsteps/woodpanel4.wav"
  3432.     }
  3433. }
  3434.  
  3435. "Wood_Panel.BulletImpact"
  3436. {
  3437.     "soundlevel"        "SNDLVL_75dB"
  3438.     "volume"        "0.7"
  3439.     "pitch"            "PITCH_NORM"
  3440.     "rndwave"
  3441.     {
  3442.         "wave"    "physics/wood/wood_box_impact_bullet1.wav"
  3443.         "wave"    "physics/wood/wood_box_impact_bullet2.wav"
  3444.         "wave"    "physics/wood/wood_box_impact_bullet3.wav"
  3445.         "wave"    "physics/wood/wood_box_impact_bullet4.wav"
  3446.     }
  3447. }
  3448.  
  3449. "Wood_Panel.ImpactSoft"
  3450. {
  3451.     "soundlevel"        "SNDLVL_75dB"
  3452.     "volume"        "0.6"
  3453.     "pitch"        "98,100"
  3454.     "rndwave"
  3455.     {
  3456.         "wave"    "physics/wood/wood_box_impact_soft1.wav"
  3457.         "wave"    "physics/wood/wood_crate_impact_soft2.wav"
  3458.         "wave"    "physics/wood/wood_box_impact_soft3.wav"
  3459.     }
  3460. }
  3461.  
  3462.  
  3463. "Wood_Panel.ImpactHard"
  3464. {
  3465.     "soundlevel"        "SNDLVL_75dB"
  3466.     "volume"        "0.6"
  3467.     "pitch"        "98,100"
  3468.     "rndwave"
  3469.     {
  3470.         "wave"    "physics/wood/wood_crate_impact_hard2.wav"
  3471.         "wave"    "physics/wood/wood_crate_impact_hard3.wav"
  3472.         "wave"    "physics/wood/wood_panel_impact_hard1.wav"
  3473.     }
  3474. }
  3475.  
  3476. "Wood_Panel.ScrapeRough"
  3477. {
  3478.     "soundlevel"    "SNDLVL_70dB"
  3479.     "volume"        "0.5"
  3480.     "pitch"        "96,104"
  3481.     "wave"        "physics/wood/wood_box_scrape_rough_loop1.wav"
  3482. }
  3483.  
  3484. "Wood_Panel.ScrapeSmooth"
  3485. {
  3486.     "soundlevel"        "SNDLVL_70dB"
  3487.     "volume"        "0.5"
  3488.     "pitch"        "96,104"
  3489.     "wave"        "physics/wood/wood_box_scrape_smooth_loop1.wav"
  3490. }
  3491.  
  3492. "Wood_Panel.Break"
  3493. {
  3494.     "soundlevel"        "SNDLVL_85dB"
  3495.     "volume"        "0.8"
  3496.     "pitch"        "98,100"
  3497.     "rndwave"
  3498.     {
  3499.         "wave"    "physics/wood/wood_panel_break1.wav"
  3500.         "wave"    "physics/wood/wood_box_break1.wav"
  3501.     }
  3502. }
  3503.  
  3504. "Wood_Panel.Strain"
  3505. {
  3506.     "soundlevel"        "SNDLVL_85dB"
  3507.     "volume"        "0.6"
  3508.     "pitch"        "98,100"
  3509.     "rndwave"
  3510.     {
  3511.         "wave"    "physics/wood/wood_strain1.wav"
  3512.         "wave"    "physics/wood/wood_strain2.wav"
  3513.         "wave"    "physics/wood/wood_strain3.wav"
  3514.         "wave"    "physics/wood/wood_strain4.wav"
  3515.     }
  3516. }
  3517.  
  3518.  
  3519. // metal box - smaller metal box (< 2' width/height/depth)
  3520.  
  3521. "Metal_Box.StepLeft"
  3522. {
  3523.     "soundlevel"        "SNDLVL_75dB"
  3524.     "volume"        "1.0"
  3525.     "pitch"            "PITCH_NORM"
  3526.     "rndwave"
  3527.     {
  3528.         "wave"        "physics/metal/metal_box_footstep1.wav"
  3529.         "wave"        "physics/metal/metal_box_footstep3.wav"
  3530.     }
  3531. }
  3532.  
  3533. "Metal_Box.StepRight"
  3534. {
  3535.     "soundlevel"        "SNDLVL_75dB"
  3536.     "volume"        "1.0"
  3537.     "pitch"            "PITCH_NORM"
  3538.     "rndwave"
  3539.     {
  3540.         "wave"        "physics/metal/metal_box_footstep2.wav"
  3541.         "wave"        "physics/metal/metal_box_footstep4.wav"
  3542.     }
  3543. }
  3544.  
  3545. "Metal_Box.BulletImpact"
  3546. {
  3547.     "soundlevel"        "SNDLVL_75dB"
  3548.     "volume"        "0.7"
  3549.     "pitch"            "PITCH_NORM"
  3550.     "rndwave"
  3551.     {
  3552.         "wave"    "physics/metal/metal_box_impact_bullet1.wav"
  3553.         "wave"    "physics/metal/metal_box_impact_bullet2.wav"
  3554.         "wave"    "physics/metal/metal_box_impact_bullet3.wav"
  3555.     }
  3556. }
  3557.  
  3558. "Metal_Box.ImpactSoft"
  3559. {
  3560.     "soundlevel"        "SNDLVL_75dB"
  3561.     "volume"        "0.6"
  3562.     "pitch"        "98,100"
  3563.     "rndwave"
  3564.     {
  3565.         "wave"    "physics/metal/metal_box_impact_soft1.wav"
  3566.         "wave"    "physics/metal/metal_box_impact_soft2.wav"
  3567.         "wave"    "physics/metal/metal_box_impact_soft3.wav"
  3568.     }
  3569. }
  3570.  
  3571.  
  3572. "Metal_Box.ImpactHard"
  3573. {
  3574.     "soundlevel"        "SNDLVL_75dB"
  3575.     "volume"        "0.6"
  3576.     "pitch"        "98,100"
  3577.     "rndwave"
  3578.     {
  3579.         "wave"    "physics/metal/metal_box_impact_hard1.wav"
  3580.         "wave"    "physics/metal/metal_box_impact_hard2.wav"
  3581.         "wave"    "physics/metal/metal_box_impact_hard3.wav"
  3582.     }
  3583. }
  3584.  
  3585. "Metal_Box.ScrapeRough"
  3586. {
  3587.     "soundlevel"    "SNDLVL_70dB"
  3588.     "volume"        "0.5"
  3589.     "pitch"        "96,104"
  3590.     "wave"        "physics/metal/metal_box_scrape_rough_loop1.wav"
  3591. }
  3592.  
  3593. "Metal_Box.ScrapeSmooth"
  3594. {
  3595.     "soundlevel"        "SNDLVL_70dB"
  3596.     "volume"        "0.5"
  3597.     "pitch"        "96,104"
  3598.     "wave"        "physics/metal/metal_box_scrape_smooth_loop1.wav"
  3599. }
  3600.  
  3601. "Metal_Box.Break"
  3602. {
  3603.     "soundlevel"        "SNDLVL_85dB"
  3604.     "volume"        "0.8"
  3605.     "pitch"        "98,100"
  3606.     "rndwave"
  3607.     {
  3608.         "wave"    "physics/metal/metal_box_break1.wav"
  3609.         "wave"    "physics/metal/metal_box_break2.wav"
  3610.     }
  3611. }
  3612.  
  3613. "Metal_Box.Strain"
  3614. {
  3615.     "soundlevel"        "SNDLVL_85dB"
  3616.     "volume"        "0.6"
  3617.     "pitch"        "98,100"
  3618.     "rndwave"
  3619.     {
  3620.         "wave"    "physics/metal/metal_box_strain1.wav"
  3621.         "wave"    "physics/metal/metal_box_strain2.wav"
  3622.         "wave"    "physics/metal/metal_box_strain3.wav"
  3623.         "wave"    "physics/metal/metal_box_strain4.wav"
  3624.     }
  3625. }
  3626.  
  3627.  
  3628.  
  3629.  
  3630. "Tst11"
  3631. {
  3632.     "soundlevel"        "SNDLVL_75dB"
  3633.     "volume"        "1.0"
  3634.     "pitch"        "100"
  3635.     "wave"    "test/alltypes/sine1116m.wav"
  3636. }
  3637.  
  3638. "Tstpitch11"
  3639. {
  3640.     "soundlevel"        "SNDLVL_75dB"
  3641.     "volume"        "1.0"
  3642.     "pitch"        "101"
  3643.     "wave"    "test/alltypes/sine1116m.wav"
  3644. }
  3645.  
  3646. "Tst22"
  3647. {
  3648.     "soundlevel"        "SNDLVL_75dB"
  3649.     "volume"        "1.0"
  3650.     "pitch"        "100"
  3651.     "wave"    "test/alltypes/sine2216m.wav"
  3652. }
  3653.  
  3654. "Tstpitch22"
  3655. {
  3656.     "soundlevel"        "SNDLVL_75dB"
  3657.     "volume"        "1.0"
  3658.     "pitch"        "101"
  3659.     "wave"    "test/alltypes/sine2216m.wav"
  3660. }
  3661.  
  3662. "Tst44"
  3663. {
  3664.     "soundlevel"        "SNDLVL_75dB"
  3665.     "volume"        "1.0"
  3666.     "pitch"        "100"
  3667.     "wave"    "test/alltypes/sine4416ml.wav"
  3668. }
  3669.  
  3670. "Tstpitch44"
  3671. {
  3672.     "soundlevel"        "SNDLVL_75dB"
  3673.     "volume"        "1.0"
  3674.     "pitch"        "250"
  3675.  
  3676.     "wave"    "test/alltypes/sine4416ml.wav"
  3677. }
  3678.  
  3679. "Tstpitch44l"
  3680. {
  3681.     "soundlevel"        "SNDLVL_75dB"
  3682.     "volume"        "1.0"
  3683.     "pitch"        "98"
  3684.  
  3685.     "wave"    "test/alltypes/sine448sl.wav"
  3686. }
  3687.  
  3688. "Tst448"
  3689. {
  3690.     "soundlevel"        "SNDLVL_75dB"
  3691.     "volume"        "1.0"
  3692.     "pitch"        "100"
  3693.     "wave"    "test/alltypes/sine448m.wav"
  3694. }
  3695.  
  3696. "Tstpitch448"
  3697. {
  3698.     "soundlevel"        "SNDLVL_75dB"
  3699.     "volume"        "1.0"
  3700.     "pitch"        "101"
  3701.     "wave"    "test/alltypes/sine448m.wav"
  3702. }
  3703.  
  3704. "TstMusic"
  3705. {
  3706.     "soundlevel"        "SNDLVL_75dB"
  3707.     "volume"        "1.0"
  3708.     "pitch"        "100"
  3709.     "wave"    "*#music/hl2_song1.mp3"
  3710. }
  3711.  
  3712. "TstPitchMusic"
  3713. {
  3714.     "soundlevel"        "SNDLVL_75dB"
  3715.     "volume"        "1.0"
  3716.     "pitch"        "120"
  3717.     "wave"    "*#music/hl2_song1.mp3"
  3718. }
  3719.  
  3720. "TstPitchMusicl"
  3721. {
  3722.     "soundlevel"        "SNDLVL_75dB"
  3723.     "volume"        "1.0"
  3724.     "pitch"        "98"
  3725.     "wave"    "*#music/hl2_song1.mp3"
  3726. }
  3727.  
  3728. "TstADPCM"
  3729. {
  3730.     "soundlevel"        "SNDLVL_75dB"
  3731.     "volume"        "1.0"
  3732.     "pitch"        "100"
  3733.     "wave"    "test/alltypes/sine4416sadpcm.wav"
  3734. }
  3735.  
  3736. "TstPitchADPCM"
  3737. {
  3738.     "soundlevel"        "SNDLVL_75dB"
  3739.     "volume"        "1.0"
  3740.     "pitch"        "102"
  3741.     "wave"    "test/alltypes/sine2216madpcm.wav"
  3742. }
  3743.  
  3744. "TstPitchADPCMl"
  3745. {
  3746.     "soundlevel"        "SNDLVL_75dB"
  3747.     "volume"        "1.0"
  3748.     "pitch"        "98"
  3749.     "wave"    "test/alltypes/sine2216madpcm.wav"
  3750. }
  3751.  
  3752. // weapon body
  3753.  
  3754. "weapon.StepLeft"
  3755. {
  3756.     "soundlevel"        "SNDLVL_75dB"
  3757.     "volume"        "1.0"
  3758.     "pitch"            "PITCH_NORM"
  3759.     "wave"        "physics/metal/weapon_footstep1.wav"
  3760. }
  3761.  
  3762. "weapon.StepRight"
  3763. {
  3764.     "soundlevel"        "SNDLVL_75dB"
  3765.     "volume"        "1.0"
  3766.     "pitch"            "PITCH_NORM"
  3767.     "wave"        "physics/metal/weapon_footstep2.wav"
  3768.  
  3769. }
  3770.  
  3771. "weapon.ImpactSoft"
  3772. {
  3773.     "soundlevel"        "SNDLVL_75dB"
  3774.     "volume"        "0.6"
  3775.     "pitch"        "98,100"
  3776.     "rndwave"
  3777.     {
  3778.         "wave"    "physics/metal/weapon_impact_soft1.wav"
  3779.         "wave"    "physics/metal/weapon_impact_soft2.wav"
  3780.         "wave"    "physics/metal/weapon_impact_soft3.wav"
  3781.     }
  3782. }
  3783.  
  3784.  
  3785. "weapon.ImpactHard"
  3786. {
  3787.     "soundlevel"        "SNDLVL_75dB"
  3788.     "volume"        "0.6"
  3789.     "pitch"        "98,100"
  3790.     "rndwave"
  3791.     {
  3792.         "wave"    "physics/metal/weapon_impact_hard1.wav"
  3793.         "wave"    "physics/metal/weapon_impact_hard2.wav"
  3794.         "wave"    "physics/metal/weapon_impact_hard3.wav"
  3795.     }
  3796. }
  3797.  
  3798. "weapon.BulletImpact"
  3799. {
  3800.     "soundlevel"        "SNDLVL_75dB"
  3801.     "volume"        "0.7"
  3802.     "pitch"            "PITCH_NORM"
  3803.     "rndwave"
  3804.     {
  3805.         "wave"    "physics/plastic/plastic_box_impact_bullet5.wav"
  3806.         "wave"    "physics/metal/metal_computer_impact_bullet3.wav"
  3807.         "wave"    "physics/metal/metal_computer_impact_bullet1.wav"
  3808.     }
  3809.  
  3810. "weapon.ScrapeRough"
  3811. {
  3812.     "soundlevel"    "SNDLVL_70dB"
  3813.     "volume"        "0.4"
  3814.     "pitch"        "75,85"
  3815.     "wave"        "physics/metal/soda_can_scrape_rough_loop1.wav"
  3816. }
  3817.  
  3818. "weapon.ScrapeSmooth"
  3819. {
  3820.     "soundlevel"        "SNDLVL_70dB"
  3821.     "volume"        "0.4"
  3822.     "pitch"        "96,104"
  3823.     "wave"        "physics/plastic/plastic_box_scrape_smooth_loop2.wav"
  3824. }
  3825.  
  3826. "Metal.SawbladeStick"
  3827. {
  3828.     "soundlevel"        "SNDLVL_75dB"
  3829.     "volume"            "1.0"
  3830.     "pitch"            "98,104"
  3831.     
  3832.     "rndwave"
  3833.     {
  3834.         "wave"        "physics/metal/sawblade_stick1.wav"
  3835.         "wave"        "physics/metal/sawblade_stick2.wav"
  3836.         "wave"        "physics/metal/sawblade_stick3.wav"
  3837.     }
  3838. }