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Text File  |  2004-12-01  |  17KB  |  831 lines

  1. //
  2. //
  3. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  4. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  5. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  6. //
  7. // VOL_NORM        1.0f
  8. //
  9. //-----------------------------------------------------------------------------
  10. // common attenuation values
  11. //-----------------------------------------------------------------------------
  12. //
  13. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  14. //    ATTN_NONE        0.0f    
  15. //    ATTN_NORM        0.8f
  16. //    ATTN_IDLE        2.0f
  17. //    ATTN_STATIC        1.25f 
  18. //    ATTN_RICOCHET    1.5f
  19. //    ATTN_GUNFIRE    0.27f
  20. //
  21. //    SNDLVL_NONE        = 0,
  22. //    SNDLVL_25dB        = 25,
  23. //    SNDLVL_30dB        = 30,
  24. //    SNDLVL_35dB        = 35,
  25. //    SNDLVL_40dB        = 40,
  26. //    SNDLVL_45dB        = 45,
  27. //    SNDLVL_50dB        = 50,    = 3.9
  28. //    SNDLVL_55dB        = 55,    = 3.0
  29. //    SNDLVL_IDLE        = 60,    = 2.0
  30. //    SNDLVL_TALKING        = 60,    = 2.0
  31. //    SNDLVL_60dB        = 60,    = 2.0
  32. //    SNDLVL_65dB        = 65,    = 1.5
  33. //    SNDLVL_STATIC        = 66,    = 1.25
  34. //    SNDLVL_70dB        = 70,    = 1.0
  35. //    SNDLVL_NORM        = 75,
  36. //    SNDLVL_75dB        = 75,    = 0.8
  37. //    SNDLVL_80dB        = 80,    = 0.7
  38. //    SNDLVL_85dB        = 85,    = 0.6
  39. //    SNDLVL_90dB        = 90,    = 0.5
  40. //    SNDLVL_95dB        = 95,
  41. //    SNDLVL_100dB    = 100,    = 0.4
  42. //    SNDLVL_105dB    = 105,
  43. //    SNDLVL_120dB    = 120,
  44. //    SNDLVL_130dB    = 130,
  45. //    SNDLVL_GUNFIRE    = 140, = 0.27
  46. //    SNDLVL_140dB    = 140,    = 0.2
  47. //    SNDLVL_150dB    = 150,    = 0.2
  48. //
  49.  
  50.  
  51. "Town.d1_town_01_LoudSpark"
  52. {
  53.     "channel"    "CHAN_VOICE"
  54.     "volume"    "0.8,1.0"
  55.     "soundlevel"  "SNDLVL_60dB"
  56.     "pitch"        "110,115"
  57.     "rndwave"
  58.     {
  59.         "wave"    "ambient/energy/spark1.wav"
  60.         "wave"    "ambient/energy/spark2.wav"
  61.         "wave"    "ambient/energy/spark3.wav"
  62.         "wave"    "ambient/energy/spark4.wav"
  63.     }
  64. }
  65.  
  66. "Town.d1_town_01_transformer_loop"
  67. {
  68.     "channel"        "CHAN_STATIC"
  69.     "volume"        "0.75"
  70.     "pitch"            "100"
  71.     "soundlevel"    "SNDLVL_60db"
  72.     "wave"            "ambient/machines/transformer_loop.wav"
  73. }
  74.  
  75. "Town.d1_town_01_tone_warehouse"
  76. {
  77.     "channel"        "CHAN_STATIC"
  78.     "volume"        "0.75"
  79.     "pitch"            "100"
  80.     "soundlevel"    "SNDLVL_90db"
  81.     "wave"            "ambient/areas/zombie_town/tone_warehouse.wav"
  82. }
  83.  
  84. "Town.d1_town_01_electric_loop"
  85. {
  86.     "channel"        "CHAN_STATIC"
  87.     "volume"        "0.75"
  88.     "pitch"            "100"
  89.     "soundlevel"    "SNDLVL_60db"
  90.     "wave"            "ambient/energy/electric_loop.wav"
  91. }
  92.  
  93. "Town.d1_town_01_spin_loop"
  94. {
  95.     "channel"        "CHAN_STATIC"
  96.     "volume"        "0.75"
  97.     "pitch"            "100"
  98.     "soundlevel"    "SNDLVL_60db"
  99.     "wave"            "ambient/machines/spin_loop.wav"
  100. }
  101.  
  102. "Town.d1_town_01_spindown"
  103. {
  104.     "channel"        "CHAN_STATIC"
  105.     "volume"        "0.75"
  106.     "pitch"            "100"
  107.     "soundlevel"    "SNDLVL_60db"
  108.     "wave"            "ambient/machines/spindown.wav"
  109. }
  110.  
  111. "Town.d1_town_01_spinup"
  112. {
  113.     "channel"        "CHAN_STATIC"
  114.     "volume"        "0.75"
  115.     "pitch"            "100"
  116.     "soundlevel"    "SNDLVL_60db"
  117.     "wave"            "ambient/machines/spinup.wav"
  118. }
  119.  
  120. "Town.d1_town_01_sputter1"
  121. {
  122.     "channel"        "CHAN_STATIC"
  123.     "volume"        "0.75"
  124.     "pitch"            "100"
  125.     "soundlevel"    "SNDLVL_60db"
  126.     "wave"            "ambient/machines/sputter1.wav"
  127. }
  128.  
  129. "Town.d1_town_01_metal_rattle"
  130. {
  131.     "channel"        "CHAN_STATIC"
  132.     "volume"        "0.75"
  133.     "pitch"            "100"
  134.     "soundlevel"    "SNDLVL_60db"
  135.     "wave"            "ambient/materials/metal_rattle.wav"
  136. }
  137.  
  138. "Town.d1_town_01_lever1"
  139. {
  140.     "channel"        "CHAN_STATIC"
  141.     "volume"        "0.75"
  142.     "pitch"            "100"
  143.     "soundlevel"    "SNDLVL_90db"
  144.     "wave"            "buttons/lever1.wav"
  145. }
  146.  
  147. "Town.d1_town_01_lightswitch2"
  148. {
  149.     "channel"        "CHAN_STATIC"
  150.     "volume"        "0.75"
  151.     "pitch"            "100"
  152.     "soundlevel"    "SNDLVL_90db"
  153.     "wave"            "buttons/lightswitch2.wav"
  154. }
  155.  
  156. "Town.d1_town_01_ball_zap1"
  157. {
  158.     "channel"        "CHAN_STATIC"
  159.     "volume"        "0.75"
  160.     "pitch"            "100"
  161.     "soundlevel"    "SNDLVL_90db"
  162.     "wave"            "npc/assassin/ball_zap1.wav"
  163. }
  164.  
  165. "Town.d1_town_01_monk_rant07"
  166. {
  167.     "channel"        "CHAN_STATIC"
  168.     "volume"        "0.75"
  169.     "pitch"            "100"
  170.     "soundlevel"    "SNDLVL_90db"
  171.     "wave"            "vo/ravenholm/monk_rant07.wav"
  172. }
  173.  
  174. "Town.d1_town_01_monk_rant09"
  175. {
  176.     "channel"        "CHAN_STATIC"
  177.     "volume"        "0.75"
  178.     "pitch"            "100"
  179.     "soundlevel"    "SNDLVL_90db"
  180.     "wave"            "vo/ravenholm/monk_rant09.wav"
  181. }
  182.  
  183. "Town.d1_town_01_monk_rant20"
  184. {
  185.     "channel"        "CHAN_STATIC"
  186.     "volume"        "0.75"
  187.     "pitch"            "100"
  188.     "soundlevel"    "SNDLVL_90db"
  189.     "wave"            "vo/ravenholm/monk_rant20.wav"
  190. }
  191.  
  192. "Town.d1_town_01_switch_burst"
  193. {
  194.     "channel"        "CHAN_STATIC"
  195.     "volume"        "0.75"
  196.     "pitch"            "100"
  197.     "soundlevel"    "SNDLVL_90db"
  198.     "wave"            "weapons/smg1/switch_burst.wav"
  199. }
  200.  
  201. "Town.d1_town_01a_firebig"
  202. {
  203.     "channel"        "CHAN_STATIC"
  204.     "volume"        "0.75"
  205.     "pitch"            "100"
  206.     "soundlevel"    "SNDLVL_90db"
  207.     "wave"            "ambient/nature/fire/firebig.wav"
  208. }
  209.  
  210. "Town.d1_town_01a_explosion1"
  211. {
  212.     "channel"        "CHAN_STATIC"
  213.     "volume"        "0.75"
  214.     "pitch"            "100"
  215.     "soundlevel"    "SNDLVL_90db"
  216.     "wave"            "impact/explosions/script/explosion1.wav"
  217. }
  218.  
  219. "Town.d1_town_01a_glass_largesheet_break1"
  220. {
  221.     "channel"        "CHAN_STATIC"
  222.     "volume"        "0.75"
  223.     "pitch"            "100"
  224.     "soundlevel"    "SNDLVL_90db"
  225.     "wave"            "physics/glass/glass_largesheet_break1.wav"
  226. }
  227.  
  228. "Town.d1_town_01a_explode_9"
  229. {
  230.     "channel"        "CHAN_STATIC"
  231.     "volume"        "0.75"
  232.     "pitch"            "100"
  233.     "soundlevel"    "SNDLVL_90db"
  234.     "wave"            "weapons/explode_9.wav"
  235. }
  236.  
  237. "Town.d1_town_01a_shotgun_dbl_fire"
  238. {
  239.     "channel"        "CHAN_STATIC"
  240.     "volume"        "0.75"
  241.     "pitch"            "100"
  242.     "soundlevel"    "SNDLVL_90db"
  243.     "wave"            "weapons/shotgun/shotgun_dbl_fire.wav"
  244. }
  245.  
  246. "Town.d1_town_02_spindown"
  247. {
  248.     "channel"        "CHAN_STATIC"
  249.     "volume"        "0.75"
  250.     "pitch"            "100"
  251.     "soundlevel"    "SNDLVL_90db"
  252.     "wave"            "ambient/machines/spindown.wav"
  253. }
  254.  
  255. "Town.d1_town_02_spinup"
  256. {
  257.     "channel"        "CHAN_STATIC"
  258.     "volume"        "0.75"
  259.     "pitch"            "100"
  260.     "soundlevel"    "SNDLVL_90db"
  261.     "wave"            "ambient/machines/spinup.wav"
  262. }
  263.  
  264. "Town.d1_town_02_metal_stress5"
  265. {
  266.     "channel"        "CHAN_STATIC"
  267.     "volume"        "0.75"
  268.     "pitch"            "100"
  269.     "soundlevel"    "SNDLVL_90db"
  270.     "wave"            "ambient/materials/metal_stress5.wav"
  271. }
  272.  
  273. "Town.d1_town_02_wood_creak1"
  274. {
  275.     "channel"        "CHAN_STATIC"
  276.     "volume"        "1.0"
  277.     "pitch"            "100"
  278.     "soundlevel"    "SNDLVL_140db"
  279.     "wave"            "ambient/materials/wood_creak1.wav"
  280. }
  281.  
  282. "Town.d1_town_02_wood_creak4"
  283. {
  284.     "channel"        "CHAN_STATIC"
  285.     "volume"        "0.75"
  286.     "pitch"            "100"
  287.     "soundlevel"    "SNDLVL_90db"
  288.     "wave"            "ambient/materials/wood_creak4.wav"
  289. }
  290.  
  291. "Town.d1_town_02_drawbridge_move1"
  292. {
  293.     "channel"        "CHAN_STATIC"
  294.     "volume"        "0.7"
  295.     "pitch"            "100"
  296.     "soundlevel"    "SNDLVL_80db"
  297.     "wave"            "doors/drawbridge_move1.wav"
  298. }
  299.  
  300. "Town.d1_town_02_drawbridge_stop1"
  301. {
  302.     "channel"        "CHAN_STATIC"
  303.     "volume"        "0.7"
  304.     "pitch"            "100"
  305.     "soundlevel"    "SNDLVL_98db"
  306.     "wave"            "doors/drawbridge_stop1.wav"
  307. }
  308.  
  309. "Town.d1_town_02_default_locked"
  310. {
  311.     "channel"        "CHAN_STATIC"
  312.     "volume"        "0.75"
  313.     "pitch"            "100"
  314.     "soundlevel"    "SNDLVL_90db"
  315.     "wave"            "doors/default_locked.wav"
  316. }
  317.  
  318. "Town.d1_town_02_wood_move1"
  319. {
  320.     "channel"        "CHAN_STATIC"
  321.     "volume"        "0.75"
  322.     "pitch"            "100"
  323.     "soundlevel"    "SNDLVL_90db"
  324.     "wave"            "doors/wood_move1.wav"
  325. }
  326.  
  327. "Town.d1_town_02_des_wind2"
  328. {
  329.     "channel"        "CHAN_STATIC"
  330.     "volume"        "0.75"
  331.     "pitch"            "100"
  332.     "soundlevel"    "SNDLVL_90db"
  333.     "wave"            "hl1/ambience/des_wind2.wav"
  334. }
  335.  
  336. "Town.d1_town_02_fz_alert_far1"
  337. {
  338.     "channel"        "CHAN_STATIC"
  339.     "volume"        "0.75"
  340.     "pitch"            "100"
  341.     "soundlevel"    "SNDLVL_90db"
  342.     "wave"            "npc/fast_zombie/fz_alert_far1.wav"
  343. }
  344.  
  345. "Town.d1_town_02_wake1"
  346. {
  347.     "channel"        "CHAN_STATIC"
  348.     "volume"        "0.75"
  349.     "pitch"            "100"
  350.     "soundlevel"    "SNDLVL_90db"
  351.     "wave"            "npc/fast_zombie/wake1.wav"
  352. }
  353.  
  354. "Town.d1_town_02_zo_attack1"
  355. {
  356.     "channel"        "CHAN_STATIC"
  357.     "volume"        "0.75"
  358.     "pitch"            "100"
  359.     "soundlevel"    "SNDLVL_75db"
  360.     "wave"            "npc/zombie/zo_attack1.wav"
  361. }
  362.  
  363. "Town.d1_town_02_zombie_pound_door"
  364. {
  365.     "channel"        "CHAN_STATIC"
  366.     "volume"        "0.75"
  367.     "pitch"            "100"
  368.     "soundlevel"    "SNDLVL_90db"
  369.     "wave"            "npc/zombie/zombie_pound_door.wav"
  370. }
  371.  
  372. "Town.d1_town_02_pz_call1"
  373. {
  374.     "channel"        "CHAN_STATIC"
  375.     "volume"        "0.75"
  376.     "pitch"            "100"
  377.     "soundlevel"    "SNDLVL_90db"
  378.     "wave"            "npc/zombie_poison/pz_call1.wav"
  379. }
  380.  
  381. "Town.d1_town_02_glass_bottle_break1"
  382. {
  383.     "channel"        "CHAN_STATIC"
  384.     "volume"        "0.75"
  385.     "pitch"            "100"
  386.     "soundlevel"    "SNDLVL_90db"
  387.     "wave"            "physics/glass/glass_bottle_break1.wav"
  388. }
  389.  
  390. "Town.d1_town_02_glass_cup_break2"
  391. {
  392.     "channel"        "CHAN_STATIC"
  393.     "volume"        "0.75"
  394.     "pitch"            "100"
  395.     "soundlevel"    "SNDLVL_90db"
  396.     "wave"            "physics/glass/glass_cup_break2.wav"
  397. }
  398.  
  399. "Town.d1_town_02_glass_largesheet_break1"
  400. {
  401.     "channel"        "CHAN_STATIC"
  402.     "volume"        "0.75"
  403.     "pitch"            "100"
  404.     "soundlevel"    "SNDLVL_90db"
  405.     "wave"            "physics/glass/glass_largesheet_break1.wav"
  406. }
  407.  
  408. "Town.d1_town_02_glass_largesheet_break2"
  409. {
  410.     "channel"        "CHAN_STATIC"
  411.     "volume"        "0.75"
  412.     "pitch"            "100"
  413.     "soundlevel"    "SNDLVL_90db"
  414.     "wave"            "physics/glass/glass_largesheet_break2.wav"
  415. }
  416.  
  417. "Town.d1_town_02_glass_pottery_break4"
  418. {
  419.     "channel"        "CHAN_STATIC"
  420.     "volume"        "0.75"
  421.     "pitch"            "100"
  422.     "soundlevel"    "SNDLVL_90db"
  423.     "wave"            "physics/glass/glass_pottery_break4.wav"
  424. }
  425.  
  426. "Town.d1_town_02_wood_crate_break3"
  427. {
  428.     "channel"        "CHAN_STATIC"
  429.     "volume"        "0.75"
  430.     "pitch"            "100"
  431.     "soundlevel"    "SNDLVL_90db"
  432.     "wave"            "physics/wood/wood_crate_break3.wav"
  433. }
  434.  
  435. "Town.d1_town_02_elevbell1"
  436. {
  437.     "channel"        "CHAN_STATIC"
  438.     "volume"        "0.75"
  439.     "pitch"            "100"
  440.     "soundlevel"    "SNDLVL_90db"
  441.     "wave"            "plats/elevbell1.wav"
  442. }
  443.  
  444. "Town.d1_town_02_squeekmove1"
  445. {
  446.     "channel"        "CHAN_STATIC"
  447.     "volume"        "0.75"
  448.     "pitch"            "100"
  449.     "soundlevel"    "SNDLVL_90db"
  450.     "wave"            "plats/squeekmove1.wav"
  451. }
  452.  
  453. "Town.d1_town_02_squeekstop1"
  454. {
  455.     "channel"        "CHAN_STATIC"
  456.     "volume"        "0.75"
  457.     "pitch"            "100"
  458.     "soundlevel"    "SNDLVL_90db"
  459.     "wave"            "plats/squeekstop1.wav"
  460. }
  461.  
  462. "Town.d1_town_02_metalgrate3"
  463. {
  464.     "channel"        "CHAN_STATIC"
  465.     "volume"        "0.75"
  466.     "pitch"            "100"
  467.     "soundlevel"    "SNDLVL_90db"
  468.     "wave"            "player/footsteps/metalgrate3.wav"
  469. }
  470.  
  471. "Town.d1_town_02a_fence_rattle"
  472. {
  473.     "channel"        "CHAN_STATIC"
  474.     "volume"        "0.75"
  475.     "pitch"            "100"
  476.     "soundlevel"    "SNDLVL_90db"
  477.     "wave"            "physics/metal/metal_chainlink_impact_soft1.wav"
  478. }
  479.  
  480. "Town.d1_town_02a_tram_hit4"
  481. {
  482.     "channel"        "CHAN_STATIC"
  483.     "volume"        "0.75"
  484.     "pitch"            "100"
  485.     "soundlevel"    "SNDLVL_90db"
  486.     "wave"            "ambient/areas/zombie_town/tram_hit4.wav"
  487. }
  488.  
  489. "Town.d1_town_02a_tram_move"
  490. {
  491.     "channel"        "CHAN_STATIC"
  492.     "volume"        "0.75"
  493.     "pitch"            "100"
  494.     "soundlevel"    "SNDLVL_90db"
  495.     "wave"            "ambient/areas/zombie_town/tram_move.wav"
  496. }
  497.  
  498. "Town.d1_town_02a_wood_creak1"
  499. {
  500.     "channel"        "CHAN_STATIC"
  501.     "volume"        "0.75"
  502.     "pitch"            "100"
  503.     "soundlevel"    "SNDLVL_90db"
  504.     "wave"            "ambient/fx/wood_fx/wood_creak1.wav"
  505. }
  506.  
  507. "Town.d1_town_02a_spindown"
  508. {
  509.     "channel"        "CHAN_STATIC"
  510.     "volume"        "0.75"
  511.     "pitch"            "100"
  512.     "soundlevel"    "SNDLVL_90db"
  513.     "wave"            "ambient/machines/spindown.wav"
  514. }
  515.  
  516. "Town.d1_town_02a_spinup"
  517. {
  518.     "channel"        "CHAN_STATIC"
  519.     "volume"        "0.75"
  520.     "pitch"            "100"
  521.     "soundlevel"    "SNDLVL_90db"
  522.     "wave"            "ambient/machines/spinup.wav"
  523. }
  524.  
  525. "Town.d1_town_02a_fz_alert_far1"
  526. {
  527.     "channel"        "CHAN_STATIC"
  528.     "volume"        "0.75"
  529.     "pitch"            "100"
  530.     "soundlevel"    "SNDLVL_90db"
  531.     "wave"            "npc/fast_zombie/fz_alert_far1.wav"
  532. }
  533.  
  534. "Town.d1_town_02a_fz_scream1"
  535. {
  536.     "channel"        "CHAN_STATIC"
  537.     "volume"        "0.75"
  538.     "pitch"            "100"
  539.     "soundlevel"    "SNDLVL_90db"
  540.     "wave"            "npc/fast_zombie/fz_scream1.wav"
  541. }
  542.  
  543. "Town.d1_town_02a_pz_call1"
  544. {
  545.     "channel"        "CHAN_STATIC"
  546.     "volume"        "0.75"
  547.     "pitch"            "100"
  548.     "soundlevel"    "SNDLVL_90db"
  549.     "wave"            "npc/zombie_poison/pz_call1.wav"
  550. }
  551.  
  552. "Town.d1_town_03_spin_loop"
  553. {
  554.     "channel"        "CHAN_STATIC"
  555.     "volume"        "0.75"
  556.     "pitch"            "100"
  557.     "soundlevel"    "SNDLVL_90db"
  558.     "wave"            "ambient/machines/spin_loop.wav"
  559. }
  560.  
  561. "Town.d1_town_03_spindown"
  562. {
  563.     "channel"        "CHAN_STATIC"
  564.     "volume"        "0.75"
  565.     "pitch"            "100"
  566.     "soundlevel"    "SNDLVL_90db"
  567.     "wave"            "ambient/machines/spindown.wav"
  568. }
  569.  
  570. "Town.d1_town_03_spinup"
  571. {
  572.     "channel"        "CHAN_STATIC"
  573.     "volume"        "0.75"
  574.     "pitch"            "100"
  575.     "soundlevel"    "SNDLVL_90db"
  576.     "wave"            "ambient/machines/spinup.wav"
  577. }
  578.  
  579. "Town.d1_town_03_sputter1"
  580. {
  581.     "channel"        "CHAN_STATIC"
  582.     "volume"        "0.75"
  583.     "pitch"            "100"
  584.     "soundlevel"    "SNDLVL_90db"
  585.     "wave"            "ambient/machines/sputter1.wav"
  586. }
  587.  
  588. "Town.d1_town_03_metal_groan"
  589. {
  590.     "channel"        "CHAN_STATIC"
  591.     "volume"        "0.75"
  592.     "pitch"            "100"
  593.     "soundlevel"    "SNDLVL_90db"
  594.     "wave"            "ambient/materials/metal_groan.wav"
  595. }
  596.  
  597. "Town.d1_town_03_metal_stress1"
  598. {
  599.     "channel"        "CHAN_STATIC"
  600.     "volume"        "0.75"
  601.     "pitch"            "100"
  602.     "soundlevel"    "SNDLVL_90db"
  603.     "wave"            "ambient/materials/metal_stress1.wav"
  604. }
  605.  
  606. "Town.d1_town_03_metal_stress4"
  607. {
  608.     "channel"        "CHAN_STATIC"
  609.     "volume"        "0.75"
  610.     "pitch"            "100"
  611.     "soundlevel"    "SNDLVL_90db"
  612.     "wave"            "ambient/materials/metal_stress4.wav"
  613. }
  614.  
  615. "Town.d1_town_03_default_locked"
  616. {
  617.     "channel"        "CHAN_STATIC"
  618.     "volume"        "0.75"
  619.     "pitch"            "100"
  620.     "soundlevel"    "SNDLVL_90db"
  621.     "wave"            "doors/default_locked.wav"
  622. }
  623.  
  624. "Town.d1_town_03_gate_move1"
  625. {
  626.     "channel"        "CHAN_STATIC"
  627.     "volume"        "0.75"
  628.     "pitch"            "100"
  629.     "soundlevel"    "SNDLVL_90db"
  630.     "wave"            "doors/gate_move1.wav"
  631. }
  632.  
  633. "Town.d1_town_03_metal_move1"
  634. {
  635.     "channel"        "CHAN_STATIC"
  636.     "volume"        "0.75"
  637.     "pitch"            "100"
  638.     "soundlevel"    "SNDLVL_90db"
  639.     "wave"            "doors/metal_move1.wav"
  640. }
  641.  
  642. "Town.d1_town_03_metal_stop1"
  643. {
  644.     "channel"        "CHAN_STATIC"
  645.     "volume"        "0.75"
  646.     "pitch"            "100"
  647.     "soundlevel"    "SNDLVL_90db"
  648.     "wave"            "doors/metal_stop1.wav"
  649. }
  650.  
  651. "Town.d1_town_03_fz_alert_far1"
  652. {
  653.     "channel"        "CHAN_STATIC"
  654.     "volume"        "0.75"
  655.     "pitch"            "100"
  656.     "soundlevel"    "SNDLVL_90db"
  657.     "wave"            "npc/fast_zombie/fz_alert_far1.wav"
  658. }
  659.  
  660. "Town.d1_town_03_blade_out"
  661. {
  662.     "channel"        "CHAN_STATIC"
  663.     "volume"        "0.75"
  664.     "pitch"            "100"
  665.     "soundlevel"    "SNDLVL_90db"
  666.     "wave"            "npc/roller/blade_out.wav"
  667. }
  668.  
  669. "Town.d1_town_03_zo_attack2"
  670. {
  671.     "channel"        "CHAN_STATIC"
  672.     "volume"        "0.75"
  673.     "pitch"            "100"
  674.     "soundlevel"    "SNDLVL_75db"
  675.     "wave"            "npc/zombie/zo_attack2.wav"
  676. }
  677.  
  678. "Town.d1_town_03_metal_box_break1"
  679. {
  680.     "channel"        "CHAN_STATIC"
  681.     "volume"        "0.75"
  682.     "pitch"            "100"
  683.     "soundlevel"    "SNDLVL_90db"
  684.     "wave"            "physics/metal/metal_box_break1.wav"
  685. }
  686.  
  687. "Town.d1_town_03_tram_hit1"
  688. {
  689.     "channel"        "CHAN_STATIC"
  690.     "volume"        "0.75"
  691.     "pitch"            "100"
  692.     "soundlevel"    "SNDLVL_90db"
  693.     "wave"            "plats/tram_hit1.wav"
  694. }
  695.  
  696. "Town.d1_town_03_tram_hit4"
  697. {
  698.     "channel"        "CHAN_STATIC"
  699.     "volume"        "0.75"
  700.     "pitch"            "100"
  701.     "soundlevel"    "SNDLVL_90db"
  702.     "wave"            "plats/tram_hit4.wav"
  703. }
  704.  
  705. "Town.d1_town_03_tram_motor"
  706. {
  707.     "channel"        "CHAN_STATIC"
  708.     "volume"        "0.75"
  709.     "pitch"            "100"
  710.     "soundlevel"    "SNDLVL_90db"
  711.     "wave"            "plats/tram_motor.wav"
  712. }
  713.  
  714. "Town.d1_town_03_tram_motor_start"
  715. {
  716.     "channel"        "CHAN_STATIC"
  717.     "volume"        "0.75"
  718.     "pitch"            "100"
  719.     "soundlevel"    "SNDLVL_90db"
  720.     "wave"            "plats/tram_motor_start.wav"
  721. }
  722.  
  723. "Town.d1_town_03_tram_move"
  724. {
  725.     "channel"        "CHAN_STATIC"
  726.     "volume"        "0.75"
  727.     "pitch"            "100"
  728.     "soundlevel"    "SNDLVL_90db"
  729.     "wave"            "plats/tram_move.wav"
  730. }
  731.  
  732. "Town.d1_town_03_metalgrate3"
  733. {
  734.     "channel"        "CHAN_STATIC"
  735.     "volume"        "0.75"
  736.     "pitch"            "100"
  737.     "soundlevel"    "SNDLVL_90db"
  738.     "wave"            "player/footsteps/metalgrate3.wav"
  739. }
  740.  
  741. "Town.d1_town_04_spin_loop"
  742. {
  743.     "channel"        "CHAN_STATIC"
  744.     "volume"        "0.75"
  745.     "pitch"            "100"
  746.     "soundlevel"    "SNDLVL_90db"
  747.     "wave"            "ambient/machines/spin_loop.wav"
  748. }
  749.  
  750. "Town.d1_town_04_spindown"
  751. {
  752.     "channel"        "CHAN_STATIC"
  753.     "volume"        "0.75"
  754.     "pitch"            "100"
  755.     "soundlevel"    "SNDLVL_90db"
  756.     "wave"            "ambient/machines/spindown.wav"
  757. }
  758.  
  759. "Town.d1_town_04_spinup"
  760. {
  761.     "channel"        "CHAN_STATIC"
  762.     "volume"        "0.75"
  763.     "pitch"            "100"
  764.     "soundlevel"    "SNDLVL_90db"
  765.     "wave"            "ambient/machines/spinup.wav"
  766. }
  767.  
  768. "Town.d1_town_04_metal_big_impact_scrape1"
  769. {
  770.     "channel"        "CHAN_STATIC"
  771.     "volume"        "0.75"
  772.     "pitch"            "100"
  773.     "soundlevel"    "SNDLVL_90db"
  774.     "wave"            "ambient/materials/metal_big_impact_scrape1.wav"
  775. }
  776.  
  777. "Town.d1_town_04_wood_creak1"
  778. {
  779.     "channel"        "CHAN_STATIC"
  780.     "volume"        "0.75"
  781.     "pitch"            "100"
  782.     "soundlevel"    "SNDLVL_90db"
  783.     "wave"            "ambient/materials/wood_creak1.wav"
  784. }
  785.  
  786. "Town.d1_town_04_wood_creak2"
  787. {
  788.     "channel"        "CHAN_STATIC"
  789.     "volume"        "0.75"
  790.     "pitch"            "100"
  791.     "soundlevel"    "SNDLVL_90db"
  792.     "wave"            "ambient/materials/wood_creak2.wav"
  793. }
  794.  
  795. "Town.d1_town_04_sputter1"
  796. {
  797.     "channel"        "CHAN_STATIC"
  798.     "volume"        "0.75"
  799.     "pitch"            "100"
  800.     "soundlevel"    "SNDLVL_90db"
  801.     "wave"            "ambient/objects/spin_trap/sputter1.wav"
  802. }
  803.  
  804. "Town.d1_town_04_metal_large_debris1"
  805. {
  806.     "channel"        "CHAN_STATIC"
  807.     "volume"        "0.75"
  808.     "pitch"            "100"
  809.     "soundlevel"    "SNDLVL_90db"
  810.     "wave"            "physics/metal/metal_large_debris1.wav"
  811. }
  812.  
  813. "Town.d1_town_04_metal_solid_strain4"
  814. {
  815.     "channel"        "CHAN_STATIC"
  816.     "volume"        "0.75"
  817.     "pitch"            "100"
  818.     "soundlevel"    "SNDLVL_90db"
  819.     "wave"            "physics/metal/metal_solid_strain4.wav"
  820. }
  821.  
  822. "Town.d1_town_05_explode_9"
  823. {
  824.     "channel"        "CHAN_STATIC"
  825.     "volume"        "0.75"
  826.     "pitch"            "100"
  827.     "soundlevel"    "SNDLVL_90db"
  828.     "wave"            "ambient/explosions/explode_9.wav"
  829. }
  830.  
  831.