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level_sounds_ravenholm2.txt
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Text File
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2004-12-01
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17KB
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831 lines
//
//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, = 3.9
// SNDLVL_55dB = 55, = 3.0
// SNDLVL_IDLE = 60, = 2.0
// SNDLVL_TALKING = 60, = 2.0
// SNDLVL_60dB = 60, = 2.0
// SNDLVL_65dB = 65, = 1.5
// SNDLVL_STATIC = 66, = 1.25
// SNDLVL_70dB = 70, = 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, = 0.8
// SNDLVL_80dB = 80, = 0.7
// SNDLVL_85dB = 85, = 0.6
// SNDLVL_90dB = 90, = 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, = 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, = 0.27
// SNDLVL_140dB = 140, = 0.2
// SNDLVL_150dB = 150, = 0.2
//
"Town.d1_town_01_LoudSpark"
{
"channel" "CHAN_VOICE"
"volume" "0.8,1.0"
"soundlevel" "SNDLVL_60dB"
"pitch" "110,115"
"rndwave"
{
"wave" "ambient/energy/spark1.wav"
"wave" "ambient/energy/spark2.wav"
"wave" "ambient/energy/spark3.wav"
"wave" "ambient/energy/spark4.wav"
}
}
"Town.d1_town_01_transformer_loop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/machines/transformer_loop.wav"
}
"Town.d1_town_01_tone_warehouse"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/areas/zombie_town/tone_warehouse.wav"
}
"Town.d1_town_01_electric_loop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/energy/electric_loop.wav"
}
"Town.d1_town_01_spin_loop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/machines/spin_loop.wav"
}
"Town.d1_town_01_spindown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/machines/spindown.wav"
}
"Town.d1_town_01_spinup"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/machines/spinup.wav"
}
"Town.d1_town_01_sputter1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/machines/sputter1.wav"
}
"Town.d1_town_01_metal_rattle"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_60db"
"wave" "ambient/materials/metal_rattle.wav"
}
"Town.d1_town_01_lever1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "buttons/lever1.wav"
}
"Town.d1_town_01_lightswitch2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "buttons/lightswitch2.wav"
}
"Town.d1_town_01_ball_zap1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/assassin/ball_zap1.wav"
}
"Town.d1_town_01_monk_rant07"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vo/ravenholm/monk_rant07.wav"
}
"Town.d1_town_01_monk_rant09"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vo/ravenholm/monk_rant09.wav"
}
"Town.d1_town_01_monk_rant20"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vo/ravenholm/monk_rant20.wav"
}
"Town.d1_town_01_switch_burst"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "weapons/smg1/switch_burst.wav"
}
"Town.d1_town_01a_firebig"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/nature/fire/firebig.wav"
}
"Town.d1_town_01a_explosion1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "impact/explosions/script/explosion1.wav"
}
"Town.d1_town_01a_glass_largesheet_break1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_largesheet_break1.wav"
}
"Town.d1_town_01a_explode_9"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "weapons/explode_9.wav"
}
"Town.d1_town_01a_shotgun_dbl_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "weapons/shotgun/shotgun_dbl_fire.wav"
}
"Town.d1_town_02_spindown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spindown.wav"
}
"Town.d1_town_02_spinup"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spinup.wav"
}
"Town.d1_town_02_metal_stress5"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/metal_stress5.wav"
}
"Town.d1_town_02_wood_creak1"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_140db"
"wave" "ambient/materials/wood_creak1.wav"
}
"Town.d1_town_02_wood_creak4"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/wood_creak4.wav"
}
"Town.d1_town_02_drawbridge_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "doors/drawbridge_move1.wav"
}
"Town.d1_town_02_drawbridge_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "100"
"soundlevel" "SNDLVL_98db"
"wave" "doors/drawbridge_stop1.wav"
}
"Town.d1_town_02_default_locked"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_locked.wav"
}
"Town.d1_town_02_wood_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/wood_move1.wav"
}
"Town.d1_town_02_des_wind2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "hl1/ambience/des_wind2.wav"
}
"Town.d1_town_02_fz_alert_far1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/fast_zombie/fz_alert_far1.wav"
}
"Town.d1_town_02_wake1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/fast_zombie/wake1.wav"
}
"Town.d1_town_02_zo_attack1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_75db"
"wave" "npc/zombie/zo_attack1.wav"
}
"Town.d1_town_02_zombie_pound_door"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/zombie/zombie_pound_door.wav"
}
"Town.d1_town_02_pz_call1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/zombie_poison/pz_call1.wav"
}
"Town.d1_town_02_glass_bottle_break1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_bottle_break1.wav"
}
"Town.d1_town_02_glass_cup_break2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_cup_break2.wav"
}
"Town.d1_town_02_glass_largesheet_break1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_largesheet_break1.wav"
}
"Town.d1_town_02_glass_largesheet_break2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_largesheet_break2.wav"
}
"Town.d1_town_02_glass_pottery_break4"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/glass/glass_pottery_break4.wav"
}
"Town.d1_town_02_wood_crate_break3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/wood/wood_crate_break3.wav"
}
"Town.d1_town_02_elevbell1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/elevbell1.wav"
}
"Town.d1_town_02_squeekmove1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/squeekmove1.wav"
}
"Town.d1_town_02_squeekstop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/squeekstop1.wav"
}
"Town.d1_town_02_metalgrate3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "player/footsteps/metalgrate3.wav"
}
"Town.d1_town_02a_fence_rattle"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/metal/metal_chainlink_impact_soft1.wav"
}
"Town.d1_town_02a_tram_hit4"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/areas/zombie_town/tram_hit4.wav"
}
"Town.d1_town_02a_tram_move"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/areas/zombie_town/tram_move.wav"
}
"Town.d1_town_02a_wood_creak1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/fx/wood_fx/wood_creak1.wav"
}
"Town.d1_town_02a_spindown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spindown.wav"
}
"Town.d1_town_02a_spinup"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spinup.wav"
}
"Town.d1_town_02a_fz_alert_far1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/fast_zombie/fz_alert_far1.wav"
}
"Town.d1_town_02a_fz_scream1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/fast_zombie/fz_scream1.wav"
}
"Town.d1_town_02a_pz_call1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/zombie_poison/pz_call1.wav"
}
"Town.d1_town_03_spin_loop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spin_loop.wav"
}
"Town.d1_town_03_spindown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spindown.wav"
}
"Town.d1_town_03_spinup"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spinup.wav"
}
"Town.d1_town_03_sputter1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/sputter1.wav"
}
"Town.d1_town_03_metal_groan"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/metal_groan.wav"
}
"Town.d1_town_03_metal_stress1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/metal_stress1.wav"
}
"Town.d1_town_03_metal_stress4"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/metal_stress4.wav"
}
"Town.d1_town_03_default_locked"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_locked.wav"
}
"Town.d1_town_03_gate_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/gate_move1.wav"
}
"Town.d1_town_03_metal_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/metal_move1.wav"
}
"Town.d1_town_03_metal_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/metal_stop1.wav"
}
"Town.d1_town_03_fz_alert_far1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/fast_zombie/fz_alert_far1.wav"
}
"Town.d1_town_03_blade_out"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/roller/blade_out.wav"
}
"Town.d1_town_03_zo_attack2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_75db"
"wave" "npc/zombie/zo_attack2.wav"
}
"Town.d1_town_03_metal_box_break1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/metal/metal_box_break1.wav"
}
"Town.d1_town_03_tram_hit1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/tram_hit1.wav"
}
"Town.d1_town_03_tram_hit4"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/tram_hit4.wav"
}
"Town.d1_town_03_tram_motor"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/tram_motor.wav"
}
"Town.d1_town_03_tram_motor_start"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/tram_motor_start.wav"
}
"Town.d1_town_03_tram_move"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/tram_move.wav"
}
"Town.d1_town_03_metalgrate3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "player/footsteps/metalgrate3.wav"
}
"Town.d1_town_04_spin_loop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spin_loop.wav"
}
"Town.d1_town_04_spindown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spindown.wav"
}
"Town.d1_town_04_spinup"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/spinup.wav"
}
"Town.d1_town_04_metal_big_impact_scrape1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/metal_big_impact_scrape1.wav"
}
"Town.d1_town_04_wood_creak1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/wood_creak1.wav"
}
"Town.d1_town_04_wood_creak2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/materials/wood_creak2.wav"
}
"Town.d1_town_04_sputter1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/objects/spin_trap/sputter1.wav"
}
"Town.d1_town_04_metal_large_debris1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
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