home *** CD-ROM | disk | FTP | other *** search
/ GEGA 010 / GEGA010.iso / Mods / Half-Life2 / jbmodv03 / jbmod / scripts / level_sounds_streetwar2.txt < prev    next >
Text File  |  2004-12-01  |  15KB  |  711 lines

  1. /
  2. //
  3. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  4. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  5. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  6. //
  7. // VOL_NORM        1.0f
  8. //
  9. //-----------------------------------------------------------------------------
  10. // common attenuation values
  11. //-----------------------------------------------------------------------------
  12. //
  13. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  14. //    ATTN_NONE        0.0f    
  15. //    ATTN_NORM        0.8f
  16. //    ATTN_IDLE        2.0f
  17. //    ATTN_STATIC        1.25f 
  18. //    ATTN_RICOCHET    1.5f
  19. //    ATTN_GUNFIRE    0.27f
  20. //
  21. //    SNDLVL_NONE        = 0,
  22. //    SNDLVL_25dB        = 25,
  23. //    SNDLVL_30dB        = 30,
  24. //    SNDLVL_35dB        = 35,
  25. //    SNDLVL_40dB        = 40,
  26. //    SNDLVL_45dB        = 45,
  27. //    SNDLVL_50dB        = 50,    = 3.9
  28. //    SNDLVL_55dB        = 55,    = 3.0
  29. //    SNDLVL_IDLE        = 60,    = 2.0
  30. //    SNDLVL_TALKING        = 60,    = 2.0
  31. //    SNDLVL_60dB        = 60,    = 2.0
  32. //    SNDLVL_65dB        = 65,    = 1.5
  33. //    SNDLVL_STATIC        = 66,    = 1.25
  34. //    SNDLVL_70dB        = 70,    = 1.0
  35. //    SNDLVL_NORM        = 75,
  36. //    SNDLVL_75dB        = 75,    = 0.8
  37. //    SNDLVL_80dB        = 80,    = 0.7
  38. //    SNDLVL_85dB        = 85,    = 0.6
  39. //    SNDLVL_90dB        = 90,    = 0.5
  40. //    SNDLVL_95dB        = 95,
  41. //    SNDLVL_100dB    = 100,    = 0.4
  42. //    SNDLVL_105dB    = 105,
  43. //    SNDLVL_120dB    = 120,
  44. //    SNDLVL_130dB    = 130,
  45. //    SNDLVL_GUNFIRE    = 140, = 0.27
  46. //    SNDLVL_140dB    = 140,    = 0.2
  47. //    SNDLVL_150dB    = 150,    = 0.2
  48. //
  49.  
  50. "streetwar.d3_c17_08_steam01"
  51. {
  52.     "channel"    "CHAN_STATIC"
  53.     "volume"    "0.4"
  54.     "pitch"        "100"
  55.     "soundlevel"    "SNDLVL_50dB"
  56.  
  57.     "wave"        "ambient/gas/steam_loop1.wav"
  58. }
  59.  
  60. "streetwar.d3_c17_06a_overhere01"
  61. {
  62.     "channel"        "CHAN_VOICE"
  63.     "volume"        "VOL_NORM"
  64.     "pitch"            "PITCH_NORM"
  65.  
  66.     "soundlevel"    "SNDLVL_NORM"
  67.  
  68.     "wave"            "*vo/npc/male01/overhere01.wav"
  69. }
  70.  
  71. "Streetwar.d3_c17_03_default_locked"
  72. {
  73.     "channel"        "CHAN_STATIC"
  74.     "volume"        "0.75"
  75.     "pitch"            "100"
  76.     "soundlevel"    "SNDLVL_90db"
  77.     "wave"            "doors/default_locked.wav"
  78. }
  79.  
  80. "Streetwar.d3_c17_06b_grenade_fire"
  81. {
  82.     "channel"        "CHAN_STATIC"
  83.     "volume"        "0.75"
  84.     "pitch"            "100"
  85.     "soundlevel"    "SNDLVL_90db"
  86.     "wave"            "npc/waste_scanner/grenade_fire.wav"
  87. }
  88.  
  89. "Streetwar.d3_c17_07_combine_shield_loop3"
  90. {
  91.     "channel"        "CHAN_STATIC"
  92.     "volume"        "0.75"
  93.     "pitch"            "100"
  94.     "soundlevel"    "SNDLVL_80db"
  95.     "wave"            "ambient/machines/combine_shield_loop3.wav"
  96. }
  97.  
  98. "Streetwar.d3_c17_07_combine_shield_touch_loop1"
  99. {
  100.     "channel"        "CHAN_STATIC"
  101.     "volume"        "0.75"
  102.     "pitch"            "100"
  103.     "soundlevel"    "SNDLVL_90db"
  104.     "wave"            "ambient/machines/combine_shield_touch_loop1.wav"
  105. }
  106.  
  107. "Streetwar.d3_c17_07_wall_move1"
  108. {
  109.     "channel"        "CHAN_STATIC"
  110.     "volume"        "0.75"
  111.     "pitch"            "100"
  112.     "soundlevel"    "0"
  113.     "wave"            "ambient/machines/wall_move1.wav"
  114. }
  115.  
  116. "Streetwar.d3_c17_07_beamstart11"
  117. {
  118.     "channel"        "CHAN_STATIC"
  119.     "volume"        "0.75"
  120.     "pitch"            "100"
  121.     "soundlevel"    "SNDLVL_90db"
  122.     "wave"            "beams/beamstart11.wav"
  123. }
  124.  
  125. "Streetwar.d3_c17_07_default_stop"
  126. {
  127.     "channel"        "CHAN_STATIC"
  128.     "volume"        "0.75"
  129.     "pitch"            "100"
  130.     "soundlevel"    "SNDLVL_90db"
  131.     "wave"            "doors/default_stop.wav"
  132. }
  133.  
  134. "Streetwar.d3_c17_07_die2"
  135. {
  136.     "channel"        "CHAN_STATIC"
  137.     "volume"        "0.75"
  138.     "pitch"            "100"
  139.     "soundlevel"    "SNDLVL_90db"
  140.     "wave"            "npc/combine_soldier/die2.wav"
  141. }
  142.  
  143. "Streetwar.d3_c17_07_acquiringonvisual"
  144. {
  145.     "channel"        "CHAN_STATIC"
  146.     "volume"        "0.75"
  147.     "pitch"            "100"
  148.     "soundlevel"    "0"
  149.     "wave"            "npc/metropolice/vo/acquiringonvisual.wav"
  150. }
  151.  
  152. "Streetwar.d3_c17_07_heavymove1"
  153. {
  154.     "channel"        "CHAN_STATIC"
  155.     "volume"        "1"
  156.     "pitch"            "100"
  157.     "soundlevel"    "SNDLVL_120db"
  158.     "wave"            "plats/heavymove1.wav"
  159. }
  160.  
  161. "Streetwar.d3_c17_07_platstop1"
  162. {
  163.     "channel"        "CHAN_STATIC"
  164.     "volume"        "0.75"
  165.     "pitch"            "100"
  166.     "soundlevel"    "SNDLVL_90db"
  167.     "wave"            "plats/platstop1.wav"
  168. }
  169.  
  170. "Streetwar.d3_c17_07_apc_idle1"
  171. {
  172.     "channel"        "CHAN_STATIC"
  173.     "volume"        "0.5"
  174.     "pitch"            "100"
  175.     "soundlevel"    "SNDLVL_75db"
  176.     "wave"            "vehicles/apc/apc_idle1.wav"
  177. }
  178.  
  179. "Streetwar.d3_c17_07_apc_shutdown"
  180. {
  181.     "channel"        "CHAN_STATIC"
  182.     "volume"        "0.7"
  183.     "pitch"            "50"
  184.     "soundlevel"    "SNDLVL_75db"
  185.     "wave"            "vehicles/apc/apc_shutdown.wav"
  186. }
  187.  
  188. "Streetwar.d3_c17_07_al_thatwasclose"
  189. {
  190.     "channel"        "CHAN_STATIC"
  191.     "volume"        "0.75"
  192.     "pitch"            "100"
  193.     "soundlevel"    "SNDLVL_90db"
  194.     "wave"            "vo/streetwar/alyx_gate/al_thatwasclose.wav"
  195. }
  196.  
  197. "Streetwar.d3_c17_07_fire"
  198. {
  199.     "channel"        "CHAN_STATIC"
  200.     "volume"        "0.75"
  201.     "pitch"            "100"
  202.     "soundlevel"    "SNDLVL_90db"
  203.     "wave"            "weapons/flaregun/fire.wav"
  204. }
  205.  
  206. "Streetwar.d3_c17_10a_siren"
  207. {
  208.     "channel"        "CHAN_STATIC"
  209.     "volume"        "1.0"
  210.     "pitch"            "170"
  211.     "soundlevel"    "SNDLVL_130db"
  212.     "wave"            "ambient/alarms/combine_bank_alarm_loop1.wav"
  213. }
  214.  
  215. "Streetwar.d3_c17_10a_explode_1"
  216. {
  217.     "channel"        "CHAN_STATIC"
  218.     "volume"        "0.75"
  219.     "pitch"            "100"
  220.     "soundlevel"    "SNDLVL_90db"
  221.     "wave"            "ambient/explosions/explode_1.wav"
  222. }
  223.  
  224. "Streetwar.d3_c17_10a_explode_3"
  225. {
  226.     "channel"        "CHAN_STATIC"
  227.     "volume"        "0.75"
  228.     "pitch"            "100"
  229.     "soundlevel"    "SNDLVL_90db"
  230.     "wave"            "ambient/explosions/explode_3.wav"
  231. }
  232.  
  233. "Streetwar.d3_c17_10a_combine_shield_loop3"
  234. {
  235.     "channel"        "CHAN_STATIC"
  236.     "volume"        "0.75"
  237.     "pitch"            "100"
  238.     "soundlevel"    "SNDLVL_80db"
  239.     "wave"            "ambient/machines/combine_shield_loop3.wav"
  240. }
  241.  
  242. "Streetwar.d3_c17_10a_combine_shield_touch_loop1"
  243. {
  244.     "channel"        "CHAN_STATIC"
  245.     "volume"        "0.75"
  246.     "pitch"            "100"
  247.     "soundlevel"    "SNDLVL_90db"
  248.     "wave"            "ambient/machines/combine_shield_touch_loop1.wav"
  249. }
  250.  
  251. "Streetwar.d3_c17_10a_default_locked"
  252. {
  253.     "channel"        "CHAN_STATIC"
  254.     "volume"        "0.75"
  255.     "pitch"            "100"
  256.     "soundlevel"    "SNDLVL_90db"
  257.     "wave"            "doors/default_locked.wav"
  258. }
  259.  
  260. "Streetwar.d3_c17_10a_default_move"
  261. {
  262.     "channel"        "CHAN_STATIC"
  263.     "volume"        "0.75"
  264.     "pitch"            "100"
  265.     "soundlevel"    "SNDLVL_90db"
  266.     "wave"            "doors/default_move.wav"
  267. }
  268.  
  269. "Streetwar.d3_c17_10a_default_stop"
  270. {
  271.     "channel"        "CHAN_STATIC"
  272.     "volume"        "0.75"
  273.     "pitch"            "100"
  274.     "soundlevel"    "SNDLVL_90db"
  275.     "wave"            "doors/default_stop.wav"
  276. }
  277.  
  278. "Streetwar.d3_c17_10a_metal_move1"
  279. {
  280.     "channel"        "CHAN_STATIC"
  281.     "volume"        "0.75"
  282.     "pitch"            "100"
  283.     "soundlevel"    "SNDLVL_90db"
  284.     "wave"            "doors/metal_move1.wav"
  285. }
  286.  
  287. "Streetwar.d3_c17_10a_wood_move1"
  288. {
  289.     "channel"        "CHAN_STATIC"
  290.     "volume"        "0.75"
  291.     "pitch"            "100"
  292.     "soundlevel"    "SNDLVL_90db"
  293.     "wave"            "doors/wood_move1.wav"
  294. }
  295.  
  296. "Streetwar.d3_c17_10a_wood_stop1"
  297. {
  298.     "channel"        "CHAN_STATIC"
  299.     "volume"        "0.75"
  300.     "pitch"            "100"
  301.     "soundlevel"    "SNDLVL_90db"
  302.     "wave"            "doors/wood_stop1.wav"
  303. }
  304.  
  305. "Streetwar.d3_c17_10a_heavy_metal_move1"
  306. {
  307.     "channel"        "CHAN_STATIC"
  308.     "volume"        "0.75"
  309.     "pitch"            "100"
  310.     "soundlevel"    "SNDLVL_90db"
  311.     "wave"            "doors/heavy_metal_move1.wav"
  312. }
  313.  
  314. "Streetwar.d3_c17_10a_heavy_metal_stop1"
  315. {
  316.     "channel"        "CHAN_STATIC"
  317.     "volume"        "0.75"
  318.     "pitch"            "100"
  319.     "soundlevel"    "SNDLVL_90db"
  320.     "wave"            "doors/heavy_metal_stop1.wav"
  321. }
  322.  
  323. "Streetwar.d3_c17_10a_abouttime02"
  324. {
  325.     "channel"        "CHAN_STATIC"
  326.     "volume"        "0.75"
  327.     "pitch"            "100"
  328.     "soundlevel"    "SNDLVL_90db"
  329.     "wave"            "vo/npc/male01/abouttime02.wav"
  330. }
  331.  
  332.  
  333. "Streetwar.d3_c17_10b_alarm1"
  334. {
  335.     "channel"        "CHAN_STATIC"
  336.     "volume"        "0.68"
  337.     "pitch"            "140"
  338.     "soundlevel"    "0"
  339.     "wave"            "ambient/alarms/combine_bank_alarm_loop4.wav"
  340. }
  341.  
  342. "Streetwar.d3_c17_10b_combine_shield_loop3"
  343. {
  344.     "channel"        "CHAN_STATIC"
  345.     "volume"        "0.75"
  346.     "pitch"            "100"
  347.     "soundlevel"    "SNDLVL_80db"
  348.     "wave"            "ambient/machines/combine_shield_loop3.wav"
  349. }
  350.  
  351. "Streetwar.d3_c17_10b_combine_shield_touch_loop1"
  352. {
  353.     "channel"        "CHAN_STATIC"
  354.     "volume"        "0.75"
  355.     "pitch"            "100"
  356.     "soundlevel"    "SNDLVL_90db"
  357.     "wave"            "ambient/machines/combine_shield_touch_loop1.wav"
  358. }
  359.  
  360. "Streetwar.d3_c17_10b_lever6"
  361. {
  362.     "channel"        "CHAN_STATIC"
  363.     "volume"        "0.75"
  364.     "pitch"            "100"
  365.     "soundlevel"    "0"
  366.     "wave"            "buttons/lever6.wav"
  367. }
  368.  
  369. "Streetwar.d3_c17_10b_doormove3"
  370. {
  371.     "channel"        "CHAN_STATIC"
  372.     "volume"        "0.75"
  373.     "pitch"            "100"
  374.     "soundlevel"    "SNDLVL_90db"
  375.     "wave"            "doors/doormove3.wav"
  376. }
  377.  
  378. "Streetwar.d3_c17_10b_heavy_metal_move1"
  379. {
  380.     "channel"        "CHAN_STATIC"
  381.     "volume"        "0.75"
  382.     "pitch"            "100"
  383.     "soundlevel"    "SNDLVL_90db"
  384.     "wave"            "doors/heavy_metal_move1.wav"
  385. }
  386.  
  387. "Streetwar.d3_c17_10b_heavy_metal_stop1"
  388. {
  389.     "channel"        "CHAN_STATIC"
  390.     "volume"        "0.75"
  391.     "pitch"            "100"
  392.     "soundlevel"    "SNDLVL_90db"
  393.     "wave"            "doors/heavy_metal_stop1.wav"
  394. }
  395.  
  396. "Streetwar.d3_c17_10b_metal_stop1"
  397. {
  398.     "channel"        "CHAN_STATIC"
  399.     "volume"        "0.75"
  400.     "pitch"            "100"
  401.     "soundlevel"    "SNDLVL_90db"
  402.     "wave"            "doors/metal_stop1.wav"
  403. }
  404.  
  405. "Streetwar.d3_c17_10b_rumble1"
  406. {
  407.     "channel"        "CHAN_STATIC"
  408.     "volume"        "0.75"
  409.     "pitch"            "100"
  410.     "soundlevel"    "0"
  411.     "wave"            "npc/antlion/rumble1.wav"
  412. }
  413.  
  414. "Streetwar.d3_c17_10b_gunship_pain"
  415. {
  416.     "channel"        "CHAN_STATIC"
  417.     "volume"        "0.8"
  418.     "pitch"            "100"
  419.     "soundlevel"    "0"
  420.     "wave"            "npc/combine_gunship/gunship_pain.wav"
  421. }
  422.  
  423. "Streetwar.d3_c17_10b_ping_patrol"
  424. {
  425.     "channel"        "CHAN_STATIC"
  426.     "volume"        "0.8"
  427.     "pitch"            "100"
  428.     "soundlevel"    "0"
  429.     "wave"            "npc/combine_gunship/ping_patrol.wav"
  430. }
  431.  
  432. "Streetwar.d3_c17_10b_announce1"
  433. {
  434.     "channel"        "CHAN_STATIC"
  435.     "volume"        "0.75"
  436.     "pitch"            "100"
  437.     "soundlevel"    "SNDLVL_90db"
  438.     "wave"            "npc/combine_soldier/vo/block64jet.wav"
  439. }
  440.  
  441. "Streetwar.d3_c17_10b_announce2"
  442. {
  443.     "channel"        "CHAN_STATIC"
  444.     "volume"        "0.75"
  445.     "pitch"            "100"
  446.     "soundlevel"    "SNDLVL_90db"
  447.     "wave"            "npc/combine_soldier/vo/block31mace.wav"
  448. }
  449.  
  450. "Streetwar.d3_c17_10b_assault1"
  451. {
  452.     "channel"        "CHAN_STATIC"
  453.     "volume"        "0.75"
  454.     "pitch"            "100"
  455.     "soundlevel"    "SNDLVL_80db"
  456.     "wave"            "npc/combine_soldier/vo/callhotpoint.wav"
  457. }
  458.  
  459. "Streetwar.d3_c17_10b_assault3"
  460. {
  461.     "channel"        "CHAN_STATIC"
  462.     "volume"        "0.75"
  463.     "pitch"            "100"
  464.     "soundlevel"    "SNDLVL_80db"
  465.     "wave"            "npc/combine_soldier/vo/closing2.wav"
  466. }
  467.  
  468. "Streetwar.d3_c17_10b_rmine_blades_in1"
  469. {
  470.     "channel"        "CHAN_STATIC"
  471.     "volume"        "0.75"
  472.     "pitch"            "100"
  473.     "soundlevel"    "0"
  474.     "wave"            "npc/roller/mine/rmine_blades_in1.wav"
  475. }
  476.  
  477. "Streetwar.d3_c17_10a_fire"
  478. {
  479.     "channel"    "CHAN_STATIC"
  480.     "volume"    "0.35"
  481.     "soundlevel"    "SNDLVL_140db"
  482.     "pitch"        "110,130"
  483.     "wave"    "npc/env_headcrabcanister/launch.wav"
  484. }
  485.  
  486. "Streetwar.d3_c17_10b_fire"
  487. {
  488.     "channel"    "CHAN_STATIC"
  489.     "volume"    "0.35"
  490.     "soundlevel"    "SNDLVL_140db"
  491.     "pitch"        "110,130"
  492.     "wave"    "npc/env_headcrabcanister/launch.wav"
  493. }
  494.  
  495. "Streetwar.d3_c17_10b_fire2"
  496. {
  497.     "channel"        "CHAN_STATIC"
  498.     "volume"        "0.75"
  499.     "pitch"            "80,110"
  500.     "soundlevel"    "0"
  501.     "wave"            "weapons/mortar/mortar_shell_incomming1.wav"
  502. }
  503.  
  504.  
  505. "Streetwar.d3_c17_10b_die"
  506. {
  507.     "channel"        "CHAN_STATIC"
  508.     "volume"        "0.75"
  509.     "pitch"            "100"
  510.     "soundlevel"    "0"
  511.     "wave"            "npc/turret_floor/die.wav"
  512. }
  513.  
  514. "Streetwar.d3_c17_10b_flesh_burn"
  515. {
  516.     "channel"        "CHAN_STATIC"
  517.     "volume"        "0.75"
  518.     "pitch"            "100"
  519.     "soundlevel"    "SNDLVL_80db"
  520.     "wave"            "player/general/flesh_burn.wav"
  521. }
  522.  
  523. "Streetwar.d3_c17_10b_apc_idle1"
  524. {
  525.     "channel"        "CHAN_STATIC"
  526.     "volume"        "0.5"
  527.     "pitch"            "100"
  528.     "soundlevel"    "SNDLVL_75db"
  529.     "wave"            "vehicles/apc/apc_idle1.wav"
  530. }
  531.  
  532. "Streetwar.d3_c17_10b_apc_shutdown"
  533. {
  534.     "channel"        "CHAN_STATIC"
  535.     "volume"        "0.75"
  536.     "pitch"            "50"
  537.     "soundlevel"    "0"
  538.     "wave"            "vehicles/apc/apc_shutdown.wav"
  539. }
  540.  
  541. "Streetwar.d3_c17_10b_crane_magnet_switchon"
  542. {
  543.     "channel"        "CHAN_STATIC"
  544.     "volume"        "0.75"
  545.     "pitch"            "100"
  546.     "soundlevel"    "0"
  547.     "wave"            "vehicles/Crane/crane_magnet_switchon.wav"
  548. }
  549.  
  550. "Streetwar.d3_c17_10b_mine_mode"
  551. {
  552.     "channel"        "CHAN_STATIC"
  553.     "volume"        "0.75"
  554.     "pitch"            "100"
  555.     "soundlevel"    "0"
  556.     "wave"            "weapons/slam/mine_mode.wav"
  557. }
  558.  
  559. "Streetwar.d3_c17_11_drawbridge_move1"
  560. {
  561.     "channel"        "CHAN_STATIC"
  562.     "volume"        "0.75"
  563.     "pitch"            "100"
  564.     "soundlevel"    "SNDLVL_90db"
  565.     "wave"            "doors/drawbridge_move1.wav"
  566. }
  567.  
  568. "Streetwar.d3_c17_11_drawbridge_stop1"
  569. {
  570.     "channel"        "CHAN_STATIC"
  571.     "volume"        "0.75"
  572.     "pitch"            "100"
  573.     "soundlevel"    "SNDLVL_90db"
  574.     "wave"            "doors/drawbridge_stop1.wav"
  575. }
  576.  
  577. "Streetwar.d3_c17_11_garage_move1"
  578. {
  579.     "channel"        "CHAN_STATIC"
  580.     "volume"        "0.75"
  581.     "pitch"            "100"
  582.     "soundlevel"    "SNDLVL_90db"
  583.     "wave"            "doors/garage_move1.wav"
  584. }
  585.  
  586. "Streetwar.d3_c17_11_garage_stop1"
  587. {
  588.     "channel"        "CHAN_STATIC"
  589.     "volume"        "0.75"
  590.     "pitch"            "100"
  591.     "soundlevel"    "SNDLVL_90db"
  592.     "wave"            "doors/garage_stop1.wav"
  593. }
  594.  
  595. "Streetwar.d3_c17_11_heavy_metal_move1"
  596. {
  597.     "channel"        "CHAN_STATIC"
  598.     "volume"        "0.75"
  599.     "pitch"            "100"
  600.     "soundlevel"    "SNDLVL_90db"
  601.     "wave"            "doors/heavy_metal_move1.wav"
  602. }
  603.  
  604. "Streetwar.d3_c17_11_heavy_metal_stop1"
  605. {
  606.     "channel"        "CHAN_STATIC"
  607.     "volume"        "0.75"
  608.     "pitch"            "100"
  609.     "soundlevel"    "SNDLVL_90db"
  610.     "wave"            "doors/heavy_metal_stop1.wav"
  611. }
  612.  
  613. "Streetwar.d3_c17_11_fire"
  614. {
  615.     "channel"        "CHAN_STATIC"
  616.     "volume"        "0.75"
  617.     "pitch"            "100"
  618.     "soundlevel"    "SNDLVL_70db"
  619.     "wave"            "npc/strider/fire.wav"
  620. }
  621.  
  622. "Streetwar.d3_c17_11_die"
  623. {
  624.     "channel"        "CHAN_STATIC"
  625.     "volume"        "0.75"
  626.     "pitch"            "100"
  627.     "soundlevel"    "SNDLVL_80db"
  628.     "wave"            "npc/turret_floor/die.wav"
  629. }
  630.  
  631. "Streetwar.d3_c17_11_crane_magnet_switchon"
  632. {
  633.     "channel"        "CHAN_STATIC"
  634.     "volume"        "0.75"
  635.     "pitch"            "100"
  636.     "soundlevel"    "SNDLVL_90db"
  637.     "wave"            "vehicles/Crane/crane_magnet_switchon.wav"
  638. }
  639.  
  640. "Streetwar.d3_C17_13_explode_2"
  641. {
  642.     "channel"        "CHAN_STATIC"
  643.     "volume"        "1.0"
  644.     "pitch"            "100"
  645.     "soundlevel"    "SNDLVL_140db"
  646.     "wave"            "ambient/explosions/explode_2.wav"
  647. }
  648.  
  649. "Streetwar.d3_C17_13_beep"
  650. {
  651.     "channel"        "CHAN_STATIC"
  652.     "volume"        "0.75"
  653.     "pitch"            "100"
  654.     "soundlevel"    "SNDLVL_80db"
  655.     "wave"            "hl1/fvox/beep.wav"
  656. }
  657.  
  658. "Streetwar.d3_C17_13_containmentproceeding"
  659. {
  660.     "channel"        "CHAN_STATIC"
  661.     "volume"        "0.75"
  662.     "pitch"            "100"
  663.     "soundlevel"    "SNDLVL_90db"
  664.     "wave"            "npc/combine_soldier/vo/containmentproceeding.wav"
  665. }
  666.  
  667. "Streetwar.d3_C17_13_off1"
  668. {
  669.     "channel"        "CHAN_STATIC"
  670.     "volume"        "0.75"
  671.     "pitch"            "100"
  672.     "soundlevel"    "SNDLVL_80db"
  673.     "wave"            "npc/combine_soldier/vo/off1.wav"
  674. }
  675.  
  676. "Streetwar.d3_C17_13_metal_barrel_impact_hard7"
  677. {
  678.     "channel"        "CHAN_STATIC"
  679.     "volume"        "0.75"
  680.     "pitch"            "100"
  681.     "soundlevel"    "SNDLVL_90db"
  682.     "wave"            "physics/metal/metal_barrel_impact_hard7.wav"
  683. }
  684.  
  685. "Streetwar.d3_C17_13_metal_canister_impact_soft2"
  686. {
  687.     "channel"        "CHAN_STATIC"
  688.     "volume"        "0.75"
  689.     "pitch"            "100"
  690.     "soundlevel"    "SNDLVL_90db"
  691.     "wave"            "physics/metal/metal_canister_impact_soft2.wav"
  692. }
  693.  
  694. "Streetwar.d3_C17_13_metal_large_debris2"
  695. {
  696.     "channel"        "CHAN_STATIC"
  697.     "volume"        "1.0"
  698.     "pitch"            "100"
  699.     "soundlevel"    "SNDLVL_140db"
  700.     "wave"            "physics/metal/metal_large_debris2.wav"
  701. }
  702.  
  703. "Streetwar.d3_c17_13_fire"
  704. {
  705.     "channel"        "CHAN_STATIC"
  706.     "volume"        "0.75"
  707.     "pitch"            "100"
  708.     "soundlevel"    "SNDLVL_65db"
  709.     "wave"            "ambient/fire/fire_med_loop1.wav"
  710. }
  711.