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level_sounds_streetwar2.txt
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2004-12-01
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711 lines
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//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, = 3.9
// SNDLVL_55dB = 55, = 3.0
// SNDLVL_IDLE = 60, = 2.0
// SNDLVL_TALKING = 60, = 2.0
// SNDLVL_60dB = 60, = 2.0
// SNDLVL_65dB = 65, = 1.5
// SNDLVL_STATIC = 66, = 1.25
// SNDLVL_70dB = 70, = 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, = 0.8
// SNDLVL_80dB = 80, = 0.7
// SNDLVL_85dB = 85, = 0.6
// SNDLVL_90dB = 90, = 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, = 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, = 0.27
// SNDLVL_140dB = 140, = 0.2
// SNDLVL_150dB = 150, = 0.2
//
"streetwar.d3_c17_08_steam01"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"pitch" "100"
"soundlevel" "SNDLVL_50dB"
"wave" "ambient/gas/steam_loop1.wav"
}
"streetwar.d3_c17_06a_overhere01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "*vo/npc/male01/overhere01.wav"
}
"Streetwar.d3_c17_03_default_locked"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_locked.wav"
}
"Streetwar.d3_c17_06b_grenade_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/waste_scanner/grenade_fire.wav"
}
"Streetwar.d3_c17_07_combine_shield_loop3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "ambient/machines/combine_shield_loop3.wav"
}
"Streetwar.d3_c17_07_combine_shield_touch_loop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/combine_shield_touch_loop1.wav"
}
"Streetwar.d3_c17_07_wall_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "ambient/machines/wall_move1.wav"
}
"Streetwar.d3_c17_07_beamstart11"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "beams/beamstart11.wav"
}
"Streetwar.d3_c17_07_default_stop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_stop.wav"
}
"Streetwar.d3_c17_07_die2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/combine_soldier/die2.wav"
}
"Streetwar.d3_c17_07_acquiringonvisual"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/metropolice/vo/acquiringonvisual.wav"
}
"Streetwar.d3_c17_07_heavymove1"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_120db"
"wave" "plats/heavymove1.wav"
}
"Streetwar.d3_c17_07_platstop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "plats/platstop1.wav"
}
"Streetwar.d3_c17_07_apc_idle1"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "100"
"soundlevel" "SNDLVL_75db"
"wave" "vehicles/apc/apc_idle1.wav"
}
"Streetwar.d3_c17_07_apc_shutdown"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "50"
"soundlevel" "SNDLVL_75db"
"wave" "vehicles/apc/apc_shutdown.wav"
}
"Streetwar.d3_c17_07_al_thatwasclose"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vo/streetwar/alyx_gate/al_thatwasclose.wav"
}
"Streetwar.d3_c17_07_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "weapons/flaregun/fire.wav"
}
"Streetwar.d3_c17_10a_siren"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "170"
"soundlevel" "SNDLVL_130db"
"wave" "ambient/alarms/combine_bank_alarm_loop1.wav"
}
"Streetwar.d3_c17_10a_explode_1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/explosions/explode_1.wav"
}
"Streetwar.d3_c17_10a_explode_3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/explosions/explode_3.wav"
}
"Streetwar.d3_c17_10a_combine_shield_loop3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "ambient/machines/combine_shield_loop3.wav"
}
"Streetwar.d3_c17_10a_combine_shield_touch_loop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/combine_shield_touch_loop1.wav"
}
"Streetwar.d3_c17_10a_default_locked"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_locked.wav"
}
"Streetwar.d3_c17_10a_default_move"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_move.wav"
}
"Streetwar.d3_c17_10a_default_stop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/default_stop.wav"
}
"Streetwar.d3_c17_10a_metal_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/metal_move1.wav"
}
"Streetwar.d3_c17_10a_wood_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/wood_move1.wav"
}
"Streetwar.d3_c17_10a_wood_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/wood_stop1.wav"
}
"Streetwar.d3_c17_10a_heavy_metal_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_move1.wav"
}
"Streetwar.d3_c17_10a_heavy_metal_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_stop1.wav"
}
"Streetwar.d3_c17_10a_abouttime02"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vo/npc/male01/abouttime02.wav"
}
"Streetwar.d3_c17_10b_alarm1"
{
"channel" "CHAN_STATIC"
"volume" "0.68"
"pitch" "140"
"soundlevel" "0"
"wave" "ambient/alarms/combine_bank_alarm_loop4.wav"
}
"Streetwar.d3_c17_10b_combine_shield_loop3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "ambient/machines/combine_shield_loop3.wav"
}
"Streetwar.d3_c17_10b_combine_shield_touch_loop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/machines/combine_shield_touch_loop1.wav"
}
"Streetwar.d3_c17_10b_lever6"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "buttons/lever6.wav"
}
"Streetwar.d3_c17_10b_doormove3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/doormove3.wav"
}
"Streetwar.d3_c17_10b_heavy_metal_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_move1.wav"
}
"Streetwar.d3_c17_10b_heavy_metal_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_stop1.wav"
}
"Streetwar.d3_c17_10b_metal_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/metal_stop1.wav"
}
"Streetwar.d3_c17_10b_rumble1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/antlion/rumble1.wav"
}
"Streetwar.d3_c17_10b_gunship_pain"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/combine_gunship/gunship_pain.wav"
}
"Streetwar.d3_c17_10b_ping_patrol"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/combine_gunship/ping_patrol.wav"
}
"Streetwar.d3_c17_10b_announce1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/combine_soldier/vo/block64jet.wav"
}
"Streetwar.d3_c17_10b_announce2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/combine_soldier/vo/block31mace.wav"
}
"Streetwar.d3_c17_10b_assault1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "npc/combine_soldier/vo/callhotpoint.wav"
}
"Streetwar.d3_c17_10b_assault3"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "npc/combine_soldier/vo/closing2.wav"
}
"Streetwar.d3_c17_10b_rmine_blades_in1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/roller/mine/rmine_blades_in1.wav"
}
"Streetwar.d3_c17_10a_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.35"
"soundlevel" "SNDLVL_140db"
"pitch" "110,130"
"wave" "npc/env_headcrabcanister/launch.wav"
}
"Streetwar.d3_c17_10b_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.35"
"soundlevel" "SNDLVL_140db"
"pitch" "110,130"
"wave" "npc/env_headcrabcanister/launch.wav"
}
"Streetwar.d3_c17_10b_fire2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "80,110"
"soundlevel" "0"
"wave" "weapons/mortar/mortar_shell_incomming1.wav"
}
"Streetwar.d3_c17_10b_die"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "npc/turret_floor/die.wav"
}
"Streetwar.d3_c17_10b_flesh_burn"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "player/general/flesh_burn.wav"
}
"Streetwar.d3_c17_10b_apc_idle1"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "100"
"soundlevel" "SNDLVL_75db"
"wave" "vehicles/apc/apc_idle1.wav"
}
"Streetwar.d3_c17_10b_apc_shutdown"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "50"
"soundlevel" "0"
"wave" "vehicles/apc/apc_shutdown.wav"
}
"Streetwar.d3_c17_10b_crane_magnet_switchon"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "vehicles/Crane/crane_magnet_switchon.wav"
}
"Streetwar.d3_c17_10b_mine_mode"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "0"
"wave" "weapons/slam/mine_mode.wav"
}
"Streetwar.d3_c17_11_drawbridge_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/drawbridge_move1.wav"
}
"Streetwar.d3_c17_11_drawbridge_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/drawbridge_stop1.wav"
}
"Streetwar.d3_c17_11_garage_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/garage_move1.wav"
}
"Streetwar.d3_c17_11_garage_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/garage_stop1.wav"
}
"Streetwar.d3_c17_11_heavy_metal_move1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_move1.wav"
}
"Streetwar.d3_c17_11_heavy_metal_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "doors/heavy_metal_stop1.wav"
}
"Streetwar.d3_c17_11_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_70db"
"wave" "npc/strider/fire.wav"
}
"Streetwar.d3_c17_11_die"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "npc/turret_floor/die.wav"
}
"Streetwar.d3_c17_11_crane_magnet_switchon"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "vehicles/Crane/crane_magnet_switchon.wav"
}
"Streetwar.d3_C17_13_explode_2"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_140db"
"wave" "ambient/explosions/explode_2.wav"
}
"Streetwar.d3_C17_13_beep"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "hl1/fvox/beep.wav"
}
"Streetwar.d3_C17_13_containmentproceeding"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/combine_soldier/vo/containmentproceeding.wav"
}
"Streetwar.d3_C17_13_off1"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "npc/combine_soldier/vo/off1.wav"
}
"Streetwar.d3_C17_13_metal_barrel_impact_hard7"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/metal/metal_barrel_impact_hard7.wav"
}
"Streetwar.d3_C17_13_metal_canister_impact_soft2"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "physics/metal/metal_canister_impact_soft2.wav"
}
"Streetwar.d3_C17_13_metal_large_debris2"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_140db"
"wave" "physics/metal/metal_large_debris2.wav"
}
"Streetwar.d3_c17_13_fire"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "100"
"soundlevel" "SNDLVL_65db"
"wave" "ambient/fire/fire_med_loop1.wav"
}