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Text File  |  2004-12-01  |  1KB  |  84 lines

  1. "NPC_CombineBall.Explosion"
  2. {
  3.     "channel"        "CHAN_STATIC"
  4.     "volume"        "0.75"
  5.     "pitch"            "95, 105"
  6.  
  7.     "soundlevel"    "SNDLVL_140dB"
  8.  
  9.     "wave"            "weapons/physcannon/energy_sing_explosion2.wav"
  10. }
  11.  
  12. "NPC_CombineBall.HoldingInPhysCannon"
  13. {
  14.     "channel"        "CHAN_STATIC"
  15.     "volume"        "0.9"
  16.     "pitch"            "95, 105"
  17.  
  18.     "soundlevel"    "SNDLVL_90dB"
  19.  
  20.     "wave"            "weapons/physcannon/energy_sing_loop4.wav"
  21. }
  22.  
  23. "NPC_CombineBall.WhizFlyby"
  24. {
  25.     "channel"        "CHAN_STATIC"
  26.     "volume"        "VOL_NORM"
  27.     "pitch"            "95, 105"
  28.  
  29.     "soundlevel"    "SNDLVL_100dB"
  30.  
  31.     "rndwave"
  32.     {
  33.         "wave"    "weapons/physcannon/energy_sing_flyby1.wav"
  34.         "wave"    "weapons/physcannon/energy_sing_flyby2.wav"
  35.     }
  36. }
  37.  
  38. "NPC_CombineBall.Launch"
  39. {
  40.     "channel"        "CHAN_STATIC"
  41.     "volume"        "VOL_NORM"
  42.     "pitch"            "95, 105"
  43.  
  44.     "soundlevel"    "SNDLVL_GUNFIRE"
  45.  
  46.     "rndwave"
  47.     {
  48.         "wave"    "weapons/physcannon/energy_sing_flyby1.wav"
  49.         "wave"    "weapons/physcannon/energy_sing_flyby2.wav"
  50.     }
  51. }
  52.  
  53. "NPC_CombineBall.KillImpact"
  54. {
  55.     "channel"        "CHAN_STATIC"
  56.     "volume"        "VOL_NORM"
  57.     "pitch"            "95, 105"
  58.  
  59.     "soundlevel"    "SNDLVL_GUNFIRE"
  60.  
  61.     "rndwave"
  62.     {
  63.         "wave"    "weapons/physcannon/energy_disintegrate4.wav"
  64.         "wave"    "weapons/physcannon/energy_disintegrate5.wav"
  65.     }
  66. }
  67.  
  68. "NPC_CombineBall.Impact"
  69. {
  70.     "channel"        "CHAN_STATIC"
  71.     "volume"        "VOL_NORM"
  72.     "pitch"            "95, 105"
  73.  
  74.     "soundlevel"    "SNDLVL_100DB"
  75.  
  76.     "rndwave"
  77.     {
  78.         "wave"    "weapons/physcannon/energy_bounce1.wav"
  79.         "wave"    "weapons/physcannon/energy_bounce2.wav"
  80.     }
  81. }
  82.  
  83.  
  84.