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- PP PP CC BB BB LL OO OO XX XX
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- EASY 3-D SOLID MODELING SOFTWARE
-
- VERSION 1.0
-
- RELEASED SEPTEMBER 1, 1993
-
-
-
-
- COPYRIGHT (C) 1993 by
-
- Vic Slade Software
- PO Box 3918
- Wilson NC 27895-3918
-
- (919) 291-8716
-
- CompuServe ID# 70262,1371
- PC-BLOX User's Guide i
-
-
-
- WARRANTY, LICENSE AGREEMENT AND DISTIBUTION POLICY
-
- The name PC-BLOX (tm) is a trademark of Vic Slade Software.
- The PC-BLOX program, documentation and screen images are
- copyright (C) 1993 by Vic Slade Software.
-
-
- - WARRANTY
-
- PC-BLOX is provided AS IS without any warranty, expressed or
- implied, including but not limited to fitness for a particular
- purpose. VIC SLADE SOFTWARE SPECIFICALLY DISCLAIMS ANY AND
- ALL WARRANTIES. IN NO EVENT SHALL VIC SLADE SOFTWARE BE
- LIABLE FOR ANY LOSS OF PROFIT OR ANY OTHER COMMERCIAL DAMAGE,
- INCLUDING BUT NOT LIMITED TO SPECIAL, INCIDENTAL,
- CONSEQUENTIAL OR OTHER DAMAGES RESULTING FROM THE USE OF THIS
- PRODUCT OR FROM ANY INABILITY TO USE THIS PRODUCT. Some
- states do not allow the exclusion of the limit of liability
- for consequential or incidental damages, so the above
- limitation may not apply to you. This agreement shall be
- governed by the laws of the State of North Carolina and shall
- inure to the benefit of Vic Slade Software and any successors,
- administrators, heirs and assigns. Any action or proceeding
- brought by either party against the other arising out of or
- related to this agreement shall be brought only in a STATE or
- FEDERAL COURT of competent jurisdiction located in Wilson
- County, North Carolina. The parties hereby consent to in
- personam jurisdiction of said courts.
-
-
- - LICENSE
-
- PC-BLOX is the property of Vic Slade Software. You are
- granted a limited license to use this software for evaluation
- purposes. If you wish to continue using PC-BLOX after
- evaluation, you must purchase a registered copy.
-
- Unlike most other shareware authors, I do not stipulate any
- set length of time as an evaluation period. You may take as
- long as you need to evaluate PC-BLOX.
-
- You are free to copy and distribute the UNREGISTERED version
- of PC-BLOX (in its original form, including documentation).
- Recipients of copies you make are granted a limited license to
- use PC-BLOX on a trial and evaluation basis. If the recipient
- wishes to use PC-BLOX on a continuous basis, they should
- purchase a registered copy.
-
- You may not copy and distribute a REGISTERED copy of PC-BLOX,
- or any supplemental materials provided with the registered
- copy. Registered users may make archival copies of the
- registered product for their own use.
- PC-BLOX User's Guide Index
-
-
-
- Part 1 - Introduction.............................. 1
- What is PC-BLOX?.................................. 1
- Hardware Requirements............................. 2
- How to Install PC-BLOX............................ 2
- The PC-BLOX Files................................. 2
- How to Start PC-BLOX.............................. 3
- Using Command Line Options........................ 3
- How to Use this User's Guide...................... 4
- Quick Start Instructions.......................... 4
-
-
- Part 2 - The PC-BLOX Screen........................ 6
- Figure 1. PC-BLOX Screen Features................. 6
- The Building Space................................ 7
- The 3D-cursor..................................... 7
- The Cursor Coordinates............................ 7
- The Cursor Guides................................. 8
- The Cursor Block.................................. 9
- The Bottom Surface................................ 9
- The Current Block................................. 9
- The Model......................................... 9
- Shadows........................................... 9
- The Range Dimensions.............................. 9
-
- Part 3 - How To Use PC-BLOX........................ 10
- How To...
- Get Help................................... 10
- Move the 3D-cursor......................... 10
- Add Blocks................................. 10
- Remove a Block............................. 10
- Add Other Kinds of Blocks.................. 11
- Change the Colors of a Block............... 11
- Turn a Block............................... 11
- Clear the Screen........................... 12
- Rebuild Your Model......................... 12
- Exit PC-BLOX............................... 12
- Use the Menus.............................. 12
- Ghosted Menu Options.............................. 12
- Safety Nets....................................... 12
- How to Use a Mouse with PC-BLOX................... 13
- Using the...
- Blocks Menu................................ 14
- Color Menu................................. 15
- Rotation Menu.............................. 15
- Print Menu................................. 15
- Files Menu................................. 16
- PC-BLOX User's Guide Index
-
-
-
- Part 4 - The Range Functions....................... 17
- What is a Range?.................................. 17
- How To Mark a Range............................... 17
- Range Menu Options................................ 18
- Using the Last Marked Range....................... 21
- Making Multiple Copies............................ 21
- Making Symmetrical Objects........................ 21
-
- Part 5 - The Building Blocks....................... 22
- Types of Blocks................................... 22
- Tips For Building Better Models................... 23
-
- Part 6 - Registering PC-BLOX....................... 24
- Benefits of Registration.......................... 24
- How To Register................................... 24
- Special Note About Your Registration Info......... 25
- The PC-BLOX Design Contest........................ 25
-
-
-
- Appendix
-
- PC-BLOX Quick Summary............................. A1
-
-
-
- Tables and Figures
-
- TABLE 1. Mouse Functions.......................... 13
- FIGURE 1. PC-BLOX Screen Features................ 6
- FIGURE 2. Dimensions of the Building Space........ 7
- FIGURE 3. The Cursor Coordinates.................. 8
- FIGURE 4. The Cursor Guides and the Cursor Block.. 8
- FIGURE 5. Moving the 3D-cursor.................... 10
- FIGURE 6. The Blocks Menu......................... 14
- FIGURE 7. Effect of Range Dimensions
- on ROTATE RANGE......................... 19
- FIGURE 8. Effects of Range Dimensions
- on EXTRUDE RANGE........................ 20
- PC-BLOX User's Guide 1
-
-
-
- Part 1 - Introduction
-
-
- WHAT IS PC-BLOX?
-
- PC-BLOX is a new concept in 3-D CAD (Computer Assisted Design)
- programs. PC-BLOX lets you build three dimensional models out
- of solid building blocks. Build cars, trucks, animals,
- castles, spaceships or anything else you can imagine, the
- possibilities are unlimited!
-
- PC-BLOX is a virtual reality program that simulates building
- with solid blocks. PC-BLOX is easier to learn and use than
- any other 3-D CAD program because it uses skills you already
- have: building with blocks. Your creations develop in
- PC-BLOX as you intuitively add and remove shapes in space.
-
- Other 3-D CAD programs can be very difficult to use. First
- you must use the program to build a "wire frame" version of
- your model. Then the program must "render" your wire frame
- model into a solid model by removing hidden lines and covering
- the frame with "patches". PC-BLOX offers an alternative to
- the wire frame and surface patch metaphor.
-
- PC-BLOX is an entertaining and educational product that
- stimulates creativity, coordination and spatial thinking
- skills. It is appropriate for users age 8 to adult.
- Everybody finds PC-BLOX easy building fun!
-
- PC-BLOX is distributed through shareware, a try-before-you-buy
- method of software marketing. If you enjoy PC-BLOX you'll
- want to buy a registered copy. As a registered user you will
- get:
-
- * The very latest version of PC-BLOX.
-
- * Your own Personalized copy of PC-BLOX that proudly displays
- your name on the opening screen and the Main Menu.
-
- * The FULLY ILLUSTRATED PC-BLOX Registered User's Guide.
-
- * The PC-BLOX Model Gallery - A disk full of great models
- including the latest PC-BLOX Design Contest winners.
-
- * Unlimited telephone support.
-
- * Access to the (soon to be available) PC-BLOX BBS.
-
- * Low cost Upgrades to future versions of PC-BLOX.
-
-
-
-
- All this for just $27 plus $3 shipping and handling.
- PC-BLOX User's Guide 2
-
-
-
- HARDWARE REQUIREMENTS
-
- PC-BLOX requires an IBM PC/XT/AT or close compatible running
- MS DOS 2.0 or higher, 512K of memory and a color graphics
- display adapter (CGA, EGA or VGA) and any monitor.
-
- Optional - PC-BLOX will use a Microsoft compatible mouse (most
- are) and a printer that supports the IBM-Epson standard (most
- do).
-
-
- HOW TO INSTALL PC-BLOX
-
- You can install PC-BLOX directly to your hard disk.
-
- 1. Start your computer and get to the C> prompt.
- 2. Place the PC-BLOX diskette in the A: drive.
- 3. Log onto the A: drive.
- 4. Type INSTALL and press Enter.
- 5. Follow the instructions in the INSTALL program.
-
- The INSTALL program will create a new directory on the hard
- disk called C:\PC-BLOX and will copy all of the PC-BLOX files
- to this new directory.
-
- If you prefer to install PC-BLOX to a diskette instead, or if
- you prefer to install to a different directory, you may do so
- by copying all the files with the standard DOS copy commands.
-
-
- THE PC-BLOX FILES
-
- The following files come on the PC-BLOX shareware evaluation
- disk.
-
- PC-BLOX.EXE The PC-BLOX program.
- PC-BLOX.DT1 Graphics data file.
- PC-BLOX.DT2 Graphics data file.
- PC-BLOX.HLP Help Screen data file.
- CONTEST.DOC Contest Entry Blank.
- PC-BLOX.DOC This User's Guide.
- *.BLX Sample model files.
- INSTALL.BAT Installation program.
- ASK.COM A utility used by the Installation program.
- DEMO.BAT A batch file that demonstrates PC-BLOX.
- VENDOR.DOC Distribution information.
- FILE_ID.DIZ A description file for BBS's.
- README.DOC Introductory material.
- PC-BLOX User's Guide 3
-
-
-
- HOW TO START PC-BLOX
-
- If you used the INSTALL program as described above, then this
- is how to start PC-BLOX:
-
- 1. Start your computer and get to the C> prompt.
- 2. Type CD \PC-BLOX and press Enter.
- 3. Type PC-BLOX and press Enter.
-
- If you DID NOT use the INSTALL program, but instead did your
- own custom installation, then you need to know that the actual
- program file is PC-BLOX.EXE .
-
- A title page and a shareware registration screen will appear
- while the program loads.
-
-
- USING COMMAND LINE OPTIONS
-
- You can set some features of PC-BLOX by using command line
- options at start-up. The command line options include a way
- to configure the mouse, select a printer type, and load a
- model file. Tpye command line options after typing PC-BLOX
- and before pressing Enter. Case is not important. You can
- separate the options with spaces but it is not necessary.
-
- M=number: Controls mouse sensitivity. The default is 10. If
- the mouse moves the cursor too fast for you, increase this
- number. For a more "lively" mouse, reduce this number. If
- you experience a problem with the mouse and you want to
- completely disable it, set this to zero.
-
- P=printer: Selects printer type, either IBM, Epson or None (no
- printer). The default is IBM. You can also select this from
- the Print menu.
-
- F=filename.BLX: Tells PC-BLOX to load a model file on
- start-up. The file must be present in the same directory as
- PC-BLOX (paths are not allowed). The .BLX extension must be
- present.
-
-
- Some Examples:
-
- PC-BLOX M=30 F=FOO.BLX start up with mouse sensitivity
- set to 30 and load FOO.BLX.
-
- PC-BLOX P=EPSON start up with printer set to
- Epson.
-
- PC-BLOX M=0 P=NONE F=FOO.BLX start up with mouse disabled,
- no printer, and load FOO.BLX.
- PC-BLOX User's Guide 4
-
-
-
- To save these start up options you can create a batch file
- that includes them. You can make a batch file with any text
- editor program or you can do it this way:
-
- At the DOS prompt type:
-
- COPY CON MYBLOX.BAT
-
- and press Enter. The cursor will simple drop down a line.
- Then type:
-
- PC-BLOX M=30 P=NONE
-
- or whatever options you want. Then press the F6 key followed
- by the Enter key. When you press F6 you will see a ^Z appear,
- and when you press Enter you should see a message saying
- "1 File(s) copied." Now any time you type MYBLOX (Enter) at
- the DOS prompt, PC-BLOX will start up with your options.
-
-
- HOW TO USE THIS USER'S GUIDE
-
- It's not necessary to read this entire manual before using
- PC-BLOX.
-
- Work through the Quick Start Instructions in the next section.
- This will teach you what you need to know to get started
- building models.
-
- Next, skim through "Part 2 - The PC-BLOX Screen". You will
- probably have already figured out most of this from working
- through the Quick Start.
-
- When you have specific questions about how to proceed, refer
- to "Part 3 - How To Use PC-BLOX". This is written in a "how
- to", results oriented format.
-
- When you become comfortable with the basic commands, learn the
- powerful Range commands in "Part 4 - The Range Functions".
-
- Appendix page A1 is a "Quick Guide" to the commands. You may
- want to keep this beside you as you learn.
-
-
- QUICK START INSTRUCTIONS
-
- To give PC-BLOX a test drive before reading through this
- User's Guide, here are some things to try.
-
- First, press F3 to erase the screen and remove all the blocks
- from the building area.
- |/
- Notice the cursor that looks like this: --*--
- /|
- PC-BLOX User's Guide 5
-
-
-
- This is the "3D-cursor". Try moving the cursor around. You
- can move the cursor left, right, up and down with the arrow
- keys. You can move it IN and OUT with the Page-Up and
- Page-Down keys.
-
- Press Enter. A block appears where the cursor is. Move the
- cursor around and add some more blocks. Try building some
- columns and arches out of blocks. See what happens when you
- put blocks behind, above, below or beside other blocks.
- You're building a "model".
-
- Press F6 and select Rotate Left. See how the entire model
- turns by a quarter turn. If you do this 3 more times all the
- blocks will be back where they started.
-
- So far you have been using only the solid cube block. It's
- time to add some other shapes to your model.
-
- - Press F2 to get the Blocks Menu.
-
- - Move the cursor to the right until it rests on the wedge
- block. The wedge is the third block from the right on the
- top row of blocks.
-
- - Press Enter. Notice how the bottom row of blocks now
- shows all wedges in different positions.
-
- - Move the cursor to one of the wedges in the bottom row and
- press Enter.
-
- You have just selected a new type of block to build with.
- Notice the box in the lower right corner of the screen. The
- block in it has changed from a cube to the wedge. This is the
- "Current Block" and it always shows what kind of block you are
- building with.
-
- Add some wedges to your model. Pick some different blocks
- from the Blocks Menu (F2) and add them to your model.
-
- Remove some blocks from your model. Place the cursor on the
- block and press the DEL key or Shift F3 (hold down the shift
- key and press F3). After removing a few blocks, press F4 to
- see PC-BLOX rebuild your model.
-
- Go to the Files Menu (F9) and load some of the example models
- included with PC-BLOX. These will give you some good ideas
- for your own models.
-
- That's it for our quick tour of PC-BLOX. The rest of the
- User's Guide explains things in more detail.
- PC-BLOX User's Guide 6
-
-
-
- PART 2 - THE PC-BLOX SCREEN
-
- PC-BLOX has many unique features to help you to see, think and
- work in 3 dimensions. Please refer to Figure 1 below as you
- read the descriptions of the screen features. If you are at
- your computer, start PC-BLOX now.
-
-
-
-
-
-
-
-
- FIGURE 1. PC-BLOX Screen Features
-
- +-------+-----+-----+------------------------------------+
- |CURSOR | *** | *** | |
- |GUIDES | *** | *** | BUILDING SPACE |
- |------>|-----+--+--+ | CURRENT |
- | | *** |<>| | BLOCK |
- | | *** |--+ <-> <-> <-> <-> v | |
- |CURSOR +-----+ ^ <-> <-> <-> <->-> THE MODEL | |
- |BLOCK | <-> <-> <-> <->-> <----------- | |
- | ------------+ /// <-> <-> <-> <->->// /// /// /// | |
- |BOTTOM /// /<-> <-> <-> <->/// /// /// /// v |
- |SURFACE-----> /// /// /// /// /// /// /// /// /// +---+|
- | /// /// >>> >>> >>> >>> /// /// /// |<=>||
- | _|_ /// /// >>> >>> >>> >>> /// /// ///+--+---||
- |------> /| /// /// /// /// ^// /// /// /// /// |X:n nn||
- |3D- /// /// /// /// /|/ /// /// /// /// |Y:n nn||
- |CURSOR >>> /// /// /// //| /// /// /// /// |Z:n nn||
- | | | ^ ^ |
- | +-----SHADOWS ---+ CURSOR | | |
- | COORDINATES -----+ | |
- | RANGE DIMENSIONS ----+ |
- +--------------------------------------------------------+
- PC-BLOX User's Guide 7
-
-
-
- THE BUILDING SPACE
-
- The building space fills the center of the screen. It
- occupies a volume 18 units wide, 18 units deep and 11 units
- high. The total volume of the building space (18 times 18
- times 11) equals 3564 unit cubes. Each unit cube can hold one
- building block. The 3 dimensions of the building space are
- called X, Y and Z, where:
-
- X goes left-right,
- Y goes up-down, and
- Z goes forward-back (toward or away from the viewer).
-
-
- FIGURE 2. Dimensions of the Building Space
-
- +----------------+
- / /| Y
- / / | | Z
- / / | | /
- +-------------^--+ | | /
- | | | | |/
- | | | | X <-----+-----> X
- | 11 | / / /|
- | | | / / / |
- | | |/ 18 / |
- +-------------v--+ / Z |
- / Y
- <------18-------->
-
-
- THE 3D-CURSOR
-
- The 3D-cursor is the star-shaped object that starts in the
- lower left front corner of the building space. You can move
- the 3D-cursor around the building space with the arrow keys
- and the page-up and page-down keys. You use the 3D-cursor to
- point to where you want to add blocks to your model.
-
-
- THE CURSOR COORDINATES
-
- The cursor coordinates show the position of the 3D-cursor as
- numbers. The lower left front corner location of the Building
- space has the coordinates X=0 Y=0 Z=0. This location is
- called the "home" position. The X coordinate increases toward
- the right, Y increases toward the top and Z increases toward
- the rear. The corner opposite to the home position has the
- coordinates X=17 Y=10 Z=17. The cursor coordinates help you
- to position the 3D-cursor.
- PC-BLOX User's Guide 8
-
-
-
- FIGURE 3. The Cursor Coordinates
-
- +----------+ <----- X=17
- / /| Y=10
- / / | Z=17
- +----------+ |
- | Building | |
- X=0 | | /
- Y=0 | Space |/
- Z=0 -----> +----------+
-
-
- THE CURSOR GUIDES
-
- The cursor guides are the 3 small framed "windows" in the
- upper left corner of the screen. Each window is a small
- picture of the building space.
-
- The corner window shows the building space straight-on from
- the front.
-
- The right window shows the building space straight-on from the
- right hand side.
-
- The lower window shows the building space straight down from
- the top.
-
- The purpose of the cursor guides is to help you see exactly
- where the 3D-cursor is. As you move the 3D-cursor around the
- building space you will also see it move inside the cursor
- guides.
-
-
- FIGURE 4. The Cursor Guides and the Cursor Block
-
- +----+----+
- | | |
- +-------->| | |<-+
- | +----+--+-+ | The Cursor
- | | |<>| <----------- Block
- | | |--+ |
- |Front +--^-+ |Right
- |View | |Side
- | Top | View |View
- | | |
- | | |
- | +-----|----+ |
- | / v /| |
- | / / | |
- | +----------+ <-----+
- | | Building | |
- +--------> | /
- | Space |/
- +----------+
- PC-BLOX User's Guide 9
-
-
-
- THE CURSOR BLOCK
-
- The cursor block shows what type of block the 3D-cursor is on.
- If the 3D-cursor is on an empty space, the cursor block shows
- a shadow. As you move the 3D-cursor through different types
- of blocks the cursor block is updated. Just like the cursor
- guides explained above, the cursor block is there to help you
- position the 3D-cursor.
-
-
- THE BOTTOM SURFACE
-
- The bottom surface is the flat "checker board" on the bottom
- of the building space. This provides a flat table to build
- your models on.
-
-
- THE CURRENT BLOCK
-
- The current block is the type of block you "have in your
- hand" and are adding to your model. When PC-BLOX first starts
- up, the current block is the solid cube block. When you want
- to add a different type of block to your model, you must
- change the current block. There are two ways to pick a new
- current block: You can press F2 and use the Blocks Menu, or
- you can use a block you already have in your model. The
- section "How to Add Other Kinds of Blocks" explains how to do
- this.
-
-
- THE MODEL
-
- The model is PC-BLOX's name for the object you are building.
- More than just a flat picture, the model is an image of a 3
- dimensional figure that you can turn, move and operate on in
- many ways.
-
-
- SHADOWS
-
- Shadows appear on the bottom surface. A block casts a shadow
- straight down as if the light source was directly above the
- building space. The 3D-cursor also casts a shadow. Shadows
- improve the sense of depth in the picture and make the model
- look more realistic. Shadows also help you position the
- 3D-cursor.
-
-
- THE RANGE DIMENSIONS
-
- The range dimensions are displayed when you are marking a
- range with the Mark Range command (F7). Certain range
- functions only work on the proper size range.
- PC-BLOX User's Guide 10
-
-
-
- PART 3 - HOW TO USE PC-BLOX
-
-
- HOW TO GET HELP
-
- Call up context-sensitive help at any time in PC-BLOX by
- pressing F1. There are 26 help pages labeled A-Z. Page A is
- the index. Inside of Help, press letter keys A-Z to go
- directly to a page or use Page Up and Page Down to scroll
- through the pages. Press Escape to return to PC-BLOX.
-
- If you have problems that you cannot resolve with the on-line
- help and this User's Guide, I will be happy to assist you over
- the telephone. My technical support line is (919) 291-8716.
- If you have not yet registered, I can provide limited help to
- get you up and running, however, in-depth phone support is
- reserved for registered users.
-
-
- HOW TO MOVE THE 3D-CURSOR
-
- The 3D-cursor is your "hand" in PC-BLOX. You can move it
- anywhere in the building space with the arrow keys and the
- Page Up and Page Down keys. You can also move the 3D-cursor
- with the mouse - See the section, "How to Use the Mouse".
-
-
- Up Arrow
- | Page Up
- FIGURE 5. | /
- Moving the Left |/ Right
- 3D-cursor Arrow <----+----> Arrow
- /|
- Page Down / |
- |
- Down Arrow
-
- HOW TO ADD BLOCKS
-
- To add a block to your model, just move the 3D-cursor to where
- you want the block and press Enter. You have an endless
- supply of blocks. If you place a block in a spot that already
- has one, the old block disappears.
-
-
- HOW TO REMOVE A BLOCK
-
- Place the 3D-cursor on the block you want to remove and press
- the Delete or DEL key, or press SHIFT F3 (hold down the SHIFT
- key and press F3).
-
- Sometimes removing a block will cause a "hole" in the image
- that lets the background color show through. You can fix this
- with the "Rebuild Model" command, F4.
-
- To remove ALL the blocks from the building space, press F3.
- PC-BLOX User's Guide 11
-
-
-
- If you want to remove all the blocks from ONE PART of the
- building space, you can mark that part as a RANGE and delete
- the blocks in it. Read about ranges in Part 4 - The Range
- Functions.
-
-
- HOW TO ADD OTHER KINDS OF BLOCKS
-
- To add a different shape block to your model, you must change
- the current block. Remember, the current block is the kind of
- block you "have in your hand" and are adding to the model.
- There are two ways to pick a new current block.
-
- Most of the time you will use the Blocks Menu (F2) to select a
- new current block. The Blocks Menu has many different
- features and options - See the section "Using the Blocks Menu"
- for more information.
-
- If the type of block you want is already in the model, you can
- tell PC-BLOX to make it the new current block. Place the
- 3D-cursor on the block and press SHIFT F2 (hold down the Shift
- key and press F2). Remember, this is a shortcut for selecting
- a new current block. If the block you want is not already in
- the model, you must use the Blocks Menu (F2).
-
-
- HOW TO CHANGE THE COLORS OF A BLOCK
-
- You can re-arrange the colors of any block in the building
- space. Place the 3D-cursor on the block and press SHIFT F5
- (hold down the Shift key and press F5). You may need to do
- this several times to get the color combination you want.
-
- You can also re-arrange the colors of the current block by
- pressing ALT F5 (hold down the ALT key and press F5).
-
- To change the screen colors, use the Color Menu, F5. The
- Color Menu is described in the section, "Using the Color
- Menu".
-
-
- HOW TO TURN A BLOCK
-
- Place the 3D-cursor on the block and press SHIFT F6 (hold down
- the Shift key and press F6). You may need to do this several
- times to get the block pointed the way you want.
-
- Sometimes turning a block will cause a "hole" in the image
- that lets the background color show through. You can fix this
- with the "Rebuild Model" command, F4.
-
- You can turn the current block, too. Press ALT F6 to do this.
- (Hold down the ALT key and press F6).
-
- If you want to turn the entire model, use the Rotation Menu,
- F6. See the section "Using the Rotation Menu".
- PC-BLOX User's Guide 12
-
-
-
- HOW TO CLEAR THE SCREEN
-
- Press F3 to completely erase your model and start over with
- the building space empty.
-
-
- HOW TO REBUILD YOUR MODEL
-
- Press F4 to rebuild your model. PC-BLOX will rebuild the
- entire model block by block, right before your very eyes!.
- It's good to do this ocasionally as you build your models.
- Certain operations, such as removing or turning a block, may
- cause "holes" in the picture or distort the perspective.
- Rebuild Model will repair these problems.
-
-
- HOW TO EXIT PC-BLOX
-
- Press F10 to exit PC-BLOX. Be sure to save your work before
- quitting. See the section "Using the Files Menu" for more
- information about saving your work.
-
-
- HOW TO USE THE MENUS
-
- Menus and commands can be called up by their Function Keys or
- can be selected from the Main Menu. The Main Menu is called
- up by the Escape key. Press Escape to exit any menu. Notice
- how the Escape key "toggles" the Main Menu on and off.
-
- Once inside a menu, use the arrow keys to highlight the
- desired menu option and press Enter.
-
-
- "GHOSTED" MENU OPTIONS
-
- Sometimes a menu option will have a garbled or "ghosted out"
- appearance. This means the menu option is not available (at
- that moment) and cannot be selected.
-
-
- SAFETY NETS
-
- You must confirm certain choices with Y or y for "Yes"; or
- with N or n for "No, cancel". This happens in three
- circumstances:
-
- a) When you Quit to DOS (F10)
- b) When you Erase Model (F3)
- c) When you overwrite a file in the File Menu (F9)
- PC-BLOX User's Guide 13
-
-
-
- HOW TO USE A MOUSE WITH PC-BLOX
-
- If you wish to use a mouse with PC-BLOX, then the mouse driver
- program must be started before the PC-BLOX program is ran.
- Consult your mouse user's guide for instructions on loading
- the mouse driver.
-
- You can use a mouse to move the 3D-cursor, select menu
- options, and do just about anything else in PC-BLOX.
- PC-BLOX can use either a two button or a three button mouse.
- The mouse can substitute for for the most important keys. To
- adjust the sensitivity of the mouse see the section "Using
- Command Line Options."
-
-
- TABLE 1. Mouse Functions
-
-
- KEYBOARD MOUSE
- -------------------------------------------------------
-
- Arrow Keys: Simply move the mouse left,
- Left, Right, right, forward, back.
- Up, Down
-
- -------------------------------------------------------
-
- Page Up, HOLD DOWN the RIGHT button and
- Page Down move the mouse forward, back.
-
- -------------------------------------------------------
-
- Enter or CLICK the LEFT button.
- Return
-
- -------------------------------------------------------
-
- Two button mouse: HOLD DOWN
- Escape or the RIGHT button and CLICK
- ESC the LEFT button.
- Three button mouse: CLICK
- the MIDDLE button.
-
- --------------------------------------------------------
- PC-BLOX User's Guide 14
-
-
-
- USING THE BLOCKS MENU
-
- PC-BLOX has dozens of different type blocks. Use the Blocks
- Menu to pick the kind of block you want to work with. Press
- F2 to get the Blocks Menu. This is what the menu looks like:
-
-
- FIGURE 6. The Blocks Menu
-
- +-- the cursor
- |
- | +-- the top row of blocks
- | |
- +------------|-----------|----------------------------+
- | +-+ | |
- |menu O |O| O O O O O O O O more|
- | +-+ |
- | < > O O O O O O O O O O |
- | | | |
- +--|-----------------|--------------------------------+
- | |
- | +-- the bottom row of blocks
- |
- +-- the Color Swapping symbol
-
-
- The top row of blocks shows all the different CLASSES of
- blocks available. There are forty (40) classes. Only ten
- classes can be shown at one time. Use the cursor to select
- the word MORE and you will see ten more classes.
-
- The classes that contain only a single cube block are
- placeholders that will be filled up with new types of blocks
- in future versions of PC-BLOX.
-
- Once you pick a class from the top row, the bottom row will
- show all of the blocks in that class. Usually, the bottom row
- displays all the different positions a block can be placed in.
- For example, if you select the Wedge shape from the top row,
- the bottom row will show the twelve (12) ways the wedge can be
- positioned.
-
- The Color Swapping symbol lets you re-arrange the colors of
- the blocks on the bottom row. You may need to select this
- more than once to get the color combination you want.
-
- The Blocks Menu cursor has a 3-D cube shape so you can see how
- each block fits in the unit cubes of the building space.
-
- When you pick a block from the bottom row it becomes the new
- curent block.
-
- If you decide you don't really want to change the current
- block, just press Escape to exit the Blocks Menu. You can
- also select the word MENU to jump to the Main Menu.
- PC-BLOX User's Guide 15
-
-
-
- USING THE COLOR MENU
-
- You can change the screen colors with the Color Menu, F5. If
- your system has only CGA graphics, you can select between two
- foreground palettes and sixteen background colors. If your
- system has EGA or VGA graphics, you can assign any of the
- sixteen colors to the background and the three foreground
- colors.
-
-
- USING THE ROTATION MENU
-
- You can see the real 3D power of PC-BLOX with the features on
- the Rotation Menu, F6. You can turn the building space left,
- right or completely around; or flip it into a mirror image or
- even upside-down. To see how the Rotation Menu works, load
- one of the sample models and try it out.
-
-
- USING THE PRINT MENU
-
- You can print your models on most dot-matrix printers with the
- Print Menu, F8. Three of the options on the Print Menu are
- "toggles" you can change with the Enter key. After setting
- these options to your preferences, select *BEGIN PRINTING*.
-
- PRINTER = option: Set this to IBM if your printer is (or is
- set up to work like) the IBM Graphics Printer, Proprinter or
- Proprinter II.
-
- Set this to Epson if your printer is (or is set up to work
- like) an Epson LX, FX or EX. If you are not sure about which
- printer option to use, just try one, then the other.
-
- Set this to NONE to see the final product without printing, or
- to capture with a screen capture utility for some other
- graphics program, or to print the picture with the DOS
- GRAPHICS.COM program. Note: you still must select *BEGIN
- PRINTING* to remove the menu.
-
- Once you know which printer type to use, you can tell PC-BLOX
- to start up with that printer selected. See the section
- "Using Command Line Options."
-
- BOTTOM = option: Set this to ABSENT if you want the bottom
- surface and shadows to disappear. Set it to PRESENT to keep
- them in the picture.
-
- ORIENT = option: Set this to LANDSCAPE for a full page
- printout, PORTRAIT for a half page printout.
-
- COLOR = option: Set this to NORMAL for black and gray printing
- on a white background. Set this to INVERTED for white and
- gray printing on a black background.
- PC-BLOX User's Guide 16
-
-
-
- USING THE FILES MENU
-
- You can save your creations and load them back in at any time
- with the Files Menu, F9.
-
- SAVE MODEL will prompt you to enter a file name. Enter a name
- up to 8 characters long. (Normal editing commands like
- backspace and delete will work when you are entering file and
- directory names.) The default file name is the name of the
- last model loaded. If the file name already exists on the
- disk, PC-BLOX will ask you if you really want to replace it.
- PC-BLOX appends the extension ".BLX" to your file name.
-
- LOAD MODEL gives you a pick screen of file names. Use the
- arrow keys or mouse to highlight your choice and then press
- Enter. You can also tell PC-BLOX to load a file upon start up
- by giving the file name as a command line option. See the
- section "Using Command Line Options".
-
- CHANGE PATH lets you change the drive and directory model
- files are saved to and loaded from. Put in any legal path
- name. PC-BLOX defaults to the path it was started from.
- PC-BLOX User's Guide 17
-
-
- PART 4 - THE RANGE FUNCTIONS
-
- The Range features extend the 3D power of PC-BLOX even
- further. With the Range functions you can manipulate multi-
- block "pieces" of your models.
-
- WHAT IS A RANGE?
-
- A range is box-shaped (rectangular solid) part of the building
- space. A range can have any size from a single unit cube (1 x
- 1 x 1) to the entire building space (18 x 11 x 18). Usually a
- range is between these two size extremes. You select a range
- by "marking" it with the Range Cursor.
-
- HOW TO MARK A RANGE
-
- 1. Select Mark a Range from the Main Menu, or press F7. The
- 3D-Cursor will be replaced with the Range Cursor. The Range
- Cursor looks like a transparent cube.
-
- 2. Next you must tell PC-BLOX where the range starts. Move
- the Range Cursor to a corner - any corner - of the range you
- want to mark. (Move the Range Cursor with the same commands
- you use to move the 3D-cursor.)
-
- 3. When the Range Cursor is on the corner, press Enter. This
- "sets" one corner of the range.
-
- 4. Now as you use the movement commands, the Range Cursor
- will grow and shrink, actually getting bigger and smaller but
- always keeping one corner on the spot you picked in step 3.
- You can even see the Range Cursor changing size inside of the
- cursor guides. You can also see the Range Dimensions in the
- bottom right corner of the screen.
-
- 5. When the Range Cursor exactly covers the range you want,
- press Enter. Now you have finished marking the range, and the
- Range Menu appears.
-
- NOTE: Press ESC to "back your way out" one step at a time in
- the above instructions.
- PC-BLOX User's Guide 18
-
-
-
- RANGE MENU OPTIONS
-
- COPY RANGE lets you put a copy of the range somewhere else in
- the building space. Move the range with the regular movement
- commands. Press Enter to place a copy in the new position.
- You can cancel this command with ESC.
-
- MOVE RANGE works just like COPY RANGE but also removes the
- blocks in the original range.
-
- ERASE RANGE simply removes all blocks from the marked range.
-
- BLOCK FILL fills the marked range with the current block.
- Make sure you select the type of block you want to fill with
- BEFORE marking the range.
-
- ROTATE RANGE "turns" the whole range in place. Whether or not
- you can turn the range in a certain direction depends on the
- size of the marked range. The range can only be rotated if 2
- or 3 of its dimensions are the same size. See Figure 7 for a
- picture explanation of this concept.
-
- FLIP RANGE flips the range into a mirror image of itself. The
- range can be reflected from left to right, from top to bottom
- or from front to back.
-
- EXTRUDE RANGE lets you "pull" a flat surface out in a third
- dimension. A range is "flat" if it is only one block thick.
- In other words, the X, Y or Z dimension must equal one.
-
- Extrude is good for building large pieces out of one-block
- thick cross sections. Extrude works by taking the one-block
- thick "slice" you have marked and stacking copies of it
- together to make a larger object.
-
- See Figure 8 for a picture explanation of EXTRUDE RANGE.
-
- After you select the direction to extrude in, use the movement
- commands to "grow" and "shrink" the range cursor. Press Enter
- to extrude the original range into the new range. You can
- press ESC at any time to cancel EXTRUDE RANGE.
- PC-BLOX User's Guide 19
-
-
-
- FIGURE 7. Effect of Range Dimensions on ROTATE RANGE
-
-
-
- |
- | X=Z
- ___|_____
- \ Z / | /|
- To rotate LEFT or RIGHT \ / / |
- the X and Z dimensions ----\ /___X____/ /
- must be the same. ----/ | | /
- / Y|_______|/
- / |
- |
- |
- /
- X=Y /
- _________
- Z / /| /
- /___X____/ | / To rotate CLOCKWISE or
- | | | /---- COUNTER-CLOCKWISE the
- | | | \---- X and Y dimensions must
- | / Y | \ be the same.
- | / | / \
- |_/______|/
- ____
- / /|
- Z / |
- / / | Y=Z
- / / |
- /___/ |
- \ | | |
- To rotate FORWARD or \ | | |
- BACKWARD the Y and Z ----\ -----| | -----------
- dimensions must be ----/ | | |
- equal. / | Y /
- / | | /
- | | /
- | | /
- |__|/
- | X=Y=Z
- ___|_______ X
- / | /|
- Z | / |
- / / |
- /_____X____/ | /
- --| | ----- / If the range is a perfect
- | | | /---- cube, i.e. all three
- | | / \---- dimensions are equal,
- | / Y / \ then it can be rotated in
- | / | / \ any direction.
- |__/_______|/
- /
- |
- |
- PC-BLOX User's Guide 20
-
-
-
- FIGURE 8. Effects of Range Dimensions on EXTRUDE RANGE
-
- In these diagrams a,b,c and d represent individual blocks
- in the starting range that become extruded into the final
- range.
-
- __ _________________
- / /| / /|
- Z / | / / | If the X dimension
- /_/ | /________________/ | of a range = 1 then
- <---|a| -----> |aaaaaaaaaaaaaaaa| | the range can be
- |b| / |bbbbbbbbbbbbbbbb| / extruded LEFT or
- Y|c| / |cccccccccccccccc| / RIGHT.
- |d|/ |dddddddddddddddd|/
- ~ ~~~~~~~~~~~~~~~~
- X=1
-
-
-
-
- _________
- / /|
- / / |
- ^ /________/ |
- | |a b c d| | If the Y dimension
- __|______ |a b c d| | of a range = 1 then
- / | /| |a b c d| | the range can be
- Z / | |a b c d| | extruded UP or DOWN.
- /________/ / |a b c d| |
- |a b c d| / |a b c d| |
- Y=1 |_______|/ |a b c d| |
- X | |a b c d| |
- | |a b c d| /
- v |a b c d| /
- |_______|/
-
-
-
-
- ___
- /| _________
- / | /a b c d /|
- / /a b c d / |
- _________ /a b c d / | If the Z dimension
- Z=1 /a b c d /| /a b c d / | of a range = 1 then
- |~~~~~~~~|| /a b c d / | the range can be
- | || /a b c d / / extruded FORWARD or
- Y| / | /a b c d / / BACKWARD.
- | / || /a b c d / /
- |_/______|/ |~~~~~~~~| /
- / | | /
- | / X | | /
- |/ | | /
- ~~~ |________|/
- PC-BLOX User's Guide 21
-
-
-
- USING THE LAST MARKED RANGE
-
- Sometimes you will want to use the same range twice. There
- are two good reasons to do this:
-
- 1. To make more than one copy of the range; and 2. To make
- symmetrical objects.
-
- To use the last range, press SHIFT F7 (hold down the shift key
- and press F7) or select USE LAST RANGE from the Main Menu.
-
-
- MAKING MULTIPLE COPIES
-
- To make 2 or more copies of an object, follow this procedure:
-
- 1. Make the first copy by using RANGE and COPY in the usual
- way.
-
- 2. Now select USE LAST RANGE from the Main Menu or with Shift
- F7. The Range Cursor will become positioned around the new
- copy and the Range Menu will pop up.
-
- 3. Select COPY RANGE from the Range Menu. Now use the
- movement commands to move the range to where you want another
- copy and press Enter.
-
- 4. If even more copies are desired, keep using USE LAST RANGE
- and COPY.
-
-
- MAKING SYMMETRICAL OBJECTS
-
- Many real-world objects you may wish to model with PC-BLOX
- have left-right symmetry. For example, the left half of an
- automobile resembles a mirror image of the right half. You
- may find this procedure helpful when making symmetrical
- objects:
-
- 1. Build one side of the object, up to the mid-line. Leave
- enough room for the other half.
-
- 2. Use COPY to put a duplicate right next to and touching the
- original half.
-
- 3. Re-mark the new piece with USE LAST RANGE (SHIFT F7) .
- Use FLIP RANGE to flip the new piece into the right shape.
- PC-BLOX User's Guide 22
-
-
-
- PART 5 - THE BUILDING BLOCKS
-
- The building blocks in PC-BLOX come in about 300 different
- sizes, shapes, and positions. There are three categories of
- blocks: BASIC, ARCHITECTURAL and ALPHA blocks. The three
- kinds can be mixed freely in any model, but there are
- important difference between them.
-
- BASIC blocks are the simple geometric shapes; the cubes, half
- cubes, spheres, hemispheres, wedges etc. The basic blocks are
- general purpose and can be used to represent anything you
- like. The basic blocks can be correctly rotated in any
- direction.
-
- ARCHITECTURAL blocks are those special pieces like roofs,
- flags, bricks etc. Architectural pieces are meant to
- represent specific real life objects. PC-BLOX can only render
- these objects in their usual, everyday positions. Because of
- this, there are certain limitations on the way these pieces
- can be acted on in the Range Menu and the Rotation Menu.
- These pieces can only be correctly rotated LEFT, RIGHT and 180
- Degrees. They can be flipped FRONT to BACK and LEFT to RIGHT
- but they cannot be correctly flipped TOP to BOTTOM. If these
- pieces are rotated or flipped improperly, they will move into
- the correct position in the building space but will still be
- pointed in their original direction.
-
- ALPHA blocks are solid-cube blocks "stamped" with a letter,
- number or some other symbol. You can make signs and messages
- with alpha blocks. To make alpha blocks, select the solid
- cube block as the current block and press character keys
- instead of Enter. Every type-able character on the keyboard
- can be produced this way.
-
- Press Control A-Z to get special characters like hearts, stars
- etc. Look at the Alpha Blocks Help screen to see these
- special characters; unfortunately they cannot be reproduced in
- this text-only User's Guide.
-
- Notice that when you use an alpha block the 3D-Cursor MOVES TO
- THE RIGHT just like an ordinary text cursor in a word
- processor.
- PC-BLOX User's Guide 23
-
-
-
- TIPS FOR BUILDING BETTER MODELS
-
- Although it's lots of fun to build PC-BLOX models right from
- your imagination, you may also enjoy working from a picture or
- from a real object. Try catalogs, magazines, model cars and
- other toys. A certain manufacturer of plastic blocks
- publishes "idea" books for its products. These are very
- good for examples, and so are the instruction sheets that come
- with plastic blocks.
-
- When you start a model, don't worry about getting the details
- just right. Instead, think about the overall proportions of
- the object first. Make a rough model out of boxes of solid
- cubes. Use the Range BLOCK FILL function to make these boxes.
- Once you have the model "boxed out" this way, go back and add
- the curves, angles and other details you want.
-
- Use the Range functions to duplicate similar pieces. If you
- were building, say, a dinosaur, once you have the built the
- right leg, use Copy and Flip to make the left leg, etc.
-
- Send your best models in to the PC-BLOX Design Contest!
- PC-BLOX User's Guide 24
-
-
-
- PART 6 - REGISTERING PC-BLOX
-
- PC-BLOX is distributed through shareware, a try-before-you-buy
- way of marketing software. I hope you've enjoyed PC-BLOX
- enough to want your own registered copy. As a registered user
- you will get:
-
- * The very latest version of PC-BLOX.
-
- * Your own Personalized copy of PC-BLOX that proudly displays
- your name on the opening screen and the Main Menu.
-
- * The FULLY ILLUSTRATED PC-BLOX Registered User's Guide.
-
- * The PC-BLOX Model Gallery - A disk full of great models
- including the latest PC-BLOX Design Contest winners.
-
- * Unlimited telephone support.
-
- * Access to the (soon to be available) PC-BLOX BBS.
-
- * Low cost upgrades to future versions of PC-BLOX.
-
- All this for just $27 plus $3 shipping and handling.
-
-
- HOW TO REGISTER
-
- PC-BLOX gives you a chance to print out an order form before
- exiting to DOS. Send the form and registration payment to:
-
- Vic Slade Software
- PO box 3918
- Wilson, North Carolina
- 27895-3918
-
- Cash, check or money order in US funds only, please. I will
- RUSH your copy back to you by first-class mail.
-
- North Carolina residents please include 6% sales tax ($1.80).
- PC-BLOX User's Guide 25
-
-
-
- SPECIAL NOTE ABOUT YOUR REGISTRATION INFO
-
- Your personalized copy is "engraved" (so to speak) with the
- information you provide on the order form. You can have two
- lines each up to 21 characters long. These are displayed on
- the opening screen and on the Main Menu like this:
-
- THIS COPY REGISTERED TO:
- Your first line here
- Your second line here
-
- You may choose to have just your name and city & state, or you
- might want something more creative, such as:
-
- THIS COPY REGISTERED TO: THIS COPY REGISTERED TO:
- BILLY AND JIMMY SMITH MRS. ROBINSON'S
- FOR CHRISTMAS 1993 THIRD GRADE CLASS
-
-
- THE PC-BLOX DESIGN CONTEST
-
- Enter your best models in the PC-BLOX Design Contest! The
- rules are easy:
-
- All entries received before January 1, 1994 will go into the
- first contest. All entries received after this will be
- entered into an on-going contest judged every quarter in
- April, July, October and January. A prize will be given for
- the best model in each of these categories:
-
- * Best Building * Best Castle * Best Vehicle
-
- * Best Sci-Fi * Best Animal * Best Scale Model
-
- * Most Original * Youngest Designer
-
- Your PRIZE is a beautiful COLOR POSTER of YOUR MODEL!
-
- Enter as often as you like with as many designs as you want.
- You DO NOT have to be a registered user to enter.
-
- How to enter: Copy the .BLX files onto a blank, formatted
- 360K 5 1/4" or 720K 3 1/2" double density diskette. Print out
- the CONTEST.DOC file by entering TYPE CONTEST.DOC >PRN at the
- DOS prompt. Put the diskette and the filled out entry blank
- in an envelope and mail them to:
-
- Vic Slade Software
- Attn: Design Contest
- PO Box 3918
- Wilson, NC 27895-3918
-
- All entries become the property of Vic Slade Software.
- PC-BLOX User's Guide A1
-
-
-
- PC-BLOX QUICK SUMMARY
-
- +------------------------------------------------------------+
- | |
- | ESC or Escape - Main Menu / Cancel |
- | |
- | F1 - Help F6 - Rotation Menu |
- | |
- | F2 - Blocks Menu SF6- Rotate 3D-Cursor Block |
- | |
- | SF2- Use 3D-Cursor Block AF6- Rotate Current Block |
- | |
- | F3 - Erase Screen F7 - Mark a Range |
- | |
- | SF3- DELete 3D-cursor Block SF7- Use Last Range |
- | |
- | F4 - Rebuild Model F8 - Print Menu |
- | |
- | F5 - Color Menu F9 - Files Menu |
- | |
- | SF5- Recolor 3D-cursor Block F10- Exit PC-BLOX |
- | |
- | AF5- Recolor Current Block S=SHIFT A=ALT |
- +----------------------------+-------------------------------+
- | | |
- | Commands that change | Commands that change |
- | the 3D-cursor Block | the Current Block |
- | | |
- | Enter - Add Block | SF2 - Use 3D-cursor Block |
- | | |
- | SF3 or DEL -Delete | F2 - Access Blocks Menu |
- | | |
- | SF5 - Recolor Block | AF5 - Recolor Current Block |
- | | |
- | SF6 - Rotate Block | AF6 - Rotate Current Block |
- +----------------------------+-------------------------------+
- | | |
- | Moving the 3D-cursor | Using the Mouse |
- | | |
- | Up Pg Up | Up, Down, Left, Right - |
- | | / | just move mouse. |
- | | / | |
- | |/ | Pg Up, Pg Down - Hold |
- | Left ----+---- Right | down right button, move |
- | /| | mouse up, down. |
- | / | | |
- | Pg / | | Enter - Click left button. |
- | Down Down | |
- | | ESC (2 button mouse) Hold |
- +----------------------------+ down right and click left. |
- | | |
- | PC-BLOX | ESC (3 button mouse) |
- | (c) 1993 | Click middle. |
- | Vic Slade | |
- +----------------------------+-------------------------------+
-
-