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Invenzioni E Inventori 1: Lavoro E Vita Quotidiana
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SHAREDM.CST
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03004_Script_3004
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1997-09-15
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3KB
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88 lines
--on at_hil dacast,quanti,primocan
-- global pallina,audio,dove,men,olddove,audio_barrato,canale_quicktime,pallina_aperta,pallina_chiusa
--
--
-- if objectP(men) then exit
-- if the mousecast >= dacast and the mousecast <=dacast + quanti-1 then
--
-- set attore to the mousecast
-- if attore >=dacast and attore <= dacast + quanti-1 then
-- repeat with num = 1 to quanti
-- if dove <> num then
-- set the castnum of sprite (primocan+num -1) to (dacast + num -1)
-- end if
--
--
-- end repeat
-- set the castnum of sprite primocan-1 to pallina
-- set the castnum of sprite primocan-2 to audio
-- set the castnum of sprite (attore-dacast +primocan) to (attore + quanti)
-- end if
-- end if
--
-- if the mousecast < dacast or the mousecast > dacast +50 then
-- repeat with num = 1 to quanti
-- if dove <> num then
-- set the castnum of sprite (primocan+num -1) to (dacast + num -1)
-- end if
-- end repeat
-- set the castnum of sprite primocan-1 to pallina
--
-- set the castnum of sprite primocan-2 to audio
-- end if
--
-- if the mousecast = pallina then
-- repeat with num = 1 to quanti
-- set the castnum of sprite (primocan+num -1) to (dacast + num -1)
-- end repeat
-- if pallina_aperta <> pallina_chiusa then
-- set the castnum of sprite primocan-1 to pallina +1
-- end if
--
-- set the castnum of sprite primocan-2 to audio
-- end if
--
-- set y to the castnum of sprite canale_quicktime
--
-- if y>0 then
-- set vv to the casttype of cast y
--
-- if vv=#digitalvideo then
--
-- set val_vv to the movierate of sprite canale_quicktime
--
-- else
-- set val_vv to 0
-- end if
--
-- else
-- set val_vv to 0
-- end if
--
--
--
-- if the mousecast = audio AND val_vv = 0 then
-- put "rr"
-- repeat with num = 1 to quanti
-- set the castnum of sprite (primocan+num -1) to (dacast + num -1)
-- end repeat
--
-- set the castnum of sprite primocan-1 to pallina
-- global anim_loco
-- set elewin to string(the windowlist)
-- if anim_loco = false and offset("popup",elewin)=0 then
-- set the castnum of sprite primocan-2 to audio + 1
-- end if
--
-- end if
--
-- if dove > 0 then
-- set the castnum of sprite (primocan + dove-1) to (dacast + quanti+ dove -1)
-- end if
-- if olddove>0 then
-- set the castnum of sprite (primocan + olddove-1) to (dacast + quanti+ olddove -1)
-- end if
--
--
--end