home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
IRIX 6.2 Applications 1996 August
/
Silicon_Graphics_812-0542-002.iso
/
dist
/
showcase.idb
/
usr
/
relnotes
/
showcase
/
ch6.z
/
ch6
Wrap
Text File
|
1996-08-03
|
6KB
|
199 lines
- 1 -
6. _T_i_p_s__a_n_d__S_e_c_r_e_t_s
6.0.0.1 _L_o_c_a_l_i_z_i_n_g__f_o_n_t_s
+o You can localize current Showcase fonts by editing the
/_u_s_r/_s_h_a_r_e/_S_h_o_w_c_a_s_e/_s_h_o_w_c_a_s_e_f_o_n_t._m_a_p file. See
Appendix F of the _S_h_o_w_c_a_s_e _U_s_e_r'_s _G_u_i_d_e for details on
how to do this.
6.0.0.2 _A_d_d_i_n_g__c_u_s_t_o_m__t_e_x_t_u_r_e__p_a_l_e_t_t_e_s__t_o__t_h_e__3_D__g_i_z_m_o
+o A texture palette is specified by a file that contains
a list of up to 25 textures. The filename is the same
as the palette name, and should be placed in your home
directory with the ._s_h_o_w_P_a_l_e_t_t_e_s/_t_e_x_t_u_r_e_s directory.
You might need to create this directory if it does not
exist.
+o For example, suppose you have two scanned images,
/_u_s_r/_d_a_t_a/_t_e_x_t_u_r_e_s/_b_u_g_s._r_g_b and
/_u_s_r/_d_a_t_a/_t_e_x_t_u_r_e_s/_d_a_f_f_y._r_g_b, and you wish to place
them in a palette called _c_a_r_t_o_o_n_s. To create these
palettes, type:
ccccdddd ~~~~ mmmmkkkkddddiiiirrrr ....sssshhhhoooowwwwPPPPaaaalllleeeetttttttteeeessss ccccdddd ....sssshhhhoooowwwwPPPPaaaalllleeeetttttttteeeessss mmmmkkkkddddiiiirrrr tttteeeexxxxttttuuuurrrreeeessss ccccdddd tttteeeexxxxttttuuuurrrreeeessss
Edit the file _c_a_r_t_o_o_n_s, and add the following two lines
to it:
////uuuussssrrrr////ddddaaaattttaaaa////tttteeeexxxxttttuuuurrrreeeessss////bbbbuuuuggggssss....rrrrggggbbbb ////uuuussssrrrr////ddddaaaattttaaaa////tttteeeexxxxttttuuuurrrreeeessss////ddddaaaaffffffffyyyy....rrrrggggbbbb
Quit and restart Showcase for the changes to take
effect.
6.0.0.3 _E_x_p_o_r_t_i_n_g__3_D__m_o_d_e_l_s__w_i_t_h__c_u_s_t_o_m__t_e_x_t_u_r_e_s
+o If you create a Showcase file that uses textures, then
take that file to another system that does not have
those textures installed, the textures do not appear.
For efficiency, the image files should be relatively
small; in general, make them no bigger than 256x256.
Use _i_z_o_o_m or _i_m_g_w_o_r_k_s to scale the image.
6.0.0.4 _R_e_v_e_r_t_i_n_g__t_o__a__d_e_f_a_u_l_t__3_D__m_a_t_e_r_i_a_l__p_a_l_e_t_t_e
+o When you edit a material in a material palette, the
changes are automatically saved in your home directory.
If you wish to revert to the system default materials
for that palette, follow these steps. For this
example, assume you are trying to restore the _a_r_t_d_e_c_o
palette.
- 2 -
ccccdddd ~~~~////....sssshhhhoooowwwwPPPPaaaalllleeeetttttttteeeessss////mmmmaaaatttteeeerrrriiiiaaaallllssss
To remove the modified palette entirely and revert to
the system default, type:
rrrrmmmm aaaarrrrttttddddeeeeccccoooo
To save the modified palette under a new name (such as
_n_e_w_a_r_t_d_e_c_o) and revert to the system default (which is
called _a_r_t_d_e_c_o), type:
mmmmvvvv aaaarrrrttttddddeeeeccccoooo nnnneeeewwwwaaaarrrrttttddddeeeeccccoooo
Quit and restart Showcase for the changes to take
effect.
6.0.0.5 _S_p_e_e_d__K_e_y_s__a_n_d__S_h_o_r_t_c_u_t_s
+o Using the middle mouse button to select objects
performs a _c_y_c_l_e _s_e_l_e_c_t. If an object at the spot
clicked is already selected, the object just behind it
is selected and the current selection is removed. This
way objects layered on top of each other or very close
to each other can be easily selected.
+o The arrow keys can be used to move selected objects one
pixel in the direction of the arrow. Holding down
shift while using the arrow keys moves objects by 10
pixels. Note that objects are moved by physical
pixels. At 100% zoom this is equal to 1 point. At
200%, for instance, objects are moved by 1/2 point,
etc.
+o The combination alt-b is used to toggle the pin
attribute. This is different than selecting _P_i_n or
_U_n_p_i_n from the Edit menu. If the selected object is
pinned it is unpinned, and vice versa. If multiple
objects are selected, the _M_a_s_t_e_r _O_b_j_e_c_t is toggled and
all other objects are made to match its new state.
This is very useful when copying objects between pages.
Simply type alt-b to pin and alt-c to copy. Then go to
the new page and type alt-v. The placement of the
objects will be forced to the same location as the
original objects.
+o The combination alt-h toggles the rotate handle. This
is listed on the View menu but it is very useful when
editing small objects where the rotate handle can
obscure the other handles so it warrents mention here.
- 3 -
+o The combination alt-m toggles the currently selected 3D
manipulator between the cube (move/scale) and sphere
(rotate) manipulators.