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ISV Strong Games
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ISV_STRONG_GAMES.iso
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arcade
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hopper
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!ReadMe
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1999-11-26
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106 lines
HOPPER
====== 1.00 (Dec 3 1996)
Simon Foster
This is the final release of my version of Hopper.
Unfortunately samples still need some work, but unfortunately I've tried
by best and hope the ones I've included do the job.
Using Hopper on RiscOS4
-----------------------
In order to run Hopper on RiscOS4 you will need to load the
!SpeedCtrl application in the Utils directory and set the
speed rate to TV (50Hz).
How do you use Hopper?
----------------------
To set up various options for Hopper, select Preferences from the icon bar
menu. This brings up a window allowing you to change the control keys, music
and sound effect volume, how the high score table works, whether auto-repeat
is on, and graphics update speed and sound quality.
Four sound quality levels are used, Very High, High, Medium, and Low.
Very High requires more processor power, and hence only recommended for
people with more powerful machines. The rest use less processor as the sound
quality lessens.
The Graphics Update allows you to change how much of the screen is updated in
one frame. Normal is for fast-ish machines, the whole screen is updated in each
frame. Slower is for slower machines, where only 50% of the screen is updated
per frame.
Once the iconbar icon is clicked upon, you are taken into Hopper. Pressing
SPACE then begins a game. Pressing ESCAPE returns you back to the desktop.
From the game itself, ESCAPE quits, F9 pauses, and F10 unpauses. That's just
about it.
Oh yes, and you can turn sound on/off using F1/F2, and music on/off using
F5/F6.
Installing an upgrade
---------------------
Simply drag !Hopper from the upgrade archive over the original !Hopper.
Do _NOT_ delete the original !Hopper.
Versions
--------
1.00 Final release
New logs, more sound samples (well one I think), other little
things.
0.83b Third release
High score name entry completed.
0.76b Tested only
Refined the levels a little, also when the end of the levels
is reached the speed is increased for each subsequent level.
Work started on high score name entry.
F1/F2 and F5/F6 now work to control sound and music within the
game.
0.71b Second release
Graphics flicker removed from slower machines.
Option to cancel the auto-repeat, hopefully frog moves at the
same speed regardless of machine speed.
Option to turn down the sound quality.
0.63b Initial release
Known bugs
----------
There is one that baffles me. Only once in a blue moon, you can overshoot
the last row of logs and simply float there. Any attempt to move then
loses a life.
Also, on a StrongARM'ed machine Hopper will sometimes hang, I don't know
why as the main application is completely 100% in C. I simply put it down
to the StrongARM as some other applications do the same.
Contacting me
-------------
For anything to do with Hopper, comments, suggestions, etc use:
hopper@stinky.demon.co.uk
I would especially like to hear from people with older slower machines, to
get an idea of how flickery the graphics are.
General Email can be sent to:
simon@stinky.demon.co.uk