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- **************************************************
- * *
- * Desktop ArchieMan Help File *
- * Version 1.0 *
- * Robert Armes & Mark Syms *
- * *
- **************************************************
-
- !ArchieMan is Public Domain software and may be
- freely copied and distributed by any person
- provided:
-
- 1. It is copied as a whole including all files in
- the !ArchieMan directory (except the high score
- file, see below).
- 2. No modification is made to any file in the
- !ArchieMan directory (except the high score file,
- which may be deleted to return the program to it's
- default conditions).
-
- This is the result of a challenge set by an Amiga
- owner of our acquaintance who did not believe it
- possible, as you can see it was not a problem.
-
- The program installs on the icon-bar until
- required, click SELECT on the icon to open the
- game window. Closing the game window pauses the
- game until it is reopened.
-
- The program requires certain modules from the
- System directory so it is necessary for the
- computer to have seen this application before
- using ArchieMan.
-
- If the screen mode is changed the sprites for the
- game need to be re-scaled and while this is being
- performed the hourglass may be displayed (Unless
- you're on an A540 of course). The program uses
- varying amount of memory depending on which screen
- mode is in use. Under some circumstances it may
- be that it will not function in certain modes due
- to lack of memory, if you require it to do so
- please free some more memory and click SELECT on
- the icon (200K should be sufficient regardless of
- the screen mode you are in). Also we recommend
- that the program is used in at least 16 colour
- modes as it becomes a little difficult to see the
- maze with less than 16 colours, we hope to rectify
- this in the future.
-
- Keys
-
- Left : Z
- Right : X
- Up : '
- Down : /
-
- Clicking MENU on the game window will allow you to
- Pause/Resume and Abandon game. Clicking SELECT on
- the game window will Resume a Paused Game. If the
- Caret is passed to another Application the game
- pauses until the game window regains the Caret.
-
- If you feel like making a contribution to student
- funds, then please do so enclosing a disc and we
- will send you updated versions of the program.
- Also if you have any comments, preferably
- constructive, you can contact us at the following
- address's and we will try to include them in the
- next version.
-
- Robert Armes
- 1 Siddington Road
- Poynton
- Cheshire
- SK12 1SX
-
- or:
- High Hall
- Church Road
- Birmingham
- B15 3SZ
- (Until June 1992)
- JANET CCA89064@uk.ac.bham.ibm3090
- (Until June 1992)
-
- Mark Syms
- 18 Legh Road
- Adlington
- Macclesfield
- Cheshire
- SK10 4NE
-
- or:
- 5 James Brindley Basin
- Piccadilly Village
- Ancoats
- Manchester
- M1 2NL
-