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ISV Strong Games
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!PolySaw
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1992-03-04
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103 lines
Copyright Notice
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This software is not public domain.
You may copy and modify it freely for your own personal use.
You may only distribute copies of the software if they are
unaltered and complete. The directory "!Polysaw.source" need
not be included, but everything else in directory "!Polysaw"
including this file must be copied exactly.
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Starting
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Double click on the !PolySaw icon. This puts an icon on the
iconbar. Click here to open the main window. Drag a 'board'
file into the main window to start a game, or to replace the
present game with another one. Various board files can be found
in the PolyBoards directory. See later for instructions for
creating your own.
Playing
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The aim is to cover the blue holes completely with the grey
'Polymos'.
You can move the grey 'Polymos' in three ways:
1. To move a Polymo to another place pick it up with Select
near its centre.
2. To rotate it, same thing but near an 'end' or corner.
3. To flip a Polymo over, click with Adjust.
You may have to move a Polymo into a clear space to rotate or
flip.
Saving
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You can save a board at any stage. Click on menu and use the
save option in the usual way. You don't have to use the
PolyBoards directory, but it may be the most convenient.
Editing
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There is a built in editor to allow you to design new boards.
Choose 'Show Tools' from the menu. This pops up a window with
the following options (plus Play):
Squares : Select makes grey squares and Adjust deletes them.
Holes : Same thing for blue holes.
Join/Delete : Joins a group of sqaures to make a Polymo (Select)
or deletes a Polymo (Adjust).
Fresh Start : Immediately kills everything.
If you save a board you've been editing, any 'loose' squares
will be ignored. Also note that this is NOT a multi-document
editor. If you drag a new board into the window, the old one is
lost.
When you have designed the board, you must click on Play in the
tools window to try it out.
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Some other bits of info
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See Martin Gardner's book 'Mathematical Puzzles and Diversions',
(Pelican 1965) for more ideas to do with Polyonimoes.
There is a maximum of 40 Polymos with up to 20 squares each.
The program should work ok in any mode with at least 4 colours,
but hasn't been tested in any high res modes, or, to be honest,
several others.
The program needs the shared C library 3.75.
Bug reports and comments can be sent to
Graham Jones
21e Balnakeil
Durness
Lairg
Sutherland IV27 4PT
This is version 1.10
If you like this program, please make a donation to Oxfam (274
Banbury Road, Oxford, OX2 7DZ) or other charity of your choice.
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If you want a hardcopy of this text, you can find it in
!PolySaw.!Help.HelpText