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- \____/\__, /\___/_/_/_/ /_/\__, /V1.3
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-
- 19th October 1996 by Andrew Titman of ARM'd & Dangerous
- -+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
- _____________________________________________________________________________
-
- The Game
- ¨¨¨¨¨¨¨¨
- You are a rider from the Team Deutsche Telekom professional cycling team.
- You have to ride the ARM'd & Dangerous Tour which is against 2 other riders
- and is over a number of stages. You have to avoid crashing into the other
- riders, spectators, parked cars, trees and the other objects that litter the
- roads and surrounding area. If you do crash then your injuries will go up.
- If it gets too high you'll have to retire the race.
-
- Controls
- ¨¨¨¨¨¨¨¨
- Outside the actual game all controls are mouse driven.
-
- In the game they are:
-
- Z - Left
- X - Right
- ' - Accelerate
- RETURN - Brake
- SHIFT - Sprint
- ESCAPE - Retire
- P - Pause/Unpause
-
- Accelerate and Sprint
- ---------------------
- You can use accelerate to increase speed until your speed reaches the maximum
- it can get to, depending on your injuries and which rider you are, however
- if you Sprint your speed will go up twice as fast and will keep going up
- until you are about 4mph than your maximum. Watch out though as sprinting
- saps your energy many times quicker than normal accelerating and your energy
- can drain away very quickly! You cannot sprint or accelerate when you are off
- the road.
-
- Energy
- ------
- The bar on the right of the screen (number in bottom-right corner for slow
- proccesors) represents the rider's energy. Your start energy is worked out
- depending on the length of the track you've selected. Your energy will go
- down constantly, even if you don't sprint or accelerate. However it goes down
- at a much quicker rate if you sprint or accelerate and if it reaches 0 you
- lose the ability to accelerate.
-
- Injuries
- --------
- The bar on the left of the screen (percentage in bottom-left corner for slow
- proccesors) represents the injuries you have suffered. Injury is determined
- by the speed at which you crash. If you have some injuries you will not be
- able to go as fast and if your injuries reach 100% you are forced to abandon
- the race.
-
- Colour coded bars (doesn't apply to slower processors)
- ------------------------------------------------------
- You'll notice that the bars on the sides of your screen change colour.
- For speed the closer to red the colour the more dangerous your speed is
- getting. For injuries the the closer to red the colour is the more injured
- you are getting. For energy the closer to red the colour the less energy you
- have.
-
- Slip-streaming
- --------------
- When you get close behind a computer rider you'll notice that a ball with an S
- on it appears in the bottom right of your screen. This means that you are
- slip-streaming the computer rider and so your energy will take a bit longer
- to go down. It is a good idea to slip-stream a rider, especially if you've
- crashed a bit and don't have enough speed to overtake him. Then you could have
- a bit of energy to beat them in the sprint for the finish.
-
- Finish approaching
- ------------------
- When you are not far from the finish, 'Finish approaching' will appear on the
- screen. This is a good guide to tell you when to start sprinting, however
- don't start sprinting immediately unless you have at least 20 units of
- energy left and a fair stretch of straight road ahead of you.
-
- Tactics
- -------
- The tactics you can apply to a race are;
- 1.If you are faster than the other two riders you can sprint early in the
- race to gain enough speed to overtake on a turn, though remember that you
- must be quite clear of another rider on the corner, especially if you are
- overtaking them by turning left inside of them (this may cause you to get
- rammed!).
- 2. If you are about as fast as them, attempt to stay ahead of the slower
- rider and then keep behind the better rider in his slip stream and conserve
- your energy before beating him in the sprint. Don't try slip streaming a
- rider if you are a lot faster than them because it usually means you crash
- into them round a corner where they go slower than you.
- 3. If you aren't as fast as the fast rider then, get out of the way at the
- start and then catch up with slower rider and keep in his slip stream and
- apply the same tactics as 2. at the end.
- 4. If you are against an extremly good field or you've crashed a lot then
- just ride indiviually, avoid crashing and try to conserve your energy and
- generally limit your loses :)
-
- To win overall it is wise to get away on your own in the early stages and
- try just to defend your overall during the middle stages (unless you have the
- chance to break away) and in the last stages just hold on trying not to
- crash. You should do this because the other riders get progressively better
- as the race goes on, whilst you stay the same.
-
- Overall standings
- -----------------
- Depending on the result of each stage, the overall standings are worked out.
- The aim of the game is to win overall.
- _____________________________________________________________________________
-
- Settings
- --------
- You have the ability to set different lengths for the length of tracks
- (it's probably advisible for slower computers not to exceed 100 length as it
- will get boring playing more than 3 minutes per stage!). Also you can pick
- which Telekom rider to ride the stage, if you want an easier time, choose a
- rider who has a fast maximum speed, if you don't then choose one with a
- slower speed. You can also set how many stages you want your race to go on
- for, as well as the opposition quality which is the speed of the other
- riders. You can also select whether you want hazards on or off. If they are
- off you wont get any parked cars or spectators on the road or at corners.
- There wont be any round-abouts either.
-
- This means you can have two extremes;
- Mario Kummer riding track lengths of 150, against excellent opposition over
- 12 stages.
- or
- Jan Ullrich riding track lengths of 30, against poor opposition over 2
- stages.
-
- You can start easy and get harder, or if you want you can jump straight in at
- the deep end :)
-
- Saving and loading
- ------------------
- After you've finished a stage you have the ability to save your game. When
- you type in the name of the file you can then quit and come back to your
- game later by loading it from the choices menu.
-
- Changes for Version 1.1
- ------------------------
- The high-res graphics have been revamped and the 'Finish Approching' sign
- has been moved to higher up the screen so that it doesn't overlap the
- 'Crash!' sign if you happen to crash during the game. There's also a cheat in
- there if you can find it :) I've also added a pause key to the game. Oh and
- I've put a newer version of QTM into the programme.
-
- Sorry about the lack of sound effects in this game but unfortunately without
- a sound sampler it is very difficult to find appropriate samples for a game
- like this one.
-
- Changes for Version 1.11
- ------------------------
- The pause key works properly now, I wont go into detail about what it did to
- the time, though it seriously knackered the game.
-
- Changes for Version 1.2
- -----------------------
- A new length course records feature has been included. This stores the
- fastest times for each length of track by any rider in the game. You can
- then attempt to better these times. I would have done a fairly challenging
- set of times, but this would not have worked on slower computers or faster
- computers because of the time difference. Another feature of the new version
- is that there are more statistics avaliable in the Stats page. It will
- randomly pick which rider to show the statistics for. On the Telekom rider
- new features are amount of crashes, and average crash strength. When you
- load up a saved file it now shows a page of File Information including
- track length, amount of stages and rider quality so you have some idea what's
- in store for you :) There is a lead motorbike which always stays just ahead
- of the lead rider. I also stopped it from crashing if there was no room for
- the DIM
-
- Changes for Version 1.26
- ------------------------
- When you crash the lead motorbike's position doesn't muck up anymore.
-
- Changes for Version 1.3
- ------------------------
- New Hazards ON/OFF option installed so that you can stop having parked cars
- or clapping spectators to crash into. You can still use old saved games,
- they'll always have the hazards on. A new slipstream sprite has been added to
- replace the 'S'. You can now have 1-12 stages instead of 3-9. There's also
- another cheat and I've hopefully fixed all the motorbiker bugs. Poor isn't
- quite as poor now because I think the riders were perhaps going a bit too
- slowly. There was a bug on the file information but that's been fixed now.
- The game's also been made StrongARM compatible, this involved taking out
- Condense and Evaporate and putting an uncompressed version of QTM.
- _____________________________________________________________________________
-
- Contacting ARM'd & dangerous
- ============================
-
- Bug reports, comments, queries, anything else you ever wanted to ask, if
- you want a cheat for this game or Goop contact-
-
- Andrew Titman on atitman@mossoft.demon.co.uk
-
- Group matters contact-
-
- the whole group on armd@digibank.demon.co.uk
-
- or if you want to join ARM'd & dangerous contact Robert Titman with the
- address robert.t@argonet.co.uk
-
- You can also contact us at various BBSs by private mail.
-
- ARM'd & Dangerous' WWW site is :-
-
- http://box.argonet.co.uk/users/robert.t/
-
- The Site has information on all new A&D games in the pipeline as well as
- a chance to download all our best games. If you have access to the internet,
- I syggest you give this a look.
-
- And if you don't have access to email you can send letters to :-
- ARM'd & Dangerous
- 28 Eastgate
- PE6 8HJ
-
- Other games by the group:
- KrytenTXT, BombaMan, Mousey, Mr Miser, Rabid, Lost, Target,
- Bumper, Flood, Goop, PestCtrl, Miserly, Beanz, Blobby 2
- & Gravity Wars.
-
- Look out for more soon including ShuggyTNG, Gravity Wars Special Edition,
- Flux ,Time Slip, SpaceWars and Bungles.
- _____________________________________________________________________________
-
- Thanks to Quantum for their QTMplayerAlso thanks to other members of A&D for
- play testing and their help and suggestions and to Angela Rayner for play
- testing. Also not forgetting the official Tour de France WWW site
- (www.letour.fr/tour96/) where I got the pictures of the Telekom riders from
- and to Bill's Racing Results and News Service
- (econ-www.newcastle.edu.au/~bill/results.html) where I got the information for
- the World rankings of the riders. Finally thanks to
- Team Deutsche Telekom Press Office from where I got the information about the
- Telekom rider's weight etc.
- _____________________________________________________________________________
- This game was made by...
-
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