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ISV Strong Games
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Text File
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1996-10-19
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12KB
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253 lines
______ ___
/ ____/_ _______/ (_)___ ____ _
/ / / / / / ___/ / / __ \/ __ /
/ /___/ /_/ / /__/ / / / / / /_/ /
\____/\__, /\___/_/_/_/ /_/\__, /V1.3
/____/ /____/
19th October 1996 by Andrew Titman of ARM'd & Dangerous
-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
_____________________________________________________________________________
The Game
¨¨¨¨¨¨¨¨
You are a rider from the Team Deutsche Telekom professional cycling team.
You have to ride the ARM'd & Dangerous Tour which is against 2 other riders
and is over a number of stages. You have to avoid crashing into the other
riders, spectators, parked cars, trees and the other objects that litter the
roads and surrounding area. If you do crash then your injuries will go up.
If it gets too high you'll have to retire the race.
Controls
¨¨¨¨¨¨¨¨
Outside the actual game all controls are mouse driven.
In the game they are:
Z - Left
X - Right
' - Accelerate
RETURN - Brake
SHIFT - Sprint
ESCAPE - Retire
P - Pause/Unpause
Accelerate and Sprint
---------------------
You can use accelerate to increase speed until your speed reaches the maximum
it can get to, depending on your injuries and which rider you are, however
if you Sprint your speed will go up twice as fast and will keep going up
until you are about 4mph than your maximum. Watch out though as sprinting
saps your energy many times quicker than normal accelerating and your energy
can drain away very quickly! You cannot sprint or accelerate when you are off
the road.
Energy
------
The bar on the right of the screen (number in bottom-right corner for slow
proccesors) represents the rider's energy. Your start energy is worked out
depending on the length of the track you've selected. Your energy will go
down constantly, even if you don't sprint or accelerate. However it goes down
at a much quicker rate if you sprint or accelerate and if it reaches 0 you
lose the ability to accelerate.
Injuries
--------
The bar on the left of the screen (percentage in bottom-left corner for slow
proccesors) represents the injuries you have suffered. Injury is determined
by the speed at which you crash. If you have some injuries you will not be
able to go as fast and if your injuries reach 100% you are forced to abandon
the race.
Colour coded bars (doesn't apply to slower processors)
------------------------------------------------------
You'll notice that the bars on the sides of your screen change colour.
For speed the closer to red the colour the more dangerous your speed is
getting. For injuries the the closer to red the colour is the more injured
you are getting. For energy the closer to red the colour the less energy you
have.
Slip-streaming
--------------
When you get close behind a computer rider you'll notice that a ball with an S
on it appears in the bottom right of your screen. This means that you are
slip-streaming the computer rider and so your energy will take a bit longer
to go down. It is a good idea to slip-stream a rider, especially if you've
crashed a bit and don't have enough speed to overtake him. Then you could have
a bit of energy to beat them in the sprint for the finish.
Finish approaching
------------------
When you are not far from the finish, 'Finish approaching' will appear on the
screen. This is a good guide to tell you when to start sprinting, however
don't start sprinting immediately unless you have at least 20 units of
energy left and a fair stretch of straight road ahead of you.
Tactics
-------
The tactics you can apply to a race are;
1.If you are faster than the other two riders you can sprint early in the
race to gain enough speed to overtake on a turn, though remember that you
must be quite clear of another rider on the corner, especially if you are
overtaking them by turning left inside of them (this may cause you to get
rammed!).
2. If you are about as fast as them, attempt to stay ahead of the slower
rider and then keep behind the better rider in his slip stream and conserve
your energy before beating him in the sprint. Don't try slip streaming a
rider if you are a lot faster than them because it usually means you crash
into them round a corner where they go slower than you.
3. If you aren't as fast as the fast rider then, get out of the way at the
start and then catch up with slower rider and keep in his slip stream and
apply the same tactics as 2. at the end.
4. If you are against an extremly good field or you've crashed a lot then
just ride indiviually, avoid crashing and try to conserve your energy and
generally limit your loses :)
To win overall it is wise to get away on your own in the early stages and
try just to defend your overall during the middle stages (unless you have the
chance to break away) and in the last stages just hold on trying not to
crash. You should do this because the other riders get progressively better
as the race goes on, whilst you stay the same.
Overall standings
-----------------
Depending on the result of each stage, the overall standings are worked out.
The aim of the game is to win overall.
_____________________________________________________________________________
Settings
--------
You have the ability to set different lengths for the length of tracks
(it's probably advisible for slower computers not to exceed 100 length as it
will get boring playing more than 3 minutes per stage!). Also you can pick
which Telekom rider to ride the stage, if you want an easier time, choose a
rider who has a fast maximum speed, if you don't then choose one with a
slower speed. You can also set how many stages you want your race to go on
for, as well as the opposition quality which is the speed of the other
riders. You can also select whether you want hazards on or off. If they are
off you wont get any parked cars or spectators on the road or at corners.
There wont be any round-abouts either.
This means you can have two extremes;
Mario Kummer riding track lengths of 150, against excellent opposition over
12 stages.
or
Jan Ullrich riding track lengths of 30, against poor opposition over 2
stages.
You can start easy and get harder, or if you want you can jump straight in at
the deep end :)
Saving and loading
------------------
After you've finished a stage you have the ability to save your game. When
you type in the name of the file you can then quit and come back to your
game later by loading it from the choices menu.
Changes for Version 1.1
------------------------
The high-res graphics have been revamped and the 'Finish Approching' sign
has been moved to higher up the screen so that it doesn't overlap the
'Crash!' sign if you happen to crash during the game. There's also a cheat in
there if you can find it :) I've also added a pause key to the game. Oh and
I've put a newer version of QTM into the programme.
Sorry about the lack of sound effects in this game but unfortunately without
a sound sampler it is very difficult to find appropriate samples for a game
like this one.
Changes for Version 1.11
------------------------
The pause key works properly now, I wont go into detail about what it did to
the time, though it seriously knackered the game.
Changes for Version 1.2
-----------------------
A new length course records feature has been included. This stores the
fastest times for each length of track by any rider in the game. You can
then attempt to better these times. I would have done a fairly challenging
set of times, but this would not have worked on slower computers or faster
computers because of the time difference. Another feature of the new version
is that there are more statistics avaliable in the Stats page. It will
randomly pick which rider to show the statistics for. On the Telekom rider
new features are amount of crashes, and average crash strength. When you
load up a saved file it now shows a page of File Information including
track length, amount of stages and rider quality so you have some idea what's
in store for you :) There is a lead motorbike which always stays just ahead
of the lead rider. I also stopped it from crashing if there was no room for
the DIM
Changes for Version 1.26
------------------------
When you crash the lead motorbike's position doesn't muck up anymore.
Changes for Version 1.3
------------------------
New Hazards ON/OFF option installed so that you can stop having parked cars
or clapping spectators to crash into. You can still use old saved games,
they'll always have the hazards on. A new slipstream sprite has been added to
replace the 'S'. You can now have 1-12 stages instead of 3-9. There's also
another cheat and I've hopefully fixed all the motorbiker bugs. Poor isn't
quite as poor now because I think the riders were perhaps going a bit too
slowly. There was a bug on the file information but that's been fixed now.
The game's also been made StrongARM compatible, this involved taking out
Condense and Evaporate and putting an uncompressed version of QTM.
_____________________________________________________________________________
Contacting ARM'd & dangerous
============================
Bug reports, comments, queries, anything else you ever wanted to ask, if
you want a cheat for this game or Goop contact-
Andrew Titman on atitman@mossoft.demon.co.uk
Group matters contact-
the whole group on armd@digibank.demon.co.uk
or if you want to join ARM'd & dangerous contact Robert Titman with the
address robert.t@argonet.co.uk
You can also contact us at various BBSs by private mail.
ARM'd & Dangerous' WWW site is :-
http://box.argonet.co.uk/users/robert.t/
The Site has information on all new A&D games in the pipeline as well as
a chance to download all our best games. If you have access to the internet,
I syggest you give this a look.
And if you don't have access to email you can send letters to :-
ARM'd & Dangerous
28 Eastgate
PE6 8HJ
Other games by the group:
KrytenTXT, BombaMan, Mousey, Mr Miser, Rabid, Lost, Target,
Bumper, Flood, Goop, PestCtrl, Miserly, Beanz, Blobby 2
& Gravity Wars.
Look out for more soon including ShuggyTNG, Gravity Wars Special Edition,
Flux ,Time Slip, SpaceWars and Bungles.
_____________________________________________________________________________
Thanks to Quantum for their QTMplayerAlso thanks to other members of A&D for
play testing and their help and suggestions and to Angela Rayner for play
testing. Also not forgetting the official Tour de France WWW site
(www.letour.fr/tour96/) where I got the pictures of the Telekom riders from
and to Bill's Racing Results and News Service
(econ-www.newcastle.edu.au/~bill/results.html) where I got the information for
the World rankings of the riders. Finally thanks to
Team Deutsche Telekom Press Office from where I got the information about the
Telekom rider's weight etc.
_____________________________________________________________________________
This game was made by...
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