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!RailPro
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Finance
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1997-12-01
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The financial calculations in !RailPro.
=======================================
When you've paused the game, you can press 'M' to get Management-information
about how you are doing financially with the running of trains.
In this file you'll get an overview of how revenues and losses are calculated.
When you finish the game and the 'Scores'-file is present, you may appear in
the Bonus-list, when your 5% bonus of the total revenue is high enough.
Revenues:
~~~~~~~~~
Type: Amount: Calculated in:
-----------------------------------------------------------------------
Arrival at station: IC 200 Trains IC
LP 100 Trains LP
depot: GD 200 Trains GD
LP stop at suburban platform
(5 per randomized passenger (max.40)) var Trains LP
IC/LP stop at station (not destiny)
(4 per randomized passenger (max.50)) var Trains IC/LP
LP loading at temporary platform
(15 per passenger (max.25)) var Trains LP
Extra train loading excursion-party
(15 per passenger (max.100)) var Trains Extra
Arrivals early on time (2 per second) var Trains IC/LP/GD
Leaving at area-exit: IC 200 Trains IC
LP 200 Trains LP
GD 300 Trains GD
Track maintenance crew at work 150 Bonus
Losses:
~~~~~~~
Type: Amount: Calculated in:
-----------------------------------------------------------------------
Manual redirecting a train 30 Others
(Extra/empty trains are free of charge when
manually redirected)
Sending a train through wrong exit 300 Others
Derailment 2000 Derailments
Crashes 5000 Others
Braking at red signal (full speed) 200 Emergency Brakes
Delay at station (red signal at departing) 50 Delays
Delays at red signal (# 3 p.second delay>10) var Delays
Excursion party left at platform
(# 15 per left passenger) var Extra Events
Cost of empty train (# 1 p.second) var Empty trains
(If an empty train picks up from an excursion-
party, the cost per second until then is halved.)
Revenue = revenues-losses.
Your bonus is 5% of the revenue.
Clicking <select> on a train gives information about the train, but also
about its revenue up to that moment (although some things are recalculated
when exiting the area).
Trains with '00---' won't cost extra money when meeting orange
or red signals or being manually redirected.
The number of passengers, generated for an excursion-party, depends on and
if empty trains are in the area at that time.
If there isn't one, no passengers will be generated.
Otherwise (RND 100 * empty trains) are generated.
Maximal four empty trains can exist at the same time.