Originally I had planned for Astrophel a far more advanced, and expanded scenario to follow trynth. But with its complexity and general apathy for strategy games among archimedes owners that has only reached an early demonstration, and a lot of scribbled concepts.
Trynth wise I have solid plans for Trynth 2. Features such as:
• Specialist programming language to allow easy design of computer players.
• Genetic Programming system, for automatic creation of players.
• Alliance system, at last.
• Split "resources" into Resources, and Factories. Allow these to be moved
between planets.
• Possibly a real time, rather than turn based system.
• Far more responsive system.
If you have any comments on what you would like to see then please get in contact. If you have written a strategy game for the arch then I would love to see it.