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ISV Strong Games
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utils
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gamesuite
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ReadMe
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1995-01-29
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GameSuite Release 1
===================
Welcome to GameSuite - a package of modules which are designed to allow
programmers to write top quality games with the minimum of effort. The
package contains the sort of routines that are common to most games. Sound,
sprite plotting, movement, collision checking, animation, etc. Best of all
there are no restrictions to their use - you can include them in commercial
games if you wish and you pay no royalties to me.
Getting Started
===============
Firstly I suggest you look at the programs in the Examples directory. You
can hold down shift and double click them to see how they work. Most include
the original sprite files and uncrunched versions of their BASIC programs.
The applications !Amnesia, !FastSpr and !Stasis have Help files, which can
be accessed by selecting Help from the Filer menu, or shift-double-clicking
the application. !FSPConv has help files which can be accessed from its
menus when it is loaded.
Contents
========
Gamesuite is split into three modules.
• FastSpr - the sprite plotter.
• Stasis - the sound module.
• Amnesia - everything else.
These are contained in the applications !FastSpr, !Stasis and !Amnesia.
Double clicking these just loads the module, so doesn’t appear to do much.
FSPConv is an application which produces the sprite files used by FastSpr.
There are many settings which can be altered, but usually it’s enough to
drag your sprite file to FSPConv on the icon bar and click Convert.
The examples directory contains a few demos of the modules in action.
Bug Reports
===========
This is the second release of GameSuite so there’s likely to be the odd bug
here and there. I expect there’s a lot of vital information missing from
the help files. If you find a bug, or you think something is missing from
the help files, or if you’re just stumped as to what to do, then please
contact me at any of the addresses below.
In order of preference:
email : as142@cam.ac.uk
Post : Room 4,
14 Madingley Road,
Cambridge,
CB3 0EE.
Phone : (01223) 329070 if it’s a simple problem
All of these addresses are good until October 1995.
Please don’t hesistate to get in touch. The most important part of the
development of GameSuite is feedback from the people who use it, so please
don’t keep your problems to yourself.
A Final Word
============
Just to say that writing games is supposed to be fun. It’s a great way to
learn programming and enjoy yourself at the same time. With GameSuite,
a lot of the groundwork is done for you, but it’s still up to you to design
the game and get everything working. Please don’t be put off by the
complexity of the modules and application. You’ll only need a fraction of
their facilities for the average game so just take things one step at a time.
Good luck! Apologies for all the mistakes, and I hope you write a
masterpiece of a game!
Yours,
Andy.
--------
Notes for Release 2 - 26th Jan 1995
===================================
This release contains bug-fixed modules and a fixed version of FSPConv. The
suite is now RISC PC compatible. There’s also a new Utilities directory
containing a screen fader and compression for FastSpr files. There’s also
the first 3rd party contribution.
Future Work
===========
Amnesia will be next in the upgrade list. I’ll be adding support for a
backdrop checker for platform games, and object IDs for linking objects. A
few more Stasis alien format handlers would help too. I might be able to
come up with a hypertext help reader too, as I keep forgetting what
everything does, and it would be nice to have help ‘on line’. If I can get a
RISC PC I'll add 16 bpp support to FastSpr. Apart from that I’m open to
requests!
One more thing. When you're loading the modules from !Run files could you
use
Run Amnesia:Amnesia
instead of
RMLoad Amnesia:Amnesia
as I’ll be storing the modules in self-extracting archives soon.
Andy Southgate 26/1/95.