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1997-03-09
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Vanguard Ace (TM)
Copyright (c) 1996-1997 Imaginative Illusions Sdn. Bhd.
http://www.angelfire.com/id/imaginative/
-----------------------------------------------------------------------------
* Instructions/Troubleshooting Info *
-----------------------------------------------------------------------------
Requirements:
* A 486 or faster IBM-compatible PC
* VGA graphics
* Hard disk
* 8 Megabytes of RAM
Recommended hardware:
* 486/100 or faster CPU for 70 fps smooth play at full parallax.
* Sound Blaster 16
* Joystick or Keyboard.
Also supports:
* Sound Blaster, Sound Blaster Pro, Sound Blaster 16,
Gravis Ultrasound, Pro Audio Spectrum, Ensonic SoundScape
and 100% compatible sound cards.
* Mouse (Not recommended)
To start Vanguard Ace
---------------------
1. Switch to the drive where the game is installed (C:)
2. Switch to the subdirectory where the game is installed (CD \VANGUARD)
3. Make sure your BLASTER environment string are set appropriately as
the game relies on it to autodetect your sound card. Gravis UltraSound
should have it's ULTRASND environment string set appropriately.
4. Then type VANGUARD and you're home free.
Game Features.
--------------
1. 70 Frames Per Second smooth screen update.
2. Multiple layer parallax scrolling.
3. Rendered graphics.
4. Mecha style sprites design and bosses.
5. At least 30 fps per sprite.
6. Multiple weapon levels for each ships.
7. You can select from 5 different ships. (Full version)
8. Over 1000 frames of animated sprites.
9. 6 long and intense levels instead of multiple short boring levels.
10. 8 huge and full-featured non-sissified bosses. :)
11. And last... but not least... probably the 1st vertical shooter
with such quality to scroll at such high frame rates.
What's in the menu.
-------------------
Well... this game is so easy to start playing there's really not much
to say. Anyway, here are the descriptions of the menu items.
1.Start Game
2.Difficulty
3.Options------------5.Screen
4.Exit 6.Sound Volume
7.Music Volume
8.Player 1 Device
9.Player 2 Device
10.Keyboard Config
11.Joystick Config
12.Advance Options-----------13.Frame Rate
14.Parallax
15.Refresh
16.Video Wait
1. Start Game.
-----------
Press Enter to start the game. Player 1 will choose his ship
first. After pressing Enter... Player 2 will be given the
chance to choose. Press ESC if Player 2 is not joining.
Same vice-versa. Press ESC for Player 1 if not playing.
If ESC is pressed at both selection you will be returned to
the main menu.
Only 1 type of ship can be selected at a time. Once a ship
is selected, the other player cannot select the ship again.
In the game, press these numbers if either Player 1 or Player 2
wants to join in afterwards or if you're dead.
Ships Player 1 select Player 2 select
----- --------------- ---------------
Charlotte 1 6
Chaos 2 7
Marie 3 8
Wasp 4 9
Phoenix 5 0
To pause game, Press the PAUSE key. To quit game, Press the ESC
key and you will be prompted for confirmation.
2. Difficulty
----------
Choose the difficulty of gameplay.
3. Options
-------
This is divided into these categories:
5. Screen = PC or Arcade. PC for full screen. Default is Arcade.
6. Sound Volume = Adjust the sound volume.
7. Music Volume = Adjust the music volume.
8. Player 1 Device = Select Keyboard, Joystick or Mouse for Player 1.
9. Player 2 Device = Select Keyboard, Joystick or Mouse for Player 2.
10. Keyboard Config = Configure keys for both Player 1 and Player 2.
11. Joystick = Recalibrates the Joystick.
12. Advance options.
----------------
Meant for techies. 8^)
13. Frame Rate = Low,Medium,High. Default is High. Select Low or Medium
for slower PCs.
14. Parallax = Toggles additional parallax layers. Recommended OFF for
slow PCs. Default is ON.
15. Refresh = Vertical Refresh rate of the monitor. Default is 70hz.
Set 60hz to slow the game by 10 frames if possible.
This is useful if you find the game a little too fast.
16. Video Wait = Vertical Refresh status. Check OFF if you have
really really slow speed. Default is ON.
4. Exit (Ta ta)
Control and Default keys.
-------------------------
PLAYER 1 PLAYER2
Up Up Arrow T
Down Down Arrow G
Left Left Arrow F
Right Right Arrow H
Fire Ctrl X
Bomb Alt Z
For Mouse... Button 1 is Fire and Button 2 is Bomb. Move ships with mouse.
For Joystick... Button 1 is Fire and Button 2 is Bomb.
Description of the Ships.
-------------------------
1. Charlotte 2000
--------------
This ship packs a punch when you call its backup...
Its backup bomber is huge and sends a wallop with
tons of hydro-bombs. Any ships within the visible
distance of the screen gets wallop by it.
2. Chaos EX
--------
This ship has very very little recharge time before
it's ready to fire its next rounds of stinging lasers
on its enemies. Equipped with simultaneous Missiles
that sends enemies flying to limbo.
3. Marie FX (Registered version only)
--------
This ship has very powerful pair of boosters and
its speed beats all the rest of the ships.
Its special bomb is a hybrid of the napalm bomb
but able to reach the skies as well.
4. Wasp 4000-N2 (Registered version only)
------------
Heavy laser assault. Its laser packs a wallop
and its special bomb is a laser with incremental
increase in area coverage. Its special lasts the
longest among all the ships and packs a painful
and burning destruction upon contact with enemy.
5. Phoenix GX (Registered version only)
----------
Originally meant as a physics research aircraft.
Modified to be a fighter to aid in the destruction
of the 'VISITORS'. Its laser also takes very
little time to recharge, just like Chaos-EX.
Although its laser is subsequently slower, but
packs a punch when it levels ups. Its special
ability is its scientific ability to stop
time temporary in a particular region that's close
to the ship's radius. During the freeze, the Phoenix
can take its sweet time walloping the frozen enemies.
VERY USEFUL to give bosses more fatal hits.
-----------------------------------------------------------------------------
Common problems and solutions
-----------------------------------------------------------------------------
Running with Windows
---------------------
Vanguard Ace will run under Windows 3.xx without much problem.
The only small problem will be some delay of music during menu
redraws. Other than that the game will run fine just like in DOS.
Vanguard Ace will work under Windows 95 just like in DOS without
any problems.
Running with OS/2
-----------------
Vanguard Ace has not been tested under OS/2. If you can get it to run
without problems, please don't hesitate to contact us.
Windows NT
----------
Vanguard Ace has not been tested under Windows NT and it is very unlikely
that you'll get it to run with sound.
---------------------------------------------------------------------------
Memory issues.
---------------------------------------------------------------------------
You should have no problem with Vanguard Ace if you have at least 8 Megs
of ram. If you receive a warning of insufficient ram... You should remove
smartdrive or any other cache program in memory to free up more memory.
Booting without EMM386.EXE will free up at least 256K of memory.
You can boot without anything in memory and Vanguard Ace will still run.
As long as the appropriate environment string is set, Vanguard Ace will
be able to play sound and music. 'BLASTER' for SB cards, 'ULTRASND'
for Gravis UltraSound cards and 'SNDSCAPE' for Ensonic SoundScape cards.
These environment strings are the only ones you need to play Vanguard Ace.
-----------------------------------------------------------------------------
CONTACTING IMAGINATIVE ILLUSIONS' TECH SUPPORT
-----------------------------------------------------------------------------
You can contact us online:
WorldWide Web: http://www.angelfire.com/id/imaginative/
DISCLAIMER OF WARRANTY AND LIMITATION OF
LIABILITY:
THIS PROGRAM IS PROVIDED "AS IS". IMAGINATIVE ILLUSIONS
SDN. BHD. MAKES NO WARRANTY OR REPRESENTATION OF ANY
KIND, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO
THIS PROGRAM OR ANY FILES, DOCUMENTATION OR
ELEMENTS THEREOF OR RELATING THERETO OR ANY
MEDIUM THE PROGRAM MAY BE ON (INCLUDING,
WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR OF FITNESS FOR A PARTICULAR
PURPOSE OR OF QUALITY OR PERFORMANCE).
IN NO EVENT WILL IMAGINATIVE ILLUSIONS SDN. BHD.
BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL,
CONSEQUENTIAL, OR PUNITIVE DAMAGES ARISING FROM
THE USE OF OR INABILITY TO USE THE PROGRAM OR ANY
FILES, DOCUMENTATION OR ELEMENTS THEREOF,
INCLUDING FROM NEGLIGENCE, STRICT LIABILITY, OR
BREACH OF WARRANTY OR CONTRACT, EVEN IF IMAGINATIVE
ILLUSIONS SDN. BHD. IS ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. IN PARTICULAR, IMAGINATIVE ILLUSIONS
SDN. BHD. IS NOT RESPONSIBLE FOR ANY COSTS OR EXPENSES,
INCLUDING BUT NOT LIMITED TO THOSE INCURRED AS A
RESULT OF LOST PROFITS OR REVENUE, LOSS OF USE OF
COMPUTER PROGRAMS, LOSS OF DATA, THE COST OF A
SUBSTITUTE PROGRAM, OR CLAIMS BY THIRD PARTIES.
IN NO EVENT SHALL THE LIABILITY OF IMAGINATIVE ILLUSIONS
SDN BHD. FOR ANY DAMAGES EVER EXCEED
THE PRICE PAID FOR THE LICENSE TO USE THE PROGRAM,
REGARDLESS OF THE FORM OF CLAIM. THE USER OF THE
PROGRAM BEARS ALL RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM AND ALL OTHER RISKS
RELATING TO THE USE OF OR INABILITY TO USE THE
PROGRAM. BECAUSE SOFTWARE IS INHERENTLY
COMPLEX AND MAY NOT BE COMPLETELY FREE OF
ERRORS, ALL USERS ARE ADVISED TO VERIFY THEIR
WORK AND TO MAKE BACK-UP COPIES.
Notice: All registered brand names and trademarks are the property of
the respective owners.
-----------------------------------------------------------------------------
About Imaginative Illusions Sdn. Bhd.
-----------------------------------------------------------------------------
We are a games developing company in Malaysia based in Johor Bahru.
We believe we are the first company in Malaysia to produce PC games
to sell commercially. Our main objectives are to make high-quality
action/arcade games for the PC.
We have skills to develop fast paced action games and will like to
expand in this area. Of course we will venture into other types of
gaming as well. The next release of any games we produce will be
able to run as Windows95 applications too. We will produce dual
platform games. One .EXE for 32-bit DOS and One .EXE for Windows 95.