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Kosovo Orphans' Appeal Charity CD
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bubbleimpact
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Wrap
Text File
|
1998-05-30
|
6KB
|
134 lines
________________________________________________________________________________
. . +
+ .
__ ) | | | _ _| |
__ \ | | __ \ __ \ | _ \ | __ `__ \ __ \ _` | __| __|
| | | | | | | | | __/ | | | | | | ( | ( | .
___/ \__,_|_.__/ _.__/ _|\___| ___|_| _| _| .__/ \__,_|\___|\__|
. . _|
. +
(C)opyright 1997/98 Moving Pixels .
+ . .
________________________________________________________________________________
Shareware:
==========
This program is shareware. If you want to get the full version, that
includes 100 levels, many background-graphics, saveable scores and
of course a two player mode, then if you are in the UK you should send
ú5.00 - to:
Owl-Art Un-Ltd.
100 Skegby Road,
Annesley Woodhouse,
Kirkby-in-Ashfield,
Nottingham.
NG17 9FF
Please make cheques/postal orders payable to A.M.Conroy. Contact Owl-Art
at the above address or by email (owlart@argonet.co.uk). Sorry, no credit/
debit cards accepted.
In the rest of the world, send/remit DM 10.- to the author at:
Patrick Hinrichs SSK Hannover
Haltenhoffstr. 42 BLZ: 25050180
30167 Hannover KTO: 14636506
...and don't forget your address or your email-account!
For bug-report or improvement-suggestions, you can contact me by
phone (0511 / 131 92 87) or by email (fraggle@ncarrier.leine.de).
________________________________________________________________________________
Instructions:
=============
The aim of the game is to destroy all bubbles or to win against your
opponent, if you are in a two player mode. Bubbles will be destroyed
if there are more than two bubbles of the same colour next to each other.
But they will only explode, if you have shot on them. Perhaps some other
bubbles will fall down, if there is no connection to the top of the game
area. If you can make more than two bubbles fall down, some bubbles will
appear at your opponent, if you are in a two player mode. The more bubbles
fall down, the more bubbles will appear at your opponent.
For each cleared level you will get 500 extra points. Every 50.000 points
you will get an extra credit (one-player mode only). If you have used all
you credits, you have the choice to continue at the previous level, but
with one credit only or to quit the game. The next time you start the game
you will have to start at the first level again. Sorry, that there is no
possibiltiy to save the current point of game, but then the game could be
a little bit too easy. The last levels are a little bit hard, but it is
possible to clear each level. If you play in a two player mode, you will
start at the first level, if you've played all 100 levels.
Keys:
=====
Player 1: Y,X : move gun
space : fire bubble
Player 2: cursor left/right : move gun
right ctrl : fire bubble
If you press 'R' in the main menu for a few seconds, you can reset the best
scores and times and set all configurations to the default, dependent on your
processor.
Game-Modes:
===========
Conditions for the next round:
| arcade | battle-arcade |
----------+---------------------+---------------------|
1 player | -clear level | -clear level |
| | -make opponent lose |
----------+---------------------+---------------------|
2 players | -clear level | -make opponent lose |
| -make opponent lose | á|
| normal battle | random battle |
----------+---------------------+---------------------|
1 player | -make opponent lose | -clear level |
| -make opponent lose |
----------+---------------------+---------------------|
2 players | -make opponent lose | -clear level |
| á| -make opponent lose |
________________________________________________________________________________
Merging score-files:
===================
If you want to merge two score-files, you can copy the file
!BubImpact.Data.Scores (from your friend or so) into your
directory !BubImpact.Data, but with the name Scores1. If
you've done so, simply start the game and the scores-files will
have been merged and the file Scores1 will be deleted.
________________________________________________________________________________
About the game:
===============
Å Version 1.5, release date: 08.03.1998
Å coding, game'n'level-design and some graphics by Patrick Hinrichs
Å spriteroutines by Andreas Stroiczek
Å credit-coin-scanning by WSX
Å most graphics and soundeffects are from the SNES-game puzzle bobble
and are copyright GAMEBANK Corp.
Å the module ûQTMModuleö is copyright Phoenix / Quantum
Å music is the soundmodule ûGailyö by xtd / mystic & union
________________________________________________________________________________
Greetinx:
=========
Some special thanx and hellos are flying to Andreas Stroiczek for coding this
cool spriteextension with transparent sprites and more. Without these routines
the game would look half so nice only. Some further thanks to Julian Marek for
motivating me to code this game and for explaning the principle of the game.
________________________________________________________________________________