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1996-06-20
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89 lines
============================================================
= SWITCH - by Vince M. Hudd - (c)1992/3 Soft Rock Software =
============================================================
Demo Version
============
Demo Version Notes
------------------
This (and only this) version may be freely copied.
If you would like the full version, send a cheque or postal order to
either of these addresses:-
Soft Rock Software Soft Rock Software
FREEPOST (BS7978) 124 Marissal Road
Westbury-on-Trym Henbury
Bristol Bristol
BS10 7BR BS10 7NP
More information on Switch and other software available can be obtained
by writing to either of the above addresses, or by telephoning
0117 9491634, or by email to softrock@argonet.co.uk
The full switch game can only be run on Risc OS 3.1 machines.
This demo version will run on Risc OS 3.1 and Risc PC machines.
Instructions
------------
Switch is a very easy to understand (random) puzzle game in which you must
match up counters of the same colour on the bottom row of a grid, in order
to make them diappear. These will then be replaced by more, falling in from
above, continuing on until your time runs out.
In the full game, there are 9 levels of difficulty, with 10 time limits
each, making a total of 90 levels. In this version, you have the 10
time limits, but are restricted to level 1.
Title Screen
------------
In this version, on the title screen you can use the mouse to change the
time limit, or start the game. Nothing else shown has any effect.
In the case of the time limits, click the arrows above and below the number
shown to increase or decrease it. The number you should be changing is the
number after the decimal point, where the screen says level. 0 is the
longest, 9 the shortest.
Click on the word Start, to start the game.
Pressing <shift> and <escape> together will return you to RISC OS.
Playing
-------
Play is controlled with the mouse.
If you click Select on the arrows to the left and right of the bottom
row, that row will move in that direction. Using Adjust moves it in the
other direction. The counter that disappears off one end reappears at
the other end.
If you click Select on any counter on the bottom row (except the end
ones) the two counters either side of it will switch places. Clicking
Adjust on one will make it disappear, to be replaced from above. Each
time you do this, however, you prevent your next 'match' from resulting
in a score. The number of times matches are ignored is shown at the
bottom left of the playing area as 'LOSE'
Pressing <Escape> returns you to the options screen.
You score 10 for matching two counters. Matching three is slightly more
difficult and scores 75. To match four requires clever positioning and
luck, and scores 150. Matching five or more is unlikely, but possible,
and earns you more still.