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quest137
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quest137.doc
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1985-11-19
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JPSCLB is a trademark of The Beast & Iceman
JPSCLB Present:
Creative Consultant:
Scary 3
_Q U E S T_
Version 1.37
Friday, June 10th 1988
Sysop:
Enclosed in this ARChive are the following files:
QUEST137.TOS = Main Program.
QUEST.TXT = Quest Tutorial.
QUEST1.TXT = Beginning Text File.
QUEST2.TXT = Ending Text File.
QUEST137.DOC = This Text File.
This is the fifth of JPSCLB On Line Games. This is the first
that Scary 3 has helped with and enjoyed it immensely. This is
the first of JPSCLB games that we have placed in FREEWARE. The
reason for this, is that it has taken the longest time to program
and I figure, it is about time I start asking for donations.
In case you have not seen any of JPSCLB other games they are:
Tic Tac Toe, Hangman, Battleship and Mastermind. I have blended
these games into one file called "Super Deluxe JPSCLB Arcade".
If you wish to own any or all of these contact me through the
different channels given at the end of this documentation.
When QUEST is executed it will create two files. The first
is QUEST.DAT, this file stores all the characters who are playing
QUEST. Each character will have 75 bytes. When a character dies,
the next character will be written into that data record. The
second file will be named QUEST.RSC, this file will ALWAYS be 1k
(1000 bytes) long. This file contains all the information about
the towns. These two files will be written in the folders that
QUEST is executed from. NOTE: QUEST.TXT must be placed in the
same folder(s) the main program is in. This file is the tutorial
of the game. If it is not present in the same filespec as
QUEST.TOS the program will NOT ask the user to read it.
To set up QUEST you must have your FoReM FDOORS.DAT file
accordingly:
JPSCLB: QUEST
x
c:\FOREM\DOORS\QUEST1.TXT
c:\FOREM\DOORS\QUEST.TOS
c:\FOREM\DOORS\QUEST.TOS LOCAL
c:\FOREM\DOORS\QUEST2.TXT
The above is taken for granted that you have a hard drive
and the logical drive C: and a \FOREM\DOORS\ folders. You MUST
include the word 'Local' in fourth line of the FDOORS.DAT. The
program checks the command line parameter to see if the user is
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playing locally or remotely. NOTE: if the word 'Local' is not
included you will NOT be able to play locally. x equals the
access level for the users, I use 0.
The QUEST Maintenance program is a small file that allows
sysop(s), remote or local, to check the status of the current
existing characters. It also has an option to delete a living
players. Thus if a user leaves the Sysop a message to delete his
or her character, for what ever reason, he or she may do so
through the maintenance program. The maintenance program may be
accessed by the Sysop hitting the dollar sign '$' at the main
menu. NOTE: QUEST looks for the string 'SYSOP', thus the Sysop
may NOT enter QUEST with a handle if he or she wishes to use the
maintenance program.
QUEST, will constantly be aware of the DTR, status. The
program will check it approximately every two seconds. If at
anytime the carrier is dropped the program WILL abort and close
all the FoReM doors.
When QUEST is opened, it checks the local status. Once this
is decided the program takes care of the entire I/O (Input,
Output) of the program. If the game is in non local mode, the
game will first output to the BBS, then to the user, via the
modem. I have not seen QUEST executed without the use of Mark
Williams C, MSH.PRG, therefore I am not sure what will happen to
the I/O when it is not used. If you run QUEST without the MSH.PRG
let me know what happens.
I have received a couple complaints saying that QUEST has
taken to much RAM (Random Access Memory), well in this new
version I have fulfilled your needs!
I have also gotten some complaints!on people entering QUEST
with sector editors and changing data. I don't mind at all if
sysops do this, BUT WHY PUT IT UP FOR DOWNLOAD!? The only logical
way to avoid this is to download it only from the BBS listed
below, where I personally put QUEST up.
I have taken one complaint of QUEST being too 'AMERICANIZED'
and the above problem and have added a solution to it. If you do
NOT want the default town names on QUEST you MUST do the
following:
1) Delete the 'QUEST.RSC' file. This will delete all
current town names and data.
2) Make a file named 'Q_TOWN.DAT' in ASCII, with 20 town
names with a carriage return at the end of each
name. NOTE: If there is less then 20 names, the
program will error and exit. If the town name is
greater than 20 characters, QUEST will only take
those first characters.
You must place this file in the appropriate
folder(s) where the QUEST.DAT and QUEST.RSC files
are located.
Version 1.18: QUEST will not carry more than 60 characters at
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a time. At the 61st attempt to make a character, the user will be
told there is no more room, and inquire the sysop to erase inactive
players. Therefore 'QUEST.DAT' will NEVER exceed 4,500 bytes!
Version 1.25: QUEST is now completely VT-100 compatible!
That is it will support any 80 column displays. Simply answer
'No' at the VT-52 prompt.
Version 1.36: QUEST is now BBS Express compatible. The
reason why QUEST has been programmed for FoReM ST, solely, is that
only System Operators using, said software have enjoyed it. Since
my latest inquiry from a BBS Express user, I have made QUEST
appropriate for those sysops using BBS Express. If you are using
BBS Express please do the following:
You must have at least version 1.3 of BBS Express. At the
beginning of the SCRIPT file that loads QUEST you must type the
following:
Open ('Ex.nam.', Output)
Fprint '&1'
Close
Doing the above will disengage the tedious job of entering
the users name upon the initialization of QUEST.
If you are sysop and use another Bulletin Board System
software please, get a hold of me either at High-Tech BBS, listed
below or through a letter, from the below address.
I realize that there are programs, passed around with Logic
Bombs placed in them. I sympathize with any sysop in their
assurance of the quality of the game, and WILL NOT give out the
source code, to be tampered with. I am a co-sysop of:
High - Tech
(203)_776_2850
22 Megabytes
3/12/24/96oo Baud
- FoReM ST -
~~ Home of ~~
~~ Q U E S T ~~
NOTE: Pharnham Hall is now CLOSED!!! Raistlin had decided to
take it down for good!
As noted previously QUEST is placed under FREEWARE. If you
feel a donation is in order or any questions, PLEASE send a letter
to:
JPSCLB: QUEST
P.O. Box 6065
Wallingford, CT 06492
Along with this gratuity you will receive all the latest versions
and updates of QUEST.
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Please call these registered JPSCLB ~ QUEST users:
BBS Name Sysop(s) Phone Number BBS Software
----------- ----------- ------------- ------------
Baker STreet ST Sherlock Holmes (206) 854-0193 FoReM ST
ST Place Don & Cyndy (512) 661-2965 FoReM ST
Thank you...
Joe Pannone
[The Beast]
Look for JPSCLB software where ever you go!