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GEMini Atari
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GEMini_Atari_CD-ROM_Walnut_Creek_December_1993.iso
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bbs
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trivial2
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trivia.scr
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Text File
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1985-12-30
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30KB
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1,082 lines
script
;-------------------------------------------------------------------------
;
; Trivial Pursuit Game
;
; written by Keith Ledbetter
; for BBS Express! ST Bulletin Board System
;
; ******************
; ** edited by: **
;****************** Kolonel Kink ************************
;* Would appreciate it if you add my board to your list.*
;* Compu-erotica BBS .. EXST .. 3/12 .. 312-425-6061 *
;********************************************************
;
; o Some of these changes I didn't really need myself but
; I read some of the comments on the ICD BBS from other
; users and decided since I was going to rewrite it I
; might as well include your ideas as options.
;
; o I had to delete most of the program comments in order
; to fit all my changes in one file.
;
; o This script must be compiled with SC.TTP.
;
; o Change the PATHNAME variable to your folder name.
;
; o Change the HEADING variable to your BBS name.
;
; o Change the ADD_LEVEL variable to the command security
; level of users that you want to be able to add questions
; to the trivia game.
;
; o Change the SHOW_ANSWERS variable to your choice. If set
; to 'Y', then the user will be shown the correct answer to
; any question that he misses.
;
; o Change the WAIT_FOR_VALIDATION variable to your choice.
; If set to 'N', then new questions added by users WILL NOT
; be used until you edit the question files and change the
; validated flags to 'Y'. If WAIT_FOR_VALIDATION = 'N'
; then newly added questions will be used immediately.
;
; o Change the LOG_FILE variable to the full path/filename
; where your system's log is located. If you specify 'Y'
; to WAIT_FOR_VALIDATION you will get a flag in the log
; letting you know you need to validate a question.
;
; o Change the SYSOP_NAME variable to your handle. Even if
; you specify 'Y' to WAIT_FOR_VALIDATION the questions
; that you yourself enter will automatically be validated.
;
; o Change MAX_QUESTIONS variable to 'N' if you don't want to
; impose a limit to the number of questions in a game. Set
; to the maximum number of questions you want a player to
; be asked if you wish to make that restriction.
;
; o Change MAX_TIME variable to 'N' if you don't want to
; impose a time limit per game. Otherwise change to the
; number of minutes you wish each game to last.
;
; o Change SHOW_AUTHOR variable to 'Y' if you wish that the
; person who entered the question is displayed along with
; the question when it is asked. 'N' will not display the
; author's name.
;
; o Change the REPEATS variable to 'N' if you wish to dis-
; qualify a category if all the questions were used in
; the round. In this case if the number of eligible cat-
; egories gets down to one the game is ended. If 'Y' the
; questions will be repeated if encountered a 2nd time.
;
; o If you would like to change the subjects in Trivial Pursuit
; I heavily highlighted the sections you need to change.
; You will need to specify the category name as well as the
; filename for your new category.
;
;=========================================================================
; If you make any changes to this script and reupload it to be shared
; with other sysops, PLEASE update this 'program history block' area!
;
; Revision Block
;
; Date Programmer Modifications
; ---------------------------------------------------------------------
; 11-16-87 K. Ledbetter Initial release.
; 11-17-87 K. Ledbetter Added multiple possible answers (up to 3).
; 11-17-87 K. Ledbetter Added switch to show correct answers.
; 12-08-87 K. Kink Sysop's questions are validated regardless
; of validation setting.
; 12-09-87 K. Kink Maximum number of questions per game may
; be set by sysop.
; 12-10-87 K. Kink Maximum time per game may be set.
; 12-11-87 K. Kink Author's name may be shown to player.
; 12-12-87 K. Kink Option to disqualify repeat questions
; whithin a game.
;-------------------------------------------------------------------------
define REPEATS = 'N' ;'Y' or 'N'.
define SHOW_AUTHOR = 'Y' ;'Y' or 'N'.
define SYSOP_NAME = 'Sysop' ;your handle.
define PATHNAME = 'd:\trivia\' ;where your files are.
define HEADING = 'bbs' ;your BBS name.
define ADD_LEVEL = 1 ;level of users that can add ?'s.
define SHOW_ANSWERS = 'Y' ;'Y' or 'N'.
define WAIT_FOR_VALIDATION = 'N' ;'Y' or 'N'.
define MAX_QUESTIONS = 'N' ;'N' or max.no. of questions per game.
define MAX_TIME = 'N' ;'N' or max.time limit per game.
define LOG_FILE = 'c:log.dat' ;full path/filename location of
;system's log.
integer total_score ;this user's score so far
integer pt_value ;how much next question is worth
integer category ;category we're asking from
integer num_right ;# correct answers
integer num_wrong ;# wrong answers
integer video_width = '&11'
integer itemp ;temp work field
integer t1_cat ;temp question fields
integer t1_value
integer t1_note
string t1_quest1
string t1_quest2
string t1_answer1
string t1_answer2
string t1_answer3
string t1_valid
string t1_author
integer c1_cat ;category 1 data
integer c1_value
integer c1_note
string c1_quest1
string c1_quest2
string c1_answer1
string c1_answer2
string c1_answer3
string c1_valid
string c1_author
integer c2_cat ;category 2 data
integer c2_value
integer c2_note
string c2_quest1
string c2_quest2
string c2_answer1
string c2_answer2
string c2_answer3
string c2_valid
string c2_author
integer sub_pos1 ;position in subject file 1
integer sub_pos2 ; file 2
integer sub_pos3 ; " " " file 3
integer sub_pos4 ; file 4
integer sub_pos5 ; " " " file 5
integer sub_pos6 ; file 6
string instr ;generic input field
string quest1 ;question line 1
string quest2 ; line 2
string the_answer1 ;the correct answers
string the_answer2 ;the correct answers
string the_answer3 ;the correct answers
string user_selection ;selection from the menu
string question_filename ;current file we're going after
string cat_name ;name of a category
string authr ;person who entered question
integer temp ;temp field
integer store ;used by sort routine
integer pointer ; ..ditto..
integer total_games ;total rounds played
integer count
integer idx
integer highest
integer lockout ;stops EOF lockout, I hope.
define number_of_questions ;questions asked counter.
define time ;time comparator variable.
define time_left ;time left in game.
define perm_note ;note data
define flag1 ;flags for category status
define flag2
define flag3
define flag4
define flag5
define flag6
define stpt1 ;starting point values
define stpt2
define stpt3
define stpt4
define stpt5
define stpt6
define flag_count ;flag accumulator
define ind1 ;disqualified questions
define ind2
define ind3
define ind4
define ind5
define ind6
Main_processing:
if time_exceeded then
exit
endif
gosub header
printe '\{\r1\b\} Play Trivia ' center
printe
printe '\{\r2\b\} See the Hall of Fame ' center
printe
printe '\{\r3\b\} Add a Trivia Question ' center
printe
printe '\{\r4\b\} Tips on Playing Trivia' center
printe
printe '\{\rX\b\} Exit ' center
printe
print 'Your selection: ' center
input (user_selection, 1, noreturn)
if user_selection = 'x' then
exit
ef user_selection = '2' then
goto Display_Scores
ef user_selection = '3' then
goto Add_a_Question
ef user_selection = '4' then
goto Show_help_files
endif
Start_new_game:
clear screen
printe '\n\n\n\n'
print '\i Initializing game... \o' center
gosub Get_positions
stpt1 = sub_pos1
stpt2 = sub_pos2
stpt3 = sub_pos3
stpt4 = sub_pos4
stpt5 = sub_pos5
stpt6 = sub_pos6
flag1 = 'OFF'
flag2 = 'OFF'
flag3 = 'OFF'
flag4 = 'OFF'
flag5 = 'OFF'
flag6 = 'OFF'
total_games = 0
total_score = 0
num_right = 0
num_wrong = 0
if max_questions = 'N' then
number_of_questions = 1
else
number_of_questions = max_questions
endif
if max_time = 'N' then
time = 500
else
time = &32 + max_time
endif
Get_a_category:
if time_exceeded then
exit
endif
if repeats = 'Y' then
goto GC
endif
flag_count = 0
if flag1 = 'STOP' then
ind1 = '1'
flag_count = flag_count + 1
endif
if flag2 = 'STOP' then
ind2 = '2'
flag_count = flag_count + 1
endif
if flag3 = 'STOP' then
ind3 = '3'
flag_count = flag_count + 1
endif
if flag4 = 'STOP' then
ind4 = '4'
flag_count = flag_count + 1
endif
if flag5 = 'STOP' then
ind5 = '5'
flag_count = flag_count + 1
endif
if flag6 = 'STOP' then
ind6 = '6'
flag_count = flag_count + 1
endif
if flag_count = 5 then
goto flag_ex
endif
Get1:
instr = random (6)
gosub get_cat
if instr = 0 then
goto get1
endif
c1_cat = instr
Get2:
instr = random (6)
gosub get_cat
if instr = 0 then
goto get2
endif
If c1_cat = instr then
goto get2
endif
c2_cat = instr
Keep_going:
gosub header
if &32 > time then
goto max_time_ex
endif
instr = &32
if max_time # 'N' then
time_left = time - instr
printe '\g\i You have [time_left] minutes left in this game \o\b' center
printe
endif
if max_questions # 'N' then
printe '\g\i You have [number_of_questions] questions left \o\b' center
printe
endif
if number_of_questions = 0 then
goto max_questions_ex
endif
printe 'Your current score: [total_score]' center
printe
printe 'Right/wrong: [num_right]/[num_wrong]' center
printe
print '\i Reading questions... \o' center
t1_cat = c1_cat
gosub Get_a_Question
c1_value = t1_value
c1_quest1 = t1_quest1
c1_quest2 = t1_quest2
c1_answer1= t1_answer1
c1_answer2= t1_answer2
c1_answer3= t1_answer3
c1_valid = t1_valid
c1_note = t1_note
c1_author = t1_author
t1_cat = c2_cat
gosub Get_a_Question
c2_value = t1_value
c2_quest1 = t1_quest1
c2_quest2 = t1_quest2
c2_answer1= t1_answer1
c2_answer2= t1_answer2
c2_answer3= t1_answer3
c2_valid = t1_valid
c2_note = t1_note
c2_author = t1_author
backspace 26
printe '\i Please choose a category \o'
printe
category = c1_cat
gosub show_category
instr = cat_name
expand (instr, 19)
printe '1. [instr] ([c1_value] pts)' center
category = c2_cat
gosub show_category
instr = cat_name
expand (instr, 19)
printe '2. [instr] ([c2_value] pts)' center
printe
printe 'Q. Quit game ' center
printe
Re_choice:
print 'Your choice? ' center
input (user_selection, 1, noreturn)
if max_questions # 'N' then
number_of_questions = number_of_questions - 1
endif
if user_selection = '1' then
category = c1_cat
quest1 = c1_quest1
quest2 = c1_quest2
pt_value = c1_value
the_answer1= c1_answer1
the_answer2= c1_answer2
the_answer3= c1_answer3
perm_note = c1_note
authr = c1_author
ef user_selection = '2' then
category = c2_cat
quest1 = c2_quest1
quest2 = c2_quest2
pt_value = c2_value
the_answer1= c2_answer1
the_answer2= c2_answer2
the_answer3= c2_answer3
perm_note = c2_note
authr = c2_author
ef user_selection = 'Q' then
goto Update_Score_File
else
goto re_choice
endif
Try_question:
if quest1 = 'Empty' then
printe
printe 'Sorry, that category is empty!' center
gosub any_key
goto get_a_category
endif
gosub header
gosub show_category
printe
printe 'Topic category: [cat_name]' center
printe
printe 'Point value: [pt_value]' center
printe
if show_author = 'Y' then
printe 'Asked by: [authr]'
printe
endif
printe 'The question:'
printe '-------------'
printe ' [quest1]'
printe ' [quest2]'
printe
gosub write_positions
print 'Your answer is: '
input (instr, 70, noreturn)
printe
if instr = the_answer1
goto right_answer
ef instr = the_answer2
goto right_answer
ef instr = the_answer3
goto right_answer
else
goto wrong_answer
endif
Right_answer:
printe 'That answer is \rcorrect\b!' center
num_right = num_right + 1
total_score = total_score + pt_value
goto carry_on
Wrong_answer:
printe 'Sorry, that answer is \rwrong\b.' center
printe
num_wrong = num_wrong + 1
total_score = total_score - 1
if SHOW_ANSWERS = 'Y' then
printe '\iThe correct answer is:\o' center
printe '[the_answer1]' center
endif
goto carry_on
Carry_on:
if total_score > 999 then
total_score = 999
endif
increase (total_games)
printe
gosub Any_key
goto get_a_category
;===============================================================
; Allow the user to add a new question to the trivia file.
;===============================================================
Add_a_Question:
if Command_level (add_level)
else
printe
printe 'Sorry, you\"re not authorized for that!'
printe
gosub any_key
goto main_processing
endif
gosub Header
printe
printe 'Add a Trivia question' center
printe
printe '\i Add to which category? \o' center
printe
;************************************************************************
;************************************************************************
;****
printe '1. Geography ' center ;************************ **
printe '2. Entertainment ' center ;* Change these names to* **
printe '3. History ' center ;* match your categories* **
printe '4. Arts and Liturature' center ;************************
printe '5. Science and Nature ' center
printe '6. Sports and Leisure ' center
printe
printe 'Q. Quit ' center
AQ_select:
printe
print 'Selection: ' center
input (instr, 1, noreturn)
if instr = 'Q'
goto main_processing
ef instr = '1'
question_filename = 'geogrphy.que'
category = 'Geography'
ef instr = '2' ;************************
question_filename = 'entrtain.que' ;* You must also change *
category = 'Entertainment' ;* these to go with any *
ef instr = '3' ;* category changes. *
question_filename = 'history.que' ;************************
category = 'History'
ef instr = '4'
question_filename = 'arts.que'
category = 'Arts and Literature'
ef instr = '5'
question_filename = 'science.que'
category = 'Science and Nature'
ef instr = '6'
question_filename = 'sports.que'
category = 'Sports and Leisure' ;**
else ;**
goto AQ_select ;**
endif ;**
;****
;************************************************************************
;************************************************************************
gosub header
printe
printe 'Category: [category]' center
printe
printe
printe 'Enter your trivia question below.' center
printe
printe 'Two 70-column lines are allowed. ' center
printe
print '->'
input (c1_quest1, 70, noreturn)
print '->'
input (c1_quest2, 70)
printe
printe 'Enter up to 3 answers to this question'
printe '(ie: "Illinois", "IL", "ILL"):'
print '1->'
input (c1_answer1, 70)
print '2->'
input (c1_answer2, 70)
print '3->'
input (c1_answer3, 70)
printe
AQ_reval:
print 'Enter the point value (1-9): '
input (c1_value, 2, noreturn)
if c1_value = NUMERIC then
else
goto AQ_reval
endif
if c1_value < 1
goto AQ_reval
ef c1_value > 9
goto AQ_reval
endif
gosub header
printe
printe
printe 'Question will be added as:'
printe
printe '\iQuestion:\o'
printe ' [c1_quest1]'
printe ' [c1_quest2]'
printe
printe '\iAnswer(s):\o'
printe ' [c1_answer1]'
printe ' [c1_answer2]'
printe ' [c1_answer3]'
printe
printe '\iPoint value\o is [c1_value] points'
printe
print 'Add this question to file (y/n)? '
input (instr, 1, noreturn)
if instr = 'N'
goto Add_a_Question
endif
printe
print 'Updating appropriate file...'
open ('[pathname][question_filename]', append)
if &1 # Sysop_name then
goto checkit
endif
fprinte 'Valid : Y'
goto passup
Checkit:
if WAIT_FOR_VALIDATION = 'y' then
fprinte 'Valid : N'
else
fprinte 'Valid : Y'
endif
Passup:
fprinte 'Points: [c1_value]'
fprinte 'Author: &1'
fprinte 'Quest1: [c1_quest1]'
fprinte 'Quest2: [c1_quest2]'
fprinte 'Answer: [c1_answer1]'
fprinte 'Answer: [c1_answer2]'
fprinte 'Answer: [c1_answer3]'
fprinte
close
if &1 = sysop_name then
printe
gosub any_key
goto Add_a_question
endif
if WAIT_FOR_VALIDATION = 'y' then
printe
printe
printe 'Thanks! This question will be\vadded to the active game as'
printe 'soon as the SysOp validates it.'
printe
;=========================================================================
; This section posts a flag to the system's log to show an added question
;=========================================================================
open [Log_File] append
fprinte '************************* NEW QUESTION IN [question_filename]'
close
gosub any_key
endif
goto Add_a_question
;===============================================================
; Show the current Hall of Fame to the user
;===============================================================
Display_Scores:
gosub header
printe '\rTrivia Hall of Fame\b' Center
clear (table)
count = table_load ('[Pathname]TrScore.Dat')
printe
printe '\b User\"s Name Date Score' Center
printe '\g--------------------- -------- -----\b' Center
for idx = 1 to count do
temp = table_get (idx)
Expand (temp, 35)
if idx = 1 then
printE '\r[temp]\b' center
else
printE 'temp' center
endif
endfor
printe
print 'Press <\rRETURN\b> To Continue..' Center
input temp 1
goto main_processing
;===============================================================
; See if this user made it into the Hall of Fame.
;===============================================================
Update_Score_File:
if total_games = 0 then
goto Display_Scores
endif
gosub header
printe '\rTrivia Hall of Fame\b' Center
printe
print 'Checking Your Score...' center
clear (table)
count = table_load ('[Pathname]TrScore.Dat')
pointer = 20
for idx = 1 to 10 do
temp = table_get (idx)
temp = copy (temp, 33, 3)
table_put (pointer, temp)
increase (pointer)
endfor
for idx = 20 to 29 do
itemp = table_get (idx)
if total_score > itemp then
break
endif
endfor
if idx < 30 then
goto Enter_Hall
endif
printe '\n'
printe 'Sorry, your score isn\"t in the Top 10' center
printe
print 'Press <\rRETURN\b> To Continue..' center
input temp 1
goto Display_Scores
Enter_Hall:
Bell
printe '\n'
printe 'You made it into the Hall of Fame!!' center
printe
print 'Inserting your name into the books...' Center
highest = total_score
pointer = 0
for idx = 20 to 29 do
itemp = table_get (idx)
if itemp < highest then
highest = itemp
pointer = idx
endif
endfor
table_put (pointer, total_score)
itemp = pointer - 19
temp = '&1'
temp = copy (temp, 1, 21)
Expand (temp, 22)
table_put (itemp, '[temp]&24 [total_score]')
gosub Sort_Scores
open ('[Pathname]TrScore.Dat', Output)
for idx = 50 to 59 do
temp = table_get (idx)
fprintE temp
endfor
close
goto Display_Scores
Sort_Scores:
store = 40
Sort:
highest = ' '
pointer = 0
for idx = 20 to 29 do
temp = table_get (idx)
if temp > highest then
highest = temp
pointer = idx
endif
endfor
temp = table_get (pointer)
table_put (store, temp)
table_put (pointer, ' ')
itemp = pointer - 19
temp = table_get (itemp)
itemp = store + 10
table_put (itemp, temp)
increase (store)
if store < 50 then
goto sort
endif
return
Get_a_question:
lockout = 0
;************************************************************************
;************************************************************************
;****
if t1_cat = 1 ;**
question_filename = 'geogrphy.que' ;**
ef t1_cat = 2 ;********************* **
question_filename = 'entrtain.que' ;* More changes for * **
ef t1_cat = 3 ;* a category switch.*
question_filename = 'history.que' ;*********************
ef t1_cat = 4
question_filename = 'arts.que'
ef t1_cat = 5
question_filename = 'science.que' ;**
else ;**
question_filename = 'sports.que' ;**
endif ;**
;****
;************************************************************************
;************************************************************************
if file_exists ('[pathname][question_filename]') then
else
t1_value = 0
t1_quest1 = 'Empty'
t1_quest2 = ''
t1_answer1= ''
t1_answer2= ''
t1_answer3= ''
t1_author = ''
RETURN
endif
open ('[pathname][question_filename]', input)
if t1_cat = 1
POINT (sub_pos1)
ef t1_cat = 2
POINT (sub_pos2)
ef t1_cat = 3
POINT (sub_pos3)
ef t1_cat = 4
POINT (sub_pos4)
ef t1_cat = 5
POINT (sub_pos5)
else
POINT (sub_pos6)
endif
GQ_read:
finput t1_valid
finput t1_value
finput t1_author
finput t1_quest1
finput t1_quest2
finput t1_answer1
finput t1_answer2
finput t1_answer3
finput instr
t1_valid = copy (t1_valid, 9,99)
if t1_valid = 'N' then
goto GQ_read
endif
NOTE (t1_note)
close
t1_value = copy (t1_value, 9,99)
t1_quest1 = copy (t1_quest1,9,99)
t1_quest2 = copy (t1_quest2,9,99)
t1_answer1= copy (t1_answer1,9,99)
t1_answer2= copy (t1_answer2,9,99)
t1_answer3= copy (t1_answer3,9,99)
t1_author = copy (t1_author,9,99)
if t1_value > 10 then
t1_value = 9
endif
return
; ------------------------------------------------------------
; we hit end-of-file on the read, so go back to start of file.
; ------------------------------------------------------------
EOF:
lockout = lockout + 1
if lockout > 2
t1_value = 0
t1_quest1 = 'Empty'
t1_quest2 = ''
t1_answer1= ''
t1_answer2= ''
t1_answer3= ''
t1_author = ''
close
RETURN
endif
if t1_cat = 1
sub_pos1 = 0
ef t1_cat = 2
sub_pos2 = 0
ef t1_cat = 3
sub_pos3 = 0
ef t1_cat = 4
sub_pos4 = 0
ef t1_cat = 5
sub_pos5 = 0
else
sub_pos6 = 0
endif
POINT 0
goto GQ_read
Show_category:
cat_name = ''
;************************************************************************
;************************************************************************
;****
if category = 1 ;**
cat_name = 'Geography' ;**
ef category = 2 ;**
cat_name = 'Entertainment' ;*************************** **
ef category = 3 ;* Rename if you decide to *
cat_name = 'History' ;* change categories. *
ef category = 4 ;***************************
cat_name = 'Arts and Literature'
ef category = 5
cat_name = 'Science and Nature'
else ;**
cat_name = 'Sports and Leisure' ;**
endif ;**
return ;**
;****
;************************************************************************
;************************************************************************
Get_Positions:
if file_exists ('[pathname]trstart.dat')
open ('[pathname]trstart.dat', input)
finput sub_pos1
finput sub_pos2
finput sub_pos3
finput sub_pos4
finput sub_pos5
finput sub_pos6
close
else
sub_pos1 = 0
sub_pos2 = 0
sub_pos3 = 0
sub_pos4 = 0
sub_pos5 = 0
sub_pos6 = 0
endif
return
Write_Positions:
if category = 1
sub_pos1 = perm_note
ef category = 2
sub_pos2 = perm_note
ef category = 3
sub_pos3 = perm_note
ef category = 4
sub_pos4 = perm_note
ef category = 5
sub_pos5 = perm_note
else
sub_pos6 = perm_note
endif
if category = 1
goto test1
ef category = 2
goto test2
ef category = 3
goto test3
ef category = 4
goto test4
ef category = 5
goto test5
else
goto test6
endif
Test1:
if flag1 = 'STOP' then
goto cont
else
flag1 = 'ON'
goto cont
endif
Test2:
if flag2 = 'STOP' then
goto cont
else
flag2 = 'ON'
goto cont
endif
Test3:
if flag3 = 'STOP' then
goto cont
else
flag3 = 'ON'
goto cont
endif
Test4:
if flag4 = 'STOP' then
goto cont
else
flag4 = 'ON'
goto cont
endif
Test5:
if flag5 = 'STOP' then
goto cont
else
flag5 = 'ON'
goto cont
endif
Test6:
if flag6 = 'STOP' then
goto cont
else
flag6 = 'ON'
goto cont
endif
Cont:
if sub_pos1 # stpt1 then
goto n1
endif
if flag1 = 'ON' then
flag1 = 'STOP'
goto cont1
endif
N1:
if sub_pos2 # stpt2 then
goto n2
endif
if flag2 = 'ON' then
flag2 = 'STOP'
goto cont1
endif
N2:
if sub_pos3 # stpt3 then
goto n3
endif
if flag3 = 'ON' then
flag3 = 'STOP'
goto cont1
endif
N3:
if sub_pos4 # stpt4 then
goto n4
endif
if flag4 = 'ON' then
flag4 = 'STOP'
goto cont1
endif
N4:
if sub_pos5 # stpt5 then
goto n5
endif
if flag5 = 'ON' then
flag5 = 'STOP'
goto cont1
endif
N5:
if sub_pos6 # stpt6 then
goto cont1
endif
if flag6 = 'ON' then
flag6 = 'STOP'
goto cont1
endif
Cont1:
open ('[pathname]trstart.dat', append)
point 0
fprinte '[sub_pos1]'
fprinte '[sub_pos2]'
fprinte '[sub_pos3]'
fprinte '[sub_pos4]'
fprinte '[sub_pos5]'
fprinte '[sub_pos6]'
close
ret