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sysop.doc
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Text File
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1988-12-31
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9KB
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241 lines
0660103030566
9[....................................................]
Sysop's Documentation
for
FoReM Wrestling Federation Online Game
Setup
~~~~~
STEP 1
------
Place the following files in your main Forem directory (the
one with FOREM.DAT in it).The files you should have are:
Wrestle.tos - The Main Program
Sysop.doc - This File (Delete when finished with)
Wrestle.opt - Sample Option file
STEP 2
------
Edit the WRESTLE.OPT file as follows:
Line 1: BBS Type - FOREM,EXPRESS,or OTHER in UPPER CASE!
Line 2: Directory where the Data files for FWF will be kept.
As a note, This program could (in worse case) create
upto 50 different files so I would recommend a seperate
folder. This is also the directory where you have to place
WRESTLE.SCN and WRESTLE.ASC (the welcome screens)
ie: C:\FOREM\DOORS\WRESTLE ****Note lack of closing backslash!!
Line 3: Filename for Wrestling news file
ie: C:\FOREM\FDBASE\DB001.015
Line 4: File name for Wrestle Score Chart file
ie C:\FOREM\FDBASE\DB001.016
STEP 3
------
Edit your FDOORS.DAT file. The program handles its own redirection so
the AUX: AUX: are not needed.
IE:
Forem Wrestling Federation Version 1.0
0
C:\FOREM\WRESTLIN\WRESTLE.ENT
C:\FOREM\WRESTLE.TOS
C:\FOREM\WRESTLE.TOS
C:\FOREM\WRESTLIN.WRESTLE.EXT
SIMPLE EH!!
Documentation
~~~~~~~~~~~~~
There is very little required in the way of Docs for this game as
I designed it to be very simple to learn. You have 6
characteristics which you control. They are:
Weight
Strength
Intelligence
Dexterity
Luck
Score/Experience
Each of these have an optimum value (which I leave up to the users
to find). After every winning match you will have units to
allocate to these six catergories.
All the moves and there success is based upon a random number
generator (maybe in a future version I can add a modifier for
experience in there) but I have found that it seems to work well.
If one move isn't working for you on a given day try another.
**********************************************************************
* NOTE *
* *
* THIS PROGRAM IS SHAREWARE *
* I AM ASKING A $10 REGISTRATION FEE *
* I do not think this is out of line given the apparent popularity *
* of this game. If you do not wish to register the game this is fine *
* but I would appreciate if you would not run it either. I have *
* done everything I can think of to make this one of the best door *
* games for the ST and I think copy protecting it would take away *
* from the game so all I can ask is you honour my request and either *
* register this game or remove it from your BBS. *
* *
* THANKS Shawn Smith *
**********************************************************************
My Thanks go to the following boards for registering FWF with me:
Node 5 - Mile HighNode400-TSU
Node 66 - The BreweryNode???-Dragon'sEggII
Node 87 - Dragon's LairNode123-EastsideBBS
Node 111- Conan's Den
Node 159- Baker St
Node 241- Currently Down
Node 376- Online Gaming Club
Node299-CriticalMass
Node97-BigFoot
There is full error trapping so nothing will crash your BBS
(at least that I am aware of at this time). THERE ARE NO TROJANS IN
THIS GAME!!! I am not that kind of person and pity all A**holes
that are. (SO much for a political comment).
Shawn Smith
34 Leith Hill Rd
Apt. 622
Willowdale, Ontario
M2J 1Z4
I have put 8 months into this game so far (with much more to go)
so I really would appreciate hearing from you in some format.
Enjoy the game and I hope to hear from you soon.
Update 1.03 July 31, 1988
I have added and/or enhanced the following items since version
1.00:
1) Increased User time out
2) Added a Dirty move so that when all else fails cheating is a
last resort
3) Enhanced the news file so that it will let you know when a
champion has been crowned or the title changed hands
4) Corrected some errors in the messaging system which may have
caused some strange files on your drive(Check this out and throw
away whatever you find)
5) Altered points routine as I found an very accelerated growth
pattern developing.
6) Corrected a bug with the Champion routine that would have
elimanated a Champion from the game altogether should the champ be
deleted.
7) Added user profiles
Update 1.5 - Dec 16 / 88
Well once again I have fixed a few more things and added some others
such as:
1) Corrected an error in the Error routine (what a place to have a bug)
2) Added some limited support for Express or other BBS programs. To
use this just changed the line in the NEW WRESTLE.OPT file to EXPRESS
or OTHER as the case may be. If you chose Express the program will look
for a file called WRESNAME.DAT otherwise it will just ask for a user name
. For FoReM Sysops just use the supplied WRESTLE.OPT and modify to your
Database file names.
3) Once again I re-corrected the TAGTEAMS area. Seems I was not deleting
tagteams as players were deleted so what would happen over time is your
tagteams.dat file would get larger then I had dimensioned the arrays for
and would result in a crash of you game. This is now gone (I hope?!?!)
4) Wrestler's can change there name
5) Tagteams can be broken
6) Fixed the bug where Negative values can be put in to move points
around.
7) Adjusted the hitpoints taken on larger players so they do not get
so large so fast.
8) Zillions of little quirks were tweeked (don't mean to get to techie
on anyone but when you take 6 months to get a release out and take
notes like I do you forget a lot of things you did)
Version1.51Jan23/88
Well this is not exactly a new version just are creation of 1.5
after I lost to the sourcecode to a hungry hard drive. (I know I
should keep backups but...). Seeing as that last version was
somewhat of a disaster I offer my apologies to all. Two things
went wrong with it and they have been fixed in this version.
1) I set the game up to reset the score at the 28th of the month
but I obviously did not beta test that portion.
2) I amusing the GEMDOS dates to count off the 10 day auto-
delete but as I found out Jan 1 is not 1 day after december 31 so
all your games got reset again. I am playing with acouple of ideas
to change the date counter and that should be in the next version
but I wanted to get this out to you before the 28th screw up
again.
Future revisions
Rewrite the move/points routine to more accurately reflect the
users strength and weaknesses instead of the Random number
generator
Have them game set up so that as a new user you only have the
basic moves and you would have to train to get to use the extra's
I am looking into setting the game up so that more things can be
defined by the Sysop (The names of the Moves, the number of
players etc)
As always anything you suggest, As registered owners you have
every say in the direction this program will take. Please keep you
r comments coming in and do let friends now that FWF is here for
their registration fee.
ADDENDUM JULY 8/1988
Well here is Version 1.0. I have found a few minor bugs with the
Tagteam area and corrected them and I have added a champion so that
people have something to shoot for. This seems to have added a lot of
competition to the game on Conan's Den. I also have completely
rewritten the input routines as many of you having trouble with lock
up. I am sorry to anyone that did but I had never come across it after
the early versions. This version 1.0 has been running with out any
hitches at all for 10 days on Conan's Den and CFB Atari (my own BBS
which recently went back up)
There is still more to do but I have run a little dry on this lately (
I am sure you can understand why when I have been working on this
thing straight since early May.
If people have comments or ideas please drop them up to me either at
CFB Atari Node 68 or at the address listed above.