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Text File  |  1993-08-14  |  21KB  |  487 lines

  1. 06001000305800
  2. 1
  3. 2
  4. F0110030
  5. 9[...................................................]011
  6. üSuperBreak-Out
  7. Ç
  8. by
  9.  
  10. MarkOvermars
  11. ü
  12.  
  13. 0.IntroductionÇ
  14.  
  15. ManydifferenttypeofBreak-OutlikegamesexistfortheAtari
  16. ST,sowhyyetanotherone.Well,thereareanumberofreasons.
  17. Firstofallbecausealltheexistinggamesaremissing
  18. something.Theyallhavesomegreatideasbutarelackingothers.
  19. Secondly,becausemostgamesworkoncolourmonitorsonly.This
  20. onewillworkonamonochromemonitor(only).Thirdlybecauseit
  21. isfuntowritesomethinglikethis.
  22.  
  23. Butthemainreasonisthatthisoneisspecial.Itcontainsmost
  24. ofthegoodideasoftheexistinggamesandmanynewfeatures.
  25. Justtomentionafewthings:Thereareover40differenttypes
  26. ofstones,allwithspecialfeatures.Therearemanydifferent
  27. typesofbonusses,manytypesofmonsters,5basicallydifferent
  28. typesoflevels,etc.Ofcourse,youwon'tencounterallthese
  29. thingsatthefirstlevels.Onlaterlevelsnewthingsappear
  30. thatyoudidnotseebefore.ToavoidgetingboredSuperBreak-
  31. Outallowsyoutocontinueonthelevelyougotkilled.Soyou
  32. don'thavetostartfromthebeginning.
  33.  
  34. Someothernicefeaturesincludegoodscorefiles,theprogram
  35. remembersitsplayersandknowswhatyourcurrentstatusis,
  36. levelfilesthatcaneasilybechanged,added,etc.Forthisa
  37. specialleveleditorisprovidedwiththeprogram.Newlevels
  38. filesmightbeprovidedinthefuturefortheadvancedplayers.
  39. ü
  40. 1.YourdiskÇ
  41.  
  42. Thediskshouldcontainthefollowingfiles:
  43.  
  44. SBREAK.PRG:Theprogram
  45. SBREAK.DOC:Thisdocumentationin1STWordformat
  46. SBREAK.TXT:Thisdocumentationinreadableform
  47. BACKPICT.ART:Thebackgroundpicture
  48. SPRITES.ART:Thebitmapsforthesprites
  49. SBREAK.SND:Thesoundsfile
  50. LEVELS02:Thefirstsetoflevels
  51. LEVELS03:Thesecondsetoflevels
  52. etc.ü
  53.  
  54. ÇInafolderLEVELEDyoushouldfindthefollowingfiles:
  55.  
  56. EDITOR.PRG:Theleveleditor
  57. ÇEDIT.RSC:Theresourcefilefortheeditor
  58. SPRITES2.ART:Thespritesfortheeditor
  59.  
  60. WhenplayingafileSBREAK.SCRforthescoreswillappearand
  61. alsofiles?????.SBRthatcontaininformationaboutplayers.
  62. Don'tkeepyourdiskwrite-protectedwhenplayingotherwiseno
  63. informationcanbestored.Betterfirstmakeaback-upcopyof
  64. thedisk.
  65.  
  66. ü2.PlayingÇ
  67.  
  68. SimplyclicktheSBREAK.PRGicononthedesktop.Typeinyour
  69. namewhenasked(SuperBreak-Outwillrememberyou)andyoucan
  70. start.Thegoal,asyouprobablyknow,istohitawayallthe
  71. stoneswiththeball.Duringthegametheleftmousebutton
  72. normallydoesalotofimportantthingslikee.g.releasingthe
  73. ball,shootingbullets,etc.
  74.  
  75. Sometimeslittlebonussesfalldown.Theytendtohelpyouby
  76. suchthingsasslowingdowntheball,turningyourbatintoa
  77. machinegun,givinganextralife,etc.Whenyoucatchthemwith
  78. thebatthefeaturewillstart.Bonussesareindicatedwitha
  79. letter.Thefollowingtypesofdifferentbonussesexist:
  80.  
  81. A:GivesyouanëAÇutomaticmovingbat.Presstheleftmousebutton
  82. tocontinuedoingityourself.
  83. B:GivesyoualotofëBÇonuspoints.
  84. D:GivesaëDÇestructiveballthatkillsallstones.
  85. E:GivesyouanëEÇxtralife(bat).
  86. G:YourbatbecomesaëGÇun.Itcanshootbulletswithyourleft
  87. mousebutton.Twodifferenttypesofbulletsexist.
  88. H:YourbatwillnowëHÇoldtheballs.Releasethemwiththeleft
  89. mousebutton.
  90. K:ThisëKÇillsallthemonsters.
  91. L:YourbatwillbecomeëLÇong.
  92. N:YoucanpasstotheëNÇextlevelbyshootingaballintothe
  93. exitstonethatappears.
  94. R:ThisëRÇemovesallstonesofthetypeyouhitnext.
  95. S:ThisëSÇlowsdowntheballs.
  96. T:GivesyouëTÇhreeballsthatreappearwhenlost.
  97. W:BuildaëWÇallofstonestokeeptheballhighup.Shouldbe
  98. greatwhentheballisatthetopofthefieldbutadisaster
  99. whenitisnearthebat.
  100. 2:Givesyoutwoextraballs.
  101. 5:Givesyoufiveextraballs.
  102. ?:Asurprise.Canbeverygoodbutalsobad.Doyoutakethe
  103. risk?
  104.  
  105. Ofcoursealsonastythingshappen,likebombsfallingdown.But
  106. don'tworry.Theyonlyappearonhigherlevels.Alsosome
  107. monstersrunaround.Theyarereasonablyharmlessbutchangethe
  108. directionoftheballwhenhit.(Butbewareofthenastiesdeeper
  109. inthegame.)
  110. ü
  111. ♪∙ÇHighscoresandspecialLIFEstoneswillgiveextrabats.After
  112. youkilledallyourbatsyouaregiventhechoicetoeither
  113. continueatthelastlevel,startnewatthebeginningorquit.
  114. Whenyouindicatetocontinue,thegamewillstartagainata
  115. leveljustbeforetheoneonwhichyouwhere.Togetanywhere
  116. furtheryouwillhavetogetthroughatleastthreelevelsinone
  117. go.Thehigheryoustart,themorepointsyoucanget.
  118.  
  119. Thescoreiscomputedasfollows:100foreverynormalstonehit,
  120. 2500forcompletingthelevel,400foreachbonuscaughtand
  121. 100foreachmonsterdestroyed.Aftercompletingalevelthe
  122. scoreforthatlevelisincreasedbyapercentagedependingon
  123. thelevel.Hence,thehigherthelevel,themorepointyoucan
  124. obtainforeachlevel.
  125.  
  126. Thefollowingkeysareimportant:
  127.  
  128. q:Quitthegame.
  129. k:killyourbat(usefulwhenyoulockedyourselfup).
  130. r:restartthelevel(usefulwhenthelevellocksup).
  131. N:Continueonthenextlevel.Thiscostsyou2livesandis
  132. onlyusefulwhenyoudon'tmanagesomeparticularlevelat
  133. all.
  134. p:pausethegame.Anykeycontinues.
  135. b:Changesthespeedofthebat.
  136. s:Togglessoundonoff.
  137. f:Savesthecurrentsituationsuchthatyoucancontinue
  138. playinglater.Thegamewillbesavedunderyourcurrent
  139. name.TocontinuelatersimplystartSBREAKandtypein
  140. yourname.
  141. space:Willgiveyouanemptyscreensuchthatnobodywillsee
  142. whatyouaredoing.Anycharactercontinues.
  143.  
  144. ü3.TheLevelEditorÇ
  145.  
  146. WithSuperBreak-OutIhaveprovidedasimpleinteractiveLevel
  147. Editor.YouwillfinditinthefolderLEVELED.OnethingIwill
  148. stateimmediately:ITDOESNOTCHECKFORERRORS.Soifyoufill
  149. inimpossibledata,itjustleavesitin.Beforestartingusing
  150. it,takecarethatyouhaveacopyofthisdocumentation,in
  151. particularthenextchapter,onpaperinfromtofyou.
  152.  
  153. TostarttheLevelEditorsimplydoubleclickEDITOR.PRG.After
  154. someloadingyouwillseetheso-calledmanager.Inthisyoucan
  155. loadinafileoflevels(usingtheLoadbutton)orsavethe
  156. levelsyoucreatedorchanged.Ontheleftyouseethenamesof
  157. the(atmost)40differentlevelsinthefile.Oneofthemwill
  158. beselected.Abovethebuttonsthereisanotherpossiblelevel,
  159. calledthebuffer.Thebufferisusedforchangingtheorderof
  160. levelsinthefile.Youcancopylevelstoandfromthebuffer
  161. andexchangelevelswiththebuffer.Youcanalsoinsertthe
  162. bufferabovetheselectedlevelordeletealevel.Forexample,
  163. tomovethefirstleveltotheendselectthefirstlevel,press
  164. CopyToBuffer,pressDelete,selectthelastlevelandpress
  165. CopyFromBuffer.Playabitwiththismovingandcopyingstuff
  166. untilyouarefamiliarwithit.
  167.  
  168. Tochangealevel,firstselectit.(Youcanalsoselectthe
  169. buffertochangeit.Notethatthebufferwon'tbesavedondisk,
  170. soafterchangingityouhavetocopyottosomeplaceinthe
  171. levelfile.)Nowtherearetwothingsyoucanchange:The
  172. settingsandthefield.Thefieldcontainstheinformationabout
  173. thepositionofthestones.Thesettingscontainsuchthingsas
  174. typeofmonsters,speedoftheball,etc.
  175.  
  176. Tochangethesettingspressthecoorespondingbutton.Hetyou
  177. canfillinthenameofthelevelandthedifferentsettings.
  178. Refertosection4fortheirmeaning.Takecarethattheyarein
  179. thegivenbounds.Thenameshouldcontainsomething.Anempty
  180. nameisconsideredbytheeditorasanon-existinglevelandis
  181. notsavedondisk.PressOKtoactuallychangethesettings.
  182. PressCancelifyoumadeabigmistake.
  183.  
  184. TochangethefieldpressthebuttonEditField.Youwillseea
  185. screenconsistingoftwoparts.Ontheleftthereisthecurrent
  186. fielddescriptionofthelevel.Ontherightareallthe
  187. differentstonesinthreeverticalrows.(Refertosection4for
  188. themeaningofthestones.)Somestoneswilllookslightly
  189. differentasinthegametomakeitpossibletodistinguishthem
  190. (inparticulartheinvisiblestonesaremadevisible).Onthe
  191. leftbottomofthefieldthecurrentstoneisindicated.Thisis
  192. thestonetypeyoucanplaceonthefield.Tochangeit,simply
  193. pointyourmousetothestoneyouwant(attheright)andpressa
  194. mousebutton.Toplaceastoneinthefieldpointyourmouseto
  195. Çthepositionandpresstheleftmousebutton.Toeraseastoneon
  196. thefield,pointandpresstherightmousebutton.Thatisall
  197. thereistoknow.Well,onemorething.Howtoreturntothe
  198. manager.Thisisdoneinaveryuser-unfriendlyway.Simplymove
  199. yourmousetothefarleftofthescreenandpressabuttonwill
  200. dothetrick.
  201.  
  202. Finallythereareafewmorebuttons.Clearclearstheselected
  203. level,ClearAlldoes...(guesswhat).Helpgivesyousomebasic
  204. information.Quitfinallystopstheprogram.Makesurethatyou
  205. savedyourfilebeforepressingQuit.Noescapesareprovided.
  206.  
  207. Thebestwaytocreateandtestyourownlevelsistoputthemin
  208. afileLEVEL01.(Notethatsuchafiledoesnotexist.Thefiles
  209. ondiskstartwithLEVELS01.)NowwhenyoustartSBREAKitwill
  210. firstgiveyouyourownnewlycreatedlevels.Ifyoureallywant
  211. tododifficultthings,e.g.,gettinglevelsfromonefileand
  212. puttingthemintheother,youcanalsouseasimpleeditor.See
  213. section4onwhatalevelfilelooklike.
  214.  
  215. Pleasecreateafewlevelsyourselfandsendthemtome.Iwill
  216. collectalllevelsdesignandprovidethemlateronaleveldisk.
  217. ü
  218. ü4.InternalsÇ
  219.  
  220. Thissectionisgoingtodescribeanumberofinternalaspectsof
  221. SuperBreak-Out.Thisinformationisneccessaryforthosewho
  222. wanttodesigntheirownlevelsbutshouldpreferablynotberead
  223. bypeoplethatwanttohavemostfuninthegame.Surpriseis
  224. alwaysnicer.
  225.  
  226. ü4.1.BitmapsandBackgroundÇ
  227.  
  228. Boththebackgroundandthebitmapsofallthespritesaresimple
  229. drawings,createdwiththegreatPublicDomainprogramArtist.
  230. Youcaneasilyeditthem.Realisethattheprogram"knows"the
  231. sizesofthedifferentobjects.Henceyoushouldtakecarethat
  232. sizesremainthesame.Forexample,ifyoumakethebatabit
  233. larger,theballwillsimplypassthroughtheextrapart.Also
  234. takecarethattheorderofthebitmapsremainsthesame.Always
  235. firstmakeacopyoftheoldfiles.
  236.  
  237. ü4.2.SoundsÇ
  238.  
  239. Thesoundsthatyouhearwhene.g.theballhitsastoneare
  240. describedinthefileSBREAK.SNDandcanbealtered.Thereare12
  241. differenttypesofsound.Eachsoundisdescribedononeline.It
  242. consistsofaseriesofnumbers.Thisrowofnumbersispassedto
  243. thesoundsdemonwhenthesoundisrequiredusingtheXBIOS
  244. commandDoSound.NumberaregiveninHexadecimalandshouldend
  245. withtheletterH.EachrowshouldendwiththenumberFF00H.The
  246. following12soundsareinthefile:
  247.  
  248. 1:Ballhitswall
  249. 2:Ballhitsbat
  250. 3:Ballorbathitsamonster
  251. 4:Anormalstoneishitbytheballorabullet
  252. 5:Anundestructablestoneishit
  253. 6:Asuperstoneishit(stonetypeYorZ)
  254. 7:Ateleporterstoneishit(typeaorp)
  255. 8:Anexplodingstoneishit(typeU)
  256. 9:Thebatgetsdestroyed
  257. 10:Startinganewlevel
  258. 11:Anextralifeisobtained
  259. 12:Abombhitsthebat
  260.  
  261. ü4.3.StonesÇ
  262.  
  263. SuperBreak-Outknowsalargenumberofdifferentstones.Most
  264. stoneshavetheirownspecialfeatures.Stonetypesareindicated
  265. byletters.Belowfollowsadescriptionofallstonetypes.
  266. Stonesindicatedwithastar(*)mustbedestroyedtofinishthe
  267. level.Theothersnot.
  268.  
  269. ♪פÇ.Emptyposition.
  270. A*Normalstone.
  271. B-J*Normalstoneswithdifferentgreyscales.Canbeusedfor
  272. makingnicelookingpictures.
  273. K*LookslikePbutmustbedestroyed.
  274. L*Invisiblebutmustbehit.
  275. M*Needstwohits.
  276. N*Needsthreehits.
  277. O*Needsfourhits.
  278. PUndestructable.
  279. Q*Canbehitonlyfromabove,otherwisejustbounces.
  280. R*Canbehitonlyfrombelow.
  281. SLetsballspassfromtoptobottomonly.
  282. TLetsballspassfrombottomtotoponly.
  283. U*Explodesanddestroysallstonesaroundit.
  284. VUndestructablebutmovesupwhenhitfrombelow.
  285. WUndestructablebutmovesdownwhenhitfromabove.
  286. XUndestructablebutmoveswhenhit.
  287. YRemovesallstonesoftypeA.
  288. ZRemovesallstonesoftypeP.
  289. aTeleportstheballtoanotherteleportingstone.
  290. b*LikeAbutmoveshorizontally.
  291. cLikePbutmoveshorizontally.
  292. dLikeabutmoveshorizontally.
  293. eCanbedestroyedbutthisisnotneccessary.
  294. fLetsballspasssometimesandsometimesnot.
  295. gNeedsthreehits.Reappearsaftersometime.
  296. hNeedstwohitsandreappearsaftersometime.
  297. iCreatesstonesoftypeetotheleftandtotheright.
  298. jCreatesstonesoftypeAonbothsides.
  299. kCreatesstonesoftypePonbothsides.
  300. l*Createsabombwhendestroyed.
  301. m*LikeAbutmovesvertically.
  302. nLikePbutmovesvertically.
  303. o*Createsanastybombthatgoestowardsthebat.
  304. p*Movestheballtosomearbitraryposition(anddisappears).
  305. qKillstheball.Shouldnotbehit.
  306. rGivesanextralife.
  307. sExittonextlevel.
  308. tInvisibleandundestructable.
  309. u Undestructable,createsabombwhenhit.
  310. v*Requiresarandomnumberofhits(averageis5).
  311. w*Transformsintoanarbitraryotherstonewhenhit.
  312. xUndestructable,movestosomewhereelsewhenhit
  313. y*Jumpsaroundrandomly
  314. zUndestructable,jumpsaroundrandomly
  315.  
  316. ♪∙ÇWhendesigninglevelspleasefollowthefollowingrules.Don't
  317. usetoomanydifferenttypesofstones.Don'tusemorethan20
  318. movingstones.Takecarethatthelevelcannotlockitself.
  319. Althoughthismightbea'feature'oflaterlevels.Notethatthe
  320. userisalwaysgiventhepossibilitytokillhimself(whenhe
  321. getslockedup)orredothelevel(whenthelevelgetslocked
  322. up).
  323.  
  324. ü4.4.BatsÇ
  325.  
  326. SuperBreak-Outknowsfivedifferenttypesofgames,dependingon
  327. thetypeofbatschoosen:
  328.  
  329. ♪⑤1Normalgamewithonefixedbatatthebottom.
  330. 2Onebatbutitcanbemovedalsointhey-direction.
  331. 3Twobats,oneatthetopandoneatthebottom.
  332. 4Onebatthatgraduallymovesup,makingthingsharder.
  333. 5Twobatsthatbothgraduallymovetothecenter.
  334.  
  335. ü4.5.ÇüMonstersÇ
  336.  
  337. Monstersaredescribedbytwonumbersinthelevelfiles:the
  338. typeandtheirnumber.Thefollowingtypesexist:
  339.  
  340. ♪:Nomonsters
  341. 1:Simplemovingthing.Canpassthroughstones.Changes
  342. directionoftheballabitwhenhit.
  343. 2:Samebutcannotpassthroughstones.
  344. 3:Spaceshipthatkillsthebatwhenithitsit.Cannotbe
  345. destroyed.
  346. 4:Spaceshipthatfliesaroundandchangesthedirectionofthe
  347. ball.Itcannotbedestroyed.
  348. 5:Ajumpingballthatcannotbedestroyedbutdisappearsatthe
  349. bottom.
  350. 6:Like1butdoesnotinfluenceballs(onlyusefulfor
  351. throwingbombs).
  352. 7:Like2butdoesnotinfluenceballs.
  353.  
  354. Thenumberofmonstersmustliebetween0and6.
  355. ü
  356. 4.6.BombsÇ
  357.  
  358. Bombsarethrowndownbymonstersandbysomestones.Thereare
  359. twotypesofbombs,bombsthatsimplyfalldownandbombsthat
  360. movetowardsthebat.Bombcanalsobedistinguishedbytheir
  361. effectwhentheyhitthebat.Thefollowingeffectsexist:
  362.  
  363. ♪∙Ç0:Killsthebat(i.e.itcostsyoualife)
  364. 1:Makethebatinvisibleforsometime
  365. 2:Freezesthebatforsometime
  366. 3:Removesallspecialfeatures
  367. 4:Reducesthescoreby1000points
  368. 5:makestheballsinvisibleforsometime
  369. 6:increasestheballspeed
  370.  
  371. ♪⑧ThetypeofeffectisindicatedintheLEVELSfilesandcanbe
  372. differentforeachlevel.Whethermonstersthrowbombsandhow
  373. oftenisalsoindicatedintheLEVELSfilesbygivingabomb
  374. chance.Whenthisis0therearenobombs.Whenitisbetween1
  375. and5thebombsfallstraightdown.Theirnumberincreases.When
  376. thechanceisbetween6and9thebombsmovetowardsthebat.
  377. Notethatthenumberofbombsalsodependsonthenumberof
  378. monsters.
  379. ü
  380. ♪$Ç4ü.7.TheLEVELSfilesÇ
  381.  
  382. SuperBreak-OutreadsthelevelsfromfilescalledLEVELSxx,
  383. wherexxissometwodigitnumber,thatshouldbeinthesame
  384. directoryastheprogram.Thesefilescanbechangedusingthe
  385. providedLevelEditor.But,astheyaresimpleASCIIfilesthey
  386. canalsobechangedwithanyeditor.Hence,itiseasytoadd
  387. levels,removelevelsorchangelevels,mergefiles,etc.Each
  388. filecancontainupto100levelsbut,astheLevelEditorcan
  389. onlyhandleatmost40levels,itisbettertolimitthenumber
  390. oflevelsperfileto40.Notallfilesneedtobepresent.The
  391. programsimplystartswiththelowestnumberedfileandwhenall
  392. levelsinthatfilehavebeensolveditgoestothenextfileit
  393. canfindetc.
  394.  
  395. Eachlevelstartswitha*onthefirstpositionofaninputline
  396. (butdon'tusethesignforanythingelse).Everythingbeforethe
  397. first*isskipped.Therestofthelinewiththe*isalso
  398. skippedand,hence,cancontaininfoaboutthelevel.Thenext
  399. lineshouldcontainthenameofthelevel(maximal16
  400. characters).Thenextlinecontainsanumberofdigitsthat
  401. indicatethetypeofplay.Thefollowingdigitsshouldbethere:
  402.  
  403. ♪≤Ç-Thetypeofbats(1-5)
  404. -Thetypeofmonsters(0-9)
  405. -Thenumberofmonsters(0-6)
  406. -Thebonuschance(thehigherthemorebonusses)(0-9)
  407. -Thestartspeed(0-9)
  408. -Themaximumspeed(0-9)
  409. -Thespeedincrease(thehigherthelongerittakes)(0-9)
  410. -Thetypeofbombs(0-6)
  411. -Thebombchance(0=never,9=veryoften)(0-9)
  412. -If1thelevelrestoresitselfwhenyougetkilled.2means
  413. theendofthelastlevelfile(0-2)
  414. -Reservedforlateruse(0)
  415.  
  416. Thebasic(easy)settingshouldbesomethinglike10041640000.
  417. Afterthelastlevelinthelastfileputalevelwithsetting
  418. 10000000020.
  419.  
  420. Onthenextlinethedescriptionofthestonesinthelevel
  421. starts.Notethatthereareatmost20lineseachofatmost11
  422. stones.Stonesareindicatedbyletters,emptyplacesbyadot.
  423. Eachlineofstonesmustbeonaseparatelineoftext.Ifthe
  424. restofalineisemptyitcanbeommitted.Ifthenextlinesare
  425. emptytheycanbeommittedaswell.
  426.  
  427. ♪④Finally,afteralllevels,thenextlineshouldstartwitha#
  428. indicatingthatthisistheendofthefile.Anytextafterthat
  429. isskipped.Thefollowingisanexampleofalevelfilewithtwo
  430. levels:
  431.  
  432. ♪Thisisalevelfile.
  433. *Thefirsteasylevel
  434. EasyStarter
  435. 10070460000
  436. ..
  437. ..
  438. NNNNNNNNNNN
  439. AAAAAAAAAAA
  440. AAAAAAAAAAA
  441. AAAAAAAAAAA
  442. AAAAAAAAAAA
  443. AAAAAAAAAAA
  444.  
  445. ♪∈Ç*Thesecond,difficultlevel
  446. TwoBatTerror
  447. 30062840000
  448. ..
  449. ..
  450. ..
  451. ..
  452. ..
  453. ..
  454. .PPPPPPPPP.
  455. .AAAAAAAAA.
  456. .AAAAAAAAA.
  457. ...........
  458. .AAAAAAAAA.
  459. .AAAAAAAAA.
  460. .PPPPPPPPP.
  461.  
  462. #THEEND
  463.  
  464. Somehintsondesigninglevelsareuseful.Don'tusetoomany
  465. differenttypesofstonesononelevel.Whenthebatcanmove
  466. freely(type=2)onlyusethetop14rows.Whentherearetwobats
  467. (type=3)don'tusethetop5rows.
  468.  
  469. Whendesigninglevels,theeasiestthingtodoistocreateanew
  470. filenamedLEVELS01withyourownlevels.(Notethatsuchnofile
  471. withthatnameispresent.)
  472.  
  473. ♪ü4.8.SuggestionsÇ
  474.  
  475. Ifyouhaveanysuggestionsforimprovement(e.g.newstone
  476. types)orifyoudiddesignanicersetofbitmaps,abetter
  477. background,newsoundsoranewsetoflevels,pleasesendthem
  478. tomeandtheywillbeincludedwiththenextupdate.Ialsoplan
  479. tomakelibrariesoflevels.Ofcoursecreditswillbegiven.
  480. Sendthingsto:
  481.  
  482. MarkOvermars
  483. Magnuslaan6
  484. 3571ETUTRECHT
  485. theNetherlands
  486.  
  487.