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dmspells.txt
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1988-05-20
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Dungeon Master Spell List
Compiled By Michael Stetter
( Edited By Eric Tremblay )
Note: The power symbols are required for all spells. Power effects
the strength and duration of the spell. All potions require
a empty flask.
Power 1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON
Elemental 1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO
Form 1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR
Class 1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR
Power Elemental Form Class Effect
-----------------------------------------------------------
* SPELLS *
1-6 4 Magic Torch
1-6 4 4 Fireball
1-6 5 2 Weaken Non-Material Beings
1-6 3 2 5 Magic Vision
1-6 3 1 Cloud of Poison
1-6 3 3 5 Lightning Bolt
1-6 5 1 Poison Spell
1-6 1 4 Magic Shield Spell
1-6 4 5 4 Fire Shield
1-6 6 Open Button Doors
1-6 1 5 2 Magic Footprints
1-6 3 3 6 Monster Confusion
1-6 3 4 5 Light
1-6 5 4 6 Darkness
1-6 3 2 6 Invisibility Spell
1-6 6 3 5 Zokathra Spell
* Potions *
1-6 2 5 BRO, Cures Poison Potion
1-6 2 VI, Heals Wounds Potion
1-6 1 MA, Stamina Potion
1-6 1 5 YA, Shield Potion
1-6 6 5 5 EE Potion (Mana)
1-6 3 5 2 ROS Potion (Dexterity)
1-6 4 5 1 KU Potion (Strength)
1-6 1 5 3 DANE Potion (Wisdom)
1-6 1 5 4 NETA Potion (Vitality)