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solution.txt
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1989-04-08
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19KB
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394 lines
Zak McKracken
-------------
By Lucasfilm Games
Solution by Eric Tremblay
CompuServe I.D. 73117,460
Zachary McKracken lives at 5858 13th Ave, his mission is to
save the world from a worldwide stupidity epidemic which is
linked to space aliens who have infitrated the phone company. By
emitting a 60 cycle hum on all the telephones of this planet, the
aliens can reach out and touch everybody everywhere and leaving
them with the I.Q. of a turnip! It is said that the only way to
stop the aliens is to discover and activate The Skolarian Device,
"It's the only thing that could stop us!" says the alien. Do you
feel that you are up to the challange? You will need friends to
help you on your mission and maybe you will find love along your
path.
This solution is an almost step by step walk-through of Zak
McKracken. Hope that you enjoy the game and this text. Any
comments or questions are welcomed at my user I.D. above.
First of all pick up everything that you can put your hands
on, in your room at the very start of the game, get the phone
bill in the dresser and get the CashCard using the Phone Bill,
get the Sushi in fishbowl, and open the desk drawer and pick up
the Kazoo. Next turn on the answering machine. Also pull off the
wallpaper near the door it will be useful for drawing a map.
(Notice the green light, also notice that the CashCard has a
balance of $12250.)
In the living room pick up the seat cushion near the TV then
pick up the other seat cushion, notice that there is a Remote
Control hidden under. Walk up to the power outlet and use power
outlet with power cord. Now watch the news by using the remote
control.
In the kitchen pick up the butter knife on the counter and
open the cabinet in order to have access to the box of crayons.
Pick up the crayons and then open the refrigerator, pick up the
egg and close the refrigerator. Before leaving the room get the
small key near the door.
On 14th Ave you will see a place named Lou's Loans, go in
and buy: the tool kit, wet suit, golf club, guitar, hat, and nose
glasses. After leaving the place go a little more down the road
and remove the bobby pin sign using the wire cutters found by
opening your new tool kit.
Now go back near your house to the address 5850 13th Ave to
a place called Le Bakery, ring the doorbell three times. The
baker will get very angry and throw you a stale bread. After this
go back to your apartment and check the answering machine then
head for the cabinet useing the monkey wrench in the tool box to
remove the pipe. Now put the stale bread in the sink and turn on
the switch. (Read Blend-O-Rama ad page 6 of The National
Inquisitor.)
Now head towards The Phone Company at the address 5866 13th
Ave before entering the door put on your hat and nose glasses.
The man in there will think that your an employee, go in back of
the counter and use the computer, then go see what's behind that
door. Surprise! Pick up an application before you leave.
Next, go to your house and unlock the mailbox using the
small key, fill out the application and put it in the mail box.
Remember to come back later and pick up your mail. You will find
a card, it will be The Kings Fan Club Card.
For you to get to the airport you need to take bus number
SFO 42, wake up the driver by using your Kazoo. Pay for your fare
using your cashcard and the bus driver will drive you to the
airport.
At the airport head for the gate, (You already have the
ticket that your boss gave you remember?) but before you leave
buy the book by giving the CashCard to the devotee. On the plane
you have to get a little nasty. Once seated head for the toilet
in the rear of the airplane. Take the toilet paper and put it in
the sink, now turn on the sink and let it overflow. As soon as
there is water on the floor. Use the button on the wall and this
will call up the stewardess and she will have to clean up the
mess. During which time you will go back to your seat, once there
pick up the cushion on the seat in front of you. You will now
notice that a lighter has fallen on the floor pick it up.
Arrived at the destination, give the peanuts to the two
headed squirrel, now go to the tree and pull on the branch. Using
the branch on the loose dirt you will dig a hole which will
uncover an entrance to a cave. It is dark inside the cave and in
order to find something in the dark click on the "what is"
command on the panel. Search for a bird nest, get the bird nest
by reaching for it with the tree branch. Leave the squirrels
alone. Now locate the fire pit, put the birds nest in the fire
pit along with the tree branch. Light up the fire pit with the
lighter. With light now in the cavern go near the strange
markings on the wall, and connect the yellow dots using the
yellow crayon. BANG! A magic wall. Go in and use the remote
control to have access to the blue crystal.
Reaching back to the airport take a flight to Miami during
the flight do the toilet trick that I described above and while
she is busy cleaning it up the mess go in the front of the
airplane, open the microwave, put the egg in the microwave and
close it. Turn on the microwave and OH! What a mess to clean up
again. During the time that she is busy cleaning up the mess you
made in the microwave, go trough every storage bin on the plane
and you will eventually find an oxygen tank. Arrived at the Miami
airport give the book to the bum and in return he will give you
some whiskey.
You are now still in the Miami airport, use the reservation
terminal to buy a ticket for San Francisco and take the plane.
You have now arrived on your street, once off the bus, go
home and listen to your telephone messages on the answering
machine. It's now time to head for 14th Ave to drop the blue
Crystal in the artifact slot.
You will now meet Annie, Notice a new option SWITCH on the
control panel.
Switch to Annie and lift the Blotter on the desk, pick up
the CashCard.
Switch back to Zak and go to the airport and take a trip to
London, England and then take the direction of Katmandu, Nepal.
At Katmandu give the book to the Guard, and he will let you in so
you can meet the Guru. After you have meet the Guru, leave the
building and go to the right, notice a hay stack, set the hay on
fire by using your lighter. Fire! Fire! The policeman will come
to the rescue, during this time you will go in the police station
(jail) and get the jail keys that are hanging on the wall during
you exit don't forget the flagpole on the wall outside the
station. To go back to the airport use your CashCard in the
license plate of the Yak.
At the airport buy a ticket for Kinshasa, Zaire. There you
will meet a doctor named Shaman in a hut, enter the hut and give
him the golf club. He will be very pleased and he will show you a
secret dance. Observe the dance attentivaly and write down on
Diagram 1 the order from 1 to 6 of the movement of the heads.
On The Planet Mars
------------------
Switch for a moment to Leslie and Melissa on Mars and
execute the following instructions.
Use Melissa to open the door and enter the VW spaceship. Get
the CashCard in the glove compartment along with the fuse. Also
get the DAT tape in the radio. Give the fuse and CashCard to
Leslie once outside.
Getting out of the VW spaceship close the VW's door and
switch to Leslie. Go to the left passed The Friendly Hostel to a
Monolith and put the CashCard in the slot, you will receive a
token. Buy at least two tokens for each person. Now go to The
Friendly Hostel and use the token to unscrew the metal plate
inside. Then remove the old fuse and place a new one in it.
Closing the Mars door and opening the hostel door go in and
pull the covers from the bunk. (Only Leslie can do that.) Get the
alien broom. Don't forget the ladder. Going back to the Mars door
(Main door) open it (Both doors should now be open.) and the
hostel will depressurize, go back to the other room and open the
locker, remove the vinyl tape and open the other locker door, get
the flashlight. Exiting the hostel building use the broom to
sweep the sand and you will discover a solar panel.
Going right you will arrive at a door with three large
buttons on it. (The two girls should be there.) Press the
buttons six times in the order that you have writen on Diagram 1.
Once inside, go to door number 1 (Diagram 2), in order to open
the door. You must take the ladder and lift the crystal sphere,
but before you do that give the vinyl tape to Melissa and she
will put that on the DAT tape so she can record. Next turn on the
boom box on record mode and then Leslie will lift the ball.
Inside make your way around! (Good Luck) and then you should
eventualy encounter two things first an old earth map and some
strange markings which you will draw in the box named Diagram 3
and later you will find a very strange machine that has gauges on
it and is used to control air pressure and temperature. After
that this machine is set you can remove your helmet. (Remove the
helmets of Melissa and Leslie, if you like.)
To open door 2, bring Leslie and Melissa near the door and
then turn on the boom box on play mode. The door will open.
Inside you should find an Ankh.
While in the direction of door number 3 (Indicated on
Diagram 2). Stop and look at the strange markings on statue
number 2. (Statue position shown on Diagram 2.) Using a pen draw
the strange marking in the section named Diagram 4.
To open door 3, lift up the ball like you did on door number
1 and in there you will find a room with a panel, insert the Ankh
in the panel and the force field will disappear. Get the Golden
Key, but don't touch the large key. (or it will disintegrate.)
Notice that there is a button on the machine, press the button
and a message from the Skolarians will appear on the glass tube
telling you that you must build a device to neutralize the
Caponian menace. The only thing left to do is to wait for Zak to
arrive on Mars.
Mexico City, Mexico (MEX)
--------------------------
Switching back to Zak and leaving Kinshasa, Zaire go to the
airport and take a plane for Cairo, Egypt and transfer on a plane
to Miami, FL and then to Mexico City, Mexico. Maybe London and
then Mexico City?
Finding your way through the jungle you will eventually
arrive near a temple. Enter the temple and light up all the
torches that you will find along the way. During your exploration
you will encounter a red room with a statue in it, a platform is
also located in the corner of the room. On the statue is a
crystal shard, but in order to get it you must draw Diagram 4
using your crayon on the strange markings. Trying to get out of
the temple and in the direction of the airport, at the airport
take a flight to Miami, Fl then transfer to Cairo, Egypt and from
there transfer again to your disination of Kinshasa, Zaire. Wait
for Annie to meet you there.
London, England (LHR)
----------------------
Annie should have in her inventory: CashCard, whiskey, Flag
pole, wire cutters, scroll and the two crystal shard. Make Annie
walk up to the Sentry and offer him a drink of whiskey. Then, a
half bottle later Annie will turn off the switch in the sentry's
house and cut a hole in the fence using the wire cutters.
Now walk towards the stonehenge and you will arrive in front
of an Altar Stone. There use the flag pole on the Altar and also
place the two crystal shard on the Altar, next read the scroll
and get ready for a blot of lighting. Annie will now have the
yellow crystal, it is now time to travel to Kinshasa, Zaire the
route to follow is to go to Katmandu, Nepal and then transfer to
Kinshasa, Zaire. Zak should meet Annie in Kinshasa, there Annie
will give the yellow crystal to Zak and Zak will go in the hut
and meet the Shamam who will teach Zak how to use the yellow
crystal for teleportation.
Cairo, Egypt (CAI)
------------------
Go near the leg of the Sphinx, there you will notice some
strange markings. Using your crayon, copy the drawing that you
made labeled Diagram 3. If you have followed instructions
carefully there should be a door that will appear in the Sphinx's
leg. Enter the door and search for a room. In this room there
will be three buttons, press the buttons and you will discover a
map of the Martian face. A little above the map there is some
strange markings, again copy this drawing on to the space labeled
Diagram 5. Now try and find the exit in order to head for the
airport.
Lima, Peru (LIM)
-----------------
Finding your way though the forest you will arrive at an
ancient bird feeder. Place the bread crumes on the bird feeder
and wait for the bird to arrive. When the bird is finally there
use the blue crystal on the bird, you are now controling the
bird, fly to the huge face on the other side of the river and
enter the left eye in there get the scroll and don't waste an
instant to bring it back to Zak. As soon as Zak has the scroll in
his possestion run away to the airport before the alien catches
you.
Bermuda Triangle
----------------
Riding on the bi-plane of the Divine Wind Tours you will
arrive on the King's Spaceship. Watch carefully and write down
the order of the code on Diagram 6. Once there put on your hat
and nose glasses and press the button to open the door. You will
be greeted by a Caponian, he will bring you to the King. Apon
arriving in front of the King, he (the King) will examine you and
discover that you are not part of his race, at this moment show
him the King's Fan Club Card. (In the mail box remember?) You can
also give him the guitar instead and see what it will do? You
will be escorted out by the alien. Once this is done head for the
right of your screen and go take a look at the Lott-O-Dictor
machine write down tomorrow's winning numbers in the space called
Diagram 7.
It's now or never, jump out of the alien spaceship. Press
the button in the order you have written on Diagram 6, and then
go to the place where the airplane was before it left. Zap! You
are falling very rapidly and it would be wise to use your
parachute. You are now floating in the water. (With a little help
of the cushion.) Play a little Kazoo and a dolphin will come and
meet you, use your blue crystal on the dolphin and direct your
dolphine underwater and search for a seaweed with a glowing
object hidden underneath, take the object and give it to Zak. Now
press on the command "to Zak" and use your yellow crystal to
teleport yourself to the Martian face before the alien catches
you.
Back on Mars
------------
Zak has teleported himself to the Martian Face and using the
crayon has drawn Diagram 5 on the strange markings. Another
surprise the doors magicaly opens. Enter the center door and find
your way to the main hall of the Martian face. Arrived in the
main hall, switch back to Lislie and Melissa and guide them in
order for them to meet Zak.
The reunion is finally over, guide the three characters to
the monolith near the tram. Don't forget to put on the fish bowl
with the tape and the oxygen mask, so that Zak can breath. It
would be wise on the way to the monlith to stop at the VW
spaceship and refill the oxygen level of all the characters.
Arriving at the monolith make sure that everybody has two tokens
each, just in case someone has to come back for something.
Using the tram with the token and boarding all your people
on the tram at the same time, you will arrive at the Martian
pyramid complex. With all your characters standing in front of
the door of the pyramid. Switch to Leslie and sweep the sandpile
using the alien broom. After the brooms little show is done,
switch back to Zak and use the Bobby pin to unlock the door.
Switching to Melissa, guide her to doorway and then to the
Sarcophagus and have her push on the Sarcophagus feet. (Forget
the torch, it won't light up.) Switching back to Leslie have her
meet Melissa, notice that there is some stairs to the back left
hand side of the room. Go up the stairs, do the same thing with
Zak. (Notice that the stairs will only appear if the Sarcophagus
feet are push and remain pushed.)
The current situation is that Melissa is pushing the feet of
the Sarcophagus, Zak and Leslie are upstairs. The next thing to
do is to have Melissa release the feet of the Sarcophagus so that
Zak and Leslie can have access to the room upstairs. Using Leslie
guide her to the box in the corner and unlock it with the golden
key. Now guide Zak near the white crystal. Which is held in the
containment device by a Crystalinetic force. Leslie should now
press on the button in the box, and you will have to switch again
to Zak and get the white crystal while the crystalinetic force is
not in effect. Hurry up... it does not stay inactive very long.
If you miss your chance try again by pressing the button another
time.
With the white crystal in Zak's hand, the light in the room
will disappear and nothing can stop you anylonger. Use your
yellow crystal to teleport yourself to the Egyptian Pyramid. Once
there guide Annie to meet you there by using the entrance of the
pyramid. Then remove Zak's spacesuit. (Wet suit, fish bowl,
oxygen mask.)
Install the blue, white and yellow crystal on the
Crystalabra. Using both Zak and Annie, turn on the switches on
the wall and this will activate the Skolarian device.
*** Congratulations! ***
*** You have saved the world from stupidity! ***
*** The END ***
Solution by Eric Tremblay
CompuServe I.D. 73117,460