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- Rings of Zilfin
- ---------------
- Solution
-
- By Eric Tremblay
- CompuServe I.D. 73117,460
-
-
- Your Mission:
-
- You are the youth of Sham, you have special abilities. Your
- parents were slayn by goblins who were under the control of Lord
- Dragos.
-
- Since a long time ago Lord Dragos has taken over Batiniq
- from the Zilfins who mysteriously disappeared. The Zilfins used
- to bring hope and happiness to the people of Batiniq. Now they
- the people of Batiniq know only evil and darkness. Your mission
- of course is to bring back the forces of light in the land of
- Batiniq.
-
- Parts of your mission consists of saving King Rolan who has
- been kidnapped by the followers of Lord Dragos. Why save this
- King because Rolan is the only person who knows where the first
- Ring of Zilfin is located. The Rings of Zilfin are necessary in
- order to gain enough power to defeat Lord Dragos. But will you
- survive the Dragons and will you be lucky enough to find the
- Treasure of Fulgrash?
-
- It is impossible for me to make a step by step solution of
- Rings of Zilfins because you see this game involves about 40
- hours of game time. Instead I have made a very good list of
- things that are important in the game and that maybe some of you
- don't know the answer or maybe overlooked in your notes. Good
- luck in your quest and may the force be with you. Take note that
- with this solution it is not needed to take notes, all the words
- etc that are needed are listed in this text.
-
- I have completed this game on November 5, 1988. It is a very
- long game to play and also to map, but the results and
- satisfaction of completing a game like this is very rewarding. I
- hope that the solution that follows is accurate and complete. The
- maps that are included in this solution have all been drawn by
- myself using Degas Elite.
-
- Any comments or question are welcomed. Just leave me and E-
- Mail on CompuServe at my User I.D. written above. Please remember
- that piracy is illegal and hurts our computer in more ways then
- one. Will the pirates survive the crossing? I hope not! They sure
- don't deserve it.
-
- Rings of Zilfin
- ---------------
- Solution
-
- By Eric Tremblay
- CompuServe I.D. 73117,460
-
- The Arc file contains the following files. It includes 11
- maps drawn by me, Eric Tremblay and 2 text files, one which
- contains this solution (8 pages of text) and another one in who
- has the complete list of all the buildings in Batiniq (4 pages of
- text). Have fun!
-
- The Files
- ---------
-
- SOLUTION.DOC This text file.
- BUILDING.DOC List of all the buildings of every village
- and towns in Batiniq.
-
- DELORIA .PC2 Map of the Kingdom of Deloria saved in Degas
- Elite medium resolution in compressed mode.
-
- BEGONIA .PC2 Map of the Kingdom of Begonia.
-
- FIRSTFLR.PC2 Map of the first floor in the Dark Tower.
- SECONDFL.PC2 Map of the second floor in the Dark Tower.
- THIRDFLR.PC2 Map of the third floor in the Dark Tower.
- FOURTHFL.PC2 Map of the fourth floor in the Dark Tower.
-
- SUMARIA .PC2 Map of the Kingdom of Sumaria.
-
- G_FLOOR1.PC2 Map of the first floor of the Castle of Garz.
- G_FLOOR2.PC2 Map of the second floor of the Castle of
- Garz.
- G_FLOOR3.PC2 Map of the third floor of the Castle of Garz.
- G_FLOOR4.PC2 Map of the fourth floor of the Castle of
- Garz.
-
-
-
- Rings of Zilfin
- ---------------
- Solution
-
- General Game Tips
- -----------------
-
- First start with the kingdom of Deloria after Begonia and then
- Sumaria. In that order!
-
- When walking from one village to another, keep walking during the
- night then right before sunrise stop walking, rest and if you
- have matches well light it up. This will give you 50 fatigue
- points.
-
- Make the most money you can in Deloria. This money is very
- useful for buying food, weapons and the services of the healers.
-
- A good supply of bow and arrows is needed. You will need more.
-
- A supply of Priney powder is useful when encountering witches.
-
- Keep a small supply of toys for kids who don't want to talk to
- strangers.
-
- A couple of pairs of Elvish boots can be of great help when
- crossing marshes.
-
- Be generous with the beggers. They can be of great service.
-
- Always pay drinks to people in the inn's. They can speak more
- freely with a couple of drinks down their throat.
-
- Be sure that you have visited the whole kingdom before going to
- another.
-
-
- Rings of Zilfin
- ---------------
- Solution
-
- *** Deloria ***
- ---------------
-
- The best way to make gold, is to buy tobacco in Tel-Biz and then
- sell it in Perimon. Then in Perimon buy toys and then sell the
- toys in Tel-Biz.
-
- In the Castle of Durhein Sir Cornbull the swordsmen will increase
- your sword skill.
-
- In the village of Perimon a bypasser named Orlan the Dwarf will
- ask you this: I know the way to Sumaria. Shall we go?
-
- In Tumriz a begger will introduce to you Eklun. Eklun will
- increase your magic skill to level 1 wizard.
-
- In Finduk a Dwarf will show you the way to the Pass Of Gador.
- This will bring you to the Kingdom of Begonia.
-
-
- *** Begonia ***
- ---------------
-
- In South Tiveron you will meet a Halfling named Jimbo. In order
- for him to give you a gift and some advice. You must say the name
- of one of his old friend and the word is HAMSHERY.
-
- At the Intersection Menido the Halfling wants to hear the word
- Jimbo in order to give you some advice.
-
- In the Castle of Razag the Master swordsman Sir Barnbyl will
- increase your sword skill.
-
- In Llorrim the begger will guide you to where Zihten lives.
- Zihten will increase your magical skills to a level 2 Wizard.
-
- In South Demion a party of Dwarves will greet you but they will
- be a lot more friendly if you say the word DALIN to them.
-
- To enter into the strange door in Demion North use the following
- words MAYGOON, BI-THAR, HAZMEDY. Remember that a torch will be
- needed.
-
-
-
-
- Rings of Zilfin
- ---------------
- Solution
-
- At the Temple of Zaradim you must say the words: BELIRR, ONUMDA,
- DERHALL to enter the Temple also prepare and cast a sheild when
- Zara appears offer her the pearls and she will give you some seed
- after that go to the back yard and plant the seed only at sunset.
- Then when the sun will rise the Grumm-Tree will die and you will
- now have a staff.
-
- In the Village of Fearlot, a trader pays 375 gold for spice and
- he also sells pearls.
-
- The Dark Tower
- --------------
-
- To enter the magic words are: DEM, OGANDUR, SHEM.
-
- Main Hall & First Floor
-
- You are now in the main hall of the dark tower. To choose a
- direction please refer to the lower right hand side of the First
- Floor map labeled Main Hall. The numbers that are indicated in
- this box will lead you to the coresponding number on the first
- floor map. Now select the direction in the main hall that will
- lead you to exit 5 (right) and make your way up in the dungeon up
- to exit 4. Enter exit 4, you will now be in the slaves quarters
- (see lower left hand side of first floor map) now exit to the
- right. You will now be in the small room with two doors one to
- the left and one to the right, enter the right one. You will be
- in a stairway now go up at the top of the stairs xit to the south
- or the down arrow, You have now arrived at the second floor.
-
- Second Floor
-
- You will arrive at exit 1 on the second floor, go up to exit 2.
- You will enter a room with some creatures kill them and exit
- right using a Nuhk. Now reenter exit 2 you will be back in the
- same room but with no creatures. Now exit left with a Nuhk you
- should appear at exit 3 on the second floor map. If not start
- over the last instruction.
-
- Make your way to exit 4 on the second floor this will lead you to
- a stairway, go up the stairs and xit left (west) you are now on
- the third floor.
-
- Note: That in exit 5 of the second floor is the Slaves Quarters
- when you xit down (south) this will lead you to a dead end. Which
- I did not map because it is useless.
-
-
-
-
- Rings of Zilfin
- ---------------
- Solution
-
- Third Floor
-
- You are now at exit 1 of the third floor map. Now make your way
- to exit 5. This is the Slaves' Quarters. They will give you a
- gift. Now exit using the left arrow. Now goto exit 6. Go up the
- stairs and xit in the left direction you are now on the fourth
- floor.
-
- Fourth Floor
-
- On the fourth floor map, you will arrive at exit 1. Now make your
- way to exit 3. This is King Rolan's cell he is a prisonner here.
- Now exit up with a Nukh. The only thing left to do is to exit the
- dark tower so go back by the same way you came in. But remember
- that this time Dzomon will be waiting for you in the main hall
- downstairs. Good luck!
-
- In Karadum a bypasser named Barbuny the Dwarf knows where the
- Pass of Felak is! This is the passage that will lead you to
- Sumaria.
-
- *** Sumaria ***
- ---------------
- In Ne of Ahbap, Harun the Dwarf is there and he wants to hear
- this word: DALIN.
-
- In the Cave, you will need a torch and alot of courage and
- determination to defeat the Dragon named Bogum. A key will be
- needed to open a treasure chest.
-
- In Shimerr, the grumpy halfling wants you to offer him the RIDDLE
- BOOK. He will be very happy. He will bring you to Hobtown to meet
- Sam who will give you a ring.
-
- In South Metsny Jemo the halfling will be happy to hear about his
- old friend JIMBO.
-
- Go to the Castle of Rimline King Hamdi needs to speak to you.
- While you are there Sir Furndi will increase your strenght.
-
- At the Well of Demonzi, go in your inventory and use the rope
- that you bought in Zax to descend in the well. Once at the buttom
- enter the tunnel and light up your torch. At the end of the
- tunnel you will hear a low voice sing. Now play the flute and you
- will meet Ela. She will ask you to play again, do so and you will
- now meet King Elomin. Offer him the Harp and in return he will
- give you a Horn.
-
-
-
- Rings of Zilfin
- ---------------
- Solution
-
- In the Village of Waylong is a witch, she will give you strength.
-
- In the Village of Elmo the trader sells Enchanted Elvish Cloak.
-
- In Shakamin first buy some cookies, the water Dragons love them
- and then give some gold pieces to the begger he will take you to
- Lutfen he will make you a level 3 wizard.
-
- At lake Brellent offer the water Dragon a cookie that you bought
- at Trader Hant in Shakamin. Then the Dragon will help you cross
- the lake which will take you to Hayrush the witch, she will sell
- you an Elixir, it will cost you 1000 gold pieces.
-
- At Sharklnn Height, put on your Elvish Cloak to keep warm then
- blow the Horn and an Ankha Bird will appear. He will take you to
- Castle Graz. Apon arriving at the castle offer four Chewba to
- Darmag. He (Darmag) will pass out and you will be able to enter
- the castle.
-
- Castle Garz
- -----------
-
- First Floor
- In the castle refer to the box labeled Main Hall on the first
- floor map of the castle. On the first floor go up to exit 8, then
- climb up the stairs and xit to the left. You are now at exit 3 of
- the second floor map.
-
- Second Floor
- From exit 3, go to exit 2. Climb up the stairs and xit up. You
- are now on the third floor.
-
- Third Floor
- You are at exit 3 of the third floor. Go to exit 4. Climb up the
- stairs and xit up. You are now at exit 1 of the fourth floor.
-
- Fourth Floor
- From exit 1, go to exit 2. Now enter exit 2. You are presently in
- Lord Dragos room and he is standing before you. As soon as you
- have a chance Drink the Elixir potion, You will appear to Dragos
- as his master he is now at your command. Ask him to SUBMIT THY
- RING. He will give you the second ring and to activate it say
- this old Zilfin prayer YOKKOL. Lord Dragos has now been defeated
- you my friend have brought back light and peace to the people of
- Batiniq.
-
- *** Game Now Complete Congratulations ***
-
-
-
-
-