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From uwmcsd1!bbn!oberon!bloom-beacon!mit-eddie!rutgers!mcnc!ece-csc!ncrcae!ncr-sd!hp-sdd!hplabs!ucbvax!ucdavis!uop!exodus Sun Oct 18 08:32:46 CDT 1987
Article 1990 of comp.sys.atari.st:
Path: lakesys!uwmcsd1!bbn!oberon!bloom-beacon!mit-eddie!rutgers!mcnc!ece-csc!ncrcae!ncr-sd!hp-sdd!hplabs!ucbvax!ucdavis!uop!exodus
>From: exodus@uop.UUCP (Freddy Kreuger)
Newsgroups: comp.sys.atari.st
Subject: Professional GEM column #13
Keywords: Tim Oren , Progem
Message-ID: <616@uop.UUCP>
Date: 16 Oct 87 23:51:28 GMT
Organization: Somewhere perpendicular to reality...
Lines: 335
*PROFESSIONAL GEM*
By Tim Oren
Column #13 - A New Form Manager
This is the 13th installment of ST PRO GEM, and the first
devoted to explaining a large piece of code. This article is also
the second in a series of three concerning GEM user interface
techniques. The code is an alternate form (dialog) manager for
GEM. It is stored as GMCL13.C in DL3 of PCS-58. You should go
and download it now, or you will have no hope of following this
discussion.
What is unique about this version of the form manager?
First, it implements all of the functions of the standard GEM
form_do routine, as well as adding a "hot spots" feature which
causes selectable objects to become mouse-sensitive, just like
the entries in menu dropdowns. The second (and obvious)
difference is that this form manager is provided in source code
form. This gives you the freedom to examine it and change it to
suit your own needs.
I have several purposes in presenting this code. It is
intended as an example of GEM program structure, and an
application of some of the techniques presented in earlier
columns. It is also relevant to the continuing thread discussing
the necessity of feedback when constructing a user interface.
Also, this issue represents the beginning of a fundamental
change in direction for ST PRO GEM. Since this column began last
August, Atari ST developers have increased not only in number, but
in sophistication. A number of books, as well as back issues of
ST PRO GEM, are now available to explain the basics of the ST and
GEM. Quick answers to common questions are available here on
Compuserve's PCS-57 from Atari itself, or from helpful members of
the developer community.
To reflect these changes, future columns will discuss more
advanced topics in greater depth, with an accent on code which can
be adapted by developers. The program presented in this issue
will be a basis for a number of these discussions. There will be
fewer "encyclopediac" treatments of AES and VDI function calls.
Finally, to give me the time required to create this code or clean
up tools from my "bag of tricks", ST PRO GEM will probably convert
to a monthly format around the start of summer.
ON WITH THE SHOW. Taking your listing in hand, you will
quickly notice two things. First, this program uses the infamous
portability macros, so that it may be used with Intel versions of
GEM. Second, the routines are arranged "bottom up", with the main
at the end, and subroutines going toward the beginning. (This is
a carry-over from my days with ALGOL and PASCAL.) You should now
turn to the form_do entry point near the end of the code.
One change has been made in the standard calling sequence for
form_do. The starting edit field is now a pointer to a value,
rather than the value itself. The new form_do overwrites the
initial value with the number of the object being edited when the
dialog terminated. Using this information, your program can
restore the situation when the dialog is next called. As before,
if there is NO editable field, the initial value should be zero.
There are several local variables which maintain vital state
information during the dialog interaction. Edit_obj is the number
of the editable object currently receiving keystrokes. Next_obj
is set when the mouse is clicked over an object. If the object
happens to be editable, next_obj becomes the new edit_obj.
Three variables are associated with the "hot-spot" feature.
If hot_mode is set to M1_ENTER, then the mouse is outside the area
of the dialog. If it equals M1_EXIT, then the mouse is currently
in the dialog. If it is in the dialog, hot_obj indicates whether
there is an active "hot" object. If its value is NIL (-1), then
there is no active object. Otherwise, it is equal to the number
of the object which is currently "hot", that is, inverted on the
screen. Finally, hot_rect is the current wait rectangle. If the
mouse is outside of the window, then the wait rectangle equals the
dialog's ROOT. If there is a current hot object, then hot_rect
equals that object's screen rectangle. If the mouse is in the
dialog, but not within a hot object, then the wait rectangle
defines the area within which no further collision checks are
necessary. This is arrived at through an algorithm explained
below.
Form_do's initialization code sets up the hot-spot variables
to trigger if the mouse is within the dialog. It also sets
starting values for edit_obj and next_obj which will cause the
edit startup code to be activated.
The main portion of form_do is a loop, exhibiting the type of
event driven structure discussed in the last column. Before
entering the evnt_multi wait, the status of next_obj and edit_obj
are checked to see if a new object should be initialized for
editing. If so, objc_edit is called with the EDINIT function
code. NOTE: the objc_edit calling sequence used in this program
differs from the one given in the AES manual, which is incorrect!
You should check the bindings you are using to be sure they will
work with this code, and modify as necessary.
The evnt_multi is set up to wait for a mouse click (single or
double), for a keyboard input, or for the mouse to make a
"significant" movement, as discussed above. Notice that since
form_do is used as a subroutine, it does not handle messages which
are normally processed by the main loop of your application.
Notice that this creates a mode, and that this routine as written
handles modal dialogs. You could, however, use this code as the
basis for a non-modal dialog handler by drawing the dialog within
a window, and combining the main loop of form_do with the main
loop of your application. (This possibility may be examined in
future columns. In the meantime, it is left as an exercise for
the reader.)
The event bit vector is returned to the variable "which".
Since events are not mutually exclusive, each possible event type
must be examined in turn before returning to the evnt_multi call.
The form manager's event handling routines are form_hot, for mouse
rectangle event, form_keybd, for character input, and form_button,
for mouse clicks. Form_keybd and form_button are allowed to
terminate the dialog by returning a value of false to the loop
control variable "cont". If termination is imminent, or the user
has clicked on a new editable object, objc_edit is called with
EDEND to remove the cursor from the old object. The normal flow
of control then returns to edit setup and evnt_multi.
A few cleanup actions are performed upon termination. If the
terminating object (stored in next_obj) is not the same as the
hot_obj, then a race condition has occured and the hot object must
be cleared with objc_toggle before exiting. After this test, the
final edit_obj value is passed back via the parameter, and the
terminating object is returned as the function value.
RELAXEN UND WATCHEN DAS BLINKENLICHTEN. Form_hot is
responsible for maintaining on-screen hot-spots, and correctly
updating the internal hot-spot variables. It is about halfway
through the listing.
The first action in form_hot is to determine if the mouse has
just exited an object which is "hot. In this case, objc_toggle is
called to unhighlight the object and reset the SELECTED flag.
The current mouse position is passed to form_hot by form_do.
It is checked against the root rectangle of the dialog to see if
the mouse is inside the dialog. If not, the program must wait for
it to re-enter, so form_hot sets the rectangle and waiting mode
accordingly, and returns NIL as the new hot_obj.
When the mouse is within the dialog, a regular objc_find call
determines the object at which it is pointing. For an object to
be mouse-sensitive, it must be SELECTABLE and not DISABLED. If
the found object meets these tests, the mouse will "hover" over
the object, waiting to leave its screen rectangle. Since the
object might already be SELECTED (and hence drawn reversed), this
is checked before objc_toggle is called to do the highlighting and
selection of the object, which becomes the hot_obj. (If the
object was already SELECTED, the hot_obj becomes NIL.)
The toughest condition is when the mouse is within the
dialog, but not over a mouse-sensitive object. The regular GEM
event structure will not work, because it can only wait on two
rectangles, and there may be many more selectable objects in a
dialog tree. I have found a way around this limitation using a
combination of the map_tree utility (introduced in ST PRO GEM #5)
with the principle of visual hierarchy in object trees.
In summary, the algorithm attempts to find the largest
bounding rectangle around the current mouse position, within which
there are no mouse-sensitive objects. It starts with a rectangle
equal to the dialog root, and successively "breaks" it with the
rectangle of each mouse-sensitive object. The next few paragraphs
examine this method in detail.
Since C lacks the dynamic scoping of LISP, from which
map_tree was derived, it is necessary to set up some globals to be
used during the rectangle break process. Br_rect is the GRECT of
the current bounding rectangle. Br_mx and br_my hold the current
mouse position. Br_togl is a switch which determines whether the
next break will be attempted horizontally or vertically. After
initializing these variables, form_hot uses map_tree to invoke the
break_obj routine for every object in the dialog.
Break_obj first intersects the rectangle of the object with
the current bounding rectangle. If they are disjoint, then
neither the object nor any of its offspring can possible affect
the operation, so FALSE is returned, causing map_tree to ignore
the subtree.
The object is next checked to see if it is mouse-sensitive.
As before, it must be SELECTABLE and not DISABLED, and it must not
be hidden (this was checked automatically by objc_find before).
If these conditions are met, then the object intrudes into the
current bounding rectangle. To maintain the desired condition,
part of the rectangle must be removed or "broken away".
In many cases, the break operation can be done either
horizontally or vertically. Since we have no prior information as
to which way the mouse will move next, break_obj uses the br_togl
flag to alternate which direction it will try first. This should
yield the most nearly square rectangle.
The break_x and break_y routines are very similar. In each
case, the segment occupied by the breaking object is compared to
the point occupied by the mouse. If the point is within the
segment, there is no possible break in this dimension, and FALSE
is returned. If the point lies outside the segment, then the
rectangle may be successfully broken by reducing this dimension.
This is done, and TRUE is returned to report success.
The break_y routine also employs a look-ahead test to prevent
a possible infinite loop. It is conceivable, though not likely,
that someone might nest a non-SELECTABLE object completely within
another SELECTABLE object(s). If the mouse point is within such
an object, the algorithm will not be able to select a break
dimension. In the current version, the mouse rectangle is simply
forced to a single pixel for this case. (Note that is is NOT
sufficent to simply wait on the non-selectable object's rectangle,
since other SELECTABLE objects may overlap it and follow it in
tree order.)
Since map_tree examines all possible objects, br_rect will be
the correct bounding rectangle at completion. Note that you can
readily adapt this technique to other uses, such as hot-spotting
while dragging objects. It is much less demanding of CPU
resources than other methods, such as repetitive objc_finds.
WHAT A CHARACTER! The form_keybd routine acts as a filter on
character input. When it recognizes a control character, it
processes it and zeroes the keyboard word. Other chararacters are
passed on to objc_edit to be inserted in edit_obj. If there is no
editing object, the character goes to the bit bucket.
The form_keybd given implements the standard GEM
functionality with two minor additions. First, a carriage return
in a dialog with no DEFAULT exit object is taken as a tab. This
allows <CR> to be used "naturally" in dialogs with several lines
of text input. Second, tabs and backtabs "wrap around" from top
to bottom of the dialog, and are done by "walking the tree",
rather than relying on the LASTOB flag to signal the end of the
dialog. This allows the new form manager to handle dialog trees
which are not contiguous in memory.
The code sets up several global variables for use by mapped
functions. Fn_obj is the output from both find_tab and find_def.
Fn_dir is an input to find_tab. Fn_last, fn_prev, and fn_last are
used while searching for tab characters.
A carriage return results in a search of the entire tree,
using map_tree and find_def, for an object with its DEFAULT flag
set. Its SELECTED flag is set and it is inverted on the screen to
indicate the action taken. Form_keybd returns a FALSE to force
termination of the main form_do loop. If no DEFAULT is found,
control passes to the tab code.
The tabbing procedure is somewhat complicated because the
same code is used for forward and backward tabbing. The old value
of edit_obj (the object being tabbed FROM) is placed into fn_last.
Fn_dir is set to one for a forward tab, and zero for a backward
tab.
The general strategy is to scan the entire tree for EDITABLE
objects, always saving the last one found in fn_prev. When
tabbing forward fn_last is checked against fn_prev. A match
indicates that the current object is the one desired. When
tabbing backward the current object is checked against fn_last.
If they match, fn_prev is the desired object. This procedure
requires two passes when the tab "wraps around" the tree, that is,
when the desired object as at the opposite end of the traverse
from the old editing object.
The result of the tab operation is written back into
form_do's next_obj parameter, and becomes the new editing object
at the beginning of the next loop.
BUTTON DOWN. The form_button procedure is lengthy because it
must recognize and handle mouse clicks on several types of
objects: EDITABLE, SELECTABLE, and TOUCHEXIT. The first section
of code rejects other objects, which cannot accept a click.
The next piece of form_button makes a special check for a
double click on a TOUCHEXIT object. This will cause the high bit
of the returned object number to be set. (By the way, this also
occurs in the standard form_do.) This flag allows user dialog
code to perform special processing on the object.
The largest piece of form_button handles the various cases in
which the SELECTABLE flag may be set. Setting the RBUTTON (radio
button) flag causes all of the object's siblings in the tree to be
deselected at the time the object is clicked. The do_radio
routine uses the get_parent utility to find the ancestor, and then
performs the deselect/select operation.
If the SELECTABLE object is not TOUCHEXIT, then graf_watchbox
is used to make sure that the mouse button comes back up while it
is within the object. Otherwise, the click is cancelled. Care is
necessary here, since the hot-spot code may have already set the
SELECTED flag for the object. (We cannot be sure of this, for a
race condition may have occurred!)
If the SELECTABLE object is TOUCHEXIT, then the application
has requested that form_do exit without waiting for the button to
go back up. In both this and regular form_do, TOUCHEXIT objects
are used when you want to provide immediate response (animation)
within the context of a dialog.
The final parts of form_button do cleanup. If the clicked
object was already hot-spotted, hot_obj must be reset to NIL,
otherwise form_do will carefully unselect the object which has
just been selected!
If the EXIT or TOUCHEXIT flags are in force, form_button
returns FALSE to force the completion of form_do. For EDITABLE
objects, next_obj is left intact to replace edit_obj during the
next loop. Otherwise, next_obj has done its job and is zeroed,
and form_button returns TRUE for continuation.
This concludes the tour of the alternate form_do. The best
cure for any confusion in this explanation is to compile the code
into an application and watch how it runs with different
resources, or attack it with a debugger.
OPERATORS ARE STANDING BY. I encourage you to modify this
code to meet your particular needs and incorporate it into your
application. I would like to request than anyone who comes up
with significant improvements (or bug fixes) send them to me so
they can be made generally available. You can do this via the
ANTIC ONLINE Feedback, or by sending E-mail to 76703,202.
Speaking of Feedback, I would also like comments on the
proposed change of direction for the column, and more suggestions
for future topics. The next installment will be a further
discussion of interface design. Topics now queued for future
articles include the file selector and DOS error handling, a new
object editor, and customized drag box and rubber box routines.
Discussions on VDI workstations and printer output are on hold
pending release of the GDOS by Atari. If there are items which
you want to appear here, you must let me know!