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M.u.C.S. Disc 2000
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MUCS2000.iso
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spiele
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queboid
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readme.txt
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1996-09-18
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2KB
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76 lines
QUEBOID - By Paul Dolphin ╜ 1987.
The basic aim of the game is to
complete each screen by reaching the
lift down to the next level as
quickly as possible.
This will normally involve avoiding
various hazards and collecting keys
to open doors.
You can also collect 'dead' bombs
which can be primed and dropped by
pressing the fire button.
Control is via a joystick in port 1
or the cursor keys with # acting as
the fire button.
Other keys -
P - Pause game
Q - Self destruct (can be useful)
F1 - Auto scroll on/off
SPACE - Centre display if auto
scroll off
SCORING
At the completion of each screen, one
point is scored for every unit of
time left. Points are also scored for
picking up keys, bombs and
hourglasses, the number of points
awarded being shown by the PICK UP
heading. This value restarts at 10
every time you lose a life.
Hourglasses also give you an extra 50
units of time.
An extra life is awarded when the
score reaches 2000, then at 4000,
8000, 16000 etc.
Every time you lose a life, the
amount of time you have built up is
halved.
You can lose a life in a variety of
ways, including allowing the time to
reach zero.
HINTS
Lifts (exits) look like pulsating
blue squares.
Objects are collected by moving onto
them.
Bombs are dropped into empty spaces
'in front' of you, ie in the
direction you last moved.
Force fields (wavy red lines) can be
safely passed through either
horizontally or vertically but not
both.
Diagonal movement is actually a zig-
zag (very useful to remember).
Primed bombs explode when anything
moves onto them, destroying
themselves and the surrounding area.
Only one type of wall is
indestructible, everything else can
be blown up.
The functions of everything else are
best discovered by trial and error.
Pressing the HELP key during the game
will display this file.
GOOD LUCK !!!