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1995-11-25
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"Thurg N Murg"
Rules and Information
"Thurg N Murg" is (c) 1993 MajicSoft, Inc.
CREDITS
Programming: Robert Dytmire
Sounds N Songs: Jeff Strong
Artwork N Sprites: Ari Feldman
Written in: The M.A.G.E. and GFA Basic
The M.A.G.E. is (C) 1993 MajicSoft, Inc. 1993
Registration Notice
This game is freeware. If you would like to send a small donation
to the programmer, please do! Send whatever you feel that the game is
worth. If you can't send money, a least send him a thank you note letting
him know you liked the game. If you do send a donation, Robert will send
you your choice of one his other games listed below:
Ms. Munchie (One Meg Only)
Insectroid
Megapede
Cud Lee's Quest
In the U.S. or Canada send donations and cards to:
Robert Dytmire
633 Pony Farm Road
Jacksonville, NC 28540
Overseas send donations and cards to:
Bath Publications
C/O Robert Dytmire
P.O. Box 1589
Bath, UK BA1 3TJ
Game Overview
Thurg N Murg is a platform game in which the goal is to pick up the
Ziggy rings (the small ruby rings). Once all the Ziggy rings have been
collected you may advance to the next level. If you complete the level
before the timer (green bar at the bottom of the screen) runs out, you
will be given a bonus screen. Thurg can fire, jump and run. These
powers can be enhanced by collecting potions (shot speed), Super Ziggy
Rings (big blue rings) and other pickups described below. If Thurg is
caught by a monster, he loses all enhanced abilities.
Options
Child Mode - Characters move slower but you maintain proper
speed. All monsters are easier to destroy.
Adult Mode - Default playing mode. Cancels child mode.
One Player - One player game, uses Joystick 1. Joystick 1
pressing fire can also activate this function.
Two Player - Two player game, uses both joysticks. Joystick 0
pressing fire can also activate this function.
Music - Music will play during game.
FX - Sound effects are active during game.
50/60Hz - Flexible setting of VSYNC rates.
Pick Ups
Ziggy Rings - Collect them all to complete a level.
Super Ziggy Rings - Gives you the ability to fire an additional shot.
Once you can fire three shots all additional Super
Ziggy Rings give you bonus lives.
Potions - Increase shot speed. These add up so that a smart
player can get AWESOME shot abilities.
Poisons - Look slightly different from potions, you lose a
life if you touch one.
Pickups - These give you extra points.
Nurkel Footwear - Speed enhancer.
Pogo Stick - Extra jumping power.
Shield - Protects you from everything but poison potions.
Timer Expander - Stops the timer. Good in a two player game!
The Monsters
Mondo Monkeys - They are fast and tricky. Gain armor in upper
levels.
Ted E. Bears - Strong but dumb. Can be hard to destroy.
Scooter Kids - Fast and SMART (They look dumb because they walk
backwards). Be careful because they are all over
you in seconds!!
Street Wabbits - As smart as Scooter kids. They are tougher, slower
and can jump VERY high. A couple of these can
really make a mess!
Baggins Dragons - The are slow and cannot jump. Their fireballs and
intelligence more than make up for these
deficiencies. BEWARE: Dragon fireballs do NOT have
to touch you in order to hit you (They're so hot!).
Tips
* Stay below Mondo Monkeys because they jump so fast.
* Ted E. Bears must be ambushed or they will absorb enough firepower
to walk up to you.
* Dragons can be lured around the screen. NEVER stand above a dragon
because it can shoot through platforms.
* Destroy Scooter Kids and Wabbits first. They are your most active
enemies.
* There ARE hidden screens. Not performing some very tempting actions
are rewarded richly in this game.
----------------------------------------------------------------------------
* * * * * S P E C I A L N O T I C E * * * * *
M.A.G.E.┐ (Majic Arcade Graphics Engine) is available now from MajicSoft!
M.A.G.E.┐ - The Majic Arcade Graphics Engine (previously known as the
GP Graphics Engine) is an incredibly powerful developers toolkit. Creating
high quality commercial software has never been easier. What used to take
months, now takes just a few days! "Frogger", "Ms Munchie", "Invaders ST",
"Kid Kong", "Megapedes", "Thurg N Murg" and "Sleuth" are just a few of the
titles created with the M.A.G.E.┐.
M.A.G.E.┐ comes complete with everything you need to start programming your
own commercial quality games. The package includes the latest version of
GFA Basic┐ Interpreter, Compiler and Assembler on disk! The manual has
over 175 pages of comprehensive step by step instructions on how to
create games quickly. There is a Character Editor, a Map Editor, a Sprites
Editor and Animator and an Inline Maker.
The M.A.G.E.┐ loads directly into GFA Basic┐ 3.5 or higher and allows you to
effortlessly compile stand alone, ultra high speed compact programs. For
those of you that have little or no artistic talent, we have included over
2000 professionally drawn sprites and hundreds of pre-drawn game screens.
With the editor, you can modify these sprites and screens to make thousands
of variations. This gives you unlimited control over your creativity!
M.A.G.E.┐ is shipping now, so order your copy today! To order send a check
or money order in the amount of $129.95 plus $5.00 for shipping and handling
to:
MajicSoft, Inc.
348 Meredith Square
Columbia, SC 29223
or call us at 803-788-8177 and use your credit card.
Special Notice:
To introduce this incredible new product we are having a drawing
and some lucky person will win a new Atari Falcon 030 computer. To enter
send your warranty card from M.A.G.E.┐ in to us. We will randomly select
one warranty card from all warranty cards received by midnight on March
30, 1994 and the lucky person will win the Falcon computer!
Other contest for best game created and other promotions will be posted
at a later date on GEnie and on the FoRem network, so watch for them in
the near future!!
Dragon's Lair BBS is the official MajicSoft Customer Support BBS and you
may reach it at 803-788-7806.
Thank you from the team at MajicSoft, Inc.
M.A.G.E.┐ - MajicSoft Arcade Graphics Engine - Technical Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M.A.G.E.┐ has been designed to offer the novice or professional game
designer a set of tools that provide powerful results with a minimum
of programming headaches. While there are other products on the
market that allow the ST enthusiast to program an arcade game,
nothing ever released to the general public has made game design more
interactive and more importantly, easier to develop. Several popular
games like, Dave Munsie's Frogger and Kid Kong took as little as a
week to finish.
Here are some of the reasons why:
Virtually unlimited sprites. You decide how many sprites you want
your program to use. A typical M.A.G.E.┐ game will have dozens of
sprites moving about the screen with a frame rate of 17-20 frames per
second.
Automatic sprite control:
The powerful M.A.G.E.┐ kernel provides TOTALLY AUTOMATIC control of
sprites. This means your sprites can follow pre-determined patterns
(Like in KID KONG and FROGGER), process complex offset patterns like
those used in ST INVADERS or lightning fast DIRECTIONAL movements as
in EVADER.
Here is a list of the M.A.G.E.┐ controlled sprite options:
TRACKING: Have your sprite TRACK other sprites.
OFFSETS: Perform complex movements ANYWHERE on the screen.
PATTERNS: The fastest way to move your sprites.
DIRECTION: Character movement, missiles, etc.
ANIMATION: Frame animation with looping.
COLLISION: Fast collision checking.
MOVEMENT: Global sprite movement. Move ALL sprites at once!!
JOYSTICK: Move 1 or several sprites based on Joystick readings.
Note: If you can move your mouse around the screen, you can create
complex pre-determined sprite paths using the included M.A.G.E.┐
Animation Editor.
What about the background of your game? With the included character
handling routines you will be able to simulate a true character based
display with lightning fast results. M.A.G.E.┐ easily detects when a
sprite moves over a character (example: power pill!!). You can
design several character MAPS and have them in memory and then have
M.A.G.E.┐ draw them for you automatically. Use the built in
character map scrolling to create that awesome WAR GAME you have
always wanted to do. You can create scrolling character displays
that span several screens wide and tall. Again, with the included
Map Editor this is a breeze.
Support routines:
There are several support routines to help maximize the overall look
and feel of your game. There are fast memory movers, screen blits
and clears. You will also find multi-purpose memory movers and
special effect routines. For instance, auto-plotting star fields
with joystick control is no problem! There is also support for color
cycling, background flashing, fade in/out. And for screen graphics,
there is a fast decompression routine for DEGAS.PC1 pictures. For
compression the engine uses the ICE data compression method.
AUDIO:
M.A.G.E.┐ comes with built in support for adding sound effects to
your games. Unlike OTHER systems that are currently available,
M.A.G.E.┐ provides direct access to a hundred "BUILT IN" sound
effects at anytime from within your program. You can also play ST
REPLAY samples using an interrupt driven routine so your program does
not hang up while it is playing.
You will be amazed at the power of M.A.G.E.┐ and at just how fast you
can put together the game you have always wanted to write! M.A.G.E.┐
supplies the tools, YOU supply your imagination. With M.A.G.E.┐ you
program with POWER!
One last note, unlike other game creators available, M.A.G.E.┐
provides complete 100% COMPATIBILITY for all versions of TOS,
INCLUDING the new FALCON TOS. No other available system can make
this claim right out of the box. M.A.G.E.┐ works in conjunction with
GFA BASIC┐ 3.5. The complete M.A.G.E.┐ system has a suggested retail
price of only $129.95 and includes the GFA BASIC┐ EDITOR, COMPILER
and ASSEMBLER on disk! You will not find an easier way to develop
high quality games on the AtariST/STe/Falcon computers.
M.A.G.E.┐ is available from fine Atari software dealers everywhere or
you may contact MajicSoft directly at 803-788-8177. Dealer inquiries
welcomed.