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Meet MediaBand
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00449_Script_449
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Wrap
Text File
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1995-07-13
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3KB
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115 lines
--
on delayfor n
starttimer
repeat while the timer < n
end repeat
on clickQuit button
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
go to frame "quit action"
on clickcontinue button
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
continue
on clicklastmarker button
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
go to marker(-1)
on clickNextmarker button
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
go to marker(1)
on clickplay button, moviename, startframe
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
play frame startframe of movie moviename
on clickrewind button
click button
go to frame 1
on click button
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
on clicksetabout button
global aboutaction
puppetsound "buttonclick"
updatestage
delayfor 5
puppetsound 0
updatestage
set aboutaction = "true"
on clicksetaction button
global actiondemo
puppetsound "buttonclick"
updatestage
delayfor 5
puppetsound 0
updatestage
set actiondemo = "true"
on clicksetquit button
global quitaction
puppetsound "buttonclick"
updatestage
delayfor 5
puppetsound 0
updatestage
set quitaction = "true"
on clickjump button, jumplabel
-- the jumplabel may be either a string (label) or a frame number
set the castnum of sprite button to (the castnum of sprite button + 1)
puppetsound "buttonclick"
updatestage
delayfor 5
set the castnum of sprite button to (the castnum of sprite button - 1)
puppetsound 0
updatestage
go to frame jumplabel
--
on SaveGame
global Gameframe, Gamemovie, Gamepath
set Gameframe to the frame
set Gamemovie to the movie
set Gamepath to the pathname
go to "Save" of movie the pathname&":introduction:save game"