Welcome to the Gus and the CyberBuds' Software SchoolHouse Collection!
Thank you for buying a Modern Media Ventures product.
Be sure to visit Gus and the CyberBuds on the Net at:
http://www.gustown.com
Please read all of this file as it contains important information about using games from the
Gus and the CyberBuds' Software SchoolHouse Collection.
IMPORTANT TECHNICAL NOTES ABOUT THE SOFTWARE SCHOOLHOUSE GAMES:
The games in the Gus and the CyberBuds' Software SchoolHouse Collection
do not need to be installed in order to run on your machine.
WINDOWS
Minimum System Requirements:
A personal computer with an 80486DX or faster CPU.
A CPU speed of 33 MHz or higher.
8 megabytes of conventional and extended memory.
A CD-ROM drive supported by Microsoft Windows (access time less than 350ms,
and sustained transfer rate of at least 300K per second)
Mouse (or other pointing device) supported by Microsoft Windows.
A ".WAV" compatible sound card supported by Microsoft Windows.
Windows 3.x
1. In the Windows Program Manager, go to "File", then "Run", then "Browse.
2. Locate your CD-ROM drive under "Drives" and double click on "school.exe" icon.
3. Click OK. This will bring you directly into the game.
Windows 95
The CR-ROM should launch automatically.
Otherwise:
1. In the desktop area, click on "My Computer."
2. In the "My Computer" window, click on the icon displaying your CD-ROM drive letter.
3. A window displaying the contents of the CD-ROM drive will appear.
4. Double click on the projector icon that is labeled "school.exe".
This will bring you directly into the game.
MACINTOSH
Minimum System Requirements:
LCIII or faster including Performa, Quadra, and PowerMac Series, 256 colors, 13" monitir, 8MB RAM, System 7.0 or later, and a double speed CD-ROM Drive or faster.
To Start:
Insert the SOFTWARE SCHOOLHOUSE CD-ROM disk.
Double click on the GUS HEAD Icon.
A window will open and display the GUS HEAD and a Read Me file.
Double click on the GUS HEAD Icon to begin playing.
You can improve performance of the Gus and the CyberBuds' Software SchoolHouse Collection Games by disabling file sharing (using the Sharing Setup control panel) and enabling the faster speed settings on your double-, triple-, or quad-speed CD-ROM drive. Most problems encountered are the result of having virtual memory turned on. Please make sure to turn virtual memory off.
To Play the Jurassic Jigsaw Game:
Just drag the puzzle pieces into the screen until you have put the puzzle
together. When a piece has been placed correctly, it will snap into place. If you'd like to put
together a new puzzle, click on the New button.
*Hint - click on the smaller picture on the top if you need help putting the puzzle together.
OTHER TITLES IN THE GUS AND THE CYBERBUDS' SOFTWARE SCHOOLHOUSE COLLECTION:
Spelling:
Shooting Gallery -ages 3-6
Spell and Splash - ages 4-8
Math:
Froggy - Woggy - ages 3-6
Stellar Math - ages 4-8
SpartaGus - ages 5-9
Reading:
Dictionary - ages 3-8
Fishing for Rhymes - ages 3-8
Cyberglyphs - ages 3-8
Shopping List - ages 3-8
Animal Shenanigans - ages 3-8
Geography:
Map Game - ages 3-8
Music:
Fun with Music - 3 and up
Creativity:
Funny Face Maker - ages 3 and up
Dress Gus - ages 3-5
Problem Solving:
A-maze-ing Maze - age 3-8
Break the Code - ages 3-8
Rave Puzzle - ages 3 and up
Dino Puzzle - ages 3-6
Creative Writing:
Campfire Stories - ages 3-8
Lettering Writing - ages 3-8
Memory:
Haunted House - ages 5-8
Hoolie Monster Match game - ages 3-5
Rant's Match game - ages 3-8
Science:
Recycle - ages 3-8
Sink and Float/Terrarrium game - ages 3-6
Spot it / Match it - ages 3-8
OTHER MODERN MEDIA VENTURES PRODUCTS INCLUDE:
GUS GOES TO CYBERTOWN
Gus Goes to CyberTown is an interactive multimedia CD-ROM learning
adventure for the entire family, with engaging learning activities
for those 3-7 years old. The title features the introduction of
Gus, the hippest dog children will ever love and the elusive CyberBuds,
intriguing characters that are friendly, resourceful and smart. The
program advances the state-of-the-art in multimedia programming through
its attractive graphics and animation, full motion video, digital photos,
original soundtrack of children's songs, entertaining learning activities
and more. (English, French and German)
GUS GOES TO CYBEROPOLIS
Gus Goes to Cyberopolis is the second release in Modern Media Ventures
Gus and the CyberBuds Learning Adventure Series. In this product
(recommended for ages 3 and up), users are encouraged to explore the
interactive environment of Cyberopolis with Gus, the program's four-
legged guide, in search of the CyberBuds, hidden characters that supply
facts when users discover them throughout the program. Nine early
learning activities can be accessed within the program's six different
environments. These activities concentrate on the following skills:
vocabulary and language development, letter writing, dictionary usage,
animal and continent association, memory development, scientific
experimentation and observation, object matching, and pre-math. This
product includes over 100 randomly animated hot spots, playful sound
effects, QuickTime video, songs by folk singer David Maloney and much
more.
GUS GOES TO THE KOOKY CARNIVAL
Gus Goes to the Kooky Carnival is the third in the Modern Media Ventures'
Gus and the CyberBuds Learning Adventure Series. In this latest Learning
Adventure children 3 years and older travel with Gus to the Kooky Carnival
once again in search of the elusive CyberBuds. The newest CyberBud, Rae,
is back after her debut performance in Cyberopolis; captivating children
by revealing the wonderful worlds of her imagination. In addition, users
are encouraged to explore five engaging environments including the Prop
Trailer, Animal Lounge, Side Show, Midway, and Ride Area. Six multi-level
learning activities can be accessed from within the various locations
which develop the following: essential pre-reading skills; sound, letter,
and object recognition, early geography, picture identification and
matching, early math and problem solving, creativity, and musical sounds.
Exciting new 3D effects plus over 100 randomly animated hot spots, playful
sound effects and original songs by David Maloney ensure hours of fun and
learning.
GUS GOES TO CYBERSTONE PARK
Travel with Gus to CyberStone Park, a colorful wilderness chock full of
fun places to explore. In CyberStone Park children will meet Ranger
Jackie and Ranger Rick. They will offer information and tips on how to
safely enjoy time in the wilderness and award young users with CyberRanger
Badges as they learn tips about the great outdoors. Cyberstone Park
features 13 environments. These include the Trees, Mountains, Tents,
Lake, and River. Plus, if you know the secret password, you can visit
the CyberBud TreeHouse. Once inside these environments, there are six
additional places to explore. The A-Maze-ing Fantastic Maze Game, The
Connect the Stars Math Game, Fishing For Rhymes, Sorting by Habitats,
Campfire Stories, and Rush the Rapids Spelling Activity. In these areas
kids can develop the following: essential pre-reading skills; sound,
letter, and object recognition, rhyming, picture identification and
matching, early math and problem solving, categorization, navigation
and eye hand coordination. In addition, as users navigate through
the different environments, they are developing their curiosity and
problem solving skills.
GUS AND THE CYBERBUDS BIG TIME FUN DISC
Stand by for some BIG TIME FUN with Gus and the CyberBuds Big TIme Fun Disc!
Creativity is king with two Modules dedicated to your childs artistic side.
With the Big Time Paint module you create your own masterpiece using
brushes, backgrounds, stamps and a rainbow of colors. With Coloring
Book Print Fun choose a picture, print it out and color it while listening
to your choice of CyberTunes! This disc is so big and fun, it also includes
full versions fo ten Cyber-Tunes which you can play on any audio CD player.
GUS GOES TO THE MUSEUM
Come along with Gus and explore the exquisite exhibits of this magnificent
museum as you search for those elusive CyberBuds. Here you will visit a
prehistoric cave, an Egyptian tomb, a Greek and Roman coliseum, and a
modern art gallery. In addition, there are five multi-level learning
activities for kids age 3-8 which help develop essential early learning
skills.
GUS CHRONICLES (VOLUME 1)
"The Beginning of the Beginning"
(Coming Soon)
Who is Gus? Who are the CyberBuds? Where do they come from and
what makes them so special?
Join Gus as he uncovers the magic and wonder of his friend the CyberBuds
in "The Gus Chronicles, The Beginning of the Beginning", Volume 1. Come
along and watch the heroic stories of four remarkable young CyberBuds
who triumphed over one of the greatest threats the world has ever known.
Through individual courage, hard work, and supreme belief in each other,
they form an indestructable team power. Don't miss this exciting CD-Rom
coming soon that will let you in on the secrets of being a Cyberbud.
ADDITIONAL INFORMATION:
Thank you for you purchase!
For technical support call:
MicroMedia
+1 (541) 471-9280
To order any of the above titles call:
+1 (800) 568-9467
If you have more questions regarding this product, you may contact us at:
Modern Media Ventures, Inc.
300 Brannan Street, Suite 302
San Francisco, California 94107
U.S.A.
Tel: +1 (415) 546-1515
Fax: +1 (415) 546-1590
modmedia@aol.com
info@gustown.com
Gus and the CyberBuds' Software SchoolHouse Collection:
Copyright 1996 by Modern Media Ventures, Inc.
Distributed exclusively under licence by MicroMedia Publishers, Inc.
MicroMedia Publishers, Inc.
3388 B Merlin Road, Suite 612
Grants Pass, OR 97526
Remember to check out GusTown on the World Wide Web!