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- Late, late release notes:
-
- Here it is...Worlds At War. I am very excited about having an Amiga
- version for this product, in support of John Almberg and Storm
- Computers. In the United States, distribution is handled by
- RAW Entertainment, Inc., and this is one of the RAW Strategy Series of
- games.
-
- Here are some attributes of this release that you will want to
- know about:
-
- 1) Keyboard play was inherent in the original product. Fully
- Amigaizing the game would have exceeded the 512K that is
- standard for the Amiga 500. I've settled this quandary
- (for the moment at least) by remaining faithful to the
- original with a few exceptions. The cursor is left active
- so you can move back and forth between workbench and Worlds At War.
- (In other words, Worlds At War is a workbench compatible application
- which has its own custom screen.) This is in response to
- large amounts of noise on this side of the pond regarding
- games living alongside Workbench.
-
- 2) Despite what the manual says, sound is not included in the
- Amiga version. Again, this is space savings. (The sound
- that came with the PC version was primarily an opening theme
- that was well suited to the PC speaker, and some sound
- cues. None of this was well suited to the Amiga, and we
- were already close on memory.)
-
- 3) The game will run on a 512K machine ONLY IF booted from the
- disk. 1 MB is required otherwise.
-
- 4) Save games all end with .waw and are created, by default, in
- the directory where the game is executed (game_folder). You
- can redirect any save game to another device and disk, of
- course.
-
- 5) The European version only uses the NTSC portion of the screen.
- This is due to the great difficulty in developing and testing
- PAL screens in a 60 Hz nation. We hope to find a workaround
- to this problem for future games.
-
- I have found, in spite of all these problems, that the game is
- extremely addicting, even for the ones who did the port. There are
- so many options as to how you play, and so many strategies that
- can be used. In some war games, the player v. player option is
- the only playable option after you get knowledgeable on the game.
- Although we don't claim brilliance for our embedded Artificial
- Ignorance, you'll find games can be kept challenging by modifying
- the relative initial production between the computer and yourself.
- Of course, the player v. player option only increases the fun!
-
- You are invited to have fun and even to bug us if you don't. Write
- to the appropriate game company, as listed in you user's guide,
- with any problems or suggestions you would like to see incorporated
- in this game or future ones. I promise...we listen.
-
-
- --Greg Harvey
- Head Amigaizer (or in this case, Amigaizee)
- Worlds At War
-
-
-
- P.S. IF booting from floppy, or if running from Shell/CLI, the
- command is WAW. If executing from Workbench, use the Start War
- icon.
-
-
-