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/ Fun & Games 31 / fun_&_games_nr_31.iso / fg31 / demos / fhdemo / anms / anims.des next >
INI File  |  1996-09-18  |  3KB  |  141 lines

  1. [LIGHTDAMAGE]
  2. ; number of frames
  3. Frames=7
  4. ; speed of animation
  5. Speed=200
  6. ; base filename of animation frames
  7. ; the actual file will be named FileName(xx).ext
  8. ;     where FileName is 3 letters long, x is the frame (zero-based, with a leading zero), 
  9. ;     and ext is 'anm'
  10. ;     those file must be in CTileImage (compressed) format
  11. FileName=DPS
  12. ; size of image
  13. Size_Height=40
  14. Size_Width=40
  15. ; associate sound (sound to play while animation is running) (not obligatory)
  16. Sound=3
  17.  
  18. [SERIOUSDAMAGE]
  19. Frames=7
  20. Speed=200
  21. FileName=DMS
  22. Size_Height=40
  23. Size_Width=40
  24. Sound=3
  25.  
  26. [CRITICALDAMAGE]
  27. Frames=7
  28. Speed=200
  29. FileName=DGS
  30. Size_Height=40
  31. Size_Width=40
  32. Sound=3
  33.  
  34. ;____________________________________________________________________________________
  35.  
  36. [SQUADEXPLODESHUM]
  37. Frames=9
  38. Speed=60
  39. FileName=XHS
  40. Size_Height=88
  41. Size_Width=104
  42. Sound=36
  43.  
  44. [SQUADEXPLODESALI]
  45. Frames=9
  46. Speed=60
  47. FileName=XAS
  48. Size_Height=88
  49. Size_Width=120
  50. Sound=37
  51.  
  52. [UNITEXPLODES]
  53. Frames=16
  54. Speed=55
  55. FileName=X1S
  56. Size_Height=150
  57. Size_Width=170
  58. Sound=38
  59.  
  60. ;___________________________________________________________________________________
  61.  
  62. [BUILDINGEXPLODES]
  63. Frames=18
  64. Speed=55
  65. FileName=X1b
  66. Size_Height=180
  67. Size_Width=180
  68. Sound=39
  69.  
  70. ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  71.  
  72. [IMPACT]
  73. ; number of frames, 4 is a good nb
  74. Frames=6
  75. ; speed of animation
  76. Speed=50
  77. ; base filename of animation frames
  78. ; the actual file will be named FileName(xy).ext
  79. ;     where FileName is 3 letters long, x is the facing, y is the frame, 
  80. ;     and ext is 'anm'
  81. ;     those file must be in CTileImage (compressed) format
  82. FileName=IMP
  83. ; size of image
  84. Size_Height=32
  85. Size_Width=32
  86. ; associate sound (sound to play while animation is running) (not obligatory)
  87. Sound=29
  88. ;    "impact1"
  89. ;____________________________________________________________________________________
  90.  
  91. [IMPACT2]
  92. Frames=8
  93. Speed=50
  94. FileName=DMP
  95. Size_Height=32
  96. Size_Width=32
  97. Sound=30
  98. ;    "impact2"
  99. ;____________________________________________________________________________________
  100.  
  101. [IMPACT3]
  102. Frames=18
  103. Speed=50
  104. FileName=MMP
  105. Size_Height=32
  106. Size_Width=32
  107. Sound=31
  108. ;    "impact3"
  109. ;____________________________________________________________________________________
  110.  
  111. [SHOCK]
  112. Frames=6
  113. Speed=50
  114. FileName=SBI
  115. Size_Height=32
  116. Size_Width=32
  117. Sound=32
  118. ;    "impact4"
  119. ;____________________________________________________________________________________ 
  120.  
  121. [IMPACTARTILLERY]
  122. Frames=14
  123. Speed=50
  124. FileName=cat
  125. Size_Height=104
  126. Size_Width=176
  127. Sound=33
  128. ;    "impact5"
  129. ;____________________________________________________________________________________
  130.  
  131. [IMPACTMISSILE]
  132. Frames=11
  133. Speed=50
  134. FileName=impmiss
  135. Size_Height=96
  136. Size_Width=112
  137. Sound=34
  138. ;    "impact6"
  139. ;____________________________________________________________________________________
  140.  
  141.