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doom2
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1994-05-01
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835b
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20 lines
This started off as a .WAD of the building where I work, but that started
to get a bit boring so I added some extra bits. For example, there is
no teleporter in the car park in real life, and there were no spectres in
the mens toilets last time I looked.
I have incuded a .LMP of myself doing the level with 100% kills and secrets
at ultraviolence skill level. If anyone can do it at nightmare I would like
to know!
The level was designed using Deu 5.0 with BSP 1.1 to join the edges
together. It seems there is a glitch near the end where the screen is
blanked out with strange patterns when you cross certain linedefs. If
anyone knows the reason for this, I would like to know.
I hope you enjoy this level.
Dave Sawford.
E-Mail dws@ras.phy.cam.ac.uk
Finger dws@cads.ra.phy.cam.ac.uk for my PGP Public key.