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Text File  |  2001-12-16  |  10KB  |  292 lines

  1. NameOfTheCar                "uridium"
  2.  
  3. // constant variables. only one value can be given
  4. Mass                            1700                //kg
  5. MomentOfInertia                    13000                //J or I in physics
  6. StableHeight                    1.4                    //m
  7. BaseVelocity                    227                    //km/h
  8. NonCollisionTime                0.46            //s
  9. VelocityRange                    0.46                    //fraction of max velocity
  10. MaxVelocityIncreaseFactor        1.0013
  11. MaxVelocityDecreaseFactor        1.0                    //0.9997
  12. EngineForceIncreaseFactor        1.0002
  13. BaseBoostEnergy                    37.0                //s
  14. BoostIncrease                    0.0                    //s
  15. BoostVelocityAdd                136                    //km/h
  16. BoostPowerup                    0                    //km/h
  17. VelocityPowerup                    0                    //km/h
  18.  
  19. //EngineForce is a special case. it is dependent on the maximum
  20. //  velocity, and the last value must be 0, can have 2 values
  21. EngineForce                        280000            0    //N
  22.  
  23. // variables that can be made dependent on velocity. 1-3 values
  24. //
  25. //                                  0km/h        500km/h    1000km/h
  26. VelocityDecreaseFactor            0.31            0.11        //fraction left after one second
  27. RotationDecreaseFactor            0.13            0.11        //fraction left after one second
  28. HeightStabilizingFactor            0.0                0.146        //fraction left after one second
  29. HoverForce                        90000                        //N
  30. GroundCollisionEnergyConserv.    1.0                            //fraction of velocity left after collision
  31. GroundCollisionForce            0                            //N
  32. SoftCollisionTurn                0.003             0.003
  33. SoftCollisionRange                1.0                            //m
  34. SoftCollisionForce                100000            610000        //N
  35. SoftCollisionRoll                0.25            0.5            //acceleration
  36. SoftCollisionYaw                0.25            0.5            //acceleration
  37. HardCollisionEnergyConservation    0.3                            //fraction of velocity left after collision
  38. HardCollisionForce                230000            260000        //N
  39. HardCollisionRoll                3.0                3.0            //acceleration
  40. HardCollisionYaw                -2.0            -2.0        //acceleration
  41. CarToCarCollisionForce            1003000            1133000        //
  42. CarToCarCollisionRoll            1.0                1.0            //acceleration
  43. CarToCarCollisionYaw            1.0                3.0            //acceleration
  44. TurnForce                        40000            230000        //N
  45. TurnRoll                        1.0                1.0            //acceleration
  46. TurnYaw                            1.0                1.0            //acceleration
  47. ThrustYaw                        0                            //degrees
  48. YawStabilizingFactor            0.06            0.24        //fraction left after one second
  49. RollStabilizingFactor            0.12            0.48        //fraction left after one second
  50. MaximumYaw                        7                13            //degrees
  51. MaximumRoll                        13                19            //degrees
  52. AutoPilotFactor                    0.0                0.071        //1.0 = total control
  53. AutoCenteringFactor                0.0        0.00001    //
  54.  
  55. TurnhelpFix                    26 29                        // multiplier to autocentering factor effect
  56. TurnhelpFixMax                20 40                    // maximum turning help, degrees / second
  57. FastCameraDistance            15 15                    // meters behind the car the camera gets at highspeed turning etc
  58. FastCameraHeight            4 4                        // height in meters the camera is above *road*
  59. FastCameraBeginAngle        360 360                    // when this much error angle in cars turning, start going to fast camera
  60. FastCameraHalfwayLength        100 100                    // make transition to fully fast camera in this many degrees of turning
  61.  
  62. MediumCollisionLimit            130000
  63. SoftCollisionSpeedLimit            40.0                        // km/h
  64. MediumCollisionSpeedScale        1.0
  65. EnginePowerUp                    0
  66. SideVelocityDampingThrust        0.05            0.001        // 1.0 = no damping
  67. SideVelocityDampingIdle            0.3                0.01        // Speed drop when turning (thrust).
  68. SideVelocityIdleFactor            1.0                        // SideVelocityDamping units/second
  69. IdleVelocityFactor                0.7                 0.4        // air friction
  70. BrakeVelocityFactor                0.4                 0.6
  71. SideVelocityCheatFactor            0.5
  72.  
  73. InitialFuel                    59
  74. FuelUsedPerKilometer            3.7
  75. UseBoostAsFuel                0            // 0 do not use boost as fuel, 1 use boost as fuel
  76. BoostUsedPerKilometer            0.0    
  77. NeedFuelAtInfinity            0            // 1 need fuel at inifity power, 0 no need for fuel
  78. MaxFuel                    81
  79. FuelAddedPerCredit            10            // amount of fuel added when increased with a credit
  80.  
  81. HeightReduceAbove                0.3
  82. HeightReduceBelow                0.6
  83.  
  84. SoftCollisionSlowdown            0.3 0.3
  85. HardCollisionEngineOff            0.6 0.4
  86. MediumCollisionEngineOff        0.5 0.3
  87. FuelWarningLimit                8
  88.  
  89. NoFuelPower                    8            // needs no fuel at inifinity power or somesuch
  90. HasteEffect                    250            // how many km/h to add by HASTE pickup at 1.0
  91. HasteTime                    2.5            // how many seconds HASTE affects the car
  92.  
  93. PickupSoftCollisionForce                1000000    1000000
  94. PickupSoftCollisionRoll                    1.0        1.0
  95. PickupSoftCollisionYaw                    1.0        1.0
  96. PickupHardCollisionEnergyConservation        0.93
  97. PickupHardCollisionForce                0        0
  98. PickupHardCollisionRoll                    0.3        0.3
  99. PickupHardCollisionYaw                    0.3        0.3
  100. PickupAutoPilotFactor                    0.05        0.1
  101. PickupAutoCenteringFactor                0.03        0.065
  102. PickupCrashBaseTime                    3
  103. PickupPilotBaseTime                    6
  104. PickupCloakBaseTime                    9
  105. PickupDrainBaseTime                    12
  106. PickupShieldBaseTime                    9
  107.  
  108. PickupStunBaseTime                    6
  109. PickupStunHardCollisionForce                0
  110. PickupStunGroundCollisionForce            45000
  111. PickupStunAutopilotFactor                0.0
  112. PickupStunAutocenteringFactor                0.0
  113. PickupStunSpeedLoss                    0.4        // parts of max velocity ie. 0.2 == lose 20%
  114.  
  115. PickupSlots                            2
  116.  
  117. CollisionEnergyLoss                    1.0
  118.  
  119. BrakelightMeshInactiveColor            127 0 0
  120. BrakelightMeshActiveColor            255 0 0
  121.  
  122. // the possible enhancement variables:
  123. // FUEL BOOST SPEED BPOWER ENGINE HASTE PILOT CRASH CLOAK BLAST FLASH STUN DRAIN SHEILD(as pickups)
  124. // (PICKUP)    amount            amount is the amount to give; negative means 'permanent'
  125. // SLOT    amount            change amount of pickup slots
  126. // BRAKE    amount            change BrakeVelocityFactor (multiply the previous values)
  127. // CREDIT    amount            change amount of credits
  128.  
  129. //Floral
  130. FloralEnhancements    4
  131. Enhance                        BOOST
  132. EnhanceAmount                9.0    15
  133. Enhance                        FUEL    
  134. EnhanceAmount                6.0    15
  135. Enhance                        SLOT    
  136. EnhanceAmount                1.0    15
  137. Enchance                    BLAST
  138. EnhanceAmount                1.0    1
  139.  
  140.  
  141. //Crystal
  142. CrystalEnhancements    3
  143. Enhance                        SHIELD
  144. EnhanceAmount                1.0    11
  145. Enhance                        BOOST
  146. EnhanceAmount                8.0    15
  147. Enchance                    STUN
  148. EnhanceAmount                1.0    5
  149.  
  150. //Solar
  151. SolarEnchancements    3
  152. Enhance                        BOOST
  153. EnhanceAmount                7.0    15
  154. Enhance                        SLOT    
  155. EnhanceAmount                1.0    15
  156. Enchance                    CRASH
  157. EnhanceAmount                1.0    5
  158.  
  159. //Fusion
  160. FusionEnhancements    3
  161. Enhance                        BOOST
  162. EnhanceAmount                6.0    15
  163. Enhance                        FUEL
  164. EnhanceAmount                6.0    15
  165. Enchance                    BLAST
  166. EnhanceAmount                1.0    1
  167.  
  168. //Lunar
  169. LunarEnhancements        4
  170. Enhance                        BOOST
  171. EnhanceAmount                5.0    15
  172. Enhance                        BRAKE
  173. EnhanceAmount                0.8    15
  174. Enhance                        CREDIT
  175. EnhanceAmount                1.0    15
  176. Enchance                    STUN
  177. EnhanceAmount                1.0    5
  178.  
  179. //Astral
  180. AstralEnhancements    3
  181. Enhance                        BOOST
  182. EnhanceAmount                4.0    15
  183. Enhance                        SHIELD
  184. EnhanceAmount                1.0    11
  185. Enchance                    BLAST
  186. EnhanceAmount                1.0    1
  187.  
  188. //Celestial
  189. CelestialEnhancements    2
  190. Enhance                        BOOST
  191. EnhanceAmount                3.0    15
  192. Enhance                        FUEL    
  193. EnhanceAmount                6.0    15
  194.  
  195. //Infinity
  196. InfinityEnhancements    3
  197. Enhance                        BOOST
  198. EnhanceAmount                2.0    15
  199. Enhance                        SLOT
  200. EnhanceAmount                1.0    15
  201. Enhance                        DRAIN
  202. EnhanceAmount                -1.0    10
  203.  
  204.  
  205. //camera constants
  206. CameraHeight                0.88            //m
  207. CameraDistance                5.9    3.9        //m
  208. CameraDelay                    0.06    0.136        //frames
  209. TargetHeight                0.8            //m
  210.  
  211. CameraDelay2                0.05    0.14        //frames
  212. CameraHeight2                1.3            //m
  213. CameraDistance2                6.5    3.0        //m
  214. TargetHeight2                0.2            //m
  215.  
  216. CameraDiscontinuityDelayValue        0.15            // delay value when a discontinuity happens
  217. CameraDiscontinuityTime            0.24        // how long to transition back to CameraDelay
  218.  
  219. OrigoDisplacement                0 0 10
  220.  
  221. //CAR SIZE
  222. Width                    108
  223. Length                    164
  224. Height                    60        ;82
  225. LengthOrigo                85
  226. HeightOrigo                0
  227. 1    Enable Car Tail
  228. 100    Speed at which tails are at full strength (km/h)
  229. 10    Speed at which tails are no longer visible (km/h)
  230. -11    Tail location x
  231. 22    Tail location y
  232. -88    Tail location z
  233. 7    Tail Segments
  234. 0.05    Seconds/tail segment
  235. 8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
  236. 8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
  237. 8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
  238. 8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
  239. 8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
  240. 8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
  241. 8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
  242. 8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
  243. 8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
  244. 8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
  245. lightvol Name of the bitmap to be on the tail.
  246. NumberOfBrakeFlares    2
  247. BrakeFlareLocation    32 26 -85
  248. BrakeFlareSize        0.15                    // meters (hih)
  249. BrakeFlareColor        255 0 0
  250. BrakeFlareLocation    -42 26 -85
  251. BrakeFlareSize        0.15                    // meters (hih)
  252. BrakeFlareColor        255 0 0
  253. 1    Enable Car Tail
  254. 100    Speed at which tails are at full strength (km/h)
  255. 10    Speed at which tails are no longer visible (km/h)
  256. 11    Tail location x
  257. 22    Tail location y
  258. -88    Tail location z
  259. 7    Tail Segments
  260. 0.05    Seconds/tail segment
  261. 8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
  262. 8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
  263. 8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
  264. 8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
  265. 8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
  266. 8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
  267. 8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
  268. 8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
  269. 8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
  270. 8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
  271. lightvol Name of the bitmap to be on the tail.
  272. NumberOfBrakeFlares    2
  273. BrakeFlareLocation    42 23 -85
  274. BrakeFlareSize        0.15                // meters (hih)
  275. BrakeFlareColor        255 0 0
  276. BrakeFlareLocation    -32 23 -85
  277. BrakeFlareSize        0.15                // meters (hih)
  278. BrakeFlareColor        255 0 0
  279. c3shadow Name of the bitmap to be on the shadow.
  280.  
  281. // Car sounds
  282. PickupSoftSound            7
  283. CollisionSoundSoft        0
  284. CollisionSoundHard        1
  285. CollisionSoundCar            2
  286. CollisionSoundGround        3
  287. SoundEngine                210 211 212 213 214 215 216 217 218 223
  288. CollisionSoundMedium        5
  289. BrakeSound                6
  290.  
  291. CHECKSUM            1822343771  
  292.