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Internet Magazine NZ 2002 April
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IMAG0402.ISO
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Games
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spacehaste2001demo.exe
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C7
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c7.racer
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2001-12-16
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10KB
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292 lines
NameOfTheCar "uridium"
// constant variables. only one value can be given
Mass 1700 //kg
MomentOfInertia 13000 //J or I in physics
StableHeight 1.4 //m
BaseVelocity 227 //km/h
NonCollisionTime 0.46 //s
VelocityRange 0.46 //fraction of max velocity
MaxVelocityIncreaseFactor 1.0013
MaxVelocityDecreaseFactor 1.0 //0.9997
EngineForceIncreaseFactor 1.0002
BaseBoostEnergy 37.0 //s
BoostIncrease 0.0 //s
BoostVelocityAdd 136 //km/h
BoostPowerup 0 //km/h
VelocityPowerup 0 //km/h
//EngineForce is a special case. it is dependent on the maximum
// velocity, and the last value must be 0, can have 2 values
EngineForce 280000 0 //N
// variables that can be made dependent on velocity. 1-3 values
//
// 0km/h 500km/h 1000km/h
VelocityDecreaseFactor 0.31 0.11 //fraction left after one second
RotationDecreaseFactor 0.13 0.11 //fraction left after one second
HeightStabilizingFactor 0.0 0.146 //fraction left after one second
HoverForce 90000 //N
GroundCollisionEnergyConserv. 1.0 //fraction of velocity left after collision
GroundCollisionForce 0 //N
SoftCollisionTurn 0.003 0.003
SoftCollisionRange 1.0 //m
SoftCollisionForce 100000 610000 //N
SoftCollisionRoll 0.25 0.5 //acceleration
SoftCollisionYaw 0.25 0.5 //acceleration
HardCollisionEnergyConservation 0.3 //fraction of velocity left after collision
HardCollisionForce 230000 260000 //N
HardCollisionRoll 3.0 3.0 //acceleration
HardCollisionYaw -2.0 -2.0 //acceleration
CarToCarCollisionForce 1003000 1133000 //
CarToCarCollisionRoll 1.0 1.0 //acceleration
CarToCarCollisionYaw 1.0 3.0 //acceleration
TurnForce 40000 230000 //N
TurnRoll 1.0 1.0 //acceleration
TurnYaw 1.0 1.0 //acceleration
ThrustYaw 0 //degrees
YawStabilizingFactor 0.06 0.24 //fraction left after one second
RollStabilizingFactor 0.12 0.48 //fraction left after one second
MaximumYaw 7 13 //degrees
MaximumRoll 13 19 //degrees
AutoPilotFactor 0.0 0.071 //1.0 = total control
AutoCenteringFactor 0.0 0.00001 //
TurnhelpFix 26 29 // multiplier to autocentering factor effect
TurnhelpFixMax 20 40 // maximum turning help, degrees / second
FastCameraDistance 15 15 // meters behind the car the camera gets at highspeed turning etc
FastCameraHeight 4 4 // height in meters the camera is above *road*
FastCameraBeginAngle 360 360 // when this much error angle in cars turning, start going to fast camera
FastCameraHalfwayLength 100 100 // make transition to fully fast camera in this many degrees of turning
MediumCollisionLimit 130000
SoftCollisionSpeedLimit 40.0 // km/h
MediumCollisionSpeedScale 1.0
EnginePowerUp 0
SideVelocityDampingThrust 0.05 0.001 // 1.0 = no damping
SideVelocityDampingIdle 0.3 0.01 // Speed drop when turning (thrust).
SideVelocityIdleFactor 1.0 // SideVelocityDamping units/second
IdleVelocityFactor 0.7 0.4 // air friction
BrakeVelocityFactor 0.4 0.6
SideVelocityCheatFactor 0.5
InitialFuel 59
FuelUsedPerKilometer 3.7
UseBoostAsFuel 0 // 0 do not use boost as fuel, 1 use boost as fuel
BoostUsedPerKilometer 0.0
NeedFuelAtInfinity 0 // 1 need fuel at inifity power, 0 no need for fuel
MaxFuel 81
FuelAddedPerCredit 10 // amount of fuel added when increased with a credit
HeightReduceAbove 0.3
HeightReduceBelow 0.6
SoftCollisionSlowdown 0.3 0.3
HardCollisionEngineOff 0.6 0.4
MediumCollisionEngineOff 0.5 0.3
FuelWarningLimit 8
NoFuelPower 8 // needs no fuel at inifinity power or somesuch
HasteEffect 250 // how many km/h to add by HASTE pickup at 1.0
HasteTime 2.5 // how many seconds HASTE affects the car
PickupSoftCollisionForce 1000000 1000000
PickupSoftCollisionRoll 1.0 1.0
PickupSoftCollisionYaw 1.0 1.0
PickupHardCollisionEnergyConservation 0.93
PickupHardCollisionForce 0 0
PickupHardCollisionRoll 0.3 0.3
PickupHardCollisionYaw 0.3 0.3
PickupAutoPilotFactor 0.05 0.1
PickupAutoCenteringFactor 0.03 0.065
PickupCrashBaseTime 3
PickupPilotBaseTime 6
PickupCloakBaseTime 9
PickupDrainBaseTime 12
PickupShieldBaseTime 9
PickupStunBaseTime 6
PickupStunHardCollisionForce 0
PickupStunGroundCollisionForce 45000
PickupStunAutopilotFactor 0.0
PickupStunAutocenteringFactor 0.0
PickupStunSpeedLoss 0.4 // parts of max velocity ie. 0.2 == lose 20%
PickupSlots 2
CollisionEnergyLoss 1.0
BrakelightMeshInactiveColor 127 0 0
BrakelightMeshActiveColor 255 0 0
// the possible enhancement variables:
// FUEL BOOST SPEED BPOWER ENGINE HASTE PILOT CRASH CLOAK BLAST FLASH STUN DRAIN SHEILD(as pickups)
// (PICKUP) amount amount is the amount to give; negative means 'permanent'
// SLOT amount change amount of pickup slots
// BRAKE amount change BrakeVelocityFactor (multiply the previous values)
// CREDIT amount change amount of credits
//Floral
FloralEnhancements 4
Enhance BOOST
EnhanceAmount 9.0 15
Enhance FUEL
EnhanceAmount 6.0 15
Enhance SLOT
EnhanceAmount 1.0 15
Enchance BLAST
EnhanceAmount 1.0 1
//Crystal
CrystalEnhancements 3
Enhance SHIELD
EnhanceAmount 1.0 11
Enhance BOOST
EnhanceAmount 8.0 15
Enchance STUN
EnhanceAmount 1.0 5
//Solar
SolarEnchancements 3
Enhance BOOST
EnhanceAmount 7.0 15
Enhance SLOT
EnhanceAmount 1.0 15
Enchance CRASH
EnhanceAmount 1.0 5
//Fusion
FusionEnhancements 3
Enhance BOOST
EnhanceAmount 6.0 15
Enhance FUEL
EnhanceAmount 6.0 15
Enchance BLAST
EnhanceAmount 1.0 1
//Lunar
LunarEnhancements 4
Enhance BOOST
EnhanceAmount 5.0 15
Enhance BRAKE
EnhanceAmount 0.8 15
Enhance CREDIT
EnhanceAmount 1.0 15
Enchance STUN
EnhanceAmount 1.0 5
//Astral
AstralEnhancements 3
Enhance BOOST
EnhanceAmount 4.0 15
Enhance SHIELD
EnhanceAmount 1.0 11
Enchance BLAST
EnhanceAmount 1.0 1
//Celestial
CelestialEnhancements 2
Enhance BOOST
EnhanceAmount 3.0 15
Enhance FUEL
EnhanceAmount 6.0 15
//Infinity
InfinityEnhancements 3
Enhance BOOST
EnhanceAmount 2.0 15
Enhance SLOT
EnhanceAmount 1.0 15
Enhance DRAIN
EnhanceAmount -1.0 10
//camera constants
CameraHeight 0.88 //m
CameraDistance 5.9 3.9 //m
CameraDelay 0.06 0.136 //frames
TargetHeight 0.8 //m
CameraDelay2 0.05 0.14 //frames
CameraHeight2 1.3 //m
CameraDistance2 6.5 3.0 //m
TargetHeight2 0.2 //m
CameraDiscontinuityDelayValue 0.15 // delay value when a discontinuity happens
CameraDiscontinuityTime 0.24 // how long to transition back to CameraDelay
OrigoDisplacement 0 0 10
//CAR SIZE
Width 108
Length 164
Height 60 ;82
LengthOrigo 85
HeightOrigo 0
1 Enable Car Tail
100 Speed at which tails are at full strength (km/h)
10 Speed at which tails are no longer visible (km/h)
-11 Tail location x
22 Tail location y
-88 Tail location z
7 Tail Segments
0.05 Seconds/tail segment
8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
lightvol Name of the bitmap to be on the tail.
NumberOfBrakeFlares 2
BrakeFlareLocation 32 26 -85
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
BrakeFlareLocation -42 26 -85
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
1 Enable Car Tail
100 Speed at which tails are at full strength (km/h)
10 Speed at which tails are no longer visible (km/h)
11 Tail location x
22 Tail location y
-88 Tail location z
7 Tail Segments
0.05 Seconds/tail segment
8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
lightvol Name of the bitmap to be on the tail.
NumberOfBrakeFlares 2
BrakeFlareLocation 42 23 -85
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
BrakeFlareLocation -32 23 -85
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
c3shadow Name of the bitmap to be on the shadow.
// Car sounds
PickupSoftSound 7
CollisionSoundSoft 0
CollisionSoundHard 1
CollisionSoundCar 2
CollisionSoundGround 3
SoundEngine 210 211 212 213 214 215 216 217 218 223
CollisionSoundMedium 5
BrakeSound 6
CHECKSUM 1822343771