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Internet Magazine NZ 2002 April
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IMAG0402.ISO
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Games
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spacehaste2001demo.exe
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C8
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c8.racer
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2001-12-16
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10KB
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284 lines
NameOfTheCar "blitzflyer"
// constant variables. only one value can be given
Mass 800 //kg
MomentOfInertia 13000 //J or I in physics
StableHeight 1.4 //m
BaseVelocity 210 //km/h
NonCollisionTime 0.46 //s
VelocityRange 0.46 //fraction of max velocity
MaxVelocityIncreaseFactor 1.00129
MaxVelocityDecreaseFactor 1.0 //0.9997
EngineForceIncreaseFactor 1.0001
BaseBoostEnergy 16.0 //s
BoostIncrease 0.0 //s
BoostVelocityAdd 153 //km/h
BoostPowerup 0 //km/h
VelocityPowerup 0 //km/h
//EngineForce is a special case. it is dependent on the maximum
// velocity, and the last value must be 0, can have 2 values
EngineForce 180000 0 //N
// variables that can be made dependent on velocity. 1-3 values
//
// 0km/h 500km/h 1000km/h
VelocityDecreaseFactor 0.15 0.06 //fraction left after one second
RotationDecreaseFactor 0.03 0.0 //fraction left after one second
HeightStabilizingFactor 0.01 0.0 //fraction left after one second
HoverForce 64000 //N
GroundCollisionEnergyConserv. 1.0 //fraction of velocity left after collision
GroundCollisionForce 0 //N
SoftCollisionTurn 0.3 0.013
SoftCollisionRange 1 //m
SoftCollisionForce 40000 360000 //N
SoftCollisionRoll 2.0 0.0 //acceleration
SoftCollisionYaw 2.0 0.0 //acceleration
HardCollisionEnergyConservation 0.35 //fraction of velocity left after collision
HardCollisionForce 100000 190000 //N
HardCollisionRoll 0.2 0.2 //acceleration
HardCollisionYaw 0.1 0.1 //acceleration
CarToCarCollisionForce 1003000 1133000 //
CarToCarCollisionRoll 1.0 1.0 //acceleration
CarToCarCollisionYaw 1.0 3.0 //acceleration
TurnForce 36000 311000 //
TurnRoll 3.0 1.0 //acceleration
TurnYaw -0.3 -1.0 //acceleration
ThrustYaw 0 //degrees
YawStabilizingFactor 0.17 0.96 //fraction left after one second
RollStabilizingFactor 0.23 0.74 //fraction left after one second
MaximumYaw 12 5 //degrees
MaximumRoll 30 20 //degrees
AutoPilotFactor 0.0 0.08 //1.0 = total control
AutoCenteringFactor 0.0 0.00001 //
TurnhelpFix 23 26 // multiplier to autocentering factor effect
TurnhelpFixMax 13 30 // maximum turning help, degrees / second
FastCameraDistance 15 15 // meters behind the car the camera gets at highspeed turning etc
FastCameraHeight 4 4 // height in meters the camera is above *road*
FastCameraBeginAngle 360 360 // when this much error angle in cars turning, start going to fast camera
FastCameraHalfwayLength 40 40 // make transition to fully fast camera in this many degrees of turning
MediumCollisionLimit 45000
SoftCollisionSpeedLimit 40.0 // km/h
MediumCollisionSpeedScale 1.0
EnginePowerUp 0.0
SideVelocityDampingThrust 0.51 0.07 // 1.0 = no damping
SideVelocityDampingIdle 0.08 0.06 //
SideVelocityIdleFactor 1.0 0.5 // SideVelocityDamping units/second
IdleVelocityFactor 0.8 0.4 // air friction
BrakeVelocityFactor 0.4 0.6
SideVelocityCheatFactor 0.5 0.1
InitialFuel 33
FuelUsedPerKilometer 1.9
UseBoostAsFuel 0 // 0 do not use boost as fuel, 1 use boost as fuel
BoostUsedPerKilometer 0.45
NeedFuelAtInfinity 0 // 1 need fuel at inifity power, 0 no need for fuel
MaxFuel 39
FuelAddedPerCredit 10 // amount of fuel added when increased with a credit
HeightReduceAbove 0.001 //range 0.0 - 1.0
HeightReduceBelow 0.001 //
SoftCollisionSlowdown 0.3 0.3
HardCollisionEngineOff 0.6 0.4
MediumCollisionEngineOff 0.5 0.3
FuelWarningLimit 7
NoFuelPower 8 // needs no fuel at inifinity power or somesuch
HasteEffect 250 // how many km/h to add by HASTE pickup at 1.0
HasteTime 2.3 // how many seconds HASTE affects the car
PickupSoftCollisionForce 1000000 1000000
PickupSoftCollisionRoll 1.0 1.0
PickupSoftCollisionYaw 1.0 1.0
PickupHardCollisionEnergyConservation 0.93
PickupHardCollisionForce 0 0
PickupHardCollisionRoll 0.3 0.3
PickupHardCollisionYaw 0.3 0.3
PickupAutoPilotFactor 0.05 0.14
PickupAutoCenteringFactor 0.03 0.05
PickupCrashBaseTime 3
PickupPilotBaseTime 6
PickupCloakBaseTime 8
PickupDrainBaseTime 6
PickupShieldBaseTime 9
PickupStunBaseTime 6
PickupStunHardCollisionForce 0
PickupStunGroundCollisionForce 42000
PickupStunAutopilotFactor 0.0
PickupStunAutocenteringFactor 0.0
PickupStunSpeedLoss 0.4 // parts of max velocity ie. 0.2 == lose 20%
PickupSlots 2
CollisionEnergyLoss 1.2
BrakelightMeshInactiveColor 127 0 0
BrakelightMeshActiveColor 255 0 0
// the possible enhancement variables:
// FUEL BOOST SPEED BPOWER ENGINE HASTE PILOT CRASH CLOAK BLAST FLASH STUN DRAIN SHEILD(as pickups)
// PICKUP) amount amount is the amount to give; negative means 'permanent'
// SLOT amount change amount of pickup slots
// BRAKE amount change BrakeVelocityFactor (multiply the previous values)
// CREDIT amount change amount of credits
//Floral
FloralEnhancements 2
Enhance FLASH
EnhanceAmount 1.0 8
Enhance FUEL
EnhanceAmount 5.0 15
//Crystal
CrystalEnhancements 4
Enhance BRAKE
EnhanceAmount 0.8 15
Enhance SLOT
EnhanceAmount 1.0 15
Enhance FLASH
EnhanceAmount 1.0 8
Enhance BOOST
EnhanceAmount 3.0 15
//Solar
SolarEnchancements 3
Enchance STUN
EnhanceAmount 1.0 5
Enhance BRAKE
EnhanceAmount 0.8 15
Enhance BOOST
EnhanceAmount 3.0 15
//Fusion
FusionEnhancements 2
Enhance BOOST
EnhanceAmount 3.0 15
Enhance FUEL
EnhanceAmount 5.0 15
//Lunar
LunarEnhancements 3
Enhance FLASH
EnhanceAmount 1.0 8
Enhance CREDIT
EnhanceAmount 1.0 15
Enhance FUEL
EnhanceAmount 5.0 15
//Astral
AstralEnhancements 2
Enhance FLASH
EnhanceAmount 1.0 8
Enhance FUEL
EnhanceAmount 5.0 15
//Celestial
CelestialEnhancements 3
Enhance SLOT
EnhanceAmount 1.0 15
Enhance BRAKE
EnhanceAmount 0.8 15
Enhance FLASH
EnhanceAmount 1.0 8
//Infinity
InfinityEnhancements 2
Enhance BRAKE
EnhanceAmount 0.8 15
Enhance CLOAK
EnhanceAmount -1.0 2
//camera constants
CameraHeight 0.88 //m
CameraDistance 4.3 3.9 //m
CameraDelay 0.063 0.139 //frames
TargetHeight 0.8 //m
CameraDelay2 0.05 0.14 //frames
CameraHeight2 1.3 //m
CameraDistance2 5.0 3.0 //m
TargetHeight2 0.2 //m
CameraDiscontinuityDelayValue 0.16 // delay value when a discontinuity happens
CameraDiscontinuityTime 0.25 // how long to transition back to CameraDelay
OrigoDisplacement 0 0 -20
//CAR SIZE
Width 95
Length 165
Height 60
LengthOrigo 43
HeightOrigo 0
1 Enable Car Tail
100 Speed at which tails are at full strength (km/h)
10 Speed at which tails are no longer visible (km/h)
-17 Tail location x
19 Tail location y
-50 Tail location z
7 Tail Segments
0.05 Seconds/tail segment
8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
lightvol Name of the bitmap to be on the tail.
NumberOfBrakeFlares 2
BrakeFlareLocation 37 -2 -33
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
BrakeFlareLocation 39 8 -33
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
1 Enable Car Tail
100 Speed at which tails are at full strength (km/h)
10 Speed at which tails are no longer visible (km/h)
17 Tail location x
19 Tail location y
-50 Tail location z
7 Tail Segments
0.05 Seconds/tail segment
8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
lightvol Name of the bitmap to be on the tail.
NumberOfBrakeFlares 2
BrakeFlareLocation -37 -2 -33
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
BrakeFlareLocation -39 8 -33
BrakeFlareSize 0.15 // meters (hih)
BrakeFlareColor 255 0 0
c4shadow Name of the bitmap to be on the shadow.
// Car sounds
PickupSoftSound 7
CollisionSoundSoft 0
CollisionSoundHard 1
CollisionSoundCar 2
CollisionSoundGround 3
SoundEngine 210 211 212 213 214 215 216 217 218 224
CollisionSoundMedium 5
BrakeSound 6
CHECKSUM 1961598684