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Text File  |  2001-12-16  |  10KB  |  284 lines

  1. NameOfTheCar                "blitzflyer"
  2.  
  3. // constant variables. only one value can be given
  4. Mass                            800                    //kg
  5. MomentOfInertia                    13000                //J or I in physics
  6. StableHeight                    1.4                    //m
  7. BaseVelocity                    210                    //km/h
  8. NonCollisionTime                0.46                //s
  9. VelocityRange                    0.46                    //fraction of max velocity
  10. MaxVelocityIncreaseFactor        1.00129
  11. MaxVelocityDecreaseFactor        1.0                    //0.9997
  12. EngineForceIncreaseFactor        1.0001
  13. BaseBoostEnergy                    16.0                //s
  14. BoostIncrease                    0.0                    //s
  15. BoostVelocityAdd                153                    //km/h
  16. BoostPowerup                    0                    //km/h
  17. VelocityPowerup                    0                    //km/h
  18.  
  19. //EngineForce is a special case. it is dependent on the maximum
  20. //  velocity, and the last value must be 0, can have 2 values
  21. EngineForce                        180000            0    //N
  22.  
  23. // variables that can be made dependent on velocity. 1-3 values
  24. //
  25. //                                  0km/h        500km/h    1000km/h
  26. VelocityDecreaseFactor            0.15            0.06        //fraction left after one second
  27. RotationDecreaseFactor            0.03            0.0        //fraction left after one second
  28. HeightStabilizingFactor            0.01            0.0        //fraction left after one second
  29. HoverForce                        64000                            //N
  30. GroundCollisionEnergyConserv.    1.0                                //fraction of velocity left after collision
  31. GroundCollisionForce            0                                //N
  32. SoftCollisionTurn                0.3             0.013
  33. SoftCollisionRange                1                        //m
  34. SoftCollisionForce                40000            360000    //N
  35. SoftCollisionRoll                2.0                0.0        //acceleration
  36. SoftCollisionYaw                2.0                0.0        //acceleration
  37. HardCollisionEnergyConservation    0.35                    //fraction of velocity left after collision
  38. HardCollisionForce                100000            190000    //N
  39. HardCollisionRoll                0.2                0.2        //acceleration
  40. HardCollisionYaw                0.1                0.1        //acceleration
  41. CarToCarCollisionForce            1003000            1133000    //
  42. CarToCarCollisionRoll            1.0                1.0        //acceleration
  43. CarToCarCollisionYaw            1.0                3.0        //acceleration
  44. TurnForce                        36000            311000    //
  45. TurnRoll                        3.0                1.0        //acceleration
  46. TurnYaw                            -0.3            -1.0    //acceleration
  47. ThrustYaw                        0                        //degrees
  48. YawStabilizingFactor            0.17            0.96    //fraction left after one second
  49. RollStabilizingFactor            0.23            0.74    //fraction left after one second
  50. MaximumYaw                        12                5        //degrees
  51. MaximumRoll                        30                20        //degrees
  52. AutoPilotFactor                    0.0                0.08        //1.0 = total control
  53. AutoCenteringFactor                0.0            0.00001    //
  54.  
  55. TurnhelpFix                        23        26                // multiplier to autocentering factor effect
  56. TurnhelpFixMax                    13        30                // maximum turning help, degrees / second
  57. FastCameraDistance                15        15                // meters behind the car the camera gets at highspeed turning etc
  58. FastCameraHeight                4        4                // height in meters the camera is above *road*
  59. FastCameraBeginAngle            360        360                // when this much error angle in cars turning, start going to fast camera
  60. FastCameraHalfwayLength            40        40                // make transition to fully fast camera in this many degrees of turning
  61.  
  62. MediumCollisionLimit            45000
  63. SoftCollisionSpeedLimit            40.0                    // km/h
  64. MediumCollisionSpeedScale        1.0
  65. EnginePowerUp                    0.0
  66. SideVelocityDampingThrust        0.51        0.07        // 1.0 = no damping
  67. SideVelocityDampingIdle            0.08        0.06        //
  68. SideVelocityIdleFactor            1.0            0.5            // SideVelocityDamping units/second
  69. IdleVelocityFactor                0.8            0.4            // air friction
  70. BrakeVelocityFactor                0.4            0.6
  71. SideVelocityCheatFactor            0.5            0.1
  72.  
  73. InitialFuel                        33
  74. FuelUsedPerKilometer            1.9
  75. UseBoostAsFuel                    0        // 0 do not use boost as fuel, 1 use boost as fuel
  76. BoostUsedPerKilometer            0.45    
  77. NeedFuelAtInfinity                0        // 1 need fuel at inifity power, 0 no need for fuel
  78. MaxFuel                            39
  79. FuelAddedPerCredit                10            // amount of fuel added when increased with a credit
  80.  
  81. HeightReduceAbove                0.001        //range 0.0 - 1.0
  82. HeightReduceBelow                0.001        //
  83.  
  84. SoftCollisionSlowdown            0.3 0.3
  85. HardCollisionEngineOff            0.6 0.4
  86. MediumCollisionEngineOff        0.5 0.3
  87. FuelWarningLimit                7
  88.  
  89. NoFuelPower                    8        // needs no fuel at inifinity power or somesuch
  90. HasteEffect                    250        // how many km/h to add by HASTE pickup at 1.0
  91. HasteTime                    2.3        // how many seconds HASTE affects the car
  92.  
  93. PickupSoftCollisionForce                1000000    1000000
  94. PickupSoftCollisionRoll                    1.0        1.0
  95. PickupSoftCollisionYaw                    1.0        1.0
  96. PickupHardCollisionEnergyConservation    0.93
  97. PickupHardCollisionForce                0        0
  98. PickupHardCollisionRoll                0.3        0.3
  99. PickupHardCollisionYaw                0.3        0.3
  100. PickupAutoPilotFactor                0.05        0.14
  101. PickupAutoCenteringFactor            0.03        0.05
  102. PickupCrashBaseTime                    3
  103. PickupPilotBaseTime                    6
  104. PickupCloakBaseTime                    8
  105. PickupDrainBaseTime                    6
  106. PickupShieldBaseTime                9
  107.  
  108. PickupStunBaseTime                    6
  109. PickupStunHardCollisionForce        0
  110. PickupStunGroundCollisionForce        42000
  111. PickupStunAutopilotFactor            0.0
  112.  
  113. PickupStunAutocenteringFactor        0.0
  114. PickupStunSpeedLoss                    0.4        // parts of max velocity ie. 0.2 == lose 20%
  115.  
  116. PickupSlots                            2
  117.  
  118. CollisionEnergyLoss                    1.2
  119.  
  120. BrakelightMeshInactiveColor            127 0 0
  121. BrakelightMeshActiveColor            255 0 0
  122.  
  123. // the possible enhancement variables:
  124. // FUEL BOOST SPEED BPOWER ENGINE HASTE PILOT CRASH CLOAK BLAST FLASH STUN DRAIN SHEILD(as pickups)
  125. // PICKUP)    amount            amount is the amount to give; negative means 'permanent'
  126. // SLOT    amount            change amount of pickup slots
  127. // BRAKE    amount            change BrakeVelocityFactor (multiply the previous values)
  128. // CREDIT    amount            change amount of credits
  129.  
  130. //Floral
  131. FloralEnhancements    2
  132. Enhance                        FLASH
  133. EnhanceAmount                1.0    8
  134. Enhance                        FUEL
  135. EnhanceAmount                5.0    15
  136.  
  137. //Crystal
  138. CrystalEnhancements    4
  139. Enhance                        BRAKE
  140. EnhanceAmount                0.8    15
  141. Enhance                        SLOT
  142. EnhanceAmount                1.0    15
  143. Enhance                        FLASH
  144. EnhanceAmount                1.0    8
  145. Enhance                        BOOST
  146. EnhanceAmount                3.0    15
  147.  
  148. //Solar
  149. SolarEnchancements    3
  150. Enchance                    STUN
  151. EnhanceAmount                1.0    5
  152. Enhance                        BRAKE
  153. EnhanceAmount                0.8    15
  154. Enhance                        BOOST
  155. EnhanceAmount                3.0    15
  156.  
  157. //Fusion
  158. FusionEnhancements    2
  159. Enhance                        BOOST
  160. EnhanceAmount                3.0    15
  161. Enhance                        FUEL
  162. EnhanceAmount                5.0    15
  163.  
  164. //Lunar
  165. LunarEnhancements        3
  166. Enhance                        FLASH
  167. EnhanceAmount                1.0    8
  168. Enhance                        CREDIT
  169. EnhanceAmount                1.0    15
  170. Enhance                        FUEL
  171. EnhanceAmount                5.0    15
  172.  
  173. //Astral
  174. AstralEnhancements    2
  175. Enhance                        FLASH    
  176. EnhanceAmount                1.0    8
  177. Enhance                        FUEL
  178. EnhanceAmount                5.0    15
  179.  
  180. //Celestial
  181. CelestialEnhancements    3
  182. Enhance                        SLOT    
  183. EnhanceAmount                1.0    15
  184. Enhance                        BRAKE
  185. EnhanceAmount                0.8    15
  186. Enhance                        FLASH
  187. EnhanceAmount                1.0    8
  188.  
  189. //Infinity
  190. InfinityEnhancements    2
  191. Enhance                        BRAKE
  192. EnhanceAmount                0.8    15 
  193. Enhance                        CLOAK
  194. EnhanceAmount                -1.0    2
  195.  
  196.  
  197. //camera constants
  198. CameraHeight                0.88                //m
  199. CameraDistance                4.3    3.9            //m
  200. CameraDelay                    0.063    0.139            //frames
  201. TargetHeight                0.8                //m
  202.  
  203. CameraDelay2                0.05    0.14            //frames
  204. CameraHeight2                1.3                //m
  205. CameraDistance2                5.0    3.0            //m
  206. TargetHeight2                0.2                //m
  207.  
  208. CameraDiscontinuityDelayValue        0.16            // delay value when a discontinuity happens
  209. CameraDiscontinuityTime            0.25        // how long to transition back to CameraDelay
  210.  
  211. OrigoDisplacement                0 0 -20
  212.  
  213. //CAR SIZE
  214. Width                        95
  215. Length                        165
  216. Height                        60    
  217. LengthOrigo                    43 
  218. HeightOrigo                    0    
  219. 1    Enable Car Tail
  220. 100    Speed at which tails are at full strength (km/h)
  221. 10    Speed at which tails are no longer visible (km/h)
  222. -17    Tail location x
  223. 19    Tail location y
  224. -50    Tail location z
  225. 7    Tail Segments
  226. 0.05    Seconds/tail segment
  227. 8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
  228. 8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
  229. 8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
  230. 8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
  231. 8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
  232. 8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
  233. 8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
  234. 8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
  235. 8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
  236. 8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
  237. lightvol Name of the bitmap to be on the tail.
  238. NumberOfBrakeFlares    2
  239. BrakeFlareLocation    37 -2 -33
  240. BrakeFlareSize        0.15                        // meters (hih)
  241. BrakeFlareColor        255 0 0
  242. BrakeFlareLocation    39 8 -33
  243. BrakeFlareSize        0.15                        // meters (hih)
  244. BrakeFlareColor        255 0 0
  245. 1    Enable Car Tail
  246. 100    Speed at which tails are at full strength (km/h)
  247. 10    Speed at which tails are no longer visible (km/h)
  248. 17    Tail location x
  249. 19    Tail location y
  250. -50    Tail location z
  251. 7    Tail Segments
  252. 0.05    Seconds/tail segment
  253. 8 000000 020202 0f0f18 161624 1d1d31 24243d 2c2c49 333355
  254. 8 000000 020202 140c19 1e1226 271833 311e40 3b244c 452a59
  255. 8 000000 020202 0a1419 0f1e25 132931 18333d 1d3d4a 224756
  256. 8 000000 020202 0a1811 0f241a 142f22 193b2b 1e4733 23533c
  257. 8 000000 020202 15190c 202612 2b3217 363f1d 404b23 4b5829
  258. 8 000000 020202 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
  259. 8 000000 020202 271507 3b200a 4e2b0e 623611 754015 894b18
  260. 8 000000 020202 2d1304 441c06 5a2508 712e0a 87380c 9e410e
  261. 8 000000 020202 331c02 4c2a03 653903 7e4704 985505 b16306
  262. 8 000000 020202 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
  263. lightvol Name of the bitmap to be on the tail.
  264. NumberOfBrakeFlares    2
  265. BrakeFlareLocation    -37 -2 -33
  266. BrakeFlareSize        0.15                        // meters (hih)
  267. BrakeFlareColor        255 0 0
  268. BrakeFlareLocation    -39 8 -33
  269. BrakeFlareSize        0.15                        // meters (hih)
  270. BrakeFlareColor        255 0 0
  271. c4shadow Name of the bitmap to be on the shadow.
  272.  
  273. // Car sounds
  274. PickupSoftSound            7
  275. CollisionSoundSoft        0
  276. CollisionSoundHard        1
  277. CollisionSoundCar            2
  278. CollisionSoundGround        3
  279. SoundEngine                210 211 212 213 214 215 216 217 218 224
  280. CollisionSoundMedium        5
  281. BrakeSound                6
  282.  
  283. CHECKSUM            1961598684  
  284.