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Text File  |  2001-12-16  |  3KB  |  95 lines

  1. NameOfTheLevel                    "liquidia"
  2.  
  3. //palette stuff
  4. MenuColorRemapPalette            tritone.act
  5. MenuColorRemapFader                1.0
  6.  
  7. GameGammaSettings                l6.amp 
  8.  
  9. //physics constants
  10. WorldGravity                    30.3
  11. TrackGravity                    3.0
  12. GroundHeight                    0.6
  13. MaximumHeight                    1.36
  14. CollisionEnergyConservation            1.35
  15.  
  16. //physics variables dependent on velocity
  17. FieldOfView                        73.0
  18.  
  19. //camera constants
  20. CameraHeight                    1.0        //m
  21. CameraDistance                    4.6    3.9    //m
  22. CameraDelay                        0.07    0.007    //frames
  23. TargetHeight                    0.3        //m
  24.  
  25. CameraDelay2                    0.07    0.16    //frames
  26. CameraHeight2                    1.3        //m
  27. CameraDistance2                    6.0    2.0    //m
  28. TargetHeight2                    0.2        //m
  29.  
  30. DeadLine                        0.99        //fraction of best lap
  31. DeadLineTime                    223        //applied to qualify to extra laps(??)
  32. DeadLineLap                        85.0        // time trial first lap to qualify
  33.  
  34. StartOffset                        0.7088    //location of startline
  35. BeginSpacingOfCars                8.0        //~meters between cars in beginning
  36.  
  37. FirstCredit                        6        // first lap  to gain a credit from
  38. CreditInterval                    6        // 0 means no credits awarded ever
  39.  
  40. TrialShadowMinimumTime                35        // you will only see shadow at better laps
  41. TrialShadowTimeScale                1.15        // 15% slower than record to show shadow
  42. UnlockPosition                    1        // when you are <= unlock next level
  43.  
  44. CCBoostGain                        1.0        // amount of boost the computer racers will get
  45. CCBoostGain3                    1.0        // amount of boost the computer racers will get
  46.  
  47. SoundRange                        0.103        // 1 full track, 0 none
  48.  
  49. BoostGainScale                    1.0        // -(time difference)*BoostGainScale == gain
  50.  
  51. SoundSoft                        200
  52. SoundMedium                        201
  53. SoundHard                        202
  54. SoundCar                        203
  55. SoundEngine0                    204
  56. SoundEngine1                    205
  57.  
  58. NetworkNameDisplayNear                0.2        // full intesity to this dist
  59. NetworkNameDisplayFar                0.045        // faded out after this distance
  60. NetworkNameDisplayOffset            2.0        // meters, the displacement acc. the car
  61.  
  62. ShadowHeight                    0.3        // meters from base projection distance
  63.  
  64. ReflectionMap                    reflex.tga
  65.  
  66. UnlockEnhancedCraft5Time        41
  67. UnlockEnhancedCraft6Time        40
  68. UnlockEnhancedCraft7Time        39        
  69. UnlockEnhancedCraft8Time        38        
  70.  
  71. ReleaseSpecialAITime            0.9 0.3        // seconds
  72.  
  73. AmbientColor                    10 10    10
  74.  
  75. FinishLineNormalColor            0 255 0
  76. FinishLineCreditLostColor        0 127 255
  77. FinishLineGameoverColor            255 0 0
  78.  
  79. PickupActiveColor                255 255 255
  80. PickupPassiveColor                75  75  75
  81. NumberOfLapsInRace                3
  82.  
  83. PickupRadius                    1.15            // meters
  84.  
  85. // first value is the location to which the magnetism draws towards (0 left, 0.5 mid, 1 r)
  86. // second and third values are the location on the track
  87. // fourth value is the strength of the magnet at begin (0 non, 1 max attract, -1 max repel)
  88. // fifth value is the strength of the magnet at end.
  89. NumberOfMagnetics                0
  90. //Magnetic1                        0.0 0.0 0.1 0.2 0.3
  91.  
  92. UnlockSkillLevel                1
  93.  
  94. CHECKSUM            1691437497  
  95.