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Internet Magazine NZ 2002 April
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IMAG0402.ISO
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Games
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spacehaste2001demo.exe
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sounds.ascii
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2001-12-16
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2KB
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61 lines
; NOTE: TABs are correctly shown with tab size of 4. Please do not
; reformat these files because of lousy text editor!!!
;
; current directory: sounds
;
Initialize Initialize.wav
MenuUpDown MenuUpDown.wav
MenuLeftRight MenuEnter.wav
MenuStartGame StartGame.wav ; Could be voice & sound
MenuTimeTrial TimeTrial.wav ; Could be voice & sound
MenuSelectCar SelectCar.wav ; Could be backwards sound
MenuSelectTrack SelectTrack.wav ; will be better !
MenuQuit MenuQuit.wav ; should be longer, matching length of credits
MenuOption MenuOption.wav
MenuSlider MenuSlider.wav ; could be shorter & better
MenuCDMode MenuCDMode.wav ; I will try make the sound of a CD-deck searching
GameWrongWay wrongway.wav ; could also be a oldstyle relay-warning.
GameBoost boost.wav ;
GameGameOver Gameover.wav
GamePowerUp enhancing.wav
GamePanic3sec 3.wav
GamePanic2sec 2.wav
GamePanic1sec 1.wav
GameGo go.wav
GameLeechCredit creditlost.wav
GameInsertCredit extracredit.wav
GameExtended extendedrace.wav
GameRecord record.wav
GameRaceOver raceover.wav
GamePanic6secTo4sec hiptich.wav
GameFuelAlarm stupido.wav
GameUnlockedTwin thup.wav
GameCrossFinish loop.wav
GamePowerUp2 cycle2.wav
GamePickupSound0 machinery2.wav // ENERGY add here up to 16 sounds... (use as 0...15)
GamePickupSound1 asrflabre.wav // HASTE add here up to 16 sounds... (use as 0...15)
GamePickupSound2 asr2.wav // CLOAK active add here up to 16 sounds... (use as 0...15)
GamePickupSound3 swal.wav // when collecting a trigger pickup... (CLOAK, BLIND, BOUNCER, NATIGATE
GamePickupSound4 eng.wav // When collecting, extra boost, upgarde... (use as 0...15)
GamePickupSound5 thup.wav // BOUNCER active here up to 16 sounds... (use as 0...15)
GamePickupSound6 EPPE3.wav // PILOT active, up to 16 sounds... (use as 0...15)
GamePickupSound7 lazerlooper.wav // (NOT IN USE)
GamePickupSound8 lazer2.wav // Drop an STUN or FLASH attack
GamePickupSound9 metalwire.wav // Collision with an attack, STUN or FLASH
GamePickupSound10 12e.wav // DRAIN activated.
GamePickupSound11 uhalong.wav // SHIELD activated.
GamePickupSoundLast end_sound // this ends the pickup sounds
KeyboardClick KeyClick.wav
KeyboardAccepted KeyAcpt.wav
KeypadScroll MenuOption.wav ;dummysample. The real one L8R.
;make no modifications to this
;=============================
CHECKSUM 1670543439