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coc.txt
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1996-07-05
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9KB
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154 lines
================================================================
Title : COC.MAP (City of Carnage)
Author : Herb Myers Jr. (Metal Marine)
Email Address : hjm119@psu.edu (e-mail me with all of your
gushing praise! Uh, you can gripe too...)
Misc. Author Info : Starting my third year at Penn State
University where I am pursuing a degree
in CET (Computer Engineering Technology).
Am also an avid gamer and hope to one day
make the coolest game ever. Haven't quite
had the time to start on this yet but it's
comming :).
Description : After noticing a huge lack of quality
DukeMatch levels that are on the reg version
of Duke 3D (exception of Freeway which rocks),
I decided to go about the task of designing
a level that my friend and I would enjoy
playing. The result is coc.map: City of
Carnage.
This level includes all of the things that
make Duke 3D one of the coolest games of all
time: slopes, billboards, glass, mirrors,
cool lighting effects, demo cameras,
maskable walls, transparency,
and two sprite bridges.
My friend and I averaged about 20-25 frags
each for a 20 min game. That's works out to
about a frag every 30 seconds, which means
that it's definately not boring.
If you are sick of the numerous Doom wad
conversions being done for Duke 3D (if you
want to play Doom levels then play them on
Doom already!) then I think you will be very
pleased with this level.
Additional Credits to : Apogee(3D Realms) - finally they made a cool
game...heh.
Ernie Miller (Death Dealer) - beta tester and
general suggestion-giver-guy. Has also been
rumored to be my best friend but this hasn't
been confirmed yet. Check out Ernie's web
page at http://it.pulsenet.com/~emiller.
One word of caution; if you don't like
Doom II, then don't even bother going here.
Lisa Black - my fiance. She always lets me
play PC games......uh....yeah. Just kidding!
Put that RPG down!
Brett Gmoser - for his Map Editing FAQ. If
you would like to receive his FAQ, which
includes a coprehensive tutorial and maps to
go along with each section, then visit his
web page at
http://gramercy.ios.com/~gmoser/duke3d/
Additional Comments : The included demo is a 15 minute frag fest
of Ernie and I Duke'n it out (pun intended).
I am in the red pants and Ernie is in the
blue. Keep in mind that anytime you see the
view switch to first-person that this is
Ernie's view. This happens because he was
the 'server' (he has a Pentium 120 while I
only have a 'crusty old' Pentium 60...blah).
The use of this demo isn't exactly 'user-
friendly', Apogee's fault not mine :). To
watch the demo:
1) Copy or rename coc.map to E1L1.map. Make
sure that it is kept in the Duke directory.
2) Copy or rename coc.dmo to demo1.dmo. Make
sure that it is kept in the Duke directory.
3) Run Duke 3D as usual and the demo will
load and play when the menu appears. Just
hit escape once to get rid of the menu so
you can see the destruction in all of its
splendor.
Also, if you want to record a demo with my
level:
1) Copy or rename coc.map to E1L1.map. Make
sure that it is kept in the Duke directory.
2) Run setup.exe. Make you connection (modem,
LAN, etc.). DO NOT PICK A LEVEL IN SETUP!
I made this mistake when I was trying to
record the demo and it caused problems.
3) When you get into the game,
go to options and set record to on. Duh.
4) Select E1L1 from the level select.
It will say that you are starting
Hollywood Hollocaust but COC.MAP
will start instead.
I'm not trying to be pretentious here, but
this was a real pain in the butt to figure out
and I wanted to save you the heartache.
Hopefully Apogee will fix the way that demos
are recorded and played in a future patch.
Maybe using a command-line approach similar
to Doom's?
I do recomend that you take the time to watch
the demo to see where the secrets are. This
text file is getting way too long! I'm gonna
shut up now.
================================================================
* Play Information *
Episode and Level # : E1L1
Single Player : No (admire the beautiful scenery!)
DukeMatch 2-8 Player : Yes!!! Woo Hoo!!!
Difficulty Settings : Not implemented
New Sounds : No
New Music : No
New Graphics : No
* Construction *
Base : New level from scratch. Used Freeway as
my inspiration.
Build Time : About 30 hrs. over a one month period.
Editors used : Uh..let's see...Build?
Known Bugs : Not really a bug but a lack a forethought on
my part. When you get to the top of the
parking lot, where the huge billboard is,
there is a demo camera on that back wall. If
have a jet pack and fly to the top of the
billboard, then the camera will point
straight up at the ceiling. This is the only
time that this bug occurs and it's really
just an annoyance (it won't affect anything
if you don't record the demos either). I
considered getting rid of the camera but the
battles around the billboard just looked too
cool.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, provided they give me credit in their text file and/or
include this text file with their modified version.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If this map is distributed on CD-ROM or some other manner,
then I would like to be notified by e-mail so I can pick up a copy.
Or you can be kind enough to send me one <hint> <hint>.
* Where to get this MAP *
Well, you already have it, so this question is pretty lame eh? Maybe
it will end up on PC Gamer's CD-ROM. <hint> <hint> <wink> <wink>