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Komputer for Alle 2003 Ekstra 100 Spil
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K-CD_2003_Ekstra_100_Spil.iso
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Action
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BZFlag
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bzflag17g2.exe
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bzfs.conf
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2003-01-05
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# This is a BZFlag Server (bzfs) configuration file. To make the server
# use this file, use the command "bzfs -conf /path/to/this/file.conf".
# Please read through it carefully. Lines starting with a # are comments.
# to enable an option, remove the # at the beginning of a line. To
# disable that option, put the # back. There are some examples in this
# file. Make sure you change the examples if you uncomment the line. If
# you don't know what something does, you are probably okay to just leave
# it commented out. Failure to read through this file (looking for
# already uncommented lines) might be a little embarrassing. Have fun.
# Enables inertia and sets the maximum linear and angular accelerations.
# The units are somewhat arbitrary so you'll have to experiment to find
# suitable values. The values must be non-negative and higher values
# yield greater inertia.
#-a <vel> <rot>
# Define a message which will be broadcast to all players every 15
# minutes.
#-admsg "This message gets sent to users every 15 minutes."
# When -c is supplied, this option randomly rotates the buildings.
#-b
# This option sets up your ban list. This is ip masks separated by
# commas.
#-ban "192.168.1.5,10.10.2.*,10.2.*.*"
# This enables capture-the-flag style game. Default is free-for-all style
# game.
#-c
# Enables capture-the-flag style game with a balanced random map. Default is
# free-for-all style game.
#-cr
# This option is for debug. You can have as many as 4 of them.
# simple debug
#-d
# and more complex debugging.
#-dd
#-ddd
#-dddd
# There are two sets of flags. Flags that must be in the world at all times
# and flags that may get generated randomly in addition. +f specifies flags that
# must be there and -f specifies flags the should not be randomly generated.
# The server will randomly generate flags from the following list. If you
# want to be sure there is at least a certain amount of a flag on the map
# at any given time, you can use the +f option to guarantee a certain
# number of a flag by repeating the option that many times. So to insure
# there are at least 4 Oscillation Overthrusters you would do the
# following, minus the # signs. Using "+f good" is the equivalent of
# doing +f for each of the good flags.
#+f OO
#+f OO
#+f OO
#+f OO
# Flag IDs. A - Quick Turn, OO - Oscillation Overthruster, F - Rapid Fire,
# MG - Machine Gun, GM - Guided Missile, L - Laser, R - Ricochet, SB -
# Super Bullet, ST - Stealth, CL - Cloaking, IB - Invisible Bullet,
# T - Tiny, N - Narrow, SH - Shield, SR - Steamroller, SW - Shock Wave,
# PZ - Phantom Zone, G - Genocide, JP - Jumping, ID - Identify.
# Bad Flags - CB - Colorblindness, O - Obesity, <- - Left Turn Only,
# -> - Right Turn Only, M - Momentum, B - Blindness, JM - Jamming,
# WA - Wide angle.
# If you want to restrict a certain flag, you can use the -f option.
# just like with the +f option. "-f bad" is the same as doing -f for
# all of the bad flags. You might want to turn off jump and ricochet
# flags if the server already has jump and ricochet turned on.
#-f bad
#-f JP
#-f R
# This option allows for flags on box buildings.
#-fb
# This option causes the server to quit after serving one game. This is
# handy if you want to do a timed game, or script a rotating server.
#-g
# This option gives buildings random heights. This is used when
# you are using random maps.
#-h
# Server will listen for and respond to "pings" (sent via multicast) on
# the given interface. The server uses the first multicast enabled
# interface by default. Clients use this to find active servers on the
# network. This is also the TCP/UDP/IP address the server will listen on.
# You probably don't need to use this unless you don't show up on the
# server lists.
#-i interface
# This option allows jumping.
-j
# This option kicks players after they have been warned about high lag for
# a certain number of times.
-lagdrop 3
# This option warns the user their lag is too high when it crosses the
# number of milliseconds set.
-lagwarn 600
# This option kicks the user off after they have been idle for the
# specified number of seconds.
-maxidle 300
# Sets max number of observers. Default is 3.
#-mo 3
# This sets the max number of players. It can be done in 2 ways. A flat
# count of players, or by number of players on a given team.
# This allows up to 50 players, no team limits.
#-mp 50
# This allows for max player by team.
# The order is rogue, red, green, blue, purple
#-mp 4,4,4,4,4
# This option sets the max score for players. The game ends when a person
# reaches this score and is declared the winner.
#-mps 100
# This sets the maximum number of shots before a reload. The default
# is 1.
-ms 2
# This sets the max team score. The first team to reach this score is
# declared the winner and the game is ended.
#-mts 250
# Set to not use a UDP connection for players. You typically do NOT want to
# do this (UDP is good!)
#-noudp
# The server will listen on this port. Servers run on windows should choose a port
# other than 5155
-p 5155
# Sets the admin password for the server. CHANGE THIS!
-password s33kritw3rd
# This sets the reconnect port for the server. Set this differently
# than the -p option.
-pr 5156
# This dumps the score to console when it changes.
#-printscore
# This is the public message that the server advertises on the public
# server list. This is required if you want to be shown on the list.
# It often advertises the map you are using. Keep it short.
#-public "Some wizbang BZFlag server - I need to read instructions"
# This is also needed to be listed on the public server list. The
# address needs to be valid in DNS.
-publicaddr yourdomain.com:5155
# You probably don't need to use this, but it is there if you do. This
# specifies where the server advertises itself. The built-in default
# should work just fine. You need to hunt down the proper address if
# doesn't work.
#
#-publiclist <list-server-url>
# Tells server not to respond to "pings". This makes the server private.
#-q
# This makes most shots ricochet.
#+r
# This allows rogues to join the game. By default, no rogues are allowed.
#-r
# This requires clients to use UDP (a good thing). This will generally
# make the server behave better, and make play more smooth.
#-requireudp
# Use +s to have the server generate a certain number of extra super flags
# and have them available at all times.
#+s 20
# The server will have up to this many super flags at any time.
#-s 30
# This option allows for antidote flags to be available for players who
# get bad flags.
#-sa
# This is the server welcome message. Please change it.
-srvmsg "I have a cool BZFlag server, and I can not read."
# Bad flags are automatically dropped after this many seconds.
-st 10
# Bad flags are automatically dropped after this many wins.
-sw 2
# This forces all clients to use the same time of day. The time is
# determined by the server's clock. This disables the + and - keys
# on the clients.
#-synctime
# Adds teleporters to the game.
#-t
# This sets time limit (in seconds) for the game. Time starts when first
# client connects.
#-time 3600
# By default if a player kills a teammate, he dies too, this option turns this off.
# Used mostly for capture the flag style games.
#-tk
# Kick a player if his ratio of teammate to non-teammate kills is this
# percentage or greater.
#-tkkr 30
# Sets max number of hops a ping reply will take before giving up.
# Clients more than this number of hops away will not be notified of the
# server's existence.
#-ttl 32
# This specifies the world filename.
# Use this format for *nix
#-world "/usr/games/bzflag/megadome.bzw"
#Use this format for Windows
#-world "c:\mymaps\megadome.bzw"