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Note from Ron Parker - This is a plain ascii version of stidemo.wri which is a
Write document. The instructions below are OK, but before you install, also
create subdirectories \misc, \symb, and \xsymb under subdirectory \sti. Copy
files misc*.bmp to \sti\misc. Copy files s*.ico to \sti\symb. Copy files
x*.ico to \sti\xsymb. The text that follows is from the distribution disks.
The above paragraph is unofficial guidance.
-----------begin 'official' instructions from Sheridan Software-------------
This is a Demo version of Stitch-It II. The full featured software package
sells for $75 and is available from Sheridan Software 5495 Windmill Lane
Freeland, WA 9824 9206-321-1316
In order to install the Demo version of Stitch-It II on your hard drive, do
the following: (1) Create a subdirectory called StI. (2) Copy all the files
and subdirectories except VBRun100.DLL to StI. (3) Copy VBRun100.DLL to your
Windows subdirectory.
STITCH-IT DEMO
INTRODUCTION
Stitch-It Demo is a demonstration version of Stitch-It II, a software package
for designing needlework with your IBM or compatible computer, running under
Windows 3.0 or 3.1. Two supplementary items of software, called Shape Editor
Demo and Symbol Table Demo are also provided. The instructions for Shape
Editor Demo and Symbol Table Demo are included with these instructions.
Designs can be created from "scratch" by placing symbols on a grid or created
from shapes by using the shapes provided with Stitch-It II or the shapes you
have created with Shape Editor. In the Demo version, you can use only the
shapes in the set Misc. The shapes can be moved to any position on the
screen. When a shape has the desired position, the program will draw the shape
on the design. There are 295 shapes provided with Stitch-It II. However,
only 17 shapes are provided in the Demo package. The latter shapes will be
found in the subdirectory \Misc within the subdirectory \StI. There are 93
symbols included for creating your designs from scratch, including straight
stitch symbols. Fractional stitches can be used in your design.Instead of
using a blank grid for designing, you can overlay a picture on the design grid
and replace the parts of the picture with the appropriate symbols. Also, with
Stitch-It II, you can have the computer automatically convert the overlayed
picture to a design having symbols for up to 75 colors. However, only 16
colors are included in the Demo version.Designs as large as 80 squares wide
and 55 squares high can be created. In Stitch-It II, larger designs can be
created by editing and printing the design in sections. Additional editing
features, including copy and paste, make it easy to create and change your
designs.You can save the design as a picture file for use in other programs
such as painting, drawing and desktop publishing programs. (This feature is
disabled in the Demo version.)You can have the program print the design on
your printer (also disabled in the Demo version) and a symbol table, based on
your design, can be created and printed.
Detailed instructions for each part of the program are included in the
following pages.
SYSTEM REQUIREMENTS
In order to use Stitch-It Demo, Symbol Table and Shape Editor Demo, Windows
3.0 or 3.1 must be installed on your hard disk. It is possible to use an IBM
286 or compatible but a 386 or higher is recommended. The minimum RAM
required for this software (plus Windows) is 2 megabytes but if you have other
applications, such as screen savers, running you will need at least 2.5
megabytes.In order to use the overlay and automatic conversion features, your
monitor must be a VGA or better.The disk space required for installing the
Stitch-It II software is about 1.68 megabytes. The provided shapes require
about another 644 kilobytes on the hard disk. The Demo version requires about
2.23 megabytes, including instructions and sample design.
GETTING STARTED
Starting from the DOS prompt, you can type win \StI\StIDemo and press Enter to
start Stitch-It Demo. Also, you can start Stitch-It Demo from within Windows
by selecting the file StIDemo.exe in the subdirectory \StI on your hard disk
and pressing Enter or by double clicking with the mouse on the file
StIDemo.exe. (Files can be selected from within Windows by using the File
Manager.)
When you follow the above procedure, a logo will appear after the software
(including Windows) has loaded. Click the Continue button with the mouse or
press Enter to continue. Then, the design screen will appear, allowing you to
select a menu item from the pull down menus or to move the symbol to the
desired location and place it on the grid.
THE MENUS
The pull down menus are File, Program, Special and Run. The File menu has the
items Load Design, Load Shape, Print Design, Print Standard Table, Save Design
and Quit. The Program menu has the items New Design, Place Symbols, Place
Shapes, Overlay and Convert Picture to Design. The Special menu has the items
Strikeover Mode, Insert Mode, Show Symbols, Show Edit Commands, Show Shape
Commands and Show Standard Table.The Run menu has the items Shape Editor and
Symbol Table.Initially, the menu items Load Shape, Place Symbols, Strikeover
Mode and Show Shape Commands are dimmed. Load Shape, Place Symbols and Show
Shape Commands are selectable when you are placing shapes on a design.
Strikeover Mode is selectable when you are in the Insert Mode. Also, in the
Demo package, the items Print Design and Save Design are not available.
Selecting menu items with a mouse In order to select a menu item with a mouse,
click the left mouse button when the cursor is on the menu heading and then
click again when the cursor is on the item you wish to select.
Selecting menu items from the keyboard To select a menu item in the normal way
with keys on the keyboard, first press the Alt key. Then, the File menu
heading will be highlighted. You can use the right or left arrow keys to
highlight another menu heading. Then, you can use the up and down arrows to
move the highlighting from one item to another within a menu. Once the
desired menu item is highlighted, press Enter to initiate the action.
Pressing Alt again or pressing Esc will deselect the menus. Also, there are
shortcut keys to give faster keyboard access to a menu item. When a given
menu is activated, you will see some menu items with a letter underlined. For
example the y is underlined in the Show Symbols item in the Special menu.
Once the menu is visible, pressing that letter will initiate the action for
that menu item. Some shortcut keys allow activating a menu item without using
the menus. You will see displayed to the right of many menu items a key or
key combination for activating the item without using a menu. For example, F6
for the Shape Editor item in the Run menu.
An hourglass will appear when the computer is busy. Also, when you run Shape
Editor or Symbol Table from Stitch-It, an hourglass will appear when you
return but the normal cursor will appear when you press a key or click the
mouse.
A brief description of each menu item follows
Quit Will cause an exit from Stitch-It Demo
Load Design A design will be loaded from the disk and folder of your choice.
In the Demo version, only the design Sample1.bmp is available.
Print Standard Table Causes printing of the table of symbols used for
automatic conversion of a picture.
Load Shape Loads a shape from the disk and folder of your choice into the
computer memory. In the Demo version, only the shapes in \Misc are available.
New Design Clears the design screen and replaces it with a fresh design grid.
Place Symbols Allows creation and editing of a design by drawing symbols on
the design grid.
Place Shapes Allows creation and editing of a design by placing predrawn
shapes on the design grid.
Overlay Causes the picture which you choose to be superimposed on the design
grid.
Convert Picture to Design Automatically converts the picture which is
overlaying the design grid to a needlework design.
Strikeover Mode After this item is selected, symbols or shapes placed on the
design replace what is beneath them.
Insert Mode When this item has been selected, symbols or shapes placed on the
design are merged with what is beneath them.
Show Edit Commands Shows the (key) commands which are used for editing your
design.
Show Shape Commands Shows the (key) commands used for placing shapes on your
design
Show Standard Table Displays the table of symbols used for automatic
conversion of a picture to a design.
Show Symbols Displays the symbols available for creating or editing your
design.
Shape Editor Causes Shape Editor Demo to run. Then, when you quit Shape
Editor Demo, you will be returned to Stitch-It Demo. Separate instructionsl
for Shape Editor Demo are included here.
Symbol Table Causes Symbol Table to run. Then, when you quit Symbol Table,
you will be returned to Stitch-It Demo. Separate instructions for Symbol
Table are included here.
Although the menus and directions which appear on the screen when you select
one of the menu items are usually enough to allow you to operate the program,
a detailed explanation of some of the items follows.
LOAD DESIGN
This menu item allows you to load a design from any folder in any drive. In
the Demo version, only the design Sample1.bmp is available. When you have
selected Load Design, a dialog box will appear, allowing you to select a
file.No action will occur if the name in the text box has not been changed.
If you want to load a file with the name which originally appeared, just
change it to something else and change it back.
LOAD SHAPE
This option allows you to load one of the shapes provided with Stitch-It Demo.
This menu item is active only after you have selected Place Shapes.The shapes
normally provided are grouped into 11 "sets" of shapes. However, only the
shapes in the Misc set are included with the demo package. When you select
Load Shape, the dialog box mentioned in the Load Design section will appear,
allowing you to select a shape file of your choice. Follow the procedures
described in the Load Design section for loading a file. After you have done
this, it will be loaded and the design screen will reappear, with the loaded
shape shown.
PRINT STANDARD TABLE
This menu item permits you to print the table of symbols used for automatic
conversion of a picture to a design. After you have activated Print Standard
Table, the table will be printed on the printer which is currently active in
your Windows environment and then you will be returned to the design screen.
PLACE SYMBOLS
Place Symbols and Place Shapes are the heart of Stitch-It II. These menu
items are used for the creation and editing of your designs. When Place
Symbols is selected, the design screen will appear with a symbol in the upper
left corner. You can move the symbol from square to square, change to a new
symbol, draw the symbol in the current square or erase the symbol in the
current square. By choosing the Overlay option, you can use a picture
superimposed on the design screen to help you in creating a design. After you
are through editing the design, you can carry out other actions, such as
saving and/or printing the design.
The menu items which are initially selectable while you are creating or
editing your design are Quit, Load Design, New Design, Place Shapes, Overlay,
Insert Mode, Show Symbols, Show Edit Commands, Shape Editor and Symbol
Table.When you select Show Edit Commands or Show Symbols, the commands used
for editing your design or the symbols available will be displayed,
respectively. In each case, you will be returned to the design screen after
you click the Continue button or press Enter.
Movement of the symbol is done either with the mouse or with the keys.
Pressing an arrow key will move the symbol one square in the direction of the
arrow. For faster movement, the Tab key moves the symbol 10 squares to the
right, the Delete key moves the symbol 10 squares to the left, the + key
moves the symbol 10 squares up and the - key moves the symbol 10 squares
down. If you click with the mouse, the symbol will move to the square where
you clicked.For moving symbols within a square when using fractional stitches,
the keys i, j, k and m will move the symbol one pixel up, left, right and
down, respectively. We advise you not to use the keys for moving 1 pixel at a
time except when entering fractional stitches. When entering fractional and
straight stitches, the Insert Mode should be used so you can enter more than
one symbol in a square. Also, only the smaller symbols (17 and 62 - 93)
should be used for fractional stitches.
If you press N, to change to a new symbol, you will be asked to enter the
symbol number. When you have done this you will be returned to the design
screen and the new symbol will appear there. If you press E, the symbol at
the current location will be erased.In order to draw the current (moving)
symbol onto your design, just press the Enter key. The symbol will be drawn
at the current location. The manner in which the symbol is drawn will depend
on whether you have selected Strikeover Mode or Insert Mode. In the
Strikeover Mode, the square under the symbol will be erased and replaced with
the symbol. In the Insert Mode, the symbol will be merged with what is
already in the square beneath it. In order to see the effect of drawing the
symbol you will need to move the current symbol away from its current
location.
Any rectangular section of your design can be copied for later pasting onto a
different part of the design. In order to copy a design section, move the
symbol to the upper left corner of the section to be copied and press C.
Then, move the symbol to the lower right corner of the section to be copied
and press F. Whenever you are ready to paste the copied section onto the
design, move the symbol to the position where you wish the upper left corner
of the section to appear and press P. The section will then be pasted onto
the design.Also, you can use the above procedure to copy part of a design and
paste it onto another design. First, copy the desired section from the 1st
design. Then, load or create a 2nd design and paste the section at the
desired location.
PLACE SHAPES
When you select the menu item Place Shapes, the symbol will disappear and a
shape (initially a yellow ball) will appear on the design grid. You can then
load shapes and place them on the grid.
The menu items which are initially active while you are working with shapes
are Quit, Load Shape, Place Symbols, Insert Mode, Show Symbols, Show Shape
Commands, Shape Editor and Symbol Table.If you select Show Shape Commands, the
commands for working with shapes will be displayed and, when you have clicked
the Continue button with the mouse or pressed the Enter key, you will be
returned to the design screen for continuing your work with shapes.
The procedure for moving a shape is the same as for moving symbols, except
that shapes can not be moved 1 pixel at a time.Pressing Enter will draw the
shape on the design at its current position. The Appearance of the design
when you have done this depends on which drawing mode you are in. If you are
in the Strikeover Mode, the shape will replace the design under it. If you
are in the Insert Mode, the symbols of the shape will be merged with the
design under it. In order to see the effect of placing the shape, you will
need to move the shape away from the location where it was drawn. Pressing E
will cause the design screen under the shape to be replaced with a blank grid.
By pressing N, you can load another shape from the Misc set. When you press
N, you will be asked to enter the shape number. Be sure to use a two digit
number. After you have entered the shape number, the new shape will be loaded
and displayed on the screen.
NEW DESIGN
When you select this menu item, the design screen is cleared to a blank grid.
OVERLAY
When Overlay is selected, the dialog box mentioned in the Load Design section
will appear, allowing you to load a picture to be placed on your design grid.
Follow the procedures described there for loading a file. Pictures which can
be used have a "bit mapped" format, i.e. you can load any file whose name ends
with .bmp. When you have done this, the picture you have chosen will be
superimposed on the design grid.Then you can use the picture to create a
design by replacing the parts of the picture with the appropriate symbols.
For this purpose the Strikeover Mode should be used. You can have the
computer automatically convert the picture to a design by using the Convert
Picture to Design menu item which is described below. Also, you can print the
picture/grid combination by choosing Print Design from the menu without
replacing the parts of the picture with symbols. This latter operation is not
available in the Demo version.
The bit mapped picture format used by Stitch-It Demo is the same as that used
by a number of Windows applications, including Paint Brush, which is packaged
with Windows. Different picture formats used by some software and by some
optical scanners can be converted to the bit mapped (.bmp) format by using any
of a number of Shareware utilities available.. Also, there are a number of
commercially available utilities (including Hijack and Fullshot) which convert
pictures from one format to another.
CONVERT PICTURE TO DESIGN
Activating this menu item causes the computer to change each square of the
picture which is overlaying the design grid to a symbol which corresponds to
the color at the center of that square. This has the effect of converting the
picture to a needlework design.The picture conversion process takes about 28
minutes on a 386SX computer. Once this menu item is activated, you will see
each square of the picture, in turn, being changed to a symbol. You can exit
the automatic conversion by pressing a button on your mouse for 1 second or
more, while the mouse is anywhere on the design screen, and then releasing the
button. Because of the nature of RGB color commands with Windows and the
nature of a design grid, the symbol replacing the square on the picture will
correspond to the color at the center of the square. Also, color boundaries
are limited, as in all needlework designs which do not use fractional
stitches, to the boundaries of the squares.
You can display the symbol table which shows the names for the 16 colors used
in the automativ conversion, along with the symbol used to represent each
color and the DMC color # for each color, by selecting the menu item Show
Standard Table from the Special menu.
After you have used this automatic conversion feature, you can still "touch-
up" the design by using the other editing features of Stitch-It Demo. For
example, symbols in some squares can be replaced by symbols for fractional
stitches and you can change the color for selected squares, including addition
of colors not included among the 16 colors used for the automatic conversion.
Although the Demo version has only 16 colors in the automatic conversion,
Stitch-It II uses 75 colors in the automatic conversion.
We hope you enjoy using Stitch-It Demo and decide to purchase Stitch-It II.
SHAPE EDITOR DEMO
GETTING STARTED
Normally, Shape Editor Demo is started by selecting it from the Run menu of
Stitch-It Demo. When this is done, you are returned to Stitch-It Demo when
you quit Shape Editor Demo.Also, Shape Editor Demo can be run independently.
Starting from the DOS prompt, you can type win \StI\SEDemo and press Enter to
start Shape Editor Demo. Also, you can start Shape Editor Demo from within
Windows by selecting the file SEDemo.exe and pressing Enter or by double
clicking with the mouse on that file. Files can be selected from within
Windows by using the File Manager.
When you follow one of the above procedures, the design screen will appear,
allowing you to select a menu item from the pull down menus or to move the
symbol to the desired location and place it on the grid.
THE MENUS
The pull down menus are File, Program and Special. The File menu has the
items Load Design, Load Shape and Quit.The Program menu has the items New
Shape, Place Symbols, Place Shapes and Overlay. The Special menu has the
items Strikeover Mode, Insert Mode, Show Symbols, Show Edit Com-mands and Show
Shape Commands.Initially, the menu items Load Shape, Place Symbols, Strikeover
Mode and Show Shape Commands are dimmed. Load Shape, Place Symbols and Show
Shape Commands are selectable when you are placing shapes on the design
screen. Strikeover Mode is selectable when you are in the Insert Mode. An
additional menu item, Save Shape, is available in the full version of Shape
Editor but is not available in the Demo version. See the Stitch-It Demo
instructions for information about selecting menu items and for general
procedures.
A brief description of each menu item follows.
Quit Will cause an exit from Shape Editor Demo.
Load Design A design will be loaded from the disk and folder of your choice.
In the Demo version, only the design Sample1.bmp is available.
Load Shape Loads a shape from the disk and folder of your choice into the
computer memory. In the Demo version, only the shapes in \Misc are available.
New Shape Clears the design screen and replaces it with a fresh design grid.
Place Symbols Allows creation and editing of a shape by drawing symbols on
the design grid.
Place Shapes Allows creation and editing of a shape by placing predrawn
shapes on the design grid.
Overlay Causes the picture which you choose to be superimposed on the design
grid.
Strikeover Mode After this item is selected, symbols or shapes placed on the
design replace what is beneath them.
Insert Mode After this item is selected, symbols or shapes placed on the
design are merged with what is beneath them.
Show Edit Commands Shows the (key) commands which are used for editing your
shape.
Show Shape Commands Shows the (key) commands used for placing shapes on your
screen.
Show Symbols Displays the symbols available for creating or editing your
shape.
Although the menus and directions which appear on the screen when you select
one of the menu items are usually enough to allow you to operate the program,
a detailed explanation of some of the items follows.
LOAD DESIGN
This menu item allows you to load a design from any folder in any drive for
using in the creation and editing of a shape. In the Demo version, only the
Design Sample1.bmp is available. When you have selected Load Design, a dialog
box will appear, allowing you to select the file you want to load. No action
will occur if the name has not been changed. If you want to load a file with
the name which originally appeared, just change it to something else and
change it back.
LOAD SHAPE
This option allows you to load one of the shapes provided with Stitch-It Demo.
This menu item is active only after you have selected Place Shapes. The
provided shapes are grouped into 11 "sets" of shapes. However, only the set
Misc is included in the Demo package. When you select Load Shape, the dialog
box mentioned in the Load Design section will appear, allowing you to select a
shape file of your choice from the folder you select. Follow the procedures
described in the Load Design section for loading a file. After you have done
this, it will be loaded and the design screen will reappear, with the loaded
shape shown.
PLACE SYMBOLS
Place Symbols and Place Shapes are the heart of Shape Editor Demo. These menu
items are used for the creation and editing of your shapes. When Place
Symbols is selected, the design screen will appear with a symbol in the upper
left corner. You can move the symbol from square to square, change to a new
symbol, draw the symbol in the current square or erase the symbol in the
current square. By choosing the Overlay option, you can also use a picture
superimposed on the design screen to help you in creating a shape. The menu
items which are initially selectable while you are creating or editing your
shape are Quit, Load Design, New Shape, Place Shapes, Overlay, Insert Mode,
Show Symbols and Show Edit Commands. When you select Show Edit Commands or
Show Symbols, the commands used for editing your shape or the symbols
available will be displayed, respectively. In each case, you will be returned
to the design screen after you click the Continue button or press Enter.
Movement of the symbol is done either with the mouse or with the keys.
Pressing an arrow key will move the symbol one square in the direction of the
arrow. For faster movement, the Tab key moves the symbol 10 squares to the
right, the Delete key moves the symbol 10 squares to the left, the + key
moves the symbol 10 squares up and the - key moves the symbol 10 squares
down. When you click with the mouse the symbol moves to the square where you
have clicked.For moving symbols within a square when using fractional
stitches, the keys i, j, k and m will move the symbol one pixel up, left,
right and down, respectively. We advise you not to use the keys for moving 1
pixel at a time except when entering fractional stitches. When entering
fractional and straight stitches, the Insert Mode should be used so you can
enter more than one symbol in a square. Also, only the smaller symbols (17
and 62 - 93) should be used for fractional stitches.
If you press N, to change to a new symbol, you will be asked to enter the
symbol number. When you have done this you will be returned to the design
screen and the new symbol will appear there. The symbols available for
creating and editing a design are shown on a separate sheet.If you press E,
the symbol at the current location will be erased.In order to draw the current
(moving) symbol onto your shape, just press the Enter key. The symbol will be
drawn at the current location. The manner in which the symbol is drawn will
depend on whether you have selected Strikeover Mode or Insert Mode. In the
Strikeover Mode, the square under the symbol will be erased and replaced with
the symbol. In the Insert Mode, the symbol will be merged with what is
already in the square beneath it. In order to see the effect of drawing the
symbol you will need to move the moving symbol away from its current location.
Any rectangular section of your shape can be copied for later pasting onto a
different part of the shape or onto a different shape. In order to copy a
shape section, move the symbol to the upper left corner of the section to be
copied and press C. Then, move the symbol to the lower right corner of the
section to be copied and press F. Whenever you are ready to paste the copied
section onto a shape, move the symbol to the position where you wish the upper
left corner of the section to appear and press P. The section will then be
pasted onto the shape.
PLACE SHAPES
When you select the menu item Place Shapes, the symbol will disappear and a
shape (initially a yellow ball) will appear on the design grid. You can then
load shapes and place them on the grid. The menu items which are initially
active while you are working with shapes are Quit, Load Shape, Place Symbols,
Insert Mode, Show Symbols and Show Shape Com-mands.If you select Show Shape
Commands, the commands for working with shapes will be displayed and, when you
have clicked the Continue button with the mouse or pressed the Enter key,
you will be returned to the design screen for continuing your work with
shapes.
The procedure for moving a shape is the same as for moving symbols, except
that shapes can not be moved 1 pixel at a time. Pressing Enter will draw the
shape on the design screen at its current position. The Appearance of the
design screen when you have done this depends on which drawing mode you are
in. If you are in the Strikeover Mode, the shape will replace whatever is
under it. If you are in the Insert Mode, the symbols of the shape will be
merged with the symbols under it. In order to see the effect of placing the
shape, you will need to move the shape away from the location where it was
drawn. Pressing E will cause the design screen under the shape to be replaced
with a blank grid. By pressing N, you can load another shape from the same
set as that of the current shape. When you press N, you will be asked to
enter the shape number. Be sure to use a two digit number. After you have
entered the shape number, the new shape will be loaded and displayed on the
screen.
NEW SHAPE
When you select this menu item, the design screen is cleared to a blank grid.
OVERLAY
When Overlay is selected, the dialog box described in the Load Design section
will appear, allowing you to load a picture to be placed on your design grid.
Follow the procedures described there for loading a file. Any file ending
with .bmp can be used. When you have done this, the picture you have chosen
will be superimposed on the design grid.You can then use the picture to create
a shape by replacing the parts of the picture with the appropriate symbols.
For this purpose the Strikeover Mode should be used.
SYMBOL TABLE DEMO
GETTING STARTED
Normally, Symbol Table is started by selecting it from the Run menu of Stitch-
It Demo. When this is done, you are returned to Stitch-It Demo when you quit
Symbol Table.Also, Symbol Table can be run independently. Starting from the
DOS prompt, you can typewin \StI\SymTand press Enter to start Symbol Table.
Also, you can start Symbol Table from within Windows by selecting the file
SymT.exe and pressing Enter or by double clicking with the mouse on that
file. Files can be selected from within Windows by using the File
Manager.When you follow one of the above procedures, the form for the symbol
table will appear, allowing you to fill in the cells with the pertinent
information.
THE MENUS
The pull down menus are File and Special.The File menu has the items Print
Table and Quit.The Special menu has the items New Table, Show Instructions and
Show Symbols.See the instructions for Stitch-It Demo for information about
selecting menu items.
A brief description of each menu item follows . Print Table After the table
is completed, select this item to print the table on your printer.
Quit Will cause an exit from Symbol Table.
New Table Selecting this item clears the form for the symbol table, allowing
you to start a new one.
Show Instructions Shows a summary of instructions for constructing a symbol
table.
Show Symbols Displays the symbols available for creating designs and shapes.
CONSTRUCTING A TABLE
A symbol table is constructed by filling in the blanks ("cells") in the symbol
table form.In order to fill in the color name or DMC #, just click with the
mouse on the cell you wish to fill in and type the pertinent information. You
can edit your entry by using the right or left arrow keys to move the
insertion point and the Backspace key to delete characters. You can also
return to any cell later and change its contents. For placing a symbol in a
cell, click (with the mouse) on the cell in which you wish to place a symbol
and change the displayed symbol until it is the one you want. Initially,
symbol #1 (the X) is displayed when you click on one of the cells for symbols.
The number of the symbol which is displayed can be increased or decreased by
pressing the right arrow or left arrow, respectively. You can also select a
particular symbol by pressing N (for new symbol). In the latter case, you
will be asked to enter the symbol number. When you have done this the symbol
corresponding to that number will be displayed.When you have completed filling
in the symbol table, choose Print Table from the File menu. The table will
then be printed on your printer. Be sure to print the table before quitting
because the symbol table will not be saved!
We hope you enjoy using this Demo software and decide to purchase Stitch-It
II. To purchase Stitch-It II, send a check for $75 to
Sheridan Software 5495 Windmill Lane Freeland, WA 98249
phone # 206-321-1316