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- Note from Ron Parker - This is a plain ascii version of stidemo.wri which is a
- Write document. The instructions below are OK, but before you install, also
- create subdirectories \misc, \symb, and \xsymb under subdirectory \sti. Copy
- files misc*.bmp to \sti\misc. Copy files s*.ico to \sti\symb. Copy files
- x*.ico to \sti\xsymb. The text that follows is from the distribution disks.
-
- The above paragraph is unofficial guidance.
-
- -----------begin 'official' instructions from Sheridan Software-------------
-
- This is a Demo version of Stitch-It II. The full featured software package
- sells for $75 and is available from Sheridan Software 5495 Windmill Lane
- Freeland, WA 9824 9206-321-1316
-
- In order to install the Demo version of Stitch-It II on your hard drive, do
- the following: (1) Create a subdirectory called StI. (2) Copy all the files
- and subdirectories except VBRun100.DLL to StI. (3) Copy VBRun100.DLL to your
- Windows subdirectory.
-
-
- STITCH-IT DEMO
-
-
- INTRODUCTION
-
- Stitch-It Demo is a demonstration version of Stitch-It II, a software package
- for designing needlework with your IBM or compatible computer, running under
- Windows 3.0 or 3.1. Two supplementary items of software, called Shape Editor
- Demo and Symbol Table Demo are also provided. The instructions for Shape
- Editor Demo and Symbol Table Demo are included with these instructions.
-
- Designs can be created from "scratch" by placing symbols on a grid or created
- from shapes by using the shapes provided with Stitch-It II or the shapes you
- have created with Shape Editor. In the Demo version, you can use only the
- shapes in the set Misc. The shapes can be moved to any position on the
- screen. When a shape has the desired position, the program will draw the shape
- on the design. There are 295 shapes provided with Stitch-It II. However,
- only 17 shapes are provided in the Demo package. The latter shapes will be
- found in the subdirectory \Misc within the subdirectory \StI. There are 93
- symbols included for creating your designs from scratch, including straight
- stitch symbols. Fractional stitches can be used in your design.Instead of
- using a blank grid for designing, you can overlay a picture on the design grid
- and replace the parts of the picture with the appropriate symbols. Also, with
- Stitch-It II, you can have the computer automatically convert the overlayed
- picture to a design having symbols for up to 75 colors. However, only 16
- colors are included in the Demo version.Designs as large as 80 squares wide
- and 55 squares high can be created. In Stitch-It II, larger designs can be
- created by editing and printing the design in sections. Additional editing
- features, including copy and paste, make it easy to create and change your
- designs.You can save the design as a picture file for use in other programs
- such as painting, drawing and desktop publishing programs. (This feature is
- disabled in the Demo version.)You can have the program print the design on
- your printer (also disabled in the Demo version) and a symbol table, based on
- your design, can be created and printed.
-
- Detailed instructions for each part of the program are included in the
- following pages.
-
-
- SYSTEM REQUIREMENTS
-
- In order to use Stitch-It Demo, Symbol Table and Shape Editor Demo, Windows
- 3.0 or 3.1 must be installed on your hard disk. It is possible to use an IBM
- 286 or compatible but a 386 or higher is recommended. The minimum RAM
- required for this software (plus Windows) is 2 megabytes but if you have other
- applications, such as screen savers, running you will need at least 2.5
- megabytes.In order to use the overlay and automatic conversion features, your
- monitor must be a VGA or better.The disk space required for installing the
- Stitch-It II software is about 1.68 megabytes. The provided shapes require
- about another 644 kilobytes on the hard disk. The Demo version requires about
- 2.23 megabytes, including instructions and sample design.
-
- GETTING STARTED
-
- Starting from the DOS prompt, you can type win \StI\StIDemo and press Enter to
- start Stitch-It Demo. Also, you can start Stitch-It Demo from within Windows
- by selecting the file StIDemo.exe in the subdirectory \StI on your hard disk
- and pressing Enter or by double clicking with the mouse on the file
- StIDemo.exe. (Files can be selected from within Windows by using the File
- Manager.)
-
- When you follow the above procedure, a logo will appear after the software
- (including Windows) has loaded. Click the Continue button with the mouse or
- press Enter to continue. Then, the design screen will appear, allowing you to
- select a menu item from the pull down menus or to move the symbol to the
- desired location and place it on the grid.
-
-
- THE MENUS
-
- The pull down menus are File, Program, Special and Run. The File menu has the
- items Load Design, Load Shape, Print Design, Print Standard Table, Save Design
- and Quit. The Program menu has the items New Design, Place Symbols, Place
- Shapes, Overlay and Convert Picture to Design. The Special menu has the items
- Strikeover Mode, Insert Mode, Show Symbols, Show Edit Commands, Show Shape
- Commands and Show Standard Table.The Run menu has the items Shape Editor and
- Symbol Table.Initially, the menu items Load Shape, Place Symbols, Strikeover
- Mode and Show Shape Commands are dimmed. Load Shape, Place Symbols and Show
- Shape Commands are selectable when you are placing shapes on a design.
- Strikeover Mode is selectable when you are in the Insert Mode. Also, in the
- Demo package, the items Print Design and Save Design are not available.
-
- Selecting menu items with a mouse In order to select a menu item with a mouse,
- click the left mouse button when the cursor is on the menu heading and then
- click again when the cursor is on the item you wish to select.
-
- Selecting menu items from the keyboard To select a menu item in the normal way
- with keys on the keyboard, first press the Alt key. Then, the File menu
- heading will be highlighted. You can use the right or left arrow keys to
- highlight another menu heading. Then, you can use the up and down arrows to
- move the highlighting from one item to another within a menu. Once the
- desired menu item is highlighted, press Enter to initiate the action.
- Pressing Alt again or pressing Esc will deselect the menus. Also, there are
- shortcut keys to give faster keyboard access to a menu item. When a given
- menu is activated, you will see some menu items with a letter underlined. For
- example the y is underlined in the Show Symbols item in the Special menu.
- Once the menu is visible, pressing that letter will initiate the action for
- that menu item. Some shortcut keys allow activating a menu item without using
- the menus. You will see displayed to the right of many menu items a key or
- key combination for activating the item without using a menu. For example, F6
- for the Shape Editor item in the Run menu.
-
- An hourglass will appear when the computer is busy. Also, when you run Shape
- Editor or Symbol Table from Stitch-It, an hourglass will appear when you
- return but the normal cursor will appear when you press a key or click the
- mouse.
-
- A brief description of each menu item follows
-
- Quit Will cause an exit from Stitch-It Demo
-
- Load Design A design will be loaded from the disk and folder of your choice.
- In the Demo version, only the design Sample1.bmp is available.
-
- Print Standard Table Causes printing of the table of symbols used for
- automatic conversion of a picture.
-
- Load Shape Loads a shape from the disk and folder of your choice into the
- computer memory. In the Demo version, only the shapes in \Misc are available.
-
- New Design Clears the design screen and replaces it with a fresh design grid.
-
- Place Symbols Allows creation and editing of a design by drawing symbols on
- the design grid.
-
- Place Shapes Allows creation and editing of a design by placing predrawn
- shapes on the design grid.
-
- Overlay Causes the picture which you choose to be superimposed on the design
- grid.
-
- Convert Picture to Design Automatically converts the picture which is
- overlaying the design grid to a needlework design.
-
- Strikeover Mode After this item is selected, symbols or shapes placed on the
- design replace what is beneath them.
-
- Insert Mode When this item has been selected, symbols or shapes placed on the
- design are merged with what is beneath them.
-
- Show Edit Commands Shows the (key) commands which are used for editing your
- design.
-
- Show Shape Commands Shows the (key) commands used for placing shapes on your
- design
-
- Show Standard Table Displays the table of symbols used for automatic
- conversion of a picture to a design.
-
- Show Symbols Displays the symbols available for creating or editing your
- design.
-
- Shape Editor Causes Shape Editor Demo to run. Then, when you quit Shape
- Editor Demo, you will be returned to Stitch-It Demo. Separate instructionsl
- for Shape Editor Demo are included here.
-
- Symbol Table Causes Symbol Table to run. Then, when you quit Symbol Table,
- you will be returned to Stitch-It Demo. Separate instructions for Symbol
- Table are included here.
-
- Although the menus and directions which appear on the screen when you select
- one of the menu items are usually enough to allow you to operate the program,
- a detailed explanation of some of the items follows.
-
-
- LOAD DESIGN
-
- This menu item allows you to load a design from any folder in any drive. In
- the Demo version, only the design Sample1.bmp is available. When you have
- selected Load Design, a dialog box will appear, allowing you to select a
- file.No action will occur if the name in the text box has not been changed.
- If you want to load a file with the name which originally appeared, just
- change it to something else and change it back.
-
-
- LOAD SHAPE
-
- This option allows you to load one of the shapes provided with Stitch-It Demo.
- This menu item is active only after you have selected Place Shapes.The shapes
- normally provided are grouped into 11 "sets" of shapes. However, only the
- shapes in the Misc set are included with the demo package. When you select
- Load Shape, the dialog box mentioned in the Load Design section will appear,
- allowing you to select a shape file of your choice. Follow the procedures
- described in the Load Design section for loading a file. After you have done
- this, it will be loaded and the design screen will reappear, with the loaded
- shape shown.
-
-
- PRINT STANDARD TABLE
-
- This menu item permits you to print the table of symbols used for automatic
- conversion of a picture to a design. After you have activated Print Standard
- Table, the table will be printed on the printer which is currently active in
- your Windows environment and then you will be returned to the design screen.
-
-
- PLACE SYMBOLS
-
- Place Symbols and Place Shapes are the heart of Stitch-It II. These menu
- items are used for the creation and editing of your designs. When Place
- Symbols is selected, the design screen will appear with a symbol in the upper
- left corner. You can move the symbol from square to square, change to a new
- symbol, draw the symbol in the current square or erase the symbol in the
- current square. By choosing the Overlay option, you can use a picture
- superimposed on the design screen to help you in creating a design. After you
- are through editing the design, you can carry out other actions, such as
- saving and/or printing the design.
-
- The menu items which are initially selectable while you are creating or
- editing your design are Quit, Load Design, New Design, Place Shapes, Overlay,
- Insert Mode, Show Symbols, Show Edit Commands, Shape Editor and Symbol
- Table.When you select Show Edit Commands or Show Symbols, the commands used
- for editing your design or the symbols available will be displayed,
- respectively. In each case, you will be returned to the design screen after
- you click the Continue button or press Enter.
-
- Movement of the symbol is done either with the mouse or with the keys.
- Pressing an arrow key will move the symbol one square in the direction of the
- arrow. For faster movement, the Tab key moves the symbol 10 squares to the
- right, the Delete key moves the symbol 10 squares to the left, the + key
- moves the symbol 10 squares up and the - key moves the symbol 10 squares
- down. If you click with the mouse, the symbol will move to the square where
- you clicked.For moving symbols within a square when using fractional stitches,
- the keys i, j, k and m will move the symbol one pixel up, left, right and
- down, respectively. We advise you not to use the keys for moving 1 pixel at a
- time except when entering fractional stitches. When entering fractional and
- straight stitches, the Insert Mode should be used so you can enter more than
- one symbol in a square. Also, only the smaller symbols (17 and 62 - 93)
- should be used for fractional stitches.
-
- If you press N, to change to a new symbol, you will be asked to enter the
- symbol number. When you have done this you will be returned to the design
- screen and the new symbol will appear there. If you press E, the symbol at
- the current location will be erased.In order to draw the current (moving)
- symbol onto your design, just press the Enter key. The symbol will be drawn
- at the current location. The manner in which the symbol is drawn will depend
- on whether you have selected Strikeover Mode or Insert Mode. In the
- Strikeover Mode, the square under the symbol will be erased and replaced with
- the symbol. In the Insert Mode, the symbol will be merged with what is
- already in the square beneath it. In order to see the effect of drawing the
- symbol you will need to move the current symbol away from its current
- location.
-
- Any rectangular section of your design can be copied for later pasting onto a
- different part of the design. In order to copy a design section, move the
- symbol to the upper left corner of the section to be copied and press C.
- Then, move the symbol to the lower right corner of the section to be copied
- and press F. Whenever you are ready to paste the copied section onto the
- design, move the symbol to the position where you wish the upper left corner
- of the section to appear and press P. The section will then be pasted onto
- the design.Also, you can use the above procedure to copy part of a design and
- paste it onto another design. First, copy the desired section from the 1st
- design. Then, load or create a 2nd design and paste the section at the
- desired location.
-
-
- PLACE SHAPES
-
- When you select the menu item Place Shapes, the symbol will disappear and a
- shape (initially a yellow ball) will appear on the design grid. You can then
- load shapes and place them on the grid.
-
- The menu items which are initially active while you are working with shapes
- are Quit, Load Shape, Place Symbols, Insert Mode, Show Symbols, Show Shape
- Commands, Shape Editor and Symbol Table.If you select Show Shape Commands, the
- commands for working with shapes will be displayed and, when you have clicked
- the Continue button with the mouse or pressed the Enter key, you will be
- returned to the design screen for continuing your work with shapes.
-
- The procedure for moving a shape is the same as for moving symbols, except
- that shapes can not be moved 1 pixel at a time.Pressing Enter will draw the
- shape on the design at its current position. The Appearance of the design
- when you have done this depends on which drawing mode you are in. If you are
- in the Strikeover Mode, the shape will replace the design under it. If you
- are in the Insert Mode, the symbols of the shape will be merged with the
- design under it. In order to see the effect of placing the shape, you will
- need to move the shape away from the location where it was drawn. Pressing E
- will cause the design screen under the shape to be replaced with a blank grid.
- By pressing N, you can load another shape from the Misc set. When you press
- N, you will be asked to enter the shape number. Be sure to use a two digit
- number. After you have entered the shape number, the new shape will be loaded
- and displayed on the screen.
-
-
- NEW DESIGN
-
- When you select this menu item, the design screen is cleared to a blank grid.
-
-
- OVERLAY
-
- When Overlay is selected, the dialog box mentioned in the Load Design section
- will appear, allowing you to load a picture to be placed on your design grid.
- Follow the procedures described there for loading a file. Pictures which can
- be used have a "bit mapped" format, i.e. you can load any file whose name ends
- with .bmp. When you have done this, the picture you have chosen will be
- superimposed on the design grid.Then you can use the picture to create a
- design by replacing the parts of the picture with the appropriate symbols.
- For this purpose the Strikeover Mode should be used. You can have the
- computer automatically convert the picture to a design by using the Convert
- Picture to Design menu item which is described below. Also, you can print the
- picture/grid combination by choosing Print Design from the menu without
- replacing the parts of the picture with symbols. This latter operation is not
- available in the Demo version.
-
- The bit mapped picture format used by Stitch-It Demo is the same as that used
- by a number of Windows applications, including Paint Brush, which is packaged
- with Windows. Different picture formats used by some software and by some
- optical scanners can be converted to the bit mapped (.bmp) format by using any
- of a number of Shareware utilities available.. Also, there are a number of
- commercially available utilities (including Hijack and Fullshot) which convert
- pictures from one format to another.
-
-
- CONVERT PICTURE TO DESIGN
-
- Activating this menu item causes the computer to change each square of the
- picture which is overlaying the design grid to a symbol which corresponds to
- the color at the center of that square. This has the effect of converting the
- picture to a needlework design.The picture conversion process takes about 28
- minutes on a 386SX computer. Once this menu item is activated, you will see
- each square of the picture, in turn, being changed to a symbol. You can exit
- the automatic conversion by pressing a button on your mouse for 1 second or
- more, while the mouse is anywhere on the design screen, and then releasing the
- button. Because of the nature of RGB color commands with Windows and the
- nature of a design grid, the symbol replacing the square on the picture will
- correspond to the color at the center of the square. Also, color boundaries
- are limited, as in all needlework designs which do not use fractional
- stitches, to the boundaries of the squares.
-
- You can display the symbol table which shows the names for the 16 colors used
- in the automativ conversion, along with the symbol used to represent each
- color and the DMC color # for each color, by selecting the menu item Show
- Standard Table from the Special menu.
-
- After you have used this automatic conversion feature, you can still "touch-
- up" the design by using the other editing features of Stitch-It Demo. For
- example, symbols in some squares can be replaced by symbols for fractional
- stitches and you can change the color for selected squares, including addition
- of colors not included among the 16 colors used for the automatic conversion.
- Although the Demo version has only 16 colors in the automatic conversion,
- Stitch-It II uses 75 colors in the automatic conversion.
-
- We hope you enjoy using Stitch-It Demo and decide to purchase Stitch-It II.
-
-
- SHAPE EDITOR DEMO
-
-
- GETTING STARTED
-
- Normally, Shape Editor Demo is started by selecting it from the Run menu of
- Stitch-It Demo. When this is done, you are returned to Stitch-It Demo when
- you quit Shape Editor Demo.Also, Shape Editor Demo can be run independently.
- Starting from the DOS prompt, you can type win \StI\SEDemo and press Enter to
- start Shape Editor Demo. Also, you can start Shape Editor Demo from within
- Windows by selecting the file SEDemo.exe and pressing Enter or by double
- clicking with the mouse on that file. Files can be selected from within
- Windows by using the File Manager.
-
- When you follow one of the above procedures, the design screen will appear,
- allowing you to select a menu item from the pull down menus or to move the
- symbol to the desired location and place it on the grid.
-
-
- THE MENUS
-
- The pull down menus are File, Program and Special. The File menu has the
- items Load Design, Load Shape and Quit.The Program menu has the items New
- Shape, Place Symbols, Place Shapes and Overlay. The Special menu has the
- items Strikeover Mode, Insert Mode, Show Symbols, Show Edit Com-mands and Show
- Shape Commands.Initially, the menu items Load Shape, Place Symbols, Strikeover
- Mode and Show Shape Commands are dimmed. Load Shape, Place Symbols and Show
- Shape Commands are selectable when you are placing shapes on the design
- screen. Strikeover Mode is selectable when you are in the Insert Mode. An
- additional menu item, Save Shape, is available in the full version of Shape
- Editor but is not available in the Demo version. See the Stitch-It Demo
- instructions for information about selecting menu items and for general
- procedures.
-
- A brief description of each menu item follows.
-
- Quit Will cause an exit from Shape Editor Demo.
-
- Load Design A design will be loaded from the disk and folder of your choice.
- In the Demo version, only the design Sample1.bmp is available.
-
- Load Shape Loads a shape from the disk and folder of your choice into the
- computer memory. In the Demo version, only the shapes in \Misc are available.
-
- New Shape Clears the design screen and replaces it with a fresh design grid.
-
- Place Symbols Allows creation and editing of a shape by drawing symbols on
- the design grid.
-
- Place Shapes Allows creation and editing of a shape by placing predrawn
- shapes on the design grid.
-
- Overlay Causes the picture which you choose to be superimposed on the design
- grid.
-
- Strikeover Mode After this item is selected, symbols or shapes placed on the
- design replace what is beneath them.
-
- Insert Mode After this item is selected, symbols or shapes placed on the
- design are merged with what is beneath them.
-
- Show Edit Commands Shows the (key) commands which are used for editing your
- shape.
-
- Show Shape Commands Shows the (key) commands used for placing shapes on your
- screen.
-
- Show Symbols Displays the symbols available for creating or editing your
- shape.
-
- Although the menus and directions which appear on the screen when you select
- one of the menu items are usually enough to allow you to operate the program,
- a detailed explanation of some of the items follows.
-
-
- LOAD DESIGN
-
- This menu item allows you to load a design from any folder in any drive for
- using in the creation and editing of a shape. In the Demo version, only the
- Design Sample1.bmp is available. When you have selected Load Design, a dialog
- box will appear, allowing you to select the file you want to load. No action
- will occur if the name has not been changed. If you want to load a file with
- the name which originally appeared, just change it to something else and
- change it back.
-
-
- LOAD SHAPE
-
- This option allows you to load one of the shapes provided with Stitch-It Demo.
- This menu item is active only after you have selected Place Shapes. The
- provided shapes are grouped into 11 "sets" of shapes. However, only the set
- Misc is included in the Demo package. When you select Load Shape, the dialog
- box mentioned in the Load Design section will appear, allowing you to select a
- shape file of your choice from the folder you select. Follow the procedures
- described in the Load Design section for loading a file. After you have done
- this, it will be loaded and the design screen will reappear, with the loaded
- shape shown.
-
-
- PLACE SYMBOLS
-
- Place Symbols and Place Shapes are the heart of Shape Editor Demo. These menu
- items are used for the creation and editing of your shapes. When Place
- Symbols is selected, the design screen will appear with a symbol in the upper
- left corner. You can move the symbol from square to square, change to a new
- symbol, draw the symbol in the current square or erase the symbol in the
- current square. By choosing the Overlay option, you can also use a picture
- superimposed on the design screen to help you in creating a shape. The menu
- items which are initially selectable while you are creating or editing your
- shape are Quit, Load Design, New Shape, Place Shapes, Overlay, Insert Mode,
- Show Symbols and Show Edit Commands. When you select Show Edit Commands or
- Show Symbols, the commands used for editing your shape or the symbols
- available will be displayed, respectively. In each case, you will be returned
- to the design screen after you click the Continue button or press Enter.
-
- Movement of the symbol is done either with the mouse or with the keys.
- Pressing an arrow key will move the symbol one square in the direction of the
- arrow. For faster movement, the Tab key moves the symbol 10 squares to the
- right, the Delete key moves the symbol 10 squares to the left, the + key
- moves the symbol 10 squares up and the - key moves the symbol 10 squares
- down. When you click with the mouse the symbol moves to the square where you
- have clicked.For moving symbols within a square when using fractional
- stitches, the keys i, j, k and m will move the symbol one pixel up, left,
- right and down, respectively. We advise you not to use the keys for moving 1
- pixel at a time except when entering fractional stitches. When entering
- fractional and straight stitches, the Insert Mode should be used so you can
- enter more than one symbol in a square. Also, only the smaller symbols (17
- and 62 - 93) should be used for fractional stitches.
-
- If you press N, to change to a new symbol, you will be asked to enter the
- symbol number. When you have done this you will be returned to the design
- screen and the new symbol will appear there. The symbols available for
- creating and editing a design are shown on a separate sheet.If you press E,
- the symbol at the current location will be erased.In order to draw the current
- (moving) symbol onto your shape, just press the Enter key. The symbol will be
- drawn at the current location. The manner in which the symbol is drawn will
- depend on whether you have selected Strikeover Mode or Insert Mode. In the
- Strikeover Mode, the square under the symbol will be erased and replaced with
- the symbol. In the Insert Mode, the symbol will be merged with what is
- already in the square beneath it. In order to see the effect of drawing the
- symbol you will need to move the moving symbol away from its current location.
-
- Any rectangular section of your shape can be copied for later pasting onto a
- different part of the shape or onto a different shape. In order to copy a
- shape section, move the symbol to the upper left corner of the section to be
- copied and press C. Then, move the symbol to the lower right corner of the
- section to be copied and press F. Whenever you are ready to paste the copied
- section onto a shape, move the symbol to the position where you wish the upper
- left corner of the section to appear and press P. The section will then be
- pasted onto the shape.
-
-
- PLACE SHAPES
-
- When you select the menu item Place Shapes, the symbol will disappear and a
- shape (initially a yellow ball) will appear on the design grid. You can then
- load shapes and place them on the grid. The menu items which are initially
- active while you are working with shapes are Quit, Load Shape, Place Symbols,
- Insert Mode, Show Symbols and Show Shape Com-mands.If you select Show Shape
- Commands, the commands for working with shapes will be displayed and, when you
- have clicked the Continue button with the mouse or pressed the Enter key,
- you will be returned to the design screen for continuing your work with
- shapes.
-
- The procedure for moving a shape is the same as for moving symbols, except
- that shapes can not be moved 1 pixel at a time. Pressing Enter will draw the
- shape on the design screen at its current position. The Appearance of the
- design screen when you have done this depends on which drawing mode you are
- in. If you are in the Strikeover Mode, the shape will replace whatever is
- under it. If you are in the Insert Mode, the symbols of the shape will be
- merged with the symbols under it. In order to see the effect of placing the
- shape, you will need to move the shape away from the location where it was
- drawn. Pressing E will cause the design screen under the shape to be replaced
- with a blank grid. By pressing N, you can load another shape from the same
- set as that of the current shape. When you press N, you will be asked to
- enter the shape number. Be sure to use a two digit number. After you have
- entered the shape number, the new shape will be loaded and displayed on the
- screen.
-
-
- NEW SHAPE
-
- When you select this menu item, the design screen is cleared to a blank grid.
-
-
- OVERLAY
-
- When Overlay is selected, the dialog box described in the Load Design section
- will appear, allowing you to load a picture to be placed on your design grid.
- Follow the procedures described there for loading a file. Any file ending
- with .bmp can be used. When you have done this, the picture you have chosen
- will be superimposed on the design grid.You can then use the picture to create
- a shape by replacing the parts of the picture with the appropriate symbols.
- For this purpose the Strikeover Mode should be used.
-
-
- SYMBOL TABLE DEMO
-
-
- GETTING STARTED
-
- Normally, Symbol Table is started by selecting it from the Run menu of Stitch-
- It Demo. When this is done, you are returned to Stitch-It Demo when you quit
- Symbol Table.Also, Symbol Table can be run independently. Starting from the
- DOS prompt, you can typewin \StI\SymTand press Enter to start Symbol Table.
- Also, you can start Symbol Table from within Windows by selecting the file
- SymT.exe and pressing Enter or by double clicking with the mouse on that
- file. Files can be selected from within Windows by using the File
- Manager.When you follow one of the above procedures, the form for the symbol
- table will appear, allowing you to fill in the cells with the pertinent
- information.
-
-
- THE MENUS
-
- The pull down menus are File and Special.The File menu has the items Print
- Table and Quit.The Special menu has the items New Table, Show Instructions and
- Show Symbols.See the instructions for Stitch-It Demo for information about
- selecting menu items.
-
- A brief description of each menu item follows . Print Table After the table
- is completed, select this item to print the table on your printer.
-
- Quit Will cause an exit from Symbol Table.
-
- New Table Selecting this item clears the form for the symbol table, allowing
- you to start a new one.
-
- Show Instructions Shows a summary of instructions for constructing a symbol
- table.
-
- Show Symbols Displays the symbols available for creating designs and shapes.
-
-
- CONSTRUCTING A TABLE
-
- A symbol table is constructed by filling in the blanks ("cells") in the symbol
- table form.In order to fill in the color name or DMC #, just click with the
- mouse on the cell you wish to fill in and type the pertinent information. You
- can edit your entry by using the right or left arrow keys to move the
- insertion point and the Backspace key to delete characters. You can also
- return to any cell later and change its contents. For placing a symbol in a
- cell, click (with the mouse) on the cell in which you wish to place a symbol
- and change the displayed symbol until it is the one you want. Initially,
- symbol #1 (the X) is displayed when you click on one of the cells for symbols.
- The number of the symbol which is displayed can be increased or decreased by
- pressing the right arrow or left arrow, respectively. You can also select a
- particular symbol by pressing N (for new symbol). In the latter case, you
- will be asked to enter the symbol number. When you have done this the symbol
- corresponding to that number will be displayed.When you have completed filling
- in the symbol table, choose Print Table from the File menu. The table will
- then be printed on your printer. Be sure to print the table before quitting
- because the symbol table will not be saved!
-
- We hope you enjoy using this Demo software and decide to purchase Stitch-It
- II. To purchase Stitch-It II, send a check for $75 to
-
- Sheridan Software 5495 Windmill Lane Freeland, WA 98249
-
- phone # 206-321-1316
-