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MANUAL.TXT
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1999-03-17
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<-------------------------------------------------------
F L E X T R A X
version 0.5
Release date: March 17, 1999
(C) 1999 New Beat
http://newbeat.atari.org
newbeat@swipnet.se
------------------------------------------------------->
This is the first beta version of FlexTrax, the new soundtracker from
New Beat for Atari Falcon030 compatible computers.
No detailed documentation is included in this release. The following text is
just supposed to be a short guide to how the the most important and perhaps
not so obvious functions in FlexTrax works.
-----------------------------------------------------------------------------
THE MOUSE
-----------------------------------------------------------------------------
Some functions in FlexTrax is only accessable from the mouse:
- Zoom Sample
Put the mousepointer at the position of the sample you want to zoom and
click left button to zoom in or right to zoom out.
- Scroll Sample
Hold down the [Control] key and click on the samplewindow with the mouse.
Now move the mouse in the direction you want the sample to scroll.
- Copy/Clear pattern
Move the mouse to the pattern area and line on the channel you want to
copy or clear. The mousepointer turns into a "block" icon. Now press the
left button and move the mouse right and/or down to mark the block you
want to copy or clear. When your block is marked, click on the copy or
clear button to the right of the pattern area.
To paste it just select the destination position by placing the edit
marker on the channel and pattern line you want the block pasted (this can
be done by clicking the right mouse button while in the pattern area or use
the arrow keys of the keyboard in editmode) and click on the one of the
paste buttons to the right of the pattern area.
-----------------------------------------------------------------------------
REALTIME EFFECTS
-----------------------------------------------------------------------------
FlexTrax has support for reverb and delay realtime effects. The reverb has so
far only one parameter; level, which controls the reverb output level.
The delay has the following parameters:
- Decay
The the number of bounces the delaycho should play, or fadeout.
- Time
The time between every bounce.
- PingPong/Single (PP/S) Bounce Strength
PingPong is an echo toggling between left/right channel and Single is a
midchannel monoecho.
- Level
Delay output level.
-----------------------------------------------------------------------------
MUTE/SOLO
-----------------------------------------------------------------------------
At the bottom of the pattern area there are 2 buttons (one for each channel)
marked M and S. M is short for Mute and S is short for Solo.
Mute sets the channel monitor off and Solo sets all channel monitors off
except the solo channel. Solo has higher priority than Mute.
-----------------------------------------------------------------------------
THE NUMERIC KEYBOARD
-----------------------------------------------------------------------------
[(] Pattern (-)
[)] Pattern (+)
[/] Position (-)
[*] Position (+)
[-] Sample (-)
[+] Sample (+)
[0] Jump to line (0)
[1] Jump to line (10)
[2] Jump to line (20)
[3] Jump to line (30)
[4] Steprate (-)
[5] Steprate (set to 1)
[6] Steprate (+)
[7] Mask Note (On/Off)
[8] Mask Sample # (On/Off)
[9] Mask Command (On/Off)
[.] Set line (X)
[Enter] Jump to line (X)
-----------------------------------------------------------------------------
KEYBOARD
-----------------------------------------------------------------------------
[Alternate] Play song.
[CapsLock] Play pattern.
[Space] Stop song, toggle edit On/Off.
-----------------------------------------------------------------------------
KEYS IN EDITMODE
-----------------------------------------------------------------------------
[Left] Move to next edit section (All, sample #, command)
+ [Shift] Jump to next channel
+ [Control] Jump to channel 1
[Right] Move to next edit section (All, sample #, command)
+ [Shift] Jump to next channel
+ [Control] Jump to last channel (if you are in 8 channel mode)
[Up] Backward one pattern line
+ [Shift] Backward # patternlines (set by steprate)
+ [Control] Jump to patternline 0
[Down] Forward one pattern line
+ [Shift] Forward # patternlines set by steprate
+ [Control] Jump to patternline 3F
[Backspace] Clear the current chunk
[Insert] Insert a blank chunk at the current position
[Delete] Delete the chunk at the current position
[ClrHome] Jump to channel 1, patternline 0
-----------------------------------------------------------------------------
FUNCTION KEYS
-----------------------------------------------------------------------------
[F1] Load .MOD
[F2] Save .MOD
[F3] Load sample
[F4] Save sample
[F8] Set 4 channels mode and reset muted channels
[F9] Set 6 channels mode and reset muted channels
[F10] Set 8 channels mode and reset muted channels