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1987-04-21
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M I D W I N T E R 2 : F L A M E S O F F R E E D O M
(Microprose)
Your ultimate objective is to destroy the Saharan Armada before it reaches
your home island, Agora. Unless you place some obstruction in the Armada's
way, you will have little chance of defeating it.
You have two basic options.
OPTION ONE
This is to liberate as many islands as you can. This forces the Armada to
make its attack through territory that your forces occupy. The attrition
rate is high in such areas and the Armada will dwindle rapidly. In
addition, each island that you liberate then contributes to the war effort,
making the Armada's attrition rate even higher. By choosing your missions
carefully, with just eight successful missions in the right places, you can
liberate nearly all the islands in the archipelago.
LIBERATING ISLANDS
Liberating certain islands will liberate others without the need to attack
them; hence liberating the following 9 islands will liberate the entire 41.
Here's what to do and where to find them:
CARMARGO
Enlist Henri Bauchen at the lion
Enlist Dols at Dan Sisten
Enlist Fadi Al Hadi at Mais Bonita
Enlist Zaid Sirhan at Cidade Hills
LOBOS
Go to Ahab - Johnson then Mitchel (through contact)
Sabotage control tower at Jubilee Fields
Go back and enlist Mitchel
Sabotage underwater base at Deepwater
Sabotage radar at Outlook Island (on NE hook of
Deepwater)
Use Black Widow secret weapon to kill Amandu Oangal
DHAFIA
Sabotage mine at Carbi Scar
Talk to Zyiad at Rockford Point - he will then
kill Merak.
Enlist Habib Ayyub at Vale of Citenso
Enlist Davis at Citenso Beach
Enlist Jan Karlstaad at Garbi Coast
Sabotage Police HQ at Boulorn Valley
Sabotage Enemy HQ at Blackridge Plateau
Sabotage Radio Station at Blackridge Plateau
SIKASSO
Seize documents East of the Shangaba
Assassinate Andee Freitas East of Suaio Quay
GHAZAL
Assassinate Yousseaf Al Aorisi using Black Widow,
after Sering Fred Melsten at Malad Highlands.
Go to Bianca Fergona at Miolene
Use Flying Fox to destroy underwater base at Asali
Assassinate Zufia Ibn Rusho at Bay of Yahya
MAKAT
Use Flying Fox to Sabotage underwater base
Use Begging Bowl to locate Hikmat Sutuz
Enlist Alami at Harjum
Assassinate Tayi at Lajunta
NDOLA
Go to Qalat and use Matahari Drug to enlist Bosio
Alooma
Take weapon (documents)
SATARA
Assassinate Zwide Tozer East of Hurrine Fell
Enlist Mulela Kouyate at Suaid
Recruit Keari Gamoudi at Uahr (top of island,
not marked on map) Use Matahari Drug
DJOUM
Sabotage Ali at Freaigat Fields
Assassinate Lwangira Baikir using Black Widow
Assassinate Hassan Hilmi using Black Widow
Press 'A' to release Armarda. Go to Djoum, destroy Armada using secret
weapons as well as normal rockets (this is the easiest part of the game!)
OTHER TIPS
Transfer vehicles as much as possible, as this is the equivalent of
destroying them. Rest whenever you have the chance. Destroy as many units
as possible (for extra cash).
OPTION TWO
This is somewhat less obvious, but allows for a more 'leisurely' attack on
the Armada. This strategy is to force the Armada to take the longest
possible route to Agora. The Armada's attrition rate will not be as high as
in Option One because it is always passing through friendly territory.
However, the route it has to take is almost four times as long! The slow
but steady attrition rate will ensure that only seven small, elite
battlegroups reach Agora even if you do nothing at all in person. And, when
it comes to attacking these battlegroups, you have all the time in the
world to destroy them.
To implement Option Two, you must personally liberate no less than 13
islands. The names of the islands that you must liberate are as follows:
DJOUM SATARA THAT BENI MAZAR
MORORITO HEMET CAJAMARCA AUSIA
ALMIRANTE IQUITOS (which liberates GAMBOA)
MARACAY CALABAR DHAFRA
If you still have time left before the Armada sets sail, it is useful to
liberate LOBOS (which liberates PANAO and VICENZA) and GALVA (which makes a
large contribution to the war effort).
The Armada route in Option Two is 16 islands long: CHAZAI -> KHASH ->
CARMAGO -> MUAR -> ANGARA -> CRISTOBAL -> NICOBAR -> BOUREM -> GRAN
PARADISO -> SIKASSO -> VITORIA -> CUBANGO -> MAJI -> JEBBA -> COROZAL ->
ARGORA.
Try this option out in strategic training and you will see just how the
Armada dwindles away!
GETTING A HEAD START ON YOUR MISSION
The key to a quick and successful mission is knowledge. Once you know where
the important characters are, your task starts to become easy. However,
life being tough, when you start on your mission, you know virtually
nothing. On most islands, your initial contacts will introduce you to their
friends. By exploring this social network, you will eventually get to know
everyone on the island - but this can be a long and time-consuming task.
Characters often have friends in far-flung places and as you journey from
one corner of the island to another, the clock ticks on and on. Hours turn
into days and days turn into weeks. Frequently, the character you most want
to find is the least sociable of all.
When you are 'criss-crossing' the island, building up your network of
social contacts, the temptation is to always use the Quick Time option
which takes you straight to your destination. However, this is also the way
to miss opportunities. If, from time to time, you Autoroute instead, you
then get the chance to look around on your journey and to watch your radar.
Often you will be able to spot new, unknown characters; if you do,
interrupt your journey to go and talk with them. Chance meetings like these
are a golden opportunity for short-cutting the intricacies of the island's
social network and getting to know people quickly.
To further increase your chances of meeting people, switch the village
information on when you are looking at the man and deliberately set your
route to pass through as many villages as possible. Characters are almost
always near buildings. Finally, you will often discover that 'key'
characters like to hide themselves away on tiny offshore islands. If you
are finding it particularly difficult to locate someone, a visit to one of
these can be very rewarding.
HOW TO ATTACK AND DESTROY THE SAHARAN ARMADA
The first and foremost rule to observe is simple: DO NOT ATTACK THE ARMADA
AT IT'S MUSTER POINT!!
When the Armada sets sail, every single battlegroup is gathered at the
Muster Point, making your attack suicidal to say the least. The important
thing to realise when attacking the Armada is that not ALL enemy units will
make it to Agora. Even if you sit back having a cup of tea rather than
fighting the Armada, a large number of enemy units will get destroyed by
your own forces. So the secret in attacking the Armada is to only engage
the dangerous units - in other words, those units that will certainly reach
Agora if you do nothing about them. Attacking units that will get destroyed
regardless is a complete waste of your time and energy.
How do we know which units will make it? Well, the Armada is organised into
battlegroups, some of which are small, elite units (which will ALWAYS make
it to Agora) and some of which are 'conscript' units (which suffer a high
attrition rate). If your island liberation strategy has been sound then
most, if not all, of the conscript units will fail to reach Agora. The
problem then is to sort out which units are 'elite' and which are
'conscript'.
All the elite units have either a General or an Admiral as their commanding
officer. Occasionally, a large conscript battlegroup will also have a
General or Admiral in charge, but a unit with a lower ranking
officer-in-charge is ALWAYS a conscript unit. So, as a rough guide, your
primary targets should be small enemy units with a General or Admiral in
charge. Always go for the leading battlegroups. Being closest to Agora, the
vanguard of the Armada is always the most dangerous element. Destroy the
vanguard and you have more time to deal with the rest of the Armada,
working your way steadily down its line of attack.
During combat, it is obviously down to your own battle skills, but you must
still keep a strategic eye open. One of the worst scenerios is to destroy,
for example, an enemy helicopter unit, and then find that you are running
out of ammunition. More often than not, you will be far out to sea and the
journey to find more ammunition will be long and time-consuming. When you
are running low on ammunition during a firefight, your priorities must
change. You are no longer hell-bent on destroying everything sight.
Instead, you should be looking for an alternative vehicle. Leap into that
enemy helicopter with its fresh stocks of ammunition BEFORE you destroy the
whole unit.
So, to summarise..........
(1) Wait until some elements of the Armada have
dispersed from their muster point before
making your attack.
(2) Concentrate your attack on the small, elite
units with high-ranking officers in charge.
(3) Wherever possible, make your attack on the
vanguard of the Armada.
(4) Avoid getting stranded in the middle of
nowhere without ammunition.
................................GOOD LUCK!!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *